Difference between pages "Matilda Mk II" and "Update 1.45 "Steel Generals""

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{{Specs-Card|code=uk_a_12_mk_2_matilda_2}}
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{{DISPLAYTITLE:Update 1.45 "Steel Generals"}}
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[[File:Wallpaper Update1.45.jpg|x400px|border|right]]
  
== Description ==
+
[https://warthunder.com/en/news/2713--en Update 1.45 "Steel Generals"] ([https://warthunder.com/en/game/changelog/current/386 changelog]) was introduced on 16 December 2014. It is most notable for adding American Ground Forces into the game.
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_Matilda Mk II.jpg|420px|thumb|left]]
 
{{break}}
 
The '''A12 Mk.II Matilda II''' (or just '''Matilda II''') is a Rank II British heavy tank with a battle rating of 3.0 (AB) and 2.7 (RB/SB). It was introduced in [[Update 1.55 "Royal Armour"]] along with the rest of the initial British Ground Forces Tree. The Matilda II in the game reflects its real-life counterpart with its extreme slow speed, but formidable front armour.
 
  
The Matilda is a great character on the battlefield. The name and its historical significance makes the Matilda a more noteworthy target than your teammates. The Matilda should be played like most other heavy tanks, absorbing damage for your team mates and dealing damage against the enemy as they try to penetrate your armour. Stay away from the front line to maximise armour effectiveness with distance.
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__TOC__
  
== General info ==
+
=New Vehicles=
=== Survivability and armour ===
+
==Ground Vehicles==
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
===USA===
 +
''USA First stage of test ([https://warthunder.com/en/news/2712--en more information])''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
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'''Light Tanks'''
'''Armour type:'''
 
* Cast homogeneous armour (Front hull, Turret, Side top)
 
* Rolled homogeneous armour (Hull side, Hull rear, Hull roof
 
{| class="wikitable"
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 75 mm (0-7°) ''Front plate'' <br> 22-47 mm (69°) ''Front glacis'' <br> 22-78 mm (12-46°) ''Joint area'' <br> 22 mm + 40 mm (56°) ''Lower glacis'' || 70 mm (21-26°) ''Top'' <br> 40 + 25 mm ''Bottom''|| 20 mm (32-79°) ''Top'' <br> 55 mm (25°) ''Bottom'' || 20 mm <br> 35 mm ''Driver's port''
 
|-
 
| Turret || 75 mm (1-48°) ''Turret front'' <br> 75 mm (0-22°) ''Gun mantlet'' || 75 mm (0-22°) || 75 mm || 18 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 75 mm (6-7°) || 18 mm
 
|}
 
'''Notes:'''
 
* Suspension wheels and tracks are both 20 mm thick.
 
* Side skirts are not all flat. Small protrusions in the center area go inwards by 54° and are 13 mm thick, giving that portion 40 + 13 mm thick.
 
* Smoke Launchers on right side of tank.
 
* On the frontal lower glacis there's another 40 mm thick armor plate right behind 22 mm thick armour.
 
  
=== Mobility ===
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* [[M2A4|M2A4]]
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
* [[M3 Stuart|M3]]
{| class="wikitable" style="text-align:center"
+
* [[M3A1 Stuart|M3A1]]
|-
+
* [[M3A1 (USMC)|M3A1 (USMC)]] (Gift / Bundle)
!colspan="3" | Mobility characteristic
+
* [[M2A4 (1st Arm.Div.)|M2A4 (1st Arm.Div.)]] (Premium)
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 27.3 || colspan="1" rowspan="2" | N/A || colspan="1" | 25.5 (AB)  
 
|-
 
|24.0 (RB/SB)
 
|-
 
!colspan="3" | Engine power (horsepower)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|245
 
|302
 
|-
 
|''Realistic/Simulator''
 
|168
 
|190
 
|-
 
!colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
!colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|8.97
 
|11.06
 
|-
 
|''Realistic/Simulator''
 
|6.15
 
|6.96
 
|-
 
|}
 
  
== Armaments ==
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'''Medium Tanks'''
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|Ordnance QF 2-pounder (40 mm)}}
 
  
{| class="wikitable" style="text-align:center"
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* [[M2|M2]]
|-
+
* [[M3 Lee|M3]]
! colspan="6" | [[Ordnance QF 2-pounder (40 mm)|40 mm OQF 2-pounder]]
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* [[Grant I|Mk I Grant]] (Gift / Bundle)
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 93 || -20°/+20° || ±180° || Vertical
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 11.9 || 16.5 || 20.0 || 22.1 || 23.5
 
|-
 
| ''Realistic'' || 11.9 || 14.0 || 17.0 || 18.8 || 20.0
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 3.6 || __.__ || __.__ || __.__
 
|-
 
|}
 
  
===== Ammunition =====
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'''Anti-Air Vehicles'''
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| Shot Mk.1 AP/T || AP || 80 || 79 || 61 || 46 || 32 || 21
 
