Difference between revisions of "Spitfire Mk Vb/trop (Italy)"

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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]].
 +
 +
This Spitfire, part of the 51°Stormo, represents the Italian side known as the Italian Co-belligerent Air Force (Aeronautica Cobelligerante Italiana), which fought along the allies in the last years of the war.
 +
 +
The capabilities of this British Spitfire provide a fresh air in performance, plus an excellent premium boost useful for the aspiring Italian pilots looking to master the powerful planes down the ranks.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->The Spitfire Mk. Vb/trop is a well-rounded fighter that can turn excellently. When the plane has not been fully upgraded, the Spitfire Vb/trop's Merlin 45 engine has less power than the Merlin XII engine of the Spitfire Mk IIb. The Spitfire has outstanding energy retention and easily gains speed in a dive and retains it after pulling out into more level flight. In addition, it does not lose speed too quickly in a turn and thanks to outstanding acceleration from the Merlin 45, the aircraft easily accelerates after pulling a high-G turn that initially bled a large amount of speed.
 +
 
 +
However, the newer, more powerful, heavier engine and airframe only has more energy retention capability due to being heavier than the Spitfire IIb. This means that the aircraft cannot turn as tightly or as fast as its predecessor. The extra weight comes from the new cannons, which are slightly longer than the more powerful Merlin 45 engine.
 +
 
 +
The Spitfire Mk Vb/trop has a quoted rate of climb of 17.8 m/s at around 255 kph in a moderate climb, however, when factoring in 20 minutes of fuel reduces is capability and it can manage around 22.7 m/s in a climb at 251 kph IAS. In addition, by alternating between shallow and sharp climbs, one can make the Spitfire climb much faster in the initial stages of the match. Through practising these techniques, it is possible to achieve an end result of an average of around 20-21 metres per second in a single, steady climb to 4,000 metres. The aircraft's nose was kept pointing 15 - 20 degrees during this climb.
 +
 
 +
This Spitfire has a good turn time compared to its opposition and cannot be out-turned by anything save for a Japanese Zero. However, its 16.8 second turn time and slightly wider turn radius are a far cry from the first Spitfire Mk Ia's turn radius and turn time. Don't expect to out-turn everything. While you have good energy retention, you have low manoeuvrability below 250 km/h. A prime tactic used by enemy pilots is cutting speed near the ground, resulting in you ramming into terrain. Don't let that happen. If the target's too slow, break in the opposite direction and turn back at them, beginning another series of scissors. If not, then pull out. They'll have lost a lot of speed by cutting the throttle and nearly nothing rivals the acceleration of a Spitfire Vb/trop under 4,000 metres save for high-performance Russian aircraft.
 +
 
 +
The Spitfire Vb/trop, however, begins to lose its edge below 280 km/h IAS. It begins to slow down, become sluggish, and starts to show its weaknesses. Although it has good energy retention, it will lose a lot of speed turning above 400 km/h, and loses speed slowly but steadily in a turn below that speed. Beginning at 270 km/h IAS, the aircraft begins to lose speed and agility until it becomes heavy and unwieldy beginning at 250 km/h.
 +
 
 +
A favourite tactic of Fw 190 A-1 pilots to use against Spitfire Vb/trops is to keep the Spitfire turning until it loses speed, or to utilize their outstanding roll and acceleration to turn the fight into a vertical manoeuvring fight that moves upwards. They utilize a series of loops & Chandelles to force the Spitfire to lose energy, bait it into a turnfight and then attempt to use their superior acceleration and energy retention to force the Spitfire to lose speed and either crash or become a sitting duck. Spitfire pilots are advised not to engage in an extended turnfight with an [[Fw 190 A-1|Fw 190 A]].
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (60 rpg = 120 total)
 
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (60 rpg = 120 total)
 
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)
 
