Difference between revisions of "G.91 R/3 (Germany)"

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{{Specs-Card|code=fiat_g91_r3}}
 
 
{{About
 
{{About
 
| about = German jet fighter '''{{PAGENAME}}'''
 
| about = German jet fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = G.91 (Family)
 
| link = G.91 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=fiat_g91_r3
 +
|images={{Specs-Card-Image|GarageImage_G.91_R3.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_G.91 R3.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' (nicknamed ''"Gina"'') is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
A mid 1950s transonic fighter (< Mach 0.90) with ground attack abilities. Very manoeuvrable, great acceleration and heavy offensive armament make the G.91 an excellent rank {{Specs|rank}} aircraft. Unlocked after the [[Ho 229 V3|Horten 229]] the player should already be well acquainted with the appropriate play style for the G.91, being an all-around upgrade from the "Flying Wing" flying in fierce competition in the sky, it will face every sub- and transonic aircraft and while being a mid to top rank performance-wise.
 +
 
 +
There are few changes between the [[G.91 pre-serie|Pre-serie]], [[G.91 R/1|R/1]], [[G.91 R/3|R/3]] and the [[G.91 R/4|R/4]], and this guide can be considered universal for all listed aircraft.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The G.91 R/3 is a light weight strike fighter, its powerplant is the Bristol Orpheus MK.803 engine that can produce 2270 kgf of thrust. The level speed is quite good: it can reach 1,084 km/h at sea level, slightly better compared to the MiG-15bis and significantly lower than in the F-86 series or MiG-17. Its acceleration is good when the plane is in clean configuration without any additional armament under its wings, it is on par with the MiG-17 and better than in Sabres at similar battle rating. The Gina's climb rate is at most mediocre, while it is similar to the MD.452 or Yak-30, the other planes like the F-86F or MiG-15 will not have any problem outclimbing it, at sea level it is at most 39 m/s with full fuel tanks.
 +
Once the player decides to take any weapons like the Nord missiles into battle, it has a huge impact on its level speed, acceleration and climb rate, mainly because of the low plane's mass. This effect is much more noticeable than with Sabres. The engine can start overheating after continuous flying at max power (the limit is 15 minutes), lowering it to 95% should help with cooling it down.
 +
 
 +
Manoeuvrability of the G.91 is decent: the instantaneous turn rate is good, the plane can easily pull high G amounts even near transonic speed and it helps with pulling high angle snapshots with full real controls. The continuous turn rate is however mediocre, it will not be able to win any prolonged fight against a F2H or a MiG-15. Pulling high G amounts at low and medium speeds can also make it bleed a lot of energy, more than in the MiG-15 or the best Sabre versions. The rolling performance is outstanding like in the F-86 series, it makes the plane very good at performing defensive manoeuvres and effective the G.91's airbrakes can further improve it. The flaps have high speed limits and can considerably improve its turning performance. Overall the plane feels very similar to the F-86F series flight characteristics (the ones without wing slats) and both can use the same tactics and flying style.
 +
 
 +
In simulator battles, the plane is very hard to stall out: it will not start rolling even when the elevator is fully pulled. It may require some positive trimming at low and medium speed. When flying above 700 km/h the player should be very cautious of pulling too much, it is very easy to reach the G amount limit and break one of wings, especially during rolling and turning at the same time. This can be partially nullified by removing the New Boosters modification.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 1065 || 1042 || {{Specs|ceiling}} || 27.6 || 28.1 || 31.5 || 30 || 850
+
! Stock
|-
+
| 1,065 || 1,042 || rowspan="2" | {{Specs|ceiling}} || 27.6 || 28.1 || 31.5 || 30.0 || rowspan="2" | 850
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
+
! Upgraded
! rowspan="2" | Max altitude<br>(meters)
+
| 1,097 || 1,084 || 24.6 || 26.0 || 47.6 || 39.0
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
| 1097 || 1084 || {{Specs|ceiling}} || 24.6 || 26 || 47.6 || 39 || 850
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X || ✓     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~10 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 589 || 550 || 345 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 800 || < 650 || < 660 || N/A
 
