Difference between revisions of "A-7K"

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(Suspended armament: Edits)
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}
 +
{{main|GBU-8 (2,000 lb)|AGM-65B|AIM-9L Sidewinder|AIM-9J Sidewinder}}
 +
{{main|FFAR Mighty Mouse|BLU-27/B incendiary|GAU-13/A (30 mm)|GAU-4 (20 mm)}}
 +
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:
 +
 +
* Without load
 +
* 2 x AIM-9L Sidewinder missiles
 +
* 2 x AIM-9J Sidewinder missiles
 +
* 114 x FFAR Mighty Mouse rockets
 +
* 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)
 +
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
 +
* 14 x 750 lb M117 cone 45 bombs (10,500 lb total)
 +
* 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)
 +
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)
 +
* 4 x 2,000 lb GBU-8 (8,000 lb total)
 +
* 6 x BLU-27/B incendiary bombs
 +
* 6 x AGM-65B
 +
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
 +
* 2 x 30 mm GAU-13/A cannons (353 rpg = 706 total)
 +
 
The A-7K can carry huge amount of suspended armament for ground attack use. Aircraft starts of with up to 24x 250 lb LDGP Mk 81 bombs, which is enough to dispose of a base in Air RB. After researching 500 lb Mk 82 bombs the plane is capable of destroying 2 bases with one run. It can also take 14x 750 lb M117, 12x 1000 lb LDGP Mk 83 and 6x 2000 lb LDGP Mk 84 bombs, which are more useful in Ground RB since they offer larger blast area. For use against ground vehicles the plane can carry 114x FFAR Mighty Mause unguided rockets, 4x GBU-8 TV guided bombs and 6x AGM-65B TV guided air-to-ground missiles. Guided munitions can be used with LANA Flir Navigation Pod, which provides thermal vision over the battlefield, making spotting targets easier. That makes A-7K a very potent CAS option that can bring havoc upon enemy team. Aircraft can also carry 6x BLU-27/B napalm bombs, and for self defense against enemy planes it starts with 2x AIM-9Js, which upgrade to AIM-9Ls. For incresed firepower the plane take 2x GAU-4 20 mm (1200 rounds each) or 2x GAU-13/A 30 mm (353 rounds each) gun pods.
 
The A-7K can carry huge amount of suspended armament for ground attack use. Aircraft starts of with up to 24x 250 lb LDGP Mk 81 bombs, which is enough to dispose of a base in Air RB. After researching 500 lb Mk 82 bombs the plane is capable of destroying 2 bases with one run. It can also take 14x 750 lb M117, 12x 1000 lb LDGP Mk 83 and 6x 2000 lb LDGP Mk 84 bombs, which are more useful in Ground RB since they offer larger blast area. For use against ground vehicles the plane can carry 114x FFAR Mighty Mause unguided rockets, 4x GBU-8 TV guided bombs and 6x AGM-65B TV guided air-to-ground missiles. Guided munitions can be used with LANA Flir Navigation Pod, which provides thermal vision over the battlefield, making spotting targets easier. That makes A-7K a very potent CAS option that can bring havoc upon enemy team. Aircraft can also carry 6x BLU-27/B napalm bombs, and for self defense against enemy planes it starts with 2x AIM-9Js, which upgrade to AIM-9Ls. For incresed firepower the plane take 2x GAU-4 20 mm (1200 rounds each) or 2x GAU-13/A 30 mm (353 rounds each) gun pods.
  

Revision as of 17:10, 15 April 2023

This page is about the gift American strike aircraft A-7K. For other versions, see A-7 Corsair II (Family).
A-7K
a_7k.png
GarageImage A-7K.jpg
A-7K
AB RB SB
11.7 11.3 10.7
Show in game
MARKET

Description

The A-7K Corsair II is a gift rank VII American strike aircraft with a battle rating of 11.7 (AB), 11.3 (RB), and 10.7 (SB). It was introduced during Update "Sky Guardians" as a reward for the "Repair Factory" event.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 123 km/h
Turn time35 s
Max altitude12 497 m
EngineAllison TF-41-A-2
TypeJet
Cooling systemAir
Take-off weight19 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,114 1,108 12497 35.4 37.0 42.2 41.9 1,000
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,254 407 484 457 406 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 700 < 690 < 500 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Allison TF-41-A-1 1 9,196 kg 395 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 15m fuel 20m fuel 30m fuel 45m fuel 53m fuel
1,592 kg Low-bypass turbofan 10,562 kg 10,910 kg 11,768 kg 13,053 kg 13,748 kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 15m fuel 20m fuel 30m fuel 45m fuel 53m fuel MGW
Stationary 4,741 kgf - 0.45 0.43 0.40 0.36 0.34 _.__
Optimal 6,378 kgf
(200 km/h)
- 0.60 0.58 0.54 0.49 0.46 _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural0 km/h
Gear407 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 580 → 4 886 Sl icon.png
RB8 657 → 11 816 Sl icon.png
SB10 849 → 14 808 Sl icon.png
Total cost of modifications294 000 Rp icon.png
456 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces3 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 330 / 600 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods booster.png
New boosters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods jet engine.png
Engine
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
630 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods armor frame.png
Airframe
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods g suit.png
G-suit
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods armor cover.png
Cover
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
630 Ge icon.png
Mods gunpods.png
Gun pod SUU-23/A.
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mods pilon bomb.png
Mk82
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
390 Ge icon.png
Mod arrow 1.png
Mods ammo.png
M60_belt_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod GPU-5/A.
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
M117
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mod arrow right 0.png
Mods napalm fire bomb.png
BLU-27/B
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
430 Ge icon.png
Mods weapon.png
M60_new_gun
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mods ammo.png
GAU_13A_belt_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9L
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
470 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GAU_13A_new_gun
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
630 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
630 Ge icon.png
Mod arrow right 0.png
Mods optical guided bomb.png
GBU-8
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
630 Ge icon.png
AGM-65B
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
630 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: M61A1 (20 mm)

The A-7K is armed with:

  • A choice between two presets:
    • 1 x 20 mm M61A1 cannon, chin-mounted (1,000 rpg)
    • 1 x 20 mm M61A1 cannon + 120 x countermeasures

Suspended armament

The A-7K can be outfitted with the following ordnance presets:

  • Without load
  • 2 x AIM-9L Sidewinder missiles
  • 2 x AIM-9J Sidewinder missiles
  • 114 x FFAR Mighty Mouse rockets
  • 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)
  • 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
  • 14 x 750 lb M117 cone 45 bombs (10,500 lb total)
  • 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)
  • 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)
  • 4 x 2,000 lb GBU-8 (8,000 lb total)
  • 6 x BLU-27/B incendiary bombs
  • 6 x AGM-65B
  • 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
  • 2 x 30 mm GAU-13/A cannons (353 rpg = 706 total)

The A-7K can carry huge amount of suspended armament for ground attack use. Aircraft starts of with up to 24x 250 lb LDGP Mk 81 bombs, which is enough to dispose of a base in Air RB. After researching 500 lb Mk 82 bombs the plane is capable of destroying 2 bases with one run. It can also take 14x 750 lb M117, 12x 1000 lb LDGP Mk 83 and 6x 2000 lb LDGP Mk 84 bombs, which are more useful in Ground RB since they offer larger blast area. For use against ground vehicles the plane can carry 114x FFAR Mighty Mause unguided rockets, 4x GBU-8 TV guided bombs and 6x AGM-65B TV guided air-to-ground missiles. Guided munitions can be used with LANA Flir Navigation Pod, which provides thermal vision over the battlefield, making spotting targets easier. That makes A-7K a very potent CAS option that can bring havoc upon enemy team. Aircraft can also carry 6x BLU-27/B napalm bombs, and for self defense against enemy planes it starts with 2x AIM-9Js, which upgrade to AIM-9Ls. For incresed firepower the plane take 2x GAU-4 20 mm (1200 rounds each) or 2x GAU-13/A 30 mm (353 rounds each) gun pods.

Usage in battles

Air Realistic Battles

In Air RB the A-7K presents a very limited utility, mainly attacking ground targets. Bases are an option, but low top speed combined with limited manoeuvrability while carring ordinance make it dangerous, as you are an easy target for any fighter that can show up, and friendly planes will almost always get there before you do. Flying to the side low to the ground is recommended, until enemy aircraft will back out or start fighting with your team. Then you can target respawning bases behind the frontline, and once you are done, if you didn't get a chance to do so, you can try to use your missiles to take down enemies, but keep in mind you don't want to start actively fighting. If a fighter decides to target you, strongly consider dropping your ordinance and abandoning bombing run to increase your chances of survival. The strongest enemies you can encounter are MiG-29, F-16 and F-14. There is nothing the A-7K can realistically do to counter those aircraft, so you want to stay unseen as long as it is possible, though the AIM-9L can occasionally get rid of unsuspecting target.

Ground Realistic Battles

As a strike aircraft, A-7K is exceptionally well equipped for CAS missions. Guided ordinance with LANA Flir Navigation Pod make a very potent combo, allowing you to keep distance from SPAAGs, though SAM SPAA is still a huge threat, especially Pantsir-S1, as you spawn in within its range. The best thing you can do is fly close to the ground, go to the side of the map and only reveal yourself when you are close to the battlefield. Then you want to quickly spot SPAAs and target them with your AGMs or guided bombs using Navigation Pod. You can also go and check if there are any helicopters up and destroy them so your team can focus more on objectives.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Chance Vought Aircraft
Fighters 
Corsair  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  O3U-1 · OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Jet aircraft 
Corsair II  A-7D · A-7E · A-7K
Crusader  F8U-2 · F-8E
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN)
Captured  ▅F4U-1A

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B