Difference between revisions of "Nb.Fz."

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(Rewrote "Usage in Battles" to better emphasize the vehicle's vulnerability and ways to use its advantages.)
(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Consider the following amuunition for battles: for the 75mm gun, bring ~20 shots of K.Gr.rot Pz. APCBC to deal with light and medium tanks, ~8 shots of Hl.Gr 38B HEAT for heavy tanks. For the 37mm gun, bring ~20 rounds of PzGr APHE for lightly armoured targets, and ~20 shots of  PzGr 40 APCR for medium and heavy targets. 
 +
 
The {{PAGENAME}} is a tank much too big for its own good. The profile of the {{PAGENAME}} is very similar to the Soviet [[T-28]]. However, the armour of the {{PAGENAME}} is much too thin with the majority of the armour on the tank being 13 mm, even large sections of the front armour are this thickness. There certainly are lots of space inside between modules that there is a chance for a shell to pass through without causing significant damage. However, it is very easy for the enemy to target the main turret and knock out the necessary crew members to incapacitate the {{PAGENAME}}'s fighting ability, leading to follow-up movement for the enemy to close in to destroy the {{PAGENAME}}. As such, the {{PAGENAME}}'s imposing size is a paper tiger and should not imbue a player with the impression of a typical medium tank as even a 20 mm autocannon shell will easily tear apart the {{PAGENAME}}
 
The {{PAGENAME}} is a tank much too big for its own good. The profile of the {{PAGENAME}} is very similar to the Soviet [[T-28]]. However, the armour of the {{PAGENAME}} is much too thin with the majority of the armour on the tank being 13 mm, even large sections of the front armour are this thickness. There certainly are lots of space inside between modules that there is a chance for a shell to pass through without causing significant damage. However, it is very easy for the enemy to target the main turret and knock out the necessary crew members to incapacitate the {{PAGENAME}}'s fighting ability, leading to follow-up movement for the enemy to close in to destroy the {{PAGENAME}}. As such, the {{PAGENAME}}'s imposing size is a paper tiger and should not imbue a player with the impression of a typical medium tank as even a 20 mm autocannon shell will easily tear apart the {{PAGENAME}}
  
 
The {{PAGENAME}}'s armour attribute relegates it to a support or ambush role that makes the most of the terrain for cover. Though the turret is mounted tall and is rather vulnerable to return fire, the tandem 75 mm and 37 mm gun on the same mantlet gives the {{PAGENAME}} several benefits when fighting from an emplaced position. Firstly, the gun elevation and depression angles are rather good so taking a position behind a hill to hide the hull while only exposing the turret is more feasible. Second, the manner the guns are mounted means that quick follow-up shots with little adjustments with the turret is possible, especially when changing optics with the weapon selection controls ("Select Primary Weapon" and "Select Secondary Weapon" in the controls). Thirdly, the fast reload speeds of about 3.5 seconds between the two guns means rapid firing rounds down a beaten zone is possible the {{PAGENAME}}, possible denying an avenue of advance to the enemy if the {{PAGENAME}} can lockdown an area from its position. With a ''Hl.Gr 38B'' HEAT round available for the 75 mm, the {{PAGENAME}} can plink through even the fearsome [[B1 bis]] from the front.
 
The {{PAGENAME}}'s armour attribute relegates it to a support or ambush role that makes the most of the terrain for cover. Though the turret is mounted tall and is rather vulnerable to return fire, the tandem 75 mm and 37 mm gun on the same mantlet gives the {{PAGENAME}} several benefits when fighting from an emplaced position. Firstly, the gun elevation and depression angles are rather good so taking a position behind a hill to hide the hull while only exposing the turret is more feasible. Second, the manner the guns are mounted means that quick follow-up shots with little adjustments with the turret is possible, especially when changing optics with the weapon selection controls ("Select Primary Weapon" and "Select Secondary Weapon" in the controls). Thirdly, the fast reload speeds of about 3.5 seconds between the two guns means rapid firing rounds down a beaten zone is possible the {{PAGENAME}}, possible denying an avenue of advance to the enemy if the {{PAGENAME}} can lockdown an area from its position. With a ''Hl.Gr 38B'' HEAT round available for the 75 mm, the {{PAGENAME}} can plink through even the fearsome [[B1 bis]] from the front.
  