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)
 +
 +
The Spitfire Vb/trop is armed with two pairs of British .303s with 350 rounds per gun and two Hispano Mark II cannons with sixty rounds per gun. The Hispano Mk. I only have 60 rounds of ammo, stored in drums. The 7.7 mm guns have 350 rounds each. In continuous firing, assuming that no jams happen at all, the Hispano's ammo will dry up quicker than the 7.7 mm Brownings. However, jams do happen and the Hispanos will jam quicker than the Brownings.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Spitfire Vb/trop fills the role of an angle-fighting aerial superiority fighter in the early Italian tier III lineup. It cannot fulfil any ground attack duties due to its low cannon ammunition pool and the absence of any heavy machine guns which can penetrate a tank's thin roof armour. In addition, the aircraft cannot carry any bombs or other air to ground ordnance. Like most Spitfires, the Spitfire Mk Vb/trop is meant to be used as a pure aerial superiority fighter, while fighter-bomber duties are relegated to other aircraft, such as the Beaufighter series of aircraft. Further details on the aircraft are as follows:
+
The Spitfire Vb/trop fills the role of an aerial superiority fighter in the early Italian tier III lineup. It cannot fulfil any ground attack duties due to its low cannon ammunition pool and the absence of any heavy machine guns which can penetrate a tank's thin roof armour. In addition, the aircraft cannot carry any bombs or other air to ground ordnance. Like most Spitfires, the Spitfire Mk Vb/trop is meant to be used as a pure aerial superiority fighter, while fighter-bomber duties are relegated to other aircraft, such as the [[Ro.57 Quadriarma]].  
 
 
'''Performance:'''
 
 
 
The Spitfire Mk. Vb/trop is a well-rounded fighter that can turn excellently. When the plane has not been fully upgraded, the Spitfire Vb/trop's Merlin 45 engine has less power than the Merlin XII engine of the Spitfire Mk IIb. The Spitfire has outstanding energy retention and easily gains speed in a dive and retains it after pulling out into more level flight. In addition, it does not lose speed too quickly in a turn and thanks to outstanding acceleration from the Merlin 45, the aircraft easily accelerates after pulling a high-G turn that initially bled a large amount of speed. However, the newer, more powerful, heavier engine and airframe only has more energy retention capability due to being heavier than the Spitfire IIb. This means that the aircraft cannot turn as tightly or as fast as its predecessor. The extra weight comes from the new cannons, which are slightly longer than the more powerful Merlin 45 engine.
 
 
 
The Spitfire Mk Vb/trop has a quoted rate of climb of 17.8 m/s at around 255 kph in a moderate climb, however, when factoring in 20 minutes of fuel reduces is capability and it can manage around 22.7 m/s in a climb at 251 kph IAS. In addition, by alternating between shallow and sharp climbs, one can make the Spitfire climb much faster in the initial stages of the match. Through practising these techniques, it is possible to achieve an end result of an average of around 20-21 metres per second in a single, steady climb to 4,000 metres. The aircraft's nose was kept pointing 15 - 20 degrees during this climb.
 
  
This Spitfire has a good turn time compared to its opposition and cannot be out-turned by anything save for a Japanese Zero. However, its 16.8 second turn time and slightly wider turn radius are a far cry from the first Spitfire Mk Ia's turn radius and turn time. Don't expect to out-turn everything. While you have good energy retention, you have low manoeuvrability below 250 km/h. A prime tactic used by enemy pilots is cutting speed near the ground, resulting in you ramming into terrain. Don't let that happen. If the target's too slow, break in the opposite direction and turn back at them, beginning another series of scissors. If not, then pull out. They'll have lost a lot of speed by cutting the throttle and nearly nothing rivals the acceleration of a Spitfire Vb/trop under 4,000 metres save for high-performance Russian aircraft.
+
A possible strategy is akin to that used on the [[C.205 serie 1]], using the cannons sparingly. Use the cannons when in the aircraft's most effective convergence range and envelope, and use the machine guns to 'sight' the cannons. Fire the machine guns tracer belts for maximum AP-I and tracer ammo, using the similar muzzle velocities to get an idea of where the cannon rounds will go, and then fire cannons once you are getting consistent hits. If your cannon ammo drops to 50 rounds or below that, try and return to base quickly. That way, if you get bounced on the way back, you can at least have some cannon ammo left to surprise any raider looking to kill you.
 
