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+ | The F-8E, as a development of the previous [[F8U-2]], will feel very similar to the pilot in command. The Crusader is a highly agile aircraft, capable of dogfighting most enemy aircraft at its rank, blending initial pull with surprising energy retention. This allows the F-8E to pull inside enemy aircraft without bleeding massive amounts of speed, the delta wing aircraft at this rank are prone to doing. The wings have been strengthened to allow for this, so pilots should feel free to perform harsher manoeuvers than while flying the previous F8U-2, albeit the F-8E will still rip in some extreme turns. The engine has been upgraded as well, the extra 560 kgf making up for the slight additional weight of the wings and increasing the climb rate and speed of the aircraft. The F-8E is particularly strong at lower speeds, where the extra engine thrust allows it to sustain turns and accelerate quicker, and it also inherits the unique landing flaps of the Crusader: the wing detaching from the fuselage and angling upwards. This gives large amounts of extra lift, giving the F-8E a sharp advantage at very low speeds, although the plane will "wallow" in the air from the extra lift, and has a difficult time dropping the nose in this flap configuration. | ||
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+ | That manoeuvrability and energy retention comes at a cost though, and that is speed. The F-8E is slow for its rank, and struggles to break past mach 1 at sea level. With missiles loaded, it will top out at exactly mach 1, and with any other ordinance loaded it is unable at sea level. At higher altitudes the F-8E is able of exceeding the speed of sound, though not by much and once past mach 1 the acceleration drops dramatically. The plane also compresses around mach .98, so pilots should be wary when diving on targets, as the aircraft may compress and be unable to pull as hard as the pilot may be accustomed to. | ||
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Revision as of 01:28, 6 November 2022
Contents
Description
The F-8E Crusader is a rank VII American jet fighter with a battle rating of 10.3 (AB/SB) and 10.7 (RB). It was introduced in Update "Direct Hit".
The F-8E is a later model of the Crusader. Compared to the preceding F8U-2, it has largely the same flight performance but improved ordnance options. The infrared-guided AIM-9D Sidewinder returns as a good option for dogfights and sneak attacks, but it can now utilize the radar-guided AIM-9C, which may be useful during head-on engagements. The ground attack options are vastly superior because of the addition of wing pylons; while the F8U-2 was limited to cheek-mounted Zuni rockets and its internal FFAR rocket tray, the F-8E can carry a decent bombload and AGM-12 Bullpup air-to-ground missiles, making it more capable as a multirole fighter.
The F-8E can really be considered "The Last Gunfighter" in War Thunder, because the succeeding F-4J Phantom is a very different aircraft to cap off the US naval jet line: a heavy twin-engine fighter lacking an internal gun and relying on powerful long-range missiles.
General info
Flight performance
The F-8E, as a development of the previous F8U-2, will feel very similar to the pilot in command. The Crusader is a highly agile aircraft, capable of dogfighting most enemy aircraft at its rank, blending initial pull with surprising energy retention. This allows the F-8E to pull inside enemy aircraft without bleeding massive amounts of speed, the delta wing aircraft at this rank are prone to doing. The wings have been strengthened to allow for this, so pilots should feel free to perform harsher manoeuvers than while flying the previous F8U-2, albeit the F-8E will still rip in some extreme turns. The engine has been upgraded as well, the extra 560 kgf making up for the slight additional weight of the wings and increasing the climb rate and speed of the aircraft. The F-8E is particularly strong at lower speeds, where the extra engine thrust allows it to sustain turns and accelerate quicker, and it also inherits the unique landing flaps of the Crusader: the wing detaching from the fuselage and angling upwards. This gives large amounts of extra lift, giving the F-8E a sharp advantage at very low speeds, although the plane will "wallow" in the air from the extra lift, and has a difficult time dropping the nose in this flap configuration.
That manoeuvrability and energy retention comes at a cost though, and that is speed. The F-8E is slow for its rank, and struggles to break past mach 1 at sea level. With missiles loaded, it will top out at exactly mach 1, and with any other ordinance loaded it is unable at sea level. At higher altitudes the F-8E is able of exceeding the speed of sound, though not by much and once past mach 1 the acceleration drops dramatically. The plane also compresses around mach .98, so pilots should be wary when diving on targets, as the aircraft may compress and be unable to pull as hard as the pilot may be accustomed to.