| < 800 || < 650 || < 660 || N/A
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|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | Empty mass || colspan="3" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | Bristol Orpheus MK.803 || 1
 +
| colspan="2" | 3,477 kg || colspan="3" | 289 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 9m fuel || 20m fuel || 30m fuel || 32m fuel
 +
|-
 +
| 380 kg || colspan="2" | Axial-flow turbojet
 +
| 3,837 kg || 4,269 kg || 4,662 kg || 4,740 kg || 5,800 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="5" | Thrust to weight ratio @ 0 m (101%)
 
|-
 
|-
! colspan="3" | Setting 1
+
! Condition || 100% || 101%
 +
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 2,212 kgf || 2,234 kgf
! 100% Engine power
+
| 0.58 || 0.52 || 0.48 || 0.47 || 0.39
! WEP Engine power
 
 
|-
 
|-
| 0 m || 2,190 kgf || 2,212 kgf
+
| ''Optimal'' || 2,212 kgf<br />(0 km/h) || 2,234 kgf<br />(0 km/h)
 +
| 0.58 || 0.52 || 0.48 || 0.47 || 0.39
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
At its rank, there is little which cannot hurt the G.91. This is mostly due to the large calibres and fast-firing weapons found in the jet age, although the G.91 R/3 does not help this issue. The armour is enough to withstand the occasional tank light machine gun fire but otherwise will only protect the pilot from shrapnel damage. Even though the centreline arrangement of all components proves to be quite survivable in combat, it does NOT lend itself for head-ons or prolonged chases. The former only leads to functional aircraft with a knocked-out pilot and the latter to the reverse, which was in all likelihood the intended design in real life. The aircraft cannot take damage very well; fuselage damage usually results in engine damage, while wing damage makes the plane unstable in turns and drains the acceleration.
 +
 
 +
* 6.5 mm Steel - Behind, below and in front of the pilot
 +
* 6.5 mm Steel - under central fuel tanks.
 +
* 40 mm bulletproof glass - Armoured windshield
 +
* Critical components located down the midline of aircraft (fuel, pilot, engine, controls)
 +
* Fuel tanks located in the central fuselage.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
Compressor > Boosters (don't equip them yet) > Engine > Both cannon upgrades > G suit + equipping boosters after researching. Why? Engine upgrades, because this jet lives by its T/W ratio. Cannons to make best use of its low RPG. New boosters are required to progress to T3 and help high-speed handling, however without G suit one is just a black-out earlier. Later frame upgrades for improved top speed, or survivability upgrades to prevent breaking in turns.
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
{{Specs-Avia-Armaments}}
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="7%" | 1 !! width="7%" | 2 !! width="7%" | 3 !! width="7%" | 4 !! width="7%" | 5 !! width="7%" | 6
 +
| rowspan="9" width="30%" | <div class="ttx-image">[[File:Hardpoints_G.91_R-4.png]]</div>
 +
|-
 +
! [[DEFA 552 (30 mm)|30 mm DEFA 552]] cannons (125 rpg)
 +
| || || 1 || 1* || ||
 +
|-
 +
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs
 +
| 1 || 1 || || || 1 || 1
 +
|-
 +
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs
 +
| 1 || 1 || || || 1 || 1
 +
|-
 +
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs
 +
| 1 || 1 || || || 1 || 1
 +
|-
 +
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs
 +
| 1 || 1 || || || 1 || 1
 +
|-
 +
! [[Aerea 559G1 incendiary]] bombs
 +
| || 1 || || || 1 ||
 +
|-
 +
! [[M116A2 incendiary]] bombs
 +
| || 1 || || || 1 ||
 +
|-
 +
! [[FFAR Mighty Mouse]] rockets
 +
| 19 || 19 || || || 19 || 19
 +
|-
 +
! [[SNEB type 23]] rockets
 +
| 19 || 19 || || || 19 || 19
 +
|-
 +
! [[AS-20 Nord]] missiles
 +
| 1* || 1* || || || 1* || 1*
 +
|-
 +
| colspan="7" | Maximum permissible loadout weight: 1,250 kg<br>Maximum permissible weight imbalance: 370 kg
 +
|-
 +
| colspan="8" | * MCLOS missiles cannot be carried in conjunction with a cannon on hardpoint 4
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 
 +
* 2 x 30 mm DEFA 552 cannons (125 rpg = 250 total)
 +
* 2 x 30 mm DEFA 552 cannons + 76 x SNEB type 23 rockets
 +
* 2 x 30 mm DEFA 552 cannons + 76 x FFAR Mighty Mouse rockets
 +
* 1 x 30 mm DEFA 552 cannon + 4 x AS-20 Nord missiles
 +
* 2 x 30 mm DEFA 552 cannons + 4 x 250 lb AN-M57 bombs (1,000 lb total)
 +
* 2 x 30 mm DEFA 552 cannons + 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 +
* 2 x 30 mm DEFA 552 cannons + 4 x 500 lb Mk 82 Snakeye bombs (2,000 lb total)
 +
* 2 x 30 mm DEFA 552 cannons + 4 x 250 kg SAMP Type 25 bombs (1,000 kg total)
 +
* 2 x 30 mm DEFA 552 cannons + 2 x Aerea 559G1 incendiary bombs
 +
* 2 x 30 mm DEFA 552 cannons + 2 x M116A2 incendiary bombs
 +
{{Navigation-End}}
  