|-
 
| Shell Mk.2 || HE || 4 || 3 || 3 || 3 || 3 || 3
 
|-
 
| Shot Mk.1 APCBC/T || APCBC || 74 || 72 || 64 || 58 || 48 || 43
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| Shot Mk.1 AP/T || AP || 853 || 1.1 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| Shell Mk.2 || HE || 687 || 1.3 || 0.4 || 0.3 || 85 || +0° || 79° || 80° || 81°
 
|-
 
| Shot Mk.1 APCBC/T || APCBC || 853 || 1.2 || N/A || N/A || N/A || +4° || 48° || 63° || 71°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
+
* [[M13 MGMC|M13 MGC]]  
[[File:Ammoracks_Matilda Mk II.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Matilda Mk II]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |8th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''93''' || 87&nbsp;''(+6)'' || 79&nbsp;''(+14)'' || 64&nbsp;''(+29)'' || 53&nbsp;''(+40)'' || 41&nbsp;''(+52)'' || 29&nbsp;''(+64)'' || 15&nbsp;''(+78)'' || 1&nbsp;''(+92)'' ||style="text-align:left" | No
 
|-
 
|}
 
  
Turret empty: 53&nbsp;''(+40)''
+
===USSR===
  
=== Machine guns ===
+
* [[BT-5]]
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
* [[SMK]] (Premium)
{{main|BESA (7.92 mm)}}
+
* [[M4A2 (USSR)|М4А2]] (Premium)
  
{| class="wikitable" style="text-align:center"
+
===Germany===
|-
 
! colspan="7" | [[BESA (7.92 mm)|7.92 mm BESA]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 4,000 (225) || 600 || N/A || N/A
 
|-
 
|}
 
  
== Usage in the battles ==
+
* [[Pz.III_J|Pz.Kpfw. III Ausf J]]
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
* [[Pz.IV E|Pz.Kpfw. IV Ausf E]]
If attacking, the Matilda should take point in the attacking force (if your team will wait for you) and crawl slowly towards the enemy locations with support from your team members. Stop and fire at any target that reveals itself to attack you. When defending, park some distance away from a choke point to a vital area and blast enemies as they try to enter. Remember to maintain team support so that enemies don't try to out manoeuvre you. Make sure to keep a safe distance away from the enemy to maximise the effectiveness of your armour with the shell damage drop-off. Like this, your armour will be very hard to penetrate. At the same time use the [[Ordnance QF 2-pounder (40 mm)|2-pounder gun]] to attack the enemy. Close-distance fighting is ill-advised as opponents will be able to more easily penetrate the front armour and find weak points. A very important tip to know about the Matilda II is to '''not go into towns!''' You will be easily out manoeuvred, allowing your opponents to get close and flank and destroy you.
+
* [[Pz.Bfw.VI (P)|Pz.Bfw. VI (P)]] (Premium)
  
Opponents that deserve extra attention are the tank destroyers. The two German Marders carry a gun that can easily knock you out at long range, especially the [[Marder III H|Marder III (H)]], but those have thin armour, so use that to your advantage. The more armoured German TD, the StuG III, is even more dangerous. The [[StuG_III_A|StuG III A]] carry the [[KwK 37 (75 mm)|short 75 mm]] that can fire high-penetrating HEAT rounds while its front armour can resist the 2-pounder's shots from a longer distance. The [[StuG_III_F|StuG III F]] is a bigger problem with its [[KwK 40 (75 mm)|longer 75 mm gun]] and thicker armour, but its high battle rating of 3.7 should make this an uncommon sight. The Matilda will have a hard time to fight the StuGs due to the front armour and inability to manoeuvre to hit the side armour, thus it would be better to leave that to more manoeuvrable team members.
+
==Aircraft==
 +
===USA===
  
Other tanks to worry about are the more common medium tanks each nation carrys from the [[M4A1|M4 Shermans]], [[Pz.IV F2|Panzer IVs]], and [[T-34 (1941)|T-34]]s. These medium tanks have frontal armour able to resist the Matilda's 2-pounder rounds and easily out manoeuvre it as well. The most noteworthy tank to worry about is the Panzer IV with the [[KwK 40 (75 mm)|long 75 mm guns]], which can easily destroy your frontal armour.
+
* [[F2H-2|F2H-2]]
  
=== Pros and cons ===
+
===Germany===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
* Excellent armour, comparable to [[KV-1 (L-11)|KV-1]].
 
* Fast reloading gun with high penetration.
 
* Great in-game gun depression -20 to +20.
 
* Good turret rotation.
 
* It's small for a heavy tank.
 
* Fast reload rate.
 
* Can be paired with enemy tanks that the 2-pounder can destroy while they can't easily penetrate Matilda's armour.
 
'''Cons:'''
 
* Bad mobility, especially when turning.
 
* Gun is ineffective against heavily armoured foes like the KV-1 and the Churchill.
 
* Gun is inaccurate at longer ranges.
 
* Slow, can't outflank others and will take a long time just to get to the combat zone.
 
* Doesn't like hills and other obstacles.
 
* Small caliber gun, a Rank I gun.
 
* 3/4 crew in turret, 1 shot will knock out the tank.
 
* Can be easily penetrated by HEAT and APCR shells, especially from German tanks.
 