Characteristics | Max Speed (km/h at 10,668 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 2,094 | 2,087 | 16310 | 29.4 | 30.6 | 108.5 | 98.1 | 1,828 |
Upgraded | 2,132 | 2,110 | 28.6 | 29.0 | 158.0 | 131.4 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
✓ | X | ✓ | ✓ | ✓ | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1,555 | 428 | 1,070 | N/A | 583 | ~10 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 1,000 | < 590 | < 500 | N/A |
Engine performance
Engine | Aircraft mass | |||||||
---|---|---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||||
Pratt & Whitney J57-P-20 | 1 | 8,953 kg | 376 kg/m2 | |||||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | ||||||
Weight (each) | Type | 15m fuel | 20m fuel | 30m fuel | 45m fuel | 52m fuel | ||
1,592 kg | Afterburning axial-flow turbojet | 10,200 kg | 10,550 kg | 11,348 kg | 12,545 kg | 13,109 kg | 15,468 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (WEP) | |||||||
Condition | 100% | WEP | 15m fuel | 20m fuel | 30m fuel | 45m fuel | 52m fuel | MTOW |
Stationary | 4,562 kgf | 8,520 kgf | 0.84 | 0.81 | 0.75 | 0.68 | 0.65 | 0.55 |
Optimal | 4,804 kgf (1,000 km/h) |
9,543 kgf (1,200 km/h) |
0.94 | 0.91 | 0.84 | 0.76 | 0.73 | 0.62 |
Survivability and armour
Like the earlier F8U-2 (F-8C), the only armour on the F-8E is 25 mm of bulletproof glass on the front windscreen. Most of the central fuselage and wing is filled with large fuel tanks which makes gunfire from above or behind likely to cause fuel leaks and fires. Near enough the entire rear fuselage is taken up by the engine, making engine damage likely from rear attacks. Despite these drawbacks, the F-8E is still more durable than some jets and can often make it back to base with light to moderate damage.
Modifications and economy
As with most high tier jets, the first modification you want to pick up will be the flares/chaff in order to let you effectively counter enemy missiles. From there you want to progress though the missile upgrades as fast as possible, taking your pick of flight performance upgrades in order to unlock each tier (you could also use the ordnance upgrades to unlock each modification tier, but as the F-8E is primarily a fighter flight performance is usually the best pick). Once you have all missiles unlocked your focus will probably be on the remaining flight performance upgrades, although the cannons upgrades are certainly useful if you enjoy gun fighting.
Armaments
Offensive armament
The F-8E is armed with:
- A choice between two presets:
- 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)
- 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons + 60 x countermeasures
Suspended armament
The F-8E can be outfitted with the following ordnance presets:
- Without load
- 2 x AIM-9B Sidewinder missiles
- 2 x AIM-9C Sidewinder missiles
- 2 x AIM-9D Sidewinder missiles
- 4 x AIM-9B Sidewinder missiles
- 4 x AIM-9C Sidewinder missiles
- 4 x AIM-9D Sidewinder missiles
- 76 x FFAR Mighty Mouse rockets
- 24 x Zuni Mk32 Mod 0 ATAP rockets
- 4 x Zuni Mk32 Mod 0 ATAP rockets
- 4 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9B Sidewinder missiles
- 4 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9C Sidewinder missiles
- 4 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9D Sidewinder missiles
- 2 x AGM-12B Bullpup missiles
- 12 x 250 lb LDGP Mk 81 bombs (3,000 lb total)
- 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)
- 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)
- 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
- 2 x MK 77 Mod 4 incendiary bombs
Custom loadout options
1 | 2 | 3 | 4 | ||
---|---|---|---|---|---|
250 lb LDGP Mk 81 bombs | 3, 6 | 3, 6 | |||
500 lb LDGP Mk 82 bombs | 3, 4 | 3, 4 | |||
1,000 lb LDGP Mk 83 bombs | 1, 2 | 1, 2 | |||
2,000 lb LDGP Mk 84 bombs | 1 | 1 | |||
MK 77 Mod 4 incendiary bombs | 1 | 1 | |||
FFAR Mighty Mouse rockets | 7, 19, 38 | 7, 19, 38 | |||
Zuni Mk32 Mod 0 ATAP rockets | 4, 8 | 2*, 4 | 2*, 4 | 4, 8 | |
AGM-12B Bullpup missiles | 1 | 1 | |||
AIM-9B Sidewinder missiles | 1*, 2 | 1*, 2 | |||
AIM-9C Sidewinder missiles | 1*, 2 | 1*, 2 | |||
AIM-9D Sidewinder missiles | 1*, 2 | 1*, 2 | |||
* Single missiles can be carried concurrently with dual Zuni rockets on the same hardpoint |
Usage in battles
The way you start a battle in the F-8E will depend on what you think the likely composition of the enemy team is. If the battle rating of the match and the countries you are up against lead you to believe that the enemy team will have few (if any) SARH missile-equipped jets then a good start would be to climb to high altitude (around 5,000 m). Once at altitude, you can use your AIM-9C missiles to engage any other high altitude enemies you find head-on; as the AIM-9C is a rare weapon (only used on the F-8E), most people are not aware of its capabilities and are not expecting to receive a front-aspect missile. This allows you to pick up a couple of easy kills from safely outside the range of enemy cannon fire. If there are no more enemy aircraft to engage at high altitude, you can use your speed and altitude to dive down upon lower altitude enemy aircraft for gun/missile attacks. After completing your attack you can either use your energy to go back to high altitude and prepare for another attack or use the F-8E's great manoeuvrability to stay at lower altitudes to engage in dogfights with enemy aircraft.