 
The Spitfire Vb/trop, however, begins to lose its edge below 280 km/h IAS. It begins to slow down, become sluggish, and starts to show its weaknesses. Although it has good energy retention, it will lose a lot of speed turning above 400 km/h, and loses speed slowly but steadily in a turn below that speed. Beginning at 270 km/h IAS, the aircraft begins to lose speed and agility until it becomes heavy and unwieldy beginning at 250 km/h. A favourite tactic of Fw 190 A-1 pilots to use against Spitfire Vb/trops is to keep the Spitfire turning until it loses speed, or to utilize their outstanding agility and acceleration to turn the fight into a vertical manoeuvring fight that moves upwards. They utilize a series of loops & Chandelles to force the Spitfire to lose energy, bait it into a turnfight and then attempt to use their superior acceleration and energy retention to force the Spitfire to lose speed and either crash or become a sitting duck. Spitfire pilots are advised not to engage in an extended turnfight with an Fw 190 A.
 
 
 
'''Ordnance:'''
 
 
 
The Spitfire Vb/trop is armed with two pairs of British .303s with 350 rounds per gun and two Hispano Mark II cannons with sixty rounds per gun. The Hispano Mk. I only have 60 rounds of ammo, stored in drums. The 7.7 mm guns have 350 rounds each. In continuous firing, assuming that no jams happen at all, the Hispano's ammo will dry up quicker than the 7.7 mm Brownings. However, jams do happen and the Hispanos will jam quicker than the Brownings.
 
 
 
A possible strategy is akin to that used on the Hurricane Mk IV, using the cannons sparingly. Use the cannons when in the aircraft's most effective convergence range and envelope, and use the machine guns to 'sight' the cannons. Fire the machine guns tracer belts for maximum AP-I and tracer ammo, using the similar muzzle velocities to get an idea of where the cannon rounds will go, and then fire cannons once you are getting consistent hits. If your cannon ammo drops to 50 rounds or below that, try and return to base quickly. That way, if you get bounced on the way back, you can at least have some cannon ammo left to surprise any raider looking to kill you.
 
  
 
Go for deflection shots against enemy aircraft. These shots are side-on shots where you "lead" an enemy aircraft in front of you, and get off a burst when you're not directly behind them, but instead when they're turning. While this may be difficult for newer players, it provides valuable training and is a good learning experience for later tiers. In addition, should you use this technique, you can easily cause enemy planes' wings to completely fall off if you pull it off right and hit a wing spar. Bf-109s, with their single-wing spars, are especially vulnerable to a well-aimed side-on shot.
 
Go for deflection shots against enemy aircraft. These shots are side-on shots where you "lead" an enemy aircraft in front of you, and get off a burst when you're not directly behind them, but instead when they're turning. While this may be difficult for newer players, it provides valuable training and is a good learning experience for later tiers. In addition, should you use this technique, you can easily cause enemy planes' wings to completely fall off if you pull it off right and hit a wing spar. Bf-109s, with their single-wing spars, are especially vulnerable to a well-aimed side-on shot.
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'''Pros:'''
 
'''Pros:'''
  
* Excellent turn time
+
* Excellent turn time positioning it amongst the best of the rank
* Decent all-round performance
+
* Decent all-round performance; only lagging behind in frame durability
* Powerful cannons
+
* 2 x 20 mm cannons allow a firepower advantage against some lower ranked adversaries armed only with 7.7 machine guns
* Extremely manoeuvrable
+
* Extremely manoeuvrable both in vertical and horizontal turn
* Decent ammo count for the .303 Brownings
+
* Decent ammo count for the numerous .303 Brownings
 