{{main|DEFA 552 (30 mm)}}
+
Featuring a wide range of ordnance, the G.91 R/3 can be equipped for any role from ground to air combat, though it prefers air superiority.
  
=== Suspended armament ===
+
The DEFA 552 is an excellent revolver cannon for air-to-air combat. With high velocity, devastating high-explosive rounds and fast-firing rate it can easily hit even extreme deflection or long-range pursuit shots. The only downside is the low ammo count of 125 rounds per cannon and thus having to resort to very short burst fires.
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AS-20|SNEB Type 23}}
+
For air-to-ground purposes, the G.91 R/3 is similar to the [[G.91 pre-serie]] and [[G.91 R/1]], both its predecessors, in loadout options sharing the same FFAR Mighty Mouse rocket option as well as the choice of a pair of 500 lb bombs. However, the R/3 has an additional and unique option; the AS-20 Nord air-to-ground missile, with a reasonable penetration value (83 mm RHAe) but incredible warhead size of (just under) 30 kg of TNT. Skilled use of the missile can allow for a more accurate fire at longer ranges especially versus more dangerous vehicles like self-propelled anti-aircraft guns.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Achieving air superiority should be the primary task for all G.91 pilots. However, the G.91 R/3 excels in a support role, especially in uptiers, where most of enemies can simply run away from it. To do this, take 9 min of fuel to boost its acceleration and climb rate (the low ammo count will discourage prolonged air combat anyways), and after takeoff climb at around 15° (680-700 km/h). When the first enemies engage with allies, go over them and find target with low energy state and destroy it. Do not chase lonely planes, as although enemy might look like easy 1-v-1 victory, the low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the G.91 R/3 has rather poor energy retention and when caught slow even good acceleration won't save the plane. Also, keep in mind that the G.91 R/3 has poor low speed performance because of swept wings and lack of leading edge slats. In prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is '''do not air brake'''. The G.91 R/3's below average energy retention combined with overall good manoeuvrability makes it easy enough for pilot to evade enemy, and in combat, even the good acceleration is not enough to regain the lost speed.
 +
 
 +
Destroying bombers and attackers is also a feasible option thanks to the powerful cannon armament. However, the lack of durability and low ammo count make this rather a secondary task.
 +
 
 +
Ground attack should be done only in Ground RB, since G.91 is a typical fighter. Fortunately, it gets access to 4 x AS-20 guided missiles that are deadly.
 +
 
