Difference between revisions of "M36B2 (France)"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update "Drone Age"]].
+
The '''{{Specs|name}}''' was one of the main armored actives of the French Armed Forces in their efforts to combat the constant rebellions and revolutions in Indochina. The vehicle was acquired by the French after the Second World War, at this point, the US had a very large stockpile of surplus military vehicles that were no longer needed. As such, the French obtained a large number of M36s. These tanks operated under the ''Régiment Blindé Colonial d'Extrême Orient'' alongside M24 Chaffes and other tanks obtained from the US. The M36B2 proved very successful in dealing with fortifications, Vietnamese light vehicles, and as a support vehicle, conducting direct fire support.
 +
 
 +
It was introduced in [[Update "Drone Age"]]. The M36B2 is the spiritual successor to the M10 and an improvement over the M36, although it is very similar in playstyle. The M36B2 GMC performs extremely similarly to the original M36 GMC. Armoured turret cover shields were added to the M36B2, providing some modest protection against small artillery shrapnel and strafing by small-calibre aircraft machine guns. Despite this, the vehicle remains poorly armoured, leaving it vulnerable to strafing by large-calibre aircraft heavy machine guns or aircraft cannons. For the M36B2 variant, new HEAT-FS ammunition has become available, allowing it to engage strongly armoured enemy vehicles at a significantly greater range with reliability.
  
 
== General info ==
 
== General info ==
Line 37: Line 39:
  
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Tracks are 20 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
 
* Tracks are 20 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
 
* Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
 
* Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
Line 68: Line 71:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 47 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 47 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | - || 21.1 || 29.2 || 35.5 || 39.2 || 41.8 || rowspan="2" | 9.75 || rowspan="2" | 8.62 || rowspan="2" | 7.95 || rowspan="2" | 7.50
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* '''T33''': APBC; a solid shot with an average penetration power and no explosive filler.
|-
+
* '''M71''': HE; useful for destroying open-topped and lightly-armoured vehicles.
! rowspan="2" data-sort-type="text" | Ammunition
+
* '''M304''': APCR; a composite round with a very high penetration power but no explosive filler and will only penetrate flat vertical surfaces.
! rowspan="2" | Type of<br>warhead
+
* '''M82''': APCBC; a capped armour-piercing shell with a ballistic cap that has a better but still average penetration power and an explosive filler. It will destroy any armoured target it penetrates.
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
+
* '''M348''': HEATFS; a HEAT round with very high penetration.
|-
+
* '''M313''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
 
|-
+
{{:M3 (90 mm)/Ammunition|T33 shot, M71 shell, M313, M304 shot, M82 shot (M36B2), M348 shell}}
| T33 shot || APBC || 175 || 172 || 160 || 146 || 134 || 122
 
|-
 
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
| M304 shot || APCR || 287 || 281 || 259 || 234 || 211 || 191
 
|-
 
| M82 shot || APCBC || 185 || 183 || 171 || 157 || 144 || 133
 
|-
 
| M348 shell || HEATFS || 305 || 305 || 305 || 305 || 305 || 305
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| T33 shot || APBC || 853 || 10.91 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
| M71 shell || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°
 
|-
 
| M304 shot || APCR || 1,021 || 7.62 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| M82 shot || APCBC || 853 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71°
 
|-
 
| M348 shell || HEATFS || 853 || 6.5 || 0.05 || 0.1 || 926.17 || 65° || 72° || 77°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive mass<br>(TNT equivalent) (g)
 
|-
 
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_M36B2.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.27.2.27''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 150: Line 103:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''47''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''47''' || 39&nbsp;''(+8)'' || 30&nbsp;''(+17)'' || 21&nbsp;''(+26)'' || 12&nbsp;''(+35)'' || 7&nbsp;''(+40)'' || 1&nbsp;''(+46)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Racks 5 and 6 are first stage ammo racks. They total 11 shells and get filled first when loading up the tank.
 +
* These racks are also emptied early: the rack depletion order at full capacity is: 5 - 6 - 1 - 2 - 3 - 4.
 +
* Full reload speed will be realized as long as shells are available in the ready racks 5 and 6. If the ready rack is empty, a penalty to reload speed will occur.
 +
* Simply not firing when the gun is loaded will move ammo from racks 1-4 into rack 6 then 5. Firing will interrupt the restocking of the ready rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 170: Line 130:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 1,000 (200) || 577 || -10°/+70° || ±60°
+
| Pintle (bustle) || 1,000 (200) || 575 || -10°/+70° || ±60°
 
|-
 
|-
 
|}
 
|}
Line 179: Line 139:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| || ___ (___) || ___ || __° || __°
+
| Pintle (commander) || 1,000 (250) || 500 || -10°/+70° || -60°/+150°
 
|-
 
|-
 
|}
 
|}
Line 189: Line 149:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Excellent ammo selection
 +
* Fast turret traverse speed
 +
* Two mounted machine guns provide effective defence against enemy aircraft
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Thin armour
 +
* Vulnerable to overpressure (chemical shells, artillery, rockets)
 +
* The turret's roof armour is too thin to protect against cannon fire from aircraft
  