* Can pull negative G manoeuvres unlike its predecessors
 
* Can pull negative G manoeuvres unlike its predecessors
 +
* Well fitted for hot and desert maps, thanks to tropical modifications
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low ammo count for the Hispanos
+
* Low ammo count for the Hispanos; trigger discipline is needed
* Requires good skill & knowledge of energy fighting to be used to its full potential
+
* Requires good skill & knowledge of energy fighting to be used to its full potential as is not the fastest plane in the rank.
* Still uses a float carburettor and will sometimes suffer engine failures
+
* Float carburettor causes engine failures on prolonged negative Gs manoeuvring and inverted flying
* .303s have a low damage output
+
* .303s have a low damage output, worse with the distance
* Poor high altitude performance
+
* Poor high altitude performance (+4,000); due to the lack of a supercharged engine
* Does not turn as well as A6Ms
+
* Despite superior turn rate, stills does not turns as much as the Japanese [[A6M2]]
* Very fragile
+
* Very fragile engine and wings
* Somewhat poor climb rate
+
* Somewhat poor climb rate without the use of MEC
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->After the Italian Armistice on 3 September 1943 and the separation of Italy into the Axis-sided Italian Social Republic and the Allied-sided Italian Co-Belligerent Army. The Allied command decided to reinforce the Italian Co-Belligerent ''Regia Aeronautica'' with British and American fighters to replace the ageing previous Italian aircraft, which spare parts and factories were now a portion of the controlled Axis areas in northern Italy.
 
 
=== In-game description ===
 
A single-seat, single-engine all-metal monoplane fighter. After the Mk II and two more experimental variants of the Spitfire, the next major variant to see mass production was the Spitfire Mk V. Central to this new Spitfire was its engine – the 1470 HP Rolls Royce Merlin 45. This was equipped with a single stage supercharger and, coupled with a new carburettor design, allowed the Mk V to perform zero G manoeuvres without starving the fuel flow to the engine; a problem which had plagued earlier models of the Spitfire. The engine change necessitated strengthening the engine housing and installing a more effective oil radiator with a circular rather than U-shaped housing, and fitting two strengthening longerons to the upper surfaces of each wing.
 
  
The Mk V initially followed a similar pattern to the Mk I and Mk II in that it was fitted either with the Type A or Type B wing, again carrying eight machine guns or two cannon and four machine guns respectively. Less than 100 of the Mk VA were produced; it would be the Mk VB with its formidable 20mm cannon and four machine guns which would be the major production model, with 3911 VBs manufactured.
+
The Spitfire Mk. Vb was part of those used materials given to the Italian Air force. Over 53 were given since late 1943, mixed with Mk. Vc variants. The completed batch of Spitfires finally arrived in the Summer of 1944. Despite some Spitfires being not suitable to fly safely anymore - as they had extensive use in the RAF and Yugoslavian Air force. The Italians assigned the Spitfires into the 20th Gruppo of 51st Stormo ('''''51º Stormo Caccia Terrestre)''''' at Leverano as Aeronautica Cobelligerante del Sud. 
  
Some of the fighters were made for tropical climate conditions: a Vokes filter was installed over the carburettor air intake, under the engine. It was covered by special "lips" which helped prevent excessive dust intake, but at the cost of top speed and rate of climb. This variant was named the Spitfire Mk VB/Trop and was used in the Mediterranean theatre of operations, especially North Africa and Malta.
+
In 1945 the Italian Spitfire squadron was moved to Lecce-Galatina, where they operated reconnaissance missions and fighter escort for allied bombers along the rest of the 51st Stormo all equipped with Macchi 202 and 205. They were also involved in the strafing of a German convoy near the Balkans, in which one of the 3 Spitfires attacking got downed by Flak. 
  
The first Mk Vs entered combat in February of 1941. The improved power and performance characteristics of the Spitfire Mk V made it a competitive match for the new German Messerschmitt Bf109F, but it was found to be inferior to the new Focke-Wulf FW190. As a result, the Spitfire Mk V was the first variant to experiment with the option of clipped wing tips, which increased the aircraft's roll rate and top speed at low level, but sacrificed its rate of climb.
+
Fortunately, Italian pilots at both sides never faced each other during the last years of the Second World War as the Italian Co-Belligerent Air Force was focused on the Balkans and not over German-controlled territory. The 5th of May of 1945 being their last mission of the war. 
  