 +
=== Specific enemies worth noting: ===
 +
 
 +
'''[[MiG-15]]/[[MiG-17|17]], [[J32B]]'''. These jets have higher T/W ratios, and better acceleration. When engaging them, try to lure them into a dogfight; however beware, as the MiGs can outturn you at low speeds. Avoid going vertical at all costs.
 +
 
 +
'''[[Hunter F.1|Hawker Hunter]], [[Swift F.1|Supermarine Swift]], [[S.O.4050 Vautour IIA|Vautour]]'''. These aircraft have great energy retention and top speed. Generally avoiding attacks shouldn't be very hard, but downing one will be a challenge. Leave them to your faster team mates and watch out for their rockets.
 +
 
 +
'''[[G.91 (Family)|Other G.91s]]'''. When there is G.91 on your tail, there is not much you can do. Try to force an overshoot, but do not airbrake as good pilot will go vertical and destroy you.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 123: Line 226:
 
* Exceptional manoeuvrability, with very high roll and turn rates
 
* Exceptional manoeuvrability, with very high roll and turn rates
 
* Effective suspended armament choices for ground strike
 
* Effective suspended armament choices for ground strike
* Access to the [[AS-20|AS-20 Nord]] air-to-ground missile that can destroy any tank
+
* Access to the [[AS-20]] air-to-ground missile that can destroy any tank
 
* Two 30 mm DEFA cannons available
 
* Two 30 mm DEFA cannons available
 
* Can carry 4 x AS-20 Nord missiles unlike most other jet fighters which only can carry two
 
* Can carry 4 x AS-20 Nord missiles unlike most other jet fighters which only can carry two
* Small burst of 30 mm cannons is enough to fully destroy a plane especially in the head-on situations  
+
* Small burst of 30 mm cannons is enough to fully destroy a plane especially in the head-on situations
* Has access to drag chute, its very effective for losing speed when landing on the small airfields
+
* Has access to drag chute, that combined with high P/W ratio allows pilots to use short airfields
* The 30 mm cannons have very good penetration can destroy light tanks through the hull and other main battle tanks through the roof  
+
* The 30 mm cannons have very good penetration can destroy light tanks through the hull and other main battle tanks through the roof
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Slower than most of its contemporaries
 
* Slower than most of its contemporaries
* Very fragile airframe
+
* Airframe can take some hits, especially against .50 cals
 
* Poor energy retention
 
* Poor energy retention
 
* Fairly low ammo count for the guns means that you need to be conservative with your ammo
 
* Fairly low ammo count for the guns means that you need to be conservative with your ammo
* Wing snaps off when sharply turning at speeds above 700 kph
+
* Wings can snap off when trying to pull very hard at high speeds and when pushing elevator + ailerons at the same time, especially with 20min of fuel
 +
* No counter measures
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The G.91 ''Small Sabre'' entered service with the Luftwaffe in 1962 after winning the 1953 NATO light tactical support aircraft competition. This competition had called for a fighter which could carry 452 kg of ordnance, patrol a combat radius of 180 km assuming 10 mins over the target, average cruising speed of at least 705 km/h and Mach 0.95 capability. It also had to be fully operational on grass or other types of unprepared runways, with a take-off distance of 1,100 m. The R/3 was the Luftwaffe's version of the G.91, but with more powerful armament, two wing points for suspended ordnance and better avionics than the Italian Air Force's R/1s. Fifty R/3s were built in Italy starting in 1959 and another 294 were license-built in West Germany. The Luftwaffe also received another 50 of the very similar R/4 aircraft after orders for Greece and Turkey fell through. The Luftwaffe also had 66 T-3 two-seat trainer models built of which twenty-two were built in Germany.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fiat_g91_r3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
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<gallery mode="packed-hover" heights="150">
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Image:G91R-3.png|G-91 R/3 sitting on a runway
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</gallery>
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;Videos
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{{Youtube-gallery|VHJN6ZWOmnY|'''The bane of tanks''' discusses the {{PAGENAME}} at 4:58 - ''War Thunder Official Channel''|LNOcqRDgo9M|'''G.91 R/3 War Thunder 1.91 Review''' - ''DEFYN''|hD5YJdWrAWE|'''Fiat G91R/3 - A Better Version of the Same Bird''' - ''WhooptieDo''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the aircraft;''
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* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the aircraft;''
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* [[F-86A-5]] Sabre - combat role predecessor
* ''links to approximate analogues of other nations and research trees.''
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* [[La-15]] and [[Yak-30]] - similar flight style
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [https://forum.warthunder.com/index.php?/topic/363988-fiat-g91-discussion-thread/ WT Forum: Fiat G.91 discussion thread]
* ''encyclopedia page on the aircraft;''
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* [[Wikipedia:Fiat_G.91|[Wikipedia] Fiat G.91]]
* ''other literature.''
 