 
== History ==
 
== History ==
Line 205: Line 170:
  
 
;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_m36b2_cefeo Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_m36b2_cefeo Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
Line 211: Line 177:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the vehicles;''
+
;[[M36 Jackson (Family)|Related development]]
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[M36B2]]
 +
* [[M36B2 (Japan)]]
  
 
== External links ==
 
== External links ==
Line 220: Line 188:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Latest revision as of 08:56, 14 July 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the tank destroyer M36B2 (France). For other versions, see M36 Jackson (Family).
fr_m36b2_cefeo.png
GarageImage M36B2 (France).jpg
▄M36B2
AB RB SB
5.7 5.7 5.7
Research:40 000 Specs-Card-Exp.png
Purchase:135 000 Specs-Card-Lion.png
Show in game

Description

The ▄90 mm Gun Motor Carriage M36B2 was one of the main armored actives of the French Armed Forces in their efforts to combat the constant rebellions and revolutions in Indochina. The vehicle was acquired by the French after the Second World War, at this point, the US had a very large stockpile of surplus military vehicles that were no longer needed. As such, the French obtained a large number of M36s. These tanks operated under the Régiment Blindé Colonial d'Extrême Orient alongside M24 Chaffes and other tanks obtained from the US. The M36B2 proved very successful in dealing with fortifications, Vietnamese light vehicles, and as a support vehicle, conducting direct fire support.

It was introduced in Update "Drone Age". The M36B2 is the spiritual successor to the M10 and an improvement over the M36, although it is very similar in playstyle. The M36B2 GMC performs extremely similarly to the original M36 GMC. Armoured turret cover shields were added to the M36B2, providing some modest protection against small artillery shrapnel and strafing by small-calibre aircraft machine guns. Despite this, the vehicle remains poorly armoured, leaving it vulnerable to strafing by large-calibre aircraft heavy machine guns or aircraft cannons. For the M36B2 variant, new HEAT-FS ammunition has become available, allowing it to engage strongly armoured enemy vehicles at a significantly greater range with reliability.

General info

Survivability and armour

Armourfront / side / back
Hull38 / 19 / 19
Turret76 / 31 / 25
Crew5 people
Visibility101 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Transmission area)
Armour Front (Slope angle) Sides Rear Roof
Hull 38.1 mm (56°) Front glacis
50.8-107.8 (9-63°) Transmission housing
19.05 mm (37°) Top
25.4 mm Bottom
19.05 mm (42°) Top
19.05 (1-45°) Bottom
19.5 mm Front roof
9.5 mm Engine deck
Turret 31.75 mm (2-53°) Turret front
76.2 mm Gun mantlet
31.75 mm (0-21°) 25.4 mm (2-23°) 6.5 mm

Notes:

  • Tracks are 20 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
  • Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
  • Track blocks on the side hull armour allows an extra 20 mm of armour at their locations.

Mobility

Speedforward / back
AB44 / 6 km/h
RB and SB41 / 6 km/h
Number of gears5 forward
1 back
Weight29.9 t
Engine power
AB782 hp
RB and SB410 hp
Power-to-weight ratio
AB26.2 hp/t
RB and SB13.7 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 6 29.9 582 782 19.46 26.15
Realistic 41 6 363 410 12.14 13.71

Modifications and economy

Repair costBasic → Reference
AB1 814 → 2 243 Sl icon.png
RB2 135 → 2 640 Sl icon.png
SB2 951 → 3 650 Sl icon.png
Total cost of modifications34 700 Rp icon.png
67 500 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training39 000 Sl icon.png
Experts135 000 Sl icon.png
Aces550 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 150 / 190 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
210 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
1 600 Rp icon.png
Cost:
3 100 Sl icon.png
115 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 900 Rp icon.png
Cost:
5 600 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
90mm_us_T108_HEAT_ammo_pack
Research:
2 800 Rp icon.png
Cost:
5 500 Sl icon.png
200 Ge icon.png

Armaments

Main armament

90 mm M3 cannon
Ammunition47 rounds
First-order11 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
Main article: M3 (90 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

90 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -10°/+20° ±180° - 21.1 29.2 35.5 39.2 41.8 9.75 8.62 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