The Mk V formed the backbone of RAF Fighter Command across several theatres of operations, and was considered by some pilots to be the definitive model of the Spitfire.
+
Ultimately the Mk.Vs were replaced with Spitfires LF in 1948.
  
 
== Media ==
 
== Media ==

Revision as of 02:42, 13 January 2021

Rank 7 USA
F-5C Pack
This page is about the Italian fighter Spitfire Mk Vb/trop (Italy). For the version in the British tree, see Spitfire Mk Vb/trop. For other variants, see Spitfire (Family).
▄Spitfire Mk Vb/trop
spitfire_mk5b_italy.png
GarageImage Spitfire Mk Vb trop Italy.jpg
▄Spitfire Mk Vb/trop
AB RB SB
3.7 3.7 3.3
Purchase:1 300 Specs-Card-Eagle.png
Show in game

Description

The ▄Spitfire Mk Vb/trop is a premium rank III Italian fighter with a battle rating of 3.7 (AB/RB) and 3.3 (SB). It was introduced in Update 1.77 "Advancing Storm".

This Spitfire, part of the 51°Stormo, represents the Italian side known as the Italian Co-belligerent Air Force (Aeronautica Cobelligerante Italiana), which fought along the allies in the last years of the war.

The capabilities of this British Spitfire provide a fresh air in performance, plus an excellent premium boost useful for the aspiring Italian pilots looking to master the powerful planes down the ranks.

General info

Flight performance

Max speed
at 4 878 m573 km/h
Turn time16 s
Max altitude10 500 m
EngineRolls-Royce Merlin-45
TypeInline
Cooling systemWater
Take-off weight3 t

The Spitfire Mk. Vb/trop is a well-rounded fighter that can turn excellently. When the plane has not been fully upgraded, the Spitfire Vb/trop's Merlin 45 engine has less power than the Merlin XII engine of the Spitfire Mk IIb. The Spitfire has outstanding energy retention and easily gains speed in a dive and retains it after pulling out into more level flight. In addition, it does not lose speed too quickly in a turn and thanks to outstanding acceleration from the Merlin 45, the aircraft easily accelerates after pulling a high-G turn that initially bled a large amount of speed.

However, the newer, more powerful, heavier engine and airframe only has more energy retention capability due to being heavier than the Spitfire IIb. This means that the aircraft cannot turn as tightly or as fast as its predecessor. The extra weight comes from the new cannons, which are slightly longer than the more powerful Merlin 45 engine.

The Spitfire Mk Vb/trop has a quoted rate of climb of 17.8 m/s at around 255 kph in a moderate climb, however, when factoring in 20 minutes of fuel reduces is capability and it can manage around 22.7 m/s in a climb at 251 kph IAS. In addition, by alternating between shallow and sharp climbs, one can make the Spitfire climb much faster in the initial stages of the match. Through practising these techniques, it is possible to achieve an end result of an average of around 20-21 metres per second in a single, steady climb to 4,000 metres. The aircraft's nose was kept pointing 15 - 20 degrees during this climb.

This Spitfire has a good turn time compared to its opposition and cannot be out-turned by anything save for a Japanese Zero. However, its 16.8 second turn time and slightly wider turn radius are a far cry from the first Spitfire Mk Ia's turn radius and turn time. Don't expect to out-turn everything. While you have good energy retention, you have low manoeuvrability below 250 km/h. A prime tactic used by enemy pilots is cutting speed near the ground, resulting in you ramming into terrain. Don't let that happen. If the target's too slow, break in the opposite direction and turn back at them, beginning another series of scissors. If not, then pull out. They'll have lost a lot of speed by cutting the throttle and nearly nothing rivals the acceleration of a Spitfire Vb/trop under 4,000 metres save for high-performance Russian aircraft.

