Difference between revisions of "Ki-84 hei"

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(General info)
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== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The Hei Hayate is the exact same plane as the Ko and otsu - same good turn rate, climb rate, and compression. Having flown those two, the Hei Hayate is quite literally the exact same. As with the other two, use your excellent vertical energy retention and good maneuverability to your advantage. You can outturn all allies except the Merlin Spitfires and the P-59 using combat flaps. You still retain the OK roll rate and abysmal rudder of the other Hayates.
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! RB
 
! RB
 
|-
 
|-
| 651 || 667 || {{Specs|ceiling}} || 20.2 || 20.8 || 14.2 || 14.2 || 421
+
| 651 || 667 ||13000|| 20.2 || 20.8 || 14.2 || 14.2 || 421
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
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! RB
 
! RB
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 421
+
| 718 || 692 ||13000|| 19.1 || 19.4 || 22.6 || 17.9 || 421
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The Hei Hayate is the same great Hayate, but with 2x 30mm cannon instead of 2x20mms. Although this might not seem too important, one hit from a HE 30mm shell will easily send your enemies to their doom. This solves the problem of the lackluster 20mms. When uptiered to jets, focus on killing the props. Climb high, and kill. Once all the props are down, look for furballs and/or ground pounding jets. Swoop down on these people and destroy them. When jumped by a jet, there are a few things you can do - pulling evasive maneuvers and wearing the enemy's energy down. Call out for your jet teammates to help you out. When there is one more person running away, unless they are a bomber (which is easy food) or a prop fighter, you will be practically useless. Just go to the airfield, repair, and J out. Equip ground target rounds and bombs and try to wear down the tickets. Remember not to die. Survival is more important than ever in the Hei Hayate - your astounding repair cost means that you need to take down ''three'' air targets before neutralizing your repair cost!
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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'''Pros:'''  
 
'''Pros:'''  
 +
 
* Equipped with a very powerful array of weapons
 
* Equipped with a very powerful array of weapons
 
* Respectable speed for a prop plane  
 
* Respectable speed for a prop plane  
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* Solid energy retention  
 
* Solid energy retention  
 
* High muzzle velocity from both cannons  
 
* High muzzle velocity from both cannons  
 +
* Insta-kill 30mms
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* 30 mm cannons are mounted in the wings, resulting in significant convergence
 
* 30 mm cannons are mounted in the wings, resulting in significant convergence
 
* 30 mm cannons fire fairly slowly, which isn't ideal for dogfighting
 
* 30 mm cannons fire fairly slowly, which isn't ideal for dogfighting
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The IJAAF approached Nakajima in 1942 to upgrade it's Ki 43 fighter. They realised the need for a more armored, faster, and heavier armed fighter. Addressing the common complaints with the Ki 43 - low speed, lack of armor, and measly armament, the designers at Nakajima unleashed the Ki 84 - Japan's fastest propeller-driven fighter. Using the firm's own Homare, the Ki 84 was easily able to keep up and tangle with the P-51 and P-47. The Hayate was produced in three modifications - the same plane but with different armaments. These three are the ones you have flown in game.
  
 
== Media ==
 
== Media ==

Revision as of 18:16, 24 June 2020

Rank 7 USA
F-5C Pack
Ki-84 hei
ki_84_hei.png
Ki-84 hei
AB RB SB
7.7 6.3 6.3
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game
This page is about the aircraft Ki-84 hei. For other uses, see Ki-84 (Family).

Description

GarageImage Ki-84 hei.jpg


The Ki-84 hei Hayate is a rank IV Japanese fighter with a battle rating of 7.7 (AB) and 6.3 (RB/SB). This aircraft was introduced in Update 1.37.

General info

Flight Performance

The Hei Hayate is the exact same plane as the Ko and otsu - same good turn rate, climb rate, and compression. Having flown those two, the Hei Hayate is quite literally the exact same. As with the other two, use your excellent vertical energy retention and good maneuverability to your advantage. You can outturn all allies except the Merlin Spitfires and the P-59 using combat flaps. You still retain the OK roll rate and abysmal rudder of the other Hayates.

Characteristics
Stock
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
651 667 13000 20.2 20.8 14.2 14.2 421
Upgraded
Max Speed
(km/h at 6,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
718 692 13000 19.1 19.4 22.6 17.9 421

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
837 270  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 70 mm sloped (66°) bulletproof glass in the windshield
  • 13 mm steel plate behind the pilot seat
  • 6 mm steel headrest

Armaments

Offensive armament

The Ki-84 hei Hayateis armed with:

  • 2 x 30 mm Ho-155 cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 20 mm Ho-5 cannons, nose mounted (150 rpg = 300 total)

Suspended armament

The Ki-84 hei Hayatecan be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army type 94 GPHE bomb
  • 2 x 250 kg Army type 92 GPHE bomb

Usage in battles

The Hei Hayate is the same great Hayate, but with 2x 30mm cannon instead of 2x20mms. Although this might not seem too important, one hit from a HE 30mm shell will easily send your enemies to their doom. This solves the problem of the lackluster 20mms. When uptiered to jets, focus on killing the props. Climb high, and kill. Once all the props are down, look for furballs and/or ground pounding jets. Swoop down on these people and destroy them. When jumped by a jet, there are a few things you can do - pulling evasive maneuvers and wearing the enemy's energy down. Call out for your jet teammates to help you out. When there is one more person running away, unless they are a bomber (which is easy food) or a prop fighter, you will be practically useless. Just go to the airfield, repair, and J out. Equip ground target rounds and bombs and try to wear down the tickets. Remember not to die. Survival is more important than ever in the Hei Hayate - your astounding repair cost means that you need to take down three air targets before neutralizing your repair cost!

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 20 mm 9 in (Mod 23)
II Compressor Airframe New 20 mm cannons 12 in (mod 27)
III Wings Repair Engine Offensive 30 mm
IV Engine Injection Cover New 30 mm cannons

Pros and cons

Pros:

  • Equipped with a very powerful array of weapons
  • Respectable speed for a prop plane
  • Decent high altitude performance
  • Capable turner
  • Solid energy retention
  • High muzzle velocity from both cannons
  • Insta-kill 30mms

Cons:

  • 30 mm cannons are mounted in the wings, resulting in significant convergence
  • 30 mm cannons fire fairly slowly, which isn't ideal for dogfighting
  • Poor ballistics from the 20 mm cannons at this rank
  • Can and will face early jet fighters, which negate your speed advantage
  • Useless when the engine's shot
  • Airframe is highly susceptible to battle damage, especially of the incendiary type

History

The IJAAF approached Nakajima in 1942 to upgrade it's Ki 43 fighter. They realised the need for a more armored, faster, and heavier armed fighter. Addressing the common complaints with the Ki 43 - low speed, lack of armor, and measly armament, the designers at Nakajima unleashed the Ki 84 - Japan's fastest propeller-driven fighter. Using the firm's own Homare, the Ki 84 was easily able to keep up and tangle with the P-51 and P-47. The Hayate was produced in three modifications - the same plane but with different armaments. These three are the ones you have flown in game.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)