  • T33: APBC; a solid shot with an average penetration power and no explosive filler.
  • M71: HE; useful for destroying open-topped and lightly-armoured vehicles.
  • M304: APCR; a composite round with a very high penetration power but no explosive filler and will only penetrate flat vertical surfaces.
  • M82: APCBC; a capped armour-piercing shell with a ballistic cap that has a better but still average penetration power and an explosive filler. It will destroy any armoured target it penetrates.
  • M348: HEATFS; a HEAT round with very high penetration.
  • M313: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T33 shot APBC 175 172 160 146 134 122
M71 shell HE 20 20 18 17 16 16
M304 shot APCR 287 281 259 234 211 191
M82 shot APCBC 185 182 170 156 144 132
M348 shell HEATFS 305 305 305 305 305 305
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T33 shot APBC 853 10.91 - - - 47° 60° 65°
M71 shell HE 823 10.55 0.2 0.1 1,210 79° 80° 81°
M304 shot APCR 1,021 7.62 - - - 66° 70° 72°
M82 shot APCBC 853 10.91 1.2 14 137.2 48° 63° 71°
M348 shell HEATFS 853 6.5 0.05 0.1 926.17 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M313 821 10.7 9 5 20 50

Ammo racks

Ammo racks of the M36B2 (France)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 39 (+8) 30 (+17) 21 (+26) 12 (+35) (+40) (+46) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 5 and 6 are first stage ammo racks. They total 11 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 5 - 6 - 1 - 2 - 3 - 4.
  • Full reload speed will be realized as long as shells are available in the ready racks 5 and 6. If the ready rack is empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will move ammo from racks 1-4 into rack 6 then 5. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

The M36 has a roof-mounted M2HB to shoot down low altitude planes. It can also be effectively used against light armoured vehicles to great effect.

In the hull, the radio operator gunner has the ability to use a M1919A4 light machine gun which, other than spotting and against unarmoured vehicles, can't provide much anti-vehicle support.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle (bustle) 1,000 (200) 575 -10°/+70° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle (commander) 1,000 (250) 500 -10°/+70° -60°/+150°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Excellent ammo selection
  • Fast turret traverse speed
  • Two mounted machine guns provide effective defence against enemy aircraft

Cons:

  • Thin armour
  • Vulnerable to overpressure (chemical shells, artillery, rockets)
  • The turret's roof armour is too thin to protect against cannon fire from aircraft

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


U.S. Army Ordnance Department/Corps*
Light tanks  T18E2 · M24 (Designed in collaboration with Cadillac)
M3 Stuart  M3 · M3A1 Stuart · M3A1 (USMC)
M5 Stuart  M5A1
Medium tanks  M3 Lee
M4 Sherman  M4 · M4A1 · M4A2 · M4A3 (105) · Calliope
  M4A1 (76) W · M4A2 (76) W · M4A3 (76) W
M26 Pershing  T20 · T25 · M26 · M26E1 · M26 T99
Patton Series  M46 · M46 "Tiger" · M47
Prototypes  T54E1 · T95E1
Heavy tanks  M103
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6 Heavy  M6A1 · M6A2E1 · T1E1
M26 Pershing  T26E1-1 · T26E5
Prototypes  T14
T29  T29 · T30 · T34
T-32  T32 · T32E1
Tank destroyers  M3 GMC · M10 GMC · M56
M8 GMC  M8 HMC · M8A1 GMC
M36 GMC  M36 GMC · M36B2
Prototypes  T28 · T95
SPAAGs 
Production  M19 MGMC · M42
Export/Captured  ␗M8 HMC · SU-57
Stuart  Stuart I · Stuart III · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ▄M3A3 · ▄M3A3 Stuart · ▃Stuart VI (5th CAD) · ␗M5A1
Lee/Grant  ▂M3 Medium · ▃Grant I · Grant I
M4 Sherman  Sherman II · ▄M4A1 · ␗M4A1 (75) W · ▀M4 748 (a) · ▂M4A2 · ▄M4A3 (105) · ▅M4A3 (76) W · ▄M4A3E2
  ␗M4A4 · ␗M4A4 (1st PTG) · ▄Sherman V · ▄M4A4 · ▄Sherman I Composito
M26 Pershing  M26 "D.C.Ariete" · M26A1
M47 Patton  mKPz M47 G · ▅M47
M10 GMC  ␗M10 GMC · ▄M10 GMC
M36 GMC  ␗M36 GMC · M36B1 · ▅M36 · ▄M36B2
M19 MGMC  ▅M19A1
M42 MGMC  ▅M42 · ␗M42
  *The Ordnance Department was renamed to the Ordnance Corps after the Army Reorganization Act of 1950.

France tank destroyers
Lorraine 40t derivatives  CA Lorraine · Lorraine 155 Mle.50
ATGM  MEPHISTO · AMX-10M
Other  AMR.35 ZT3 · Lorraine 37L · SAu 40 · ARL-44 · ELC bis · AMX-50 Foch · AuF1
USA  ▄M10 GMC · ▄M36B2