  
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{{AirManufacturer Fiat}}
 
{{Germany jet aircraft}}
 
{{Germany jet aircraft}}

Latest revision as of 14:24, 28 March 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the German jet fighter G.91 R/3 (Germany). For other versions, see G.91 (Family).
◄G.91 R/3
fiat_g91_r3.png
GarageImage G.91 R3.jpg
◄G.91 R/3
AB RB SB
9.0 8.7 9.0
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The ◄G.91 R/3 (nicknamed "Gina") is a rank VI German jet fighter with a battle rating of 9.0 (AB/SB) and 8.7 (RB). It was introduced in Update 1.91 "Night Vision".

A mid 1950s transonic fighter (< Mach 0.90) with ground attack abilities. Very manoeuvrable, great acceleration and heavy offensive armament make the G.91 an excellent rank VI aircraft. Unlocked after the Horten 229 the player should already be well acquainted with the appropriate play style for the G.91, being an all-around upgrade from the "Flying Wing" flying in fierce competition in the sky, it will face every sub- and transonic aircraft and while being a mid to top rank performance-wise.

There are few changes between the Pre-serie, R/1, R/3 and the R/4, and this guide can be considered universal for all listed aircraft.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 084 km/h
Turn time26 s
Max altitude11 000 m
EngineBristol Orpheus MK.803
TypeJet
Cooling systemAir
Take-off weight6 t

The G.91 R/3 is a light weight strike fighter, its powerplant is the Bristol Orpheus MK.803 engine that can produce 2270 kgf of thrust. The level speed is quite good: it can reach 1,084 km/h at sea level, slightly better compared to the MiG-15bis and significantly lower than in the F-86 series or MiG-17. Its acceleration is good when the plane is in clean configuration without any additional armament under its wings, it is on par with the MiG-17 and better than in Sabres at similar battle rating. The Gina's climb rate is at most mediocre, while it is similar to the MD.452 or Yak-30, the other planes like the F-86F or MiG-15 will not have any problem outclimbing it, at sea level it is at most 39 m/s with full fuel tanks. Once the player decides to take any weapons like the Nord missiles into battle, it has a huge impact on its level speed, acceleration and climb rate, mainly because of the low plane's mass. This effect is much more noticeable than with Sabres. The engine can start overheating after continuous flying at max power (the limit is 15 minutes), lowering it to 95% should help with cooling it down.

Manoeuvrability of the G.91 is decent: the instantaneous turn rate is good, the plane can easily pull high G amounts even near transonic speed and it helps with pulling high angle snapshots with full real controls. The continuous turn rate is however mediocre, it will not be able to win any prolonged fight against a F2H or a MiG-15. Pulling high G amounts at low and medium speeds can also make it bleed a lot of energy, more than in the MiG-15 or the best Sabre versions. The rolling performance is outstanding like in the F-86 series, it makes the plane very good at performing defensive manoeuvres and effective the G.91's airbrakes can further improve it. The flaps have high speed limits and can considerably improve its turning performance. Overall the plane feels very similar to the F-86F series flight characteristics (the ones without wing slats) and both can use the same tactics and flying style.

In simulator battles, the plane is very hard to stall out: it will not start rolling even when the elevator is fully pulled. It may require some positive trimming at low and medium speed. When flying above 700 km/h the player should be very cautious of pulling too much, it is very easy to reach the G amount limit and break one of wings, especially during rolling and turning at the same time. This can be partially nullified by removing the New Boosters modification.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,065 1,042 11000 27.6 28.1 31.5 30.0 850
Upgraded 1,097 1,084 24.6 26.0 47.6 39.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1128 345 589 550 345 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 800 < 650 < 660 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Bristol Orpheus MK.803 1 3,477 kg 289 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 32m fuel
380 kg Axial-flow turbojet 3,837 kg 4,269 kg 4,662 kg 4,740 kg 5,800 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (101%)
Condition 100% 101% 9m fuel 20m fuel 30m fuel 32m fuel MTOW
Stationary 2,212 kgf 2,234 kgf 0.58 0.52 0.48 0.47 0.39
Optimal 2,212 kgf
(0 km/h)
2,234 kgf
(0 km/h)
0.58 0.52 0.48 0.47 0.39

Survivability and armour

Crew1 person
Speed of destruction
Structural1 128 km/h
Gear345 km/h

At its rank, there is little which cannot hurt the G.91. This is mostly due to the large calibres and fast-firing weapons found in the jet age, although the G.91 R/3 does not help this issue. The armour is enough to withstand the occasional tank light machine gun fire but otherwise will only protect the pilot from shrapnel damage. Even though the centreline arrangement of all components proves to be quite survivable in combat, it does NOT lend itself for head-ons or prolonged chases. The former only leads to functional aircraft with a knocked-out pilot and the latter to the reverse, which was in all likelihood the intended design in real life. The aircraft cannot take damage very well; fuselage damage usually results in engine damage, while wing damage makes the plane unstable in turns and drains the acceleration.

  • 6.5 mm Steel - Behind, below and in front of the pilot
  • 6.5 mm Steel - under central fuel tanks.
  • 40 mm bulletproof glass - Armoured windshield
  • Critical components located down the midline of aircraft (fuel, pilot, engine, controls)
  • Fuel tanks located in the central fuselage.

Modifications and economy

Repair costBasic → Reference
AB3 206 → 4 356 Sl icon.png
RB9 404 → 12 780 Sl icon.png
SB9 962 → 13 538 Sl icon.png
Total cost of modifications120 000 Rp icon.png
192 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 380 / 600 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods jet compressor.png
Compressor
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
280 Ge icon.png
Mods booster.png
New boosters
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
280 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mods g suit.png
G-suit
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
670 Ge icon.png
Mods jet engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
670 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mod arrow 1.png
Mods napalm fire bomb.png
559G1
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FSBC mk.5
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
M116A2
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
280 Ge icon.png
Mods pilon bomb.png
FMBC mk.1
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
280 Ge icon.png
Mods pilon block rocket.png
LAU-51
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
280 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mods pilon rocket.png
Nord AS.20
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
Matra SNEB
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
670 Ge icon.png

Compressor > Boosters (don't equip them yet) > Engine > Both cannon upgrades > G suit + equipping boosters after researching. Why? Engine upgrades, because this jet lives by its T/W ratio. Cannons to make best use of its low RPG. New boosters are required to progress to T3 and help high-speed handling, however without G suit one is just a black-out earlier. Later frame upgrades for improved top speed, or survivability upgrades to prevent breaking in turns.

Armaments

Suspended armament

The G.91 R/3 (Germany) can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints G.91 R-4.png
30 mm DEFA 552 cannons (125 rpg) 1 1*
250 kg SAMP Type 25 bombs 1 1 1 1
250 lb AN-M57 bombs 1 1 1 1
500 lb AN-M64A1 bombs 1 1 1 1
500 lb Mk 82 Snakeye bombs 1 1 1 1
Aerea 559G1 incendiary bombs 1 1
M116A2 incendiary bombs 1 1
FFAR Mighty Mouse rockets 19 19 19 19
SNEB type 23 rockets 19 19 19 19
AS-20 Nord missiles 1* 1* 1* 1*
Maximum permissible loadout weight: 1,250 kg
Maximum permissible weight imbalance: 370 kg
* MCLOS missiles cannot be carried in conjunction with a cannon on hardpoint 4
Default weapon presets
  • 2 x 30 mm DEFA 552 cannons (125 rpg = 250 total)
  • 2 x 30 mm DEFA 552 cannons + 76 x SNEB type 23 rockets
  • 2 x 30 mm DEFA 552 cannons + 76 x FFAR Mighty Mouse rockets
  • 1 x 30 mm DEFA 552 cannon + 4 x AS-20 Nord missiles
  • 2 x 30 mm DEFA 552 cannons + 4 x 250 lb AN-M57 bombs (1,000 lb total)
  • 2 x 30 mm DEFA 552 cannons + 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 2 x 30 mm DEFA 552 cannons + 4 x 500 lb Mk 82 Snakeye bombs (2,000 lb total)
  • 2 x 30 mm DEFA 552 cannons + 4 x 250 kg SAMP Type 25 bombs (1,000 kg total)
  • 2 x 30 mm DEFA 552 cannons + 2 x Aerea 559G1 incendiary bombs
  • 2 x 30 mm DEFA 552 cannons + 2 x M116A2 incendiary bombs

Featuring a wide range of ordnance, the G.91 R/3 can be equipped for any role from ground to air combat, though it prefers air superiority.

The DEFA 552 is an excellent revolver cannon for air-to-air combat. With high velocity, devastating high-explosive rounds and fast-firing rate it can easily hit even extreme deflection or long-range pursuit shots. The only downside is the low ammo count of 125 rounds per cannon and thus having to resort to very short burst fires.

For air-to-ground purposes, the G.91 R/3 is similar to the G.91 pre-serie and G.91 R/1, both its predecessors, in loadout options sharing the same FFAR Mighty Mouse rocket option as well as the choice of a pair of 500 lb bombs. However, the R/3 has an additional and unique option; the AS-20 Nord air-to-ground missile, with a reasonable penetration value (83 mm RHAe) but incredible warhead size of (just under) 30 kg of TNT. Skilled use of the missile can allow for a more accurate fire at longer ranges especially versus more dangerous vehicles like self-propelled anti-aircraft guns.

Usage in battles

Achieving air superiority should be the primary task for all G.91 pilots. However, the G.91 R/3 excels in a support role, especially in uptiers, where most of enemies can simply run away from it. To do this, take 9 min of fuel to boost its acceleration and climb rate (the low ammo count will discourage prolonged air combat anyways), and after takeoff climb at around 15° (680-700 km/h). When the first enemies engage with allies, go over them and find target with low energy state and destroy it. Do not chase lonely planes, as although enemy might look like easy 1-v-1 victory, the low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the G.91 R/3 has rather poor energy retention and when caught slow even good acceleration won't save the plane. Also, keep in mind that the G.91 R/3 has poor low speed performance because of swept wings and lack of leading edge slats. In prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is do not air brake. The G.91 R/3's below average energy retention combined with overall good manoeuvrability makes it easy enough for pilot to evade enemy, and in combat, even the good acceleration is not enough to regain the lost speed.

Destroying bombers and attackers is also a feasible option thanks to the powerful cannon armament. However, the lack of durability and low ammo count make this rather a secondary task.

Ground attack should be done only in Ground RB, since G.91 is a typical fighter. Fortunately, it gets access to 4 x AS-20 guided missiles that are deadly.

Specific enemies worth noting:

MiG-15/17, J32B. These jets have higher T/W ratios, and better acceleration. When engaging them, try to lure them into a dogfight; however beware, as the MiGs can outturn you at low speeds. Avoid going vertical at all costs.