* Small size makes penetrating shot more likely to incapacitate entire crew.
 
* Can be paired against higher tanks like the [[Pz.IV F2|Panzer IV F2]] that can easily penetrate armour.
 
  
== History ==
+
* [[Ar 234 B-2|Ar 234 В-2]] (updated model)
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 
===Development===
 
With the development of tanks, the British Army doctrine regarding tanks split the classification into two types, the infantry and cruiser tanks. Cruiser tanks were high-speed tanks meant to exploit breakthroughs in enemy lines while infantry tanks were tanks meant to support the infantry advances. Tank developments were based off these classifications. Then in 1934, Major-General Percy Hobart came with a concept for two types of infantry tanks, one machine-gun armed tank with heavy armour and another heavier armoured tank with a cannon and machine gun. The former was developed by Vickers into the ''A11 Infantry Tank Mark I'', or the ''A11 Matilda''. The larger cannon-armed infantry tank was not produced for some time due to finance restrictions. The designing for the latter infantry tank started with the General Staff specification '''A12''' given in 1936. It was considered an improvement over the ''A11 Matilda'' and was produced by Woolwich, with Vulcan Foundry as the manufacturer. The A12 took many design implements of an older medium tank known as ''A7''. The increased armour of the developing tank suffered from a lack of engine power, to which it was solved with two AEC diesel engines used in London buses. An order for two wooden mock-ups and two steel prototypes were made to Vulcan in November 1936, to which they presented the wooden ones in 1937 and the steel prototypes in April 1938. The functioning prototype performed well in a 1,000 mile test and only required a few modifications to improve the gearbox, suspension, and the engine cooling. With the approach of World War II, the A12 was adopted and designated the '''A12 Infantry Tank Mk.II Matilda II''', but became more widely known by the name '''Matilda''' than its predecessor. The first orders were made after the trials with an order for 140 made in June 1938. Production started from 1937 from its test trials and lasted to 1943 with a total of 2,987 Matilda IIs produced.
 
  
===Design===
+
===USSR===
Matilda II, weighing in at 27 tons, was considerably well armoured for the weight it is given. At 78 mm thick, the front glacis was one of the thickest armour at the time, the [[Pz.IV E|Panzer IV]] at the time had an average armour thickness between 30 to 50 mm thick. Even the side armour of the tank was between 65 to 70 mm thick. The armour became its best known feature, that the tank was known as the "Queen of the Desert" for its service in North Africa. The cast three-man turret, also with great armour thickness, carried a 2-pounder and a BESA machine gun. It is traversed by a hydraulic system. Two smoke grenade dischargers are present on the right side of the turret that allows concealment when launched. The heavy armour was also the cause of the slow speed the Matilda II is also famous for, able to reach about 9.7 km/h in cross-country terrain and 26 km/h on roads. Though this slow speed was not taken as a drawback due to the tank's role as an infantry tank, going as fast as an infantry man could run made it able to support the infantry at the same pace they march. The engine powering the tank was two AEC 6-cylinder bus engines linked to a single shaft. Giving only 87 hp from each engine, the high mechanical attentions and a troublesome suspension system contributed to the Matilda's low speed.
 
  
===Combat usage===
+
* [[I-16 type 10|I-16 type 10]]
The Matilda II first saw service during the Battle of France in 1940 in the 7th Royal Tank Regiment. They only had 23 Matilda IIs at the start of the war, but it's presence in the Allied inventory sent waves through the German lines. The Matilda II proved to be mostly immune to all but the heaviest of German guns and are able disrupt German activities, as such in the counter attack at Arras in May 21, 1940. However, the Battle of France became lost within the months, and the remaining Matilda IIs that survived were abandoned when the Allies evacuated at Dunkirk.
 
  
The Matilda II saw service again in the North African Campaign against the Italian and German forces. In late 1940 in Operaton Compass, the Matildas in the 7th Armoured Division caused major damage in the Italian forces positioned in Egypt. The Italians, armed with only tankettes and 37-mm armed medium tanks, were unable to stop the Matilda's advances. The Matildas pushed Itlaian troops out of Egypt and all the way to Libya, where they proceeded to take over Bardia and Tobruk as well. The Matilda's armour became very well known in this time period, as in late 1941 the Axis forces, even the Germans, were still struggling to receive adequate equipment to take out the Matildas. The open terrain of the desert made the Matilda's low speed and mechanical issues a major problem, as it reduced its maneuverability. The open terrain also presented the Matilda a major target to the 88 mm FlaK guns in German inventory, which was more than capable in destroying the Matilda through the front. The devastating losses to these more potent anti-tank weaponry became well known in Operation Battleaxe in June 1941, and became more widespread with the presence of the more powerful 50 mm and 75 mm anti-tank guns in German service. Despite that, the Matildas were still used in the battlefield to fight against the Germans until they were effectively deemed insufficient against the German tanks and defenses sometime [[The_Last_Desert_Battle|in 1942]]. The Matilda could not be up-gunned with better British weaponry due to the small turret on the tank, and thus was replaced by the heavier armoured [[Churchill Mk III|Churchill]] and [[Valentine Mk IX|Valentine]] infantry tanks. These tanks proved much more economical, yet with room for upgrades, and the Matilda became a rare sight by the Second Battle of El Alamein. The remaining Matildas in North Africa were modified into mine-clearers known as ''Matilda Scorpions''.
+
===Great Britain===
  