When moving, only do so to another cover that the {{PAGENAME}} can fight from. Do not expose the {{PAGENAME}} in the open as even heavy machine gun fire from a distance can penetrate the 13 mm armour plating on the sides, rear, and even the front at certain angles. Though the {{PAGENAME}} has the benefit of having a rather large volume of space inside for dead air, the engine takes a pretty large place in the tank that is easily destroyed from the side. If this immobilizes the {{PAGENAME}}, it could spell a quick end pretty soon by follow-up enemy shots or incoming air attacks. Air attacks can also quickly destroy the {{PAGENAME}} if any planes with armaments larger than 12.7 mm come and strafe the {{PAGENAME}}.
+
Luckily the Nb.Fz has adequate speed to keep up with medium teammates allowing it to provide supporting fire in time. When moving, only do so to another cover that the {{PAGENAME}} can fight from. Do not expose the {{PAGENAME}} in the open as even heavy machine gun fire from a distance can penetrate the 13 mm armour plating on the sides, rear, and even the front at certain angles. Though the {{PAGENAME}} has the benefit of having a rather large volume of space inside for dead air, the engine takes a pretty large place in the tank that is easily destroyed from the side. If this immobilizes the {{PAGENAME}}, it could spell a quick end pretty soon by follow-up enemy shots or incoming air attacks. Air attacks can also quickly destroy the {{PAGENAME}} if any planes with armaments larger than 12.7 mm come and strafe the {{PAGENAME}}.
  
 
Unfortunately, most enemy tanks can knock out the {{PAGENAME}} with relative ease once it gets a shot in. Some significant worries the {{PAGENAME}} should be aware of are enemy heavy tanks and speedy vehicles carrying autocannons. Enemy heavy tanks like the [[B1 ter]] can be a big issue as none of the {{PAGENAME}}'s armaments, not even at close range, can reliably penetrate from the front (the B1 bis has slightly thinner armour that is easier to penetrate). Fast vehicles with autocannons, mostly self-propelled anti-aircraft guns (SPAAG), are also a concern as the autocannon can easily chew up the {{PAGENAME}} once they begin firing on it. Although the {{PAGENAME}} has a typically faster turret traverse speed than the other contemporary German medium tanks, its not a big enough improvement to track a flanking vehicle should it catch the {{PAGENAME}} off guard.
 
Unfortunately, most enemy tanks can knock out the {{PAGENAME}} with relative ease once it gets a shot in. Some significant worries the {{PAGENAME}} should be aware of are enemy heavy tanks and speedy vehicles carrying autocannons. Enemy heavy tanks like the [[B1 ter]] can be a big issue as none of the {{PAGENAME}}'s armaments, not even at close range, can reliably penetrate from the front (the B1 bis has slightly thinner armour that is easier to penetrate). Fast vehicles with autocannons, mostly self-propelled anti-aircraft guns (SPAAG), are also a concern as the autocannon can easily chew up the {{PAGENAME}} once they begin firing on it. Although the {{PAGENAME}} has a typically faster turret traverse speed than the other contemporary German medium tanks, its not a big enough improvement to track a flanking vehicle should it catch the {{PAGENAME}} off guard.
  
Avoid engaging in direct combat with the {{PAGENAME}}. Find a good terrain to cover the {{PAGENAME}} and use the tall turret and gun elevation angles to strike the enemy as they attempt to attack the point.
+
Avoid engaging in direct combat with the {{PAGENAME}}. Find a good terrain to cover the {{PAGENAME}} and use the tall turret and gun elevation angles to strike the enemy as they attempt to attack the point. Choose positions where you only need to deal with threats from one direction, as the Nb.Fz's slow turret rotation does not allow it to respond to targets around it fast enough which can be dangerous. For example, a straight street can be suitable, wheras an open field may not be.
 +
 
 +
Since the turret is located near the front of the hull, the Nb.Fz can comfortable peek out the front half only. By binding separate keys for firing the 75 mm and 37 mm guns, you can "one-two-punch" almost any tank you encounter such as [[Crusader (Family)|Crusader]], [[T-70]], [[Chi-Ha (Family)|Chi-Ha]], [[M3A1 Stuart|M3A1]], etc. It is recommended to fire a similar type of ammunition across both guns to ensure unity in damage and penetration, for example use 37mm APHE and 75mm APCBC for lighter opponents, and 37mm APCR and 75mm HEAT against heavier tanks. When engaging enemies you can fire the 75mm first because it has better damage, then go after any still-conscious crew with the 37mm while the 75mm reloads. The Nb.Fz can fire quick salvos thanks to the fast reload of its cannons. 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
 +
 
* [[T-35]]
 
* [[T-35]]
 
* [[Independent]]
 
* [[Independent]]

Revision as of 07:24, 18 December 2021

Rank 7 USA
F-5C Pack
Nb.Fz.
germ_nbfz_vi.png
GarageImage Nb.Fz..jpg
Nb.Fz.
AB RB SB
1.3 1.3 1.3
Purchase:1 750 Specs-Card-Eagle.png
Show in game

Description

The Neubaufahrzeug is a premium rank I German medium tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.51 "Cold Steel".