If you judge the enemy team to likely have SARH-equipped jets then your lack of an RWR makes going to high altitude very risky; in this case it is better to fly at a lower altitude, probably no more than 2,000 m. This gives you a little bit of altitude to play with and puts you in a position where you can potentially use your AIM-9C missiles against targets above you, while being somewhat protected against enemy SARH missiles (aircraft with pulse-Doppler radars will still be able to hit you though, so stay vigilant and be prepared to dodge). At low altitude you can use the F-8Es great manoeuvrability and powerful armament to win out against many enemies in a dogfight, though you must always keep an eye out for enemy missiles.
The flight performance of the F-8E is similar enough to the preceding F8U-2 that similar tactics should apply in a dogfight. The F-8E's instantaneous turn isn't the best, but it has great energy retention and sustained turn rate. Avoid scissors or any turn radius fight as the F-8E's energy retention ability in this case will put the plane at a disadvantage because in a scissors, you will bleed less speed than the enemy and will end up in front of their guns. The plane's low-speed maneouvrability also isn't a strong point, so avoid using the air brakes to bleed speed. Rate fighting makes the most of the F-8E's ability as in these extended, longer-lasting dogfights, the F-8E's superior energy retention will see that it has kept more speed than an enemy aircraft. In this case, even if the enemy has a better initial turn rate, they will lose significantly more speed until they won't be able to keep up in a sustained turn. The F-8E will start gaining on them, and they will either be forced to pitch down to gain speed and try to gain on you, or they will run away. In these cases, you can simply pitch down too and stay on their tail. Eventually, the dogfight will move to a very low altitude, where there is no longer anywhere for the enemy to pitch down, and you will outrate them and get guns on them. If you haven't noticed yet, a rate dogfight like this will last a while depending on your position, so it is recommended not to engage in one when there are other enemies in the area.
Pros and cons
Pros:
- Can carry four useful air-to-air missiles
- AIM-9C air-to-air missiles are radar guided and can be launched in head-ons to surprise opponents
- AIM-9D air-to-air missiles have above average range (around 3 km)
- Landing flaps activate its variable-incidence wings, which provides a lot of lift
- Very good sustained turn rate
- Good acceleration and climb rate
- Has an Infrared Search and Track (IRST) sensor which assists in locating targets by finding their heat signatures
- Has a variety of suspended air-to-ground ordnance
Cons:
- Fragile wings which can easily rip at high speeds and in high-G turns
- Very likely to set on fire because of the fuel tank placement
- Slow low level top speed compared to other supersonic competitors; can barely break Mach 1 at low altitude
- Lacks RWR, which is a major disadvantage as it frequently encounters opponents equipped with SARH missiles
- Lacks a ballistic computer, which greatly limits its ground attack potential
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Chance Vought Aircraft | |
---|---|
Fighters | |
Corsair | F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214 |
Float planes | O3U-1 · OS2U-1 · OS2U-3 |
Attackers | AU-1 |
Bombers | SB2U-2 · SB2U-3 |
Jet aircraft | |
Corsair II | A-7D · A-7E · A-7K |
Crusader | F8U-2 · F-8E |
Export | V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN) |
Captured | ▅F4U-1A |
USA jet aircraft | |
---|---|
Fighters | |
F9F | F9F-2 · F9F-5 · F9F-8 |
F-80 | F-80A-5 · F-80C-10 |
F-84 | F-84B-26 · F-84F · F-84G-21-RE |
F-86 | F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35 |
F-89 | F-89B · F-89D |
F-100 | F-100D |
F-104 | F-104A · F-104C |
F-4 | F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II |
F-5 | F-5A · F-5C · F-5E · F-20A |
F-8 | F8U-2 · F-8E |
F-14 | F-14A Early · ▄F-14A IRIAF · F-14B |
F-15 | F-15A · F-15C MSIP II · F-15E |
F-16 | F-16A · F-16A ADF · F-16C |
Other | P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1 |
Strike Aircraft | |
FJ-4 | FJ-4B · FJ-4B VMF-232 |
A-4 | A-4B · A-4E Early |
A-7 | A-7D · A-7E · A-7K |
AV-8 | AV-8A · AV-8C · AV-8B Plus · AV-8B (NA) |
A-10 | A-10A · A-10A Late · A-10C |
F-111 | F-111A · F-111F |
Other | A-6E TRAM · F-105D · F-117 |
Bombers | |
B-57 | B-57A · B-57B |