After being taken out of service in a front-line role, the Matilda II still saw service among British Allies. The Soviets received about 918 Matilda IIs, to which they used in the Battle of Moscow. Despite the unreliability and slowness of the Matilda II, they were used in the same capacity as their [[KV-1 (L-11)|KV-1]] heavy tanks, but the reduced firepower of the 2-pounder. Though most were lost by 1942, some were still seen as late as 1944. In the Pacific, the Matilda II continued to see use among the Australian forces, such as the 4th Armoured Brigade. It saw service in the Huon Peninsula Campaign in October 1943 and remained in service up until the end of the war. The Matilda II stayed in service due to the inferior tank designs of the Japanese tanks and the lack of heavy anti-tank guns, causing the Matildas to become dangerous foes against the Japanese forces. A few Matildas were captured by the Axis forces when a few were damaged in Operation Battleaxe, to which they were repaired and put into service by the Germans as the ''Infanterie Panzerkampfwagen Mk.II 748(e)'', which were well received by German troops despite causing confusion on friend-foe identity between the different sides.
+
* [[Canberra B (I) Mk 6|Canberra B МкVI]]
  
== Media ==
+
===Japan===
===Images===
 
[[File:Matilda II Italy.jpg|x300px|thumb|none|A captured Matilda II in North Africa.]]
 
  
===Videos===
+
* [[J2M3|J2M3]]
{{Youtube-gallery|DMSj1XIQ1wo|Matilda Breech Operation at Bovington}}
+
* [[Ki-43-III otsu|Ki-43-3]]
  
== Read also ==
+
=Game changes=
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
==Ground Forces Ammunition==
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
''ETC.''
 
  
== Sources ==
+
* Ability to fire machine guns has been added to some ground vehicles. Current vehicles that have it enabled at the moment (more will be added later with server updates) are:
''Paste links to sources and external resources, such as:''
+
** [[KV-IB 756(r) (Germany)|KV-1B 756(r)]]
* ''topic on the official game forum;''
+
** [[Pz.Bfw.VI (P)|Pz.Bfw. VI (P)]]
* ''other literature.''
+
** [[Pz.III_F|Pz.Kpfw. III Ausf F]]/[[Pz.III_J|J]]
 +
** [[Pz.IV H|Pz.Kpfw. IV Ausf H1]]
 +
** [[M2|M2 Medium]]
 +
** [[M2A4|M2A4]]
 +
** [[M3 Lee]]
 +
** [[M3 Stuart]]
 +
** [[M3A1 Stuart]]
 +
** [[IS-2 (1944)|IS-2 mod. 1944]]
 +
** [[IS-3]]
 +
** [[IS-4M]]
 +
** [[SMK]]
 +
** [[T-34-85|T-34-85 with ZIS-S-53]]
 +
** [[T-35]]
 +
* BR-365P APCR shell has been added to [[IS-1]] ammunition.
 +
* BR-367 AP shell has been added to [[T-44]] ammunition.
 +
* Missing "[[Artillery Support|Artillery strike]]" modification has been added to the Kugelblitz.
 +
 +
==Damage Model (ground forces)==
  
{{Britain heavy tanks}}
+
* Damage model for ammunition has been improved. Now when you use up your ammunition, the modules will  turn off and cannot be damaged. Mechanic of not taking full ammo load works in the same way. Correlation between amount of shells loaded and module size in x-ray has been set up for the following vehicles (more vehicles will be added with server micro-updates): [[Jagdtiger]], [[IS-2]], [[IS-2 (1944)|IS-2 mod. 1944]], [[IS-3]], [[IS-4M]], [[KV-1 (Disambiguation)|KV-1]] (all modifications with 76 mm cannon)
 +
* Many errors and inaccuracies with module positions on different ground vehicles have been fixed. Vehicles that received the most visible changes are: [[IS-4M]], [[IS-3]], [[IS-1]], [[IS-2]], [[IS-2 (1944)|IS-2 mod.1944]], [[SU-122]], [[SU-122P]], [[SU-152]], [[ISU-122]], [[ISU-122S]], [[ISU-152]], [[Tiger II (P)|Tiger II P]]/[[Tiger II (H)|H]]/[[Tiger II (10.5 cm Kw.K)|10,5cm]], [[Jagdtiger]], [[Pz.Bfw.VI (P)|Pz.Bfw. VI (P)]].
 +
* Many errors in the armouring scheme of ground vehicles has been fixed. On some ground vehicles the armouring scheme has been completely re-worked with a more accurate one. Vehicle list: [[KV-IB 756(r) (Germany)|KV-1B 756(r)]],[[Pz.III_J|Pz.Kpfw. III Ausf J]]/[[Pz.III_J1|J1]], [[BT-5]], [[BT-7]], [[IS-4M]], [[IS-3]], [[IS-1]], [[IS-2]], [[IS-2 (1944)|IS-2 mod. 1944]], [[KV-1 (ZiS-5)|KV-1 ZIS-5]], [[KV-85]], [[T-26]], [[T-35]], [[T-34-85 (D-5T)|T-34-85 D-5T]], [[T-34-85|T-34-85 ZIS-53]], [[Panther D|Pz.Kpfw. V Ausf. D]]/[[Panther A|A]]/[[Panther G|G]], [[StuG III G|Sturmgeschutz III Ausf. G]], [[Panther II]], [[Tiger H1|Tiger I H1]], [[Tiger II (P)|Tiger II P]]/[[Tiger II (H)|H]]/[[Tiger II (10.5 cm Kw.K)|10,5cm]], [[Pz.IV F1|Pz.Kpfw. IV Ausf. F1]]/[[Pz.IV F2|2]],  [[Flakpanzer I|Flakpanzer 1]], [[Jagdtiger]], [[Jagdpanzer IV]], [[Jagdpanther]].
 +
 +
==Technical characteristics of vehicles (ground forces)==
 +
 