The Spitfire Vb/trop, however, begins to lose its edge below 280 km/h IAS. It begins to slow down, become sluggish, and starts to show its weaknesses. Although it has good energy retention, it will lose a lot of speed turning above 400 km/h, and loses speed slowly but steadily in a turn below that speed. Beginning at 270 km/h IAS, the aircraft begins to lose speed and agility until it becomes heavy and unwieldy beginning at 250 km/h.

A favourite tactic of Fw 190 A-1 pilots to use against Spitfire Vb/trops is to keep the Spitfire turning until it loses speed, or to utilize their outstanding roll and acceleration to turn the fight into a vertical manoeuvring fight that moves upwards. They utilize a series of loops & Chandelles to force the Spitfire to lose energy, bait it into a turnfight and then attempt to use their superior acceleration and energy retention to force the Spitfire to lose speed and either crash or become a sitting duck. Spitfire pilots are advised not to engage in an extended turnfight with an Fw 190 A.

Characteristics Max Speed
(km/h at 4,878 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 545 527 10500 17.4 18.0 13.5 13.5 340
Upgraded 605 573 15.9 16.5 23.9 17.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
760 270 N/A N/A 230 ~10 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 321 < 400 < 350 > 450
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,900 m 1,190 hp 1,582 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural760 km/h
Gear270 km/h
Armour
  • 38 mm Bulletproof glass - Armoured windscreen
  • 4 mm Steel - Armoured plate in pilot's seat
  • 6-7 mm Steel - Armoured plate behind the pilot
  • 3 mm Steel - Armoured boxes around the wing ammunition
  • 1 mm Steel - Armoured plate in front of the top fuel tank
  • 3 mm Steel - Armoured plate in front of the liquid cooling system

Modifications and economy

Repair cost
AB792 Sl icon.png
RB1 184 Sl icon.png
SB1 721 Sl icon.png
Crew training10 000 Sl icon.png
Experts67 000 Sl icon.png
Aces400 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 60 / 130 / 270 % Sl icon.png
Talisman.png 2 × 136 / 136 / 136 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
bmg303_belt_pack
Mod arrow 0.png
Mods ammo.png
hispano_belt_pack
Mod arrow 0.png
Mods weapon.png
bmg303_new_gun
Mods weapon.png
hispano_mk2_new_gun
Mod arrow 0.png
Mods gun camora mod.png
Mk.II year 1942
Mod arrow 0.png
Mods gun camora mod.png
Mk.II year 1943

Armaments

Offensive armament

Ammunition120 rounds
Fire rate600 shots/min
Ammunition1 400 rounds
Fire rate1 000 shots/min

The Spitfire Mk Vb/trop (Italy) is armed with:

  • 2 x 20 mm Hispano Mk.II cannons, wing-mounted (60 rpg = 120 total)
  • 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)

The Spitfire Vb/trop is armed with two pairs of British .303s with 350 rounds per gun and two Hispano Mark II cannons with sixty rounds per gun. The Hispano Mk. I only have 60 rounds of ammo, stored in drums. The 7.7 mm guns have 350 rounds each. In continuous firing, assuming that no jams happen at all, the Hispano's ammo will dry up quicker than the 7.7 mm Brownings. However, jams do happen and the Hispanos will jam quicker than the Brownings.

Usage in battles

The Spitfire Vb/trop fills the role of an aerial superiority fighter in the early Italian tier III lineup. It cannot fulfil any ground attack duties due to its low cannon ammunition pool and the absence of any heavy machine guns which can penetrate a tank's thin roof armour. In addition, the aircraft cannot carry any bombs or other air to ground ordnance. Like most Spitfires, the Spitfire Mk Vb/trop is meant to be used as a pure aerial superiority fighter, while fighter-bomber duties are relegated to other aircraft, such as the Ro.57 Quadriarma.

A possible strategy is akin to that used on the C.205 serie 1, using the cannons sparingly. Use the cannons when in the aircraft's most effective convergence range and envelope, and use the machine guns to 'sight' the cannons. Fire the machine guns tracer belts for maximum AP-I and tracer ammo, using the similar muzzle velocities to get an idea of where the cannon rounds will go, and then fire cannons once you are getting consistent hits. If your cannon ammo drops to 50 rounds or below that, try and return to base quickly. That way, if you get bounced on the way back, you can at least have some cannon ammo left to surprise any raider looking to kill you.

Go for deflection shots against enemy aircraft. These shots are side-on shots where you "lead" an enemy aircraft in front of you, and get off a burst when you're not directly behind them, but instead when they're turning. While this may be difficult for newer players, it provides valuable training and is a good learning experience for later tiers. In addition, should you use this technique, you can easily cause enemy planes' wings to completely fall off if you pull it off right and hit a wing spar. Bf-109s, with their single-wing spars, are especially vulnerable to a well-aimed side-on shot.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Excellent turn time positioning it amongst the best of the rank
  • Decent all-round performance; only lagging behind in frame durability
  • 2 x 20 mm cannons allow a firepower advantage against some lower ranked adversaries armed only with 7.7 machine guns
  • Extremely manoeuvrable both in vertical and horizontal turn
  • Decent ammo count for the numerous .303 Brownings
  • Can pull negative G manoeuvres unlike its predecessors
  • Well fitted for hot and desert maps, thanks to tropical modifications

Cons:

  • Low ammo count for the Hispanos; trigger discipline is needed
  • Requires good skill & knowledge of energy fighting to be used to its full potential as is not the fastest plane in the rank.
  • Float carburettor causes engine failures on prolonged negative Gs manoeuvring and inverted flying
  • .303s have a low damage output, worse with the distance
  • Poor high altitude performance (+4,000); due to the lack of a supercharged engine
  • Despite superior turn rate, stills does not turns as much as the Japanese A6M2
  • Very fragile engine and wings
  • Somewhat poor climb rate without the use of MEC

History

After the Italian Armistice on 3 September 1943 and the separation of Italy into the Axis-sided Italian Social Republic and the Allied-sided Italian Co-Belligerent Army. The Allied command decided to reinforce the Italian Co-Belligerent Regia Aeronautica with British and American fighters to replace the ageing previous Italian aircraft, which spare parts and factories were now a portion of the controlled Axis areas in northern Italy.

The Spitfire Mk. Vb was part of those used materials given to the Italian Air force. Over 53 were given since late 1943, mixed with Mk. Vc variants. The completed batch of Spitfires finally arrived in the Summer of 1944. Despite some Spitfires being not suitable to fly safely anymore - as they had extensive use in the RAF and Yugoslavian Air force. The Italians assigned the Spitfires into the 20th Gruppo of 51st Stormo (51º Stormo Caccia Terrestre) at Leverano as Aeronautica Cobelligerante del Sud. 

In 1945 the Italian Spitfire squadron was moved to Lecce-Galatina, where they operated reconnaissance missions and fighter escort for allied bombers along the rest of the 51st Stormo all equipped with Macchi 202 and 205. They were also involved in the strafing of a German convoy near the Balkans, in which one of the 3 Spitfires attacking got downed by Flak. 

Fortunately, Italian pilots at both sides never faced each other during the last years of the Second World War as the Italian Co-Belligerent Air Force was focused on the Balkans and not over German-controlled territory. The 5th of May of 1945 being their last mission of the war. 

Ultimately the Mk.Vs were replaced with Spitfires LF in 1948.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C

Italy premium aircraft
Fighters  CR.32 bis · Marcolin's C.R.42 CN · He 112 B-1/U2 · Re.2001 gruppo 22
  C. 202D · IAR-81C · ▄Spitfire Mk Vb/trop · ◐Bf 109 F-4 · ◐Bf 109 G-2 · G.55S
Jet fighters  Ariete · G.91 R/4 · ▄F-104S TAF
Strike aircraft  ◐Bf 110 G-4 · Hs 129 B-2 (Romania) · Ro.57 Quadriarma
  AMX A-1A