General info

Survivability and armour

Armourfront / side / back
Hull20 / 13 / 13
Turret15 / 13 / 13
Crew6 people
Visibility115 %

Armour type:

  • Rolled homogeneous armour (hull, main turret, MG turrets, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 13 mm Turret base plate
20 mm (22-24°) Machine gunner plate
20 mm (20°) Driver plate
13 mm (76-79°) Upper glacis
20 mm (45°) Upper-Lower glacis connecting plate
16 mm (50°) Lower glacis
13 mm Top
13 + 13 mm Bottom & Side skirts
13 mm Turret base plate
13 mm (8°) Upper plate
13 mm (43°) Lower glacis
13 mm (12°) Front
13 mm Engine compartment
13 mm (13°) + 13 mm (7°) Radiator vent
Main turret 15 mm (14°) Turret front
15 mm + 15 mm (cylindrical) Gun mantlet
13 mm (12-15°) 13 mm (12-13°) 13 mm (11°) Front
13 mm Rear
MG turrets 14 mm (8-9°) Turret front
15 mm (cylindrical) Gun mantlet
13 mm (19-21°) 8 mm
Cupola 15 mm (3°) 13 mm

Notes:

  • Suspension wheels and tracks are 15 mm thick, while torsion bars are 10 mm thick.
  • Mudguards are 13 mm thick.

The Nb.Fz. has an even higher survivability than Panzer III/IV tanks at similar battle ratings because of its larger crew count and vehicle size. The armour thickness is actually rather thin, despite a very imposing look and a complex internal layout. It has six crew members: a driver, two machine gunners in small independent turrets, a gunner, a loader, and a commander in the main turret where both main guns are located. The front armour thickness ranges from just 13 mm to 20 mm, making it possible to immobilize it with heavy machine gun fire frontally.

Mobility

Speedforward / back
AB34 / 5 km/h
RB and SB31 / 4 km/h
Number of gears6 forward
1 back
Weight23.4 t
Engine power
AB553 hp
RB and SB290 hp
Power-to-weight ratio
AB23.6 hp/t
RB and SB12.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 34 5 23.4 434 553 18.55 23.63
Realistic 31 4 248 290 10.6 12.39

The top speed of the Nb.Fz. is 28.5 km/h, which is slow for low-tier ranks. The power-to-weight ratio, on the other hand, is rather good at 11.9 hp/ton, giving it a very nice acceleration considering how large it is. But, this is relatively slow, so remember to stay in cover, because tank destroyers can destroy this vehicle's armour relatively quickly and easily. Another thing to keep in mind is the Neubaufahrzeug's terrible rotation. Pivoting on the spot is basically impossible, and it slows down a lot in turns. Be careful not to turn too much, or you will slow down and be an easy target.

Modifications and economy

Repair cost
AB809 Sl icon.png
RB269 Sl icon.png
SB313 Sl icon.png
Crew training2 300 Sl icon.png
Experts15 000 Sl icon.png
Aces115 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 40 / 60 % Sl icon.png
Talisman.png 2 × 112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Mods tank ammo.png
37mm_kwk_36_APCR_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support
Mods tank ammo.png
75mm_ger_Smoke_ammo_pack

Armaments

Main armament

Ammunition80 rounds
Reloadbasic crew → aces
4.3 → 3.3 s
Vertical guidance-10° / 22°

The Neubaufahrzeug's main armament is the KwK37 cannon, which shoots APHE, penetrating up to 52 mm of armour, 80 mm penetration HEAT, and smoke rounds. Problem is, due to the current limitations of the game, it is impossible to take more than four different kinds of shells, and for multi-gun tanks, each gun can just pick two shells in its repertoire. So the practical combinations would be either APHE+HEAT, APHE+smoke, or HEAT+smoke.

75 mm KwK37 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 80 -10°/+22° ±180° N/A 7.6 10.5 12.8 14.2 15.1 4.29 3.80 3.50 3.30
Realistic 4.8 5.6 6.8 7.5 8.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Hl.Gr 38B HEAT 80 80 80 80 80 80
Sprgr. 34 HE 10 10 10 10 10 10
K.Gr.rot Pz. APCBC 52 50 45 39 34 30
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Hl.Gr 38B HEAT 450 4.57 0.05 0.1 872.1 62° 69° 73°
Sprgr. 34 HE 420 5.74 0 0.1 686 79° 80° 81°
K.Gr.rot Pz. APCBC 385 6.78 1.2 14 80 48° 63° 71°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 423 6.2 13 5 20 50

Ammo racks

Ammo racks of the Nb.Fz.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
80 65 (+15) 57 (+23) 41 (+39) 25 (+55) 17 (+63) (+79) No

Notes:

  • Racks disappear after all shells in the rack have been shot or loaded.
  • Packing 25 (+55) shells (racks 1 to 4 emptied) is a good compromise between doing well in combat and minimizing ammo presence on board.