 +
* For [[Tiger II (10.5 cm Kw.K)|10,5 cm Tiger II]] and [[Panther II]], the engine was replaced with the HL 234 engine project with 900 hp power.
 +
* [[Panther II]] transmission was replaced with one similar to those that were installed on this Tiger II.
 +
* [[T-34-85]]: Changes were made to the following characteristics: combat weight, engine rpm, elevation angles (maximum elevation angle was changed from 28° to 22° degrees), maximum turret traverse speed (from 15 to 25 degrees per second). Based on “Руководство по материальной части танка Т-34″. – Военное издательство Министерства вооруженных сил СССР, Москва, 1949 г.(“Manual to the material part of the T-34″- Military Publishing House of the Armed Forces Ministry USSR, Moscow, 1949)
 +
* [[IS-3]]: Combat weight was changed from 45.8t to 48t. Based on “Руководству по материальной части и эксплуатации Танка ИС-3”. – Москва, 1955 г. (“Manual to material part and operation of the of the IS-3 tank” – Moscow, 1955)
 +
* [[Ostwind|Flakpanzer IV Ostwind]], combat load increased from 320 to 1000 shells
 +
 
 +
==Game mechanics (ground forces)==
 +
 
 +
*[[Towing|Tow cables]] have been added (see devblog)
 +
*[[Artillery Support|Artillery strike]] principles have been changed (see devblog)
 +
*Repair assistance from teammates has been added
 +
*Ground vehicle behavior on different surfaces and with collisions has been improved
 +
*In [[Realistic Battles|realistic]] and [[Simulator_Battles|simulator]] tank battles different combinations of War Thunder nations are available simultaneously in one battle:
 +
 +
:USSR vs Germany
 +
:USSR vs USA
 +
:USA vs Germany
 +
:USSR+USA vs German
 +
:USSR+Germany vs USA
 +
:Every combination could be set for every rank and every location.
 +
 +
==Game mechanics (air forces)==
 +
 
 +
* Enemy contacts that have been spotted by allies are now visible to players at a distance of up to 8km (additional 30%)
 +
* Telescopic sights on aircraft that have them fitted now have a view similar to the sniper view that ground vehicles currently have.
 +
* Kill credit for [[Realistic Battles|Realistic]] and [[Simulator_Battles|Simulator]] battles has been changed. Now, if you shoot off the wing or tail of an enemy who is not close to his airfield, the opponent will be counted as immediately destroyed.
 +
 +
==Damage Model (air forces)==
 +
 
 +
* Damage model on all aircraft has been overhauled: shapes for inner and outer modules has been specified.
 +
* Mechanics for wing and tail loss on random spots has been added.
 +
 +
==Air Forces Ammunition==
 +
 
 +
*Fixed error in “New machine gun” and “New cannon” modifications, which led to wrong parameters for overheating and spread being applied. Now an overheat will occur a bit later than it was before and spread will be smaller.
 +
 +
==Flight Model==
 +
 