Hawker Hunter, Supermarine Swift, Vautour. These aircraft have great energy retention and top speed. Generally avoiding attacks shouldn't be very hard, but downing one will be a challenge. Leave them to your faster team mates and watch out for their rockets.

Other G.91s. When there is G.91 on your tail, there is not much you can do. Try to force an overshoot, but do not airbrake as good pilot will go vertical and destroy you.

Pros and cons

Pros:

  • Exceptional manoeuvrability, with very high roll and turn rates
  • Effective suspended armament choices for ground strike
  • Access to the AS-20 air-to-ground missile that can destroy any tank
  • Two 30 mm DEFA cannons available
  • Can carry 4 x AS-20 Nord missiles unlike most other jet fighters which only can carry two
  • Small burst of 30 mm cannons is enough to fully destroy a plane especially in the head-on situations
  • Has access to drag chute, that combined with high P/W ratio allows pilots to use short airfields
  • The 30 mm cannons have very good penetration can destroy light tanks through the hull and other main battle tanks through the roof

Cons:

  • Slower than most of its contemporaries
  • Airframe can take some hits, especially against .50 cals
  • Poor energy retention
  • Fairly low ammo count for the guns means that you need to be conservative with your ammo
  • Wings can snap off when trying to pull very hard at high speeds and when pushing elevator + ailerons at the same time, especially with 20min of fuel
  • No counter measures

History

The G.91 Small Sabre entered service with the Luftwaffe in 1962 after winning the 1953 NATO light tactical support aircraft competition. This competition had called for a fighter which could carry 452 kg of ordnance, patrol a combat radius of 180 km assuming 10 mins over the target, average cruising speed of at least 705 km/h and Mach 0.95 capability. It also had to be fully operational on grass or other types of unprepared runways, with a take-off distance of 1,100 m. The R/3 was the Luftwaffe's version of the G.91, but with more powerful armament, two wing points for suspended ordnance and better avionics than the Italian Air Force's R/1s. Fifty R/3s were built in Italy starting in 1959 and another 294 were license-built in West Germany. The Luftwaffe also received another 50 of the very similar R/4 aircraft after orders for Greece and Turkey fell through. The Luftwaffe also had 66 T-3 two-seat trainer models built of which twenty-two were built in Germany.

Media

Skins
Images
Videos

See also

External links


Fiat Aviation (Fiat Aviazione)
Fighters  CR.32 · CR.32 bis · CR.32 quater
  CR.42 · Marcolin's C.R.42 CN · ▀Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S
  G.56
Jet fighters  G.91 pre-serie · G.91 R/1 · G.91 Y · G.91 YS
  ▄F-86K*
  ▄F-104G* · F-104S* · F-104S.ASA* · ▄F-104S TAF*
Strike aircraft  F.C.20 Bis
Bombers  B.R.20DR · B.R.20M M1
Export/Captured  J11 · ▀CR.42
  ▀G.50 serie 2 · ▀G.50 AS serie 7
  ◄G.91 R/3 · ◄G.91 R/4 · G.91 R/4
  *Licensed
See also  North American Aviation · Lockheed Martin

Germany jet aircraft
Germany flag.png  Luftwaffe
He 162  He 162 A-1 · He 162 A-2
Me 163  Me 163 B · Me 163 B-0
Ho 229  Ho 229 V3
Ar 234  Ar 234 B-2 · Ar 234 C-3
Me 262  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
  Me 262 C-1a · Me 262 C-2b
GDR flag.png  LSK
Fighters  ◊MiG-15bis · ◊Lim-5P · ◊MiG-19S
  ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-29
Attackers  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
FRG flag.png  Luftwaffe
F-84  ◄F-84F
F-86  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
F-104  ◄F-104G
F-4  ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV
G.91  ◄G.91 R/3 · ◄G.91 R/4
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
Other  Alpha Jet A · ◄Sea Hawk Mk.100
Ex-LSK  ◄MiG-21 SPS-K · ◄MiG-29G
Switzerland flag.png  Swiss Air Force
  ◌Hunter F.58 · FFA P-16