Additional armament

Ammunition50 rounds
Reloadbasic crew → aces
3.7 → 2.9 s

The Neubaufahrzeug also has an additional second anti-tank gun in the main turret: a 37 mm KwK36, located to the left of the 75 mm cannon. This shoots either 47 mm penetration APHE or 86 mm penetration APCR rounds. It is the same decent gun as the Pz.III B and Pz.III E, but is best used as a backup to the 75 mm between reloads. It shoots at far higher muzzle velocity, so it is more suited to long-range engagements.

37 mm KwK36 Reloading rate (seconds)
Capacity Vertical Horizontal Stabilizer Stock Full Expert Aced
50 N/A N/A N/A 3.77 3.33 3.07 2.90

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 40 APCR 86 77 47 26 14 8
PzGr APHE 47 44 31 21 14 9
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 40 APCR 1,020 0.37 N/A N/A N/A 66° 70° 72°
PzGr APHE 745 0.69 1.2 9 22.1 47° 60° 65°

Ammo racks

Ammo racks of the Nb.Fz.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
50 41 (+9) 31 (+19) 21 (+29) 11 (+39) (+49) No

Notes:

  • Racks disappear after all shells in the rack have been shot or loaded.
  • Packing 21 (+29) shells (racks 1 to 3 emptied) is a good compromise between doing well in combat and minimizing ammo presence on board.

Machine guns

Ammunition1 950 rounds
Belt capacity75 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition3 900 rounds
Belt capacity75 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: MG13 Dreyse (7.92 mm)

The Neubaufahrzeug also holds three small-calibre MG13 Dreyse machine guns, which are similar to the MG34 and use the same belts. At best, they're good for strafing flak trucks, but in practicality, they're almost useless since the two MG turrets have very poor turret traverse.

7.92 mm MG13 Dreyse
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1950 (75) 500 N/A N/A
Front turret 1950 (75) 500 -7°/+40° -40°/+140°
Rear turret 1950 (75) 500 -7°/+40° +125°/-55°

Usage in battles

Consider the following amuunition for battles: for the 75mm gun, bring ~20 shots of K.Gr.rot Pz. APCBC to deal with light and medium tanks, ~8 shots of Hl.Gr 38B HEAT for heavy tanks. For the 37mm gun, bring ~20 rounds of PzGr APHE for lightly armoured targets, and ~20 shots of  PzGr 40 APCR for medium and heavy targets. 

The Nb.Fz. is a tank much too big for its own good. The profile of the Nb.Fz. is very similar to the Soviet T-28. However, the armour of the Nb.Fz. is much too thin with the majority of the armour on the tank being 13 mm, even large sections of the front armour are this thickness. There certainly are lots of space inside between modules that there is a chance for a shell to pass through without causing significant damage. However, it is very easy for the enemy to target the main turret and knock out the necessary crew members to incapacitate the Nb.Fz.'s fighting ability, leading to follow-up movement for the enemy to close in to destroy the Nb.Fz.. As such, the Nb.Fz.'s imposing size is a paper tiger and should not imbue a player with the impression of a typical medium tank as even a 20 mm autocannon shell will easily tear apart the Nb.Fz.

The Nb.Fz.'s armour attribute relegates it to a support or ambush role that makes the most of the terrain for cover. Though the turret is mounted tall and is rather vulnerable to return fire, the tandem 75 mm and 37 mm gun on the same mantlet gives the Nb.Fz. several benefits when fighting from an emplaced position. Firstly, the gun elevation and depression angles are rather good so taking a position behind a hill to hide the hull while only exposing the turret is more feasible. Second, the manner the guns are mounted means that quick follow-up shots with little adjustments with the turret is possible, especially when changing optics with the weapon selection controls ("Select Primary Weapon" and "Select Secondary Weapon" in the controls). Thirdly, the fast reload speeds of about 3.5 seconds between the two guns means rapid firing rounds down a beaten zone is possible the Nb.Fz., possible denying an avenue of advance to the enemy if the Nb.Fz. can lockdown an area from its position. With a Hl.Gr 38B HEAT round available for the 75 mm, the Nb.Fz. can plink through even the fearsome B1 bis from the front.