 +
* Fuel consumption and control stiffening are corrected for [[F4U (Disambiguation)|F4U]] series.
 +
* [[MiG-15|MiG-15’s]] weight distribution and gear characteristics have been adjusted.
 +
* [[Fw 190 F-8|Fw-190-F8]]. Fixed calculation of the pod module R3 in relation to flight characteristics on the stat cards of the modification (analytic calculations).
 +
* Fixed a bug where in the aircraft with un-retractable landing gear, the instructor mistakenly believed that the player has released them by themselves and began to use flaps for landing, which resulted in wrong behavior of the aircraft in the air.
 +
* [[Boomerang Mk I (Great Britain)|Boomerang Mk.I]] has been tuned according to data sheet.
 +
* [[Boomerang Mk II (Great Britain)|Boomerang Mk.II]] has been tuned according to data sheet.
 +
* [[Boston Mk I (Great Britain)|Boston Mk.I]] has been tuned according to data sheet.
 +
* [[DB-7 (Great Britain)]] has been tuned according to data sheet.
 +
* [[A-20G-25|A-20G]] – rudder control efficiency has been increased.
 +
* [[P-400]] – flight model has been updated.
 +
* [[P-39N-0|P-39-N-0]]/[[Pokryshkin%27s_P-39N-0_(USSR)|N-0-USSR]]/[[P-39Q-5|Q-5]]/[[P-39Q-15_(USSR)|Q-15]] flight models has been updated.
 +
* [[XP-50]] has been tuned according to data sheet.
 +
* [[IL-2 (1942)|IL-2]] has been tuned according to data sheet.
 +
* [[IL-2M type 3|IL-2M]] has been tuned according to data sheet.
 +
* [[IL-2M "Avenger"]] has been tuned according to data sheet.
 +
* [[IL-10 (1946)]] has been tuned according to data sheet
 +
* Flight models of [[Yak-3]] and [[Yak-3P]] have been updated
 +
* [[Tu-2|Tu-2]] line have been tuned according to data sheets.
 +
* [[LaGG-3-8|LaGG-3]] of the 8-th series has been tuned according to data sheet.
 +
* [[LaGG-3-11|LaGG-3]] of the 11-th series has been tuned according to data sheet.
 +
* [[LaGG-3-23|LaGG-3]] of the 23-d series has been tuned according to data sheet.
 +
* [[BTD-1|BTD-1]] has been tuned according to data sheet.
 +
* [[A6M3|A6M3 (zeke 32)]] has been tuned according to data sheet.
 +
* [[P-26_(Disambiguation)|P-26]] has been tuned according to data sheet.
 +
* [[P-40E-1|P-40]] has been tuned according to data sheet.
 +
* [[P-38G-1|P-38G]] has been tuned according to data sheet.
 +
* [[P-51 (Disambiguation)|P-51 Mustangs]] (all modifications) have been tuned according to data sheets
 +
* [[Spitfire Mk Ia|Spitfire Mk I]] and [[Spitfire Mk IIa|Mk II]] have been tuned according to data sheets
 +
* [[Do 217 M-1|Do-217-M1]] has been tuned according to data sheet.
 +
* Flight models of [[Bf 109 (Disambiguation)|Bf 109 G and K]] series have been updated
 +
* Flight models of [[Typhoon (Disambiguation)|Typhoon Mk Ia and Ib]] have been updated
 +
* [[Ki-43-II|Ki-43-II Otsu]] has been tuned according to data sheet.
 +
* [[J2M3|J2M3]] has been tuned according to data sheet.
 +
* B-25 and PBJ-1 series – rudder efficiency has been increased
 +
* [[D3A1]] – flight model has been updated, added take off mode to engine
 +
 +
==Camouflages and decals==
 +
 
 +
* US tank decals have been added.
 +
* New Axis Air Forces decals have been added
 +
* New squadron decals have been added (Axis (emblems))
 +
* New Allied Air Forces decals have been added
 +
* Camouflages that were temporarily made unavailable for selection by players have now been returned. Achievements have been added to unlock them. For people who own these vehicles and who log into the game in the first week after 1.45 has been released will have these camouflages added for free:
 +
** He 111H-6 – “Torpedo plane camouflage”
 +
** LaGG-3-23 – “Bicolor camouflage”, “Winter camouflage”
 +
** Yak-3 – “Grey-blue camouflage 1″
 +
** DB-7 – “Vichy Air Force camouflage”
 +
** A6M2 USA- “”"V-103″” Camouflage”
 +
** Yak-15 – “Unicolor camouflage”
 +
** XP-50 – “Olive-Green camouflage”
 +
** Lа-7b-20 – “Grey-Blue camouflage”
 +
** F9F-5 – “Unpainted camouflage”, “Partly painted camouflage”
 +
** Yak-3P – “Grey-blue camouflage 2”, “Grey camouflage”
 +
** Ki-84 ko – “Brown camouflage”
 +
** La-15- “Unpainted camouflage”, “Blue nose”
 +
** LaGG-3-4 – “Winter camouflage”, “Finnish Air Force camouflage”
 +
** Т-34 1940 – “Forest camouflage”
 +
 
 +
==New Locations==
 +
 
 +
* Ground forces and aviation location "[[White Rock Fortress]]"
 +
* Ground forces and aviation location "[[Eastern Europe (Ground Forces)|Eastern Europe]]"
 +
* Aviation location Operation “[[Battle for Moscow]]”
 +
* New [[Dynamic_Campaign|Dynamic campaigns]]:
 +
** [[Guam]],
 +
** [[Saipan]],
 +
** [[Iwo Jima]],
 +
** [[Moscow]],
 +
** [[Khalkhin Gol]],
 +
** [[Honolulu]].
 +
 
 +
==New missions==
 +
 
 +
* Event "Tractor factory"
 +
* Event "Beside the Kursk salient"
 +
* Added singleplayer and co-op missions on the [[Moscow]] map.
 +
* Mission in Custom Battles on [[Kuban (Ground Forces)|Kuban]], [[Karelia]], [[Carpathians]], [[Jungle]] maps have been merged into one and can be set in the Custom Battles options.
 +
* Changed route to engagement for teams in Domination and Conquest modes on [[Mozdok_(Ground_Forces)|Mozdok]] in [[Realistic_Battles|Realistic Battles]] mode.
 +
* Domination and Conquest at Arcade mode of [[Poland (Ground Forces)|Poland]] map –  one of the capture points have been moved.
 +
* Breakthrough mode has been added on most of the tank maps, where players will need to capture a series of points one after another and prevent the enemy team from capturing their points. Maps with new mode are:
 +
** [[Mozdok_(Ground_Forces)|Mozdok]]
 +
** [[Carpathians]]
 +
** [[Eastern Europe (Ground Forces)|Eastern Europe]]
 +
** [[Jungle]]
 +
** [[Kuban (Ground Forces)|Kuban]]
 +
* Balance fixes introduced on [[Carpathians]] map.
 +
 
 +
==Graphics==
 +
 
 +
* Transition between Levels of Detail has been improved.
 +
* Render in aircraft and tank modes has been optimized.
 +
 
 +
==Interface==
 +
 
 +
* New hangar and “To Battle!” button interface implemented.(see devblog)
 +
* Some of the graphical settings that previously needed client restarts to be applied now will be applied automatically.
 +
* “Show the status of the tank modules” button assignment now renamed to “Show the status of vehicle modules”.
 +
* “Show the status of the tank modules” button assignment now moved from “Tank controls” to “Miscellaneous”
 +
* Button “Show the status of the tank modules” now assigned to “O(letter)” by default. For players who uses their own control setup the keybinding will not change, but it will for players who use default settings.
 +
* PS4: 'Look back' and ‘Look down’ cameras now work properly when assigned in Controls
 +
* PS4: In chat interface, ‘Copy selected player’s name to input line’ added to context menu
 +
 
 +
=Smaller updates that came afterwards=
 +
 
 +
[[Category:Updates]]

Revision as of 10:25, 3 February 2019

Wallpaper Update1.45.jpg

Update 1.45 "Steel Generals" (changelog) was introduced on 16 December 2014. It is most notable for adding American Ground Forces into the game.

New Vehicles

Ground Vehicles

USA

USA First stage of test (more information)

Light Tanks

Medium Tanks

Anti-Air Vehicles

USSR

Germany

Aircraft

USA

Germany

USSR

Great Britain

Japan

Game changes

Ground Forces Ammunition

Damage Model (ground forces)

Technical characteristics of vehicles (ground forces)

  • For 10,5 cm Tiger II and Panther II, the engine was replaced with the HL 234 engine project with 900 hp power.
  • Panther II transmission was replaced with one similar to those that were installed on this Tiger II.
  • T-34-85: Changes were made to the following characteristics: combat weight, engine rpm, elevation angles (maximum elevation angle was changed from 28° to 22° degrees), maximum turret traverse speed (from 15 to 25 degrees per second). Based on “Руководство по материальной части танка Т-34″. – Военное издательство Министерства вооруженных сил СССР, Москва, 1949 г.(“Manual to the material part of the T-34″- Military Publishing House of the Armed Forces Ministry USSR, Moscow, 1949)
  • IS-3: Combat weight was changed from 45.8t to 48t. Based on “Руководству по материальной части и эксплуатации Танка ИС-3”. – Москва, 1955 г. (“Manual to material part and operation of the of the IS-3 tank” – Moscow, 1955)
  • Flakpanzer IV Ostwind, combat load increased from 320 to 1000 shells

Game mechanics (ground forces)

  • Tow cables have been added (see devblog)
  • Artillery strike principles have been changed (see devblog)
  • Repair assistance from teammates has been added
  • Ground vehicle behavior on different surfaces and with collisions has been improved
  • In realistic and simulator tank battles different combinations of War Thunder nations are available simultaneously in one battle:
USSR vs Germany
USSR vs USA
USA vs Germany
USSR+USA vs German
USSR+Germany vs USA
Every combination could be set for every rank and every location.

Game mechanics (air forces)

  • Enemy contacts that have been spotted by allies are now visible to players at a distance of up to 8km (additional 30%)
  • Telescopic sights on aircraft that have them fitted now have a view similar to the sniper view that ground vehicles currently have.
  • Kill credit for Realistic and Simulator battles has been changed. Now, if you shoot off the wing or tail of an enemy who is not close to his airfield, the opponent will be counted as immediately destroyed.

Damage Model (air forces)

  • Damage model on all aircraft has been overhauled: shapes for inner and outer modules has been specified.
  • Mechanics for wing and tail loss on random spots has been added.

Air Forces Ammunition

  • Fixed error in “New machine gun” and “New cannon” modifications, which led to wrong parameters for overheating and spread being applied. Now an overheat will occur a bit later than it was before and spread will be smaller.

Flight Model

  • Fuel consumption and control stiffening are corrected for F4U series.
  • MiG-15’s weight distribution and gear characteristics have been adjusted.
  • Fw-190-F8. Fixed calculation of the pod module R3 in relation to flight characteristics on the stat cards of the modification (analytic calculations).
  • Fixed a bug where in the aircraft with un-retractable landing gear, the instructor mistakenly believed that the player has released them by themselves and began to use flaps for landing, which resulted in wrong behavior of the aircraft in the air.
  • Boomerang Mk.I has been tuned according to data sheet.
  • Boomerang Mk.II has been tuned according to data sheet.
  • Boston Mk.I has been tuned according to data sheet.
  • DB-7 (Great Britain) has been tuned according to data sheet.
  • A-20G – rudder control efficiency has been increased.
  • P-400 – flight model has been updated.
  • P-39-N-0/N-0-USSR/Q-5/Q-15 flight models has been updated.
  • XP-50 has been tuned according to data sheet.
  • IL-2 has been tuned according to data sheet.
  • IL-2M has been tuned according to data sheet.
  • IL-2M "Avenger" has been tuned according to data sheet.
  • IL-10 (1946) has been tuned according to data sheet
  • Flight models of Yak-3 and Yak-3P have been updated
  • Tu-2 line have been tuned according to data sheets.
  • LaGG-3 of the 8-th series has been tuned according to data sheet.
  • LaGG-3 of the 11-th series has been tuned according to data sheet.
  • LaGG-3 of the 23-d series has been tuned according to data sheet.
  • BTD-1 has been tuned according to data sheet.
  • A6M3 (zeke 32) has been tuned according to data sheet.
  • P-26 has been tuned according to data sheet.
  • P-40 has been tuned according to data sheet.
  • P-38G has been tuned according to data sheet.
  • P-51 Mustangs (all modifications) have been tuned according to data sheets
  • Spitfire Mk I and Mk II have been tuned according to data sheets
  • Do-217-M1 has been tuned according to data sheet.
  • Flight models of Bf 109 G and K series have been updated
  • Flight models of Typhoon Mk Ia and Ib have been updated
  • Ki-43-II Otsu has been tuned according to data sheet.
  • J2M3 has been tuned according to data sheet.
  • B-25 and PBJ-1 series – rudder efficiency has been increased
  • D3A1 – flight model has been updated, added take off mode to engine

Camouflages and decals

  • US tank decals have been added.
  • New Axis Air Forces decals have been added
  • New squadron decals have been added (Axis (emblems))
  • New Allied Air Forces decals have been added
  • Camouflages that were temporarily made unavailable for selection by players have now been returned. Achievements have been added to unlock them. For people who own these vehicles and who log into the game in the first week after 1.45 has been released will have these camouflages added for free:
    • He 111H-6 – “Torpedo plane camouflage”
    • LaGG-3-23 – “Bicolor camouflage”, “Winter camouflage”
    • Yak-3 – “Grey-blue camouflage 1″
    • DB-7 – “Vichy Air Force camouflage”
    • A6M2 USA- “”"V-103″” Camouflage”
    • Yak-15 – “Unicolor camouflage”
    • XP-50 – “Olive-Green camouflage”
    • Lа-7b-20 – “Grey-Blue camouflage”
    • F9F-5 – “Unpainted camouflage”, “Partly painted camouflage”
    • Yak-3P – “Grey-blue camouflage 2”, “Grey camouflage”
    • Ki-84 ko – “Brown camouflage”
    • La-15- “Unpainted camouflage”, “Blue nose”
    • LaGG-3-4 – “Winter camouflage”, “Finnish Air Force camouflage”
    • Т-34 1940 – “Forest camouflage”

New Locations

New missions

  • Event "Tractor factory"
  • Event "Beside the Kursk salient"
  • Added singleplayer and co-op missions on the Moscow map.
  • Mission in Custom Battles on Kuban, Karelia, Carpathians, Jungle maps have been merged into one and can be set in the Custom Battles options.
  • Changed route to engagement for teams in Domination and Conquest modes on Mozdok in Realistic Battles mode.
  • Domination and Conquest at Arcade mode of Poland map – one of the capture points have been moved.
  • Breakthrough mode has been added on most of the tank maps, where players will need to capture a series of points one after another and prevent the enemy team from capturing their points. Maps with new mode are:
  • Balance fixes introduced on Carpathians map.

Graphics

  • Transition between Levels of Detail has been improved.
  • Render in aircraft and tank modes has been optimized.

Interface

  • New hangar and “To Battle!” button interface implemented.(see devblog)
  • Some of the graphical settings that previously needed client restarts to be applied now will be applied automatically.
  • “Show the status of the tank modules” button assignment now renamed to “Show the status of vehicle modules”.
  • “Show the status of the tank modules” button assignment now moved from “Tank controls” to “Miscellaneous”
  • Button “Show the status of the tank modules” now assigned to “O(letter)” by default. For players who uses their own control setup the keybinding will not change, but it will for players who use default settings.
  • PS4: 'Look back' and ‘Look down’ cameras now work properly when assigned in Controls
  • PS4: In chat interface, ‘Copy selected player’s name to input line’ added to context menu

Smaller updates that came afterwards