Luckily the Nb.Fz has adequate speed to keep up with medium teammates allowing it to provide supporting fire in time. When moving, only do so to another cover that the Nb.Fz. can fight from. Do not expose the Nb.Fz. in the open as even heavy machine gun fire from a distance can penetrate the 13 mm armour plating on the sides, rear, and even the front at certain angles. Though the Nb.Fz. has the benefit of having a rather large volume of space inside for dead air, the engine takes a pretty large place in the tank that is easily destroyed from the side. If this immobilizes the Nb.Fz., it could spell a quick end pretty soon by follow-up enemy shots or incoming air attacks. Air attacks can also quickly destroy the Nb.Fz. if any planes with armaments larger than 12.7 mm come and strafe the Nb.Fz..

Unfortunately, most enemy tanks can knock out the Nb.Fz. with relative ease once it gets a shot in. Some significant worries the Nb.Fz. should be aware of are enemy heavy tanks and speedy vehicles carrying autocannons. Enemy heavy tanks like the B1 ter can be a big issue as none of the Nb.Fz.'s armaments, not even at close range, can reliably penetrate from the front (the B1 bis has slightly thinner armour that is easier to penetrate). Fast vehicles with autocannons, mostly self-propelled anti-aircraft guns (SPAAG), are also a concern as the autocannon can easily chew up the Nb.Fz. once they begin firing on it. Although the Nb.Fz. has a typically faster turret traverse speed than the other contemporary German medium tanks, its not a big enough improvement to track a flanking vehicle should it catch the Nb.Fz. off guard.

Avoid engaging in direct combat with the Nb.Fz.. Find a good terrain to cover the Nb.Fz. and use the tall turret and gun elevation angles to strike the enemy as they attempt to attack the point. Choose positions where you only need to deal with threats from one direction, as the Nb.Fz's slow turret rotation does not allow it to respond to targets around it fast enough which can be dangerous. For example, a straight street can be suitable, wheras an open field may not be.

Since the turret is located near the front of the hull, the Nb.Fz can comfortable peek out the front half only. By binding separate keys for firing the 75 mm and 37 mm guns, you can "one-two-punch" almost any tank you encounter such as Crusader, T-70, Chi-Ha, M3A1, etc. It is recommended to fire a similar type of ammunition across both guns to ensure unity in damage and penetration, for example use 37mm APHE and 75mm APCBC for lighter opponents, and 37mm APCR and 75mm HEAT against heavier tanks. When engaging enemies you can fire the 75mm first because it has better damage, then go after any still-conscious crew with the 37mm while the 75mm reloads. The Nb.Fz can fire quick salvos thanks to the fast reload of its cannons. 

Pros and cons

Pros:

  • Can chain the two guns between reloads of each
  • Both guns reload in similarly fast speeds
  • High survivability due to numerous and well-spaced out crew
  • More mobile than one would expect for such a large tank
  • Good zoom on the guns

Cons:

  • Armour is deceptively thin for such a large tank
  • Top speed is nothing to write home about in this rank
  • Would find its options limited when against the B1 bis, B1 ter, and Valentine I
  • Awful turret traverse on all three turrets makes it hard to react well to multiple enemies, let alone flak trucks
  • Large target

History

The Neubaufahrzeug was a prototype of what was to come with German heavy tanks. Historically, they were slow, heavy, and complicated. Not thought of as successful, only 5 were actually built. 3 of these tanks were sent to Norway at the start of the war, but only 1 of the 3 saw action. They were mostly used for propaganda.

In-game description

An experimental multi-turret medium tank. The first models were built in 1934. During construction the tank took on the designation of Neubaufahrzeug V (Nb.Fz.V) for the first two vehicles. The second series of three tanks had the designation Nb.Fz.VI.

In German military documentation the designation Panzerkampfwagen VII is also encountered; it was later replaced by Pz.Kpfw.IVnA (Panzerkampfwagen IV new Art). During the Norwegian campaign the tanks were also referred to in documents as Neubau-Pz.Kpfw.IV.

All three tanks of the second series were used during the Norwegian operation. They were officially part of the special tank battalion Panzer Abteilung zur besonderer Vervendung 40 (Pz.Abt1. Zb.V 40). The tanks were combined into one company under the command of Lt. Hans Horstmann.

The official name of this subdivision in battalion documentation was Zug "Plutos", but it was most commonly referred to by its commander's name as Panzerzug "Horstmann". The company's emblem was a mammoth's head located in front of the driver's cabin.

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser