Difference between revisions of "F-8E"

From War Thunder Wiki
Jump to: navigation, search
(Suspended armament: Updated)
(Usage in battles)
Line 184: Line 184:
 
The way you start a battle in the F-8E will depend on what you think the likely composition of the enemy team is. If the battle rating of the match and the countries you are up against lead you to believe that the enemy team will have few (if any) SARH missile-equipped jets then a good start would be to climb to high altitude (around 5,000 m). Once at altitude, you can use your AIM-9C missiles to engage any other high altitude enemies you find head-on; as the AIM-9C is a rare weapon (only used on the F-8E), most people are not aware of its capabilities and are not expecting to receive a front-aspect missile. This allows you to pick up a couple of easy kills from safely outside the range of enemy cannon fire. If there are no more enemy aircraft to engage at high altitude, you can use your speed and altitude to dive down upon lower altitude enemy aircraft for gun/missile attacks. After completing your attack you can either use your energy to go back to high altitude and prepare for another attack or use the F-8E's great manoeuvrability to stay at lower altitudes to engage in dogfights with enemy aircraft.
 
The way you start a battle in the F-8E will depend on what you think the likely composition of the enemy team is. If the battle rating of the match and the countries you are up against lead you to believe that the enemy team will have few (if any) SARH missile-equipped jets then a good start would be to climb to high altitude (around 5,000 m). Once at altitude, you can use your AIM-9C missiles to engage any other high altitude enemies you find head-on; as the AIM-9C is a rare weapon (only used on the F-8E), most people are not aware of its capabilities and are not expecting to receive a front-aspect missile. This allows you to pick up a couple of easy kills from safely outside the range of enemy cannon fire. If there are no more enemy aircraft to engage at high altitude, you can use your speed and altitude to dive down upon lower altitude enemy aircraft for gun/missile attacks. After completing your attack you can either use your energy to go back to high altitude and prepare for another attack or use the F-8E's great manoeuvrability to stay at lower altitudes to engage in dogfights with enemy aircraft.
  
If you judge the enemy team to likely have SARH-equipped jets then your lack of an RWR makes going to high altitude very risky; in this case it is better to fly at a lower altitude, probably no more than 2,000 m. This gives you a little bit of altitude to play with and puts you in a position where you can potentially use your AIM-9C missiles against targets above you, while being somewhat protected against enemy SARH missiles (aircraft with pulse-Doppler radars will still be able to hit you though, so stay vigilant and be prepared to dodge). At low altitude you can use the F-8Es excellent manoeuvrability and powerful armament to win out against most enemies in a dogfight, though you must always keep an eye out for enemy missiles.
+
If you judge the enemy team to likely have SARH-equipped jets then your lack of an RWR makes going to high altitude very risky; in this case it is better to fly at a lower altitude, probably no more than 2,000 m. This gives you a little bit of altitude to play with and puts you in a position where you can potentially use your AIM-9C missiles against targets above you, while being somewhat protected against enemy SARH missiles (aircraft with pulse-Doppler radars will still be able to hit you though, so stay vigilant and be prepared to dodge). At low altitude you can use the F-8Es great manoeuvrability and powerful armament to win out against many enemies in a dogfight, though you must always keep an eye out for enemy missiles.
 +
 
 +
In a dogfight, the F-8E’s instantaneous turn isn’t the best, but it has great energy retention and sustained turn rate. This means that the F-8E should avoid scissors or any turn radius fight. It’s great energy retention in this case will put you at a disadvantage because in a scissors, you will bleed less speed than the enemy and will end up in front of their guns. Air braking to bleed speed also isn’t beneficial as your low-speed maneouvrability isn’t a strong point. Therefore, in the F-8E, the best way to dogfight is in a rate fight. In these extended, longer-lasting dogfights, the F-8E’s superior energy retention will see that it has kept more speed than an enemy aircraft. In this case, even if the enemy has a better initial turn rate, they will lose significantly more speed as the dogfight goes on and therefore won’t be able to keep up in a sustained turn. You will start gaining on them, and they will either be forced to pitch down to gain speed and try to gain on you, or they will run away. In these cases, you can simply pitch down too and stay on their tail. Eventually, the dogfight will move to a very low altitude, where there is no longer anywhere for the enemy to pitch down, and you will outrate them and get guns on them. If you haven’t noticed yet, a rate dogfight like this will last a while depending on your position, so it is recommended not to engage in one when there are other enemies in the area.  
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 21:54, 3 July 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
f-8e.png
GarageImage F-8E.jpg
F-8E
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The F-8E Crusader is a rank VII American jet fighter with a battle rating of 10.3 (AB/SB) and 10.7 (RB). It was introduced in Update "Direct Hit".

The F-8E is a later model of the Crusader. Compared to the preceding F8U-2, it has largely the same flight performance but improved ordnance options. The infrared-guided AIM-9D Sidewinder returns as a good option for dogfights and sneak attacks, but it can now utilize the radar-guided AIM-9C, which may be useful during head-on engagements. The ground attack options are vastly superior because of the addition of wing pylons; while the F8U-2 was limited to cheek-mounted Zuni rockets and its internal FFAR rocket tray, the F-8E can carry a decent bombload and AGM-12 Bullpup air-to-ground missiles, making it more capable as a multirole fighter.

The F-8E can really be considered "The Last Gunfighter" in War Thunder, because the succeeding F-4J Phantom is a very different aircraft to cap off the US naval jet line: a heavy twin-engine fighter lacking an internal gun and relying on powerful long-range missiles.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 10 668 m2 110 km/h
Turn time29 s
Max altitude16 310 m
EnginePratt & Whitney J57-P-20
Type
Cooling systemAir
Take-off weight15 t
Characteristics Max Speed
(km/h at 10,668 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,094 2,087 16310 29.4 30.6 108.5 98.1 1,828
Upgraded 2,132 2,110 28.6 29.0 158.0 131.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,555 428 1,070 N/A 583 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 1,000 < 590 < 500 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J57-P-20 1 8,953 kg 376 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 15m fuel 20m fuel 30m fuel 45m fuel 52m fuel
1,592 kg Afterburning axial-flow turbojet 10,200 kg 10,550 kg 11,348 kg 12,545 kg 13,109 kg 15,468 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 15m fuel 20m fuel 30m fuel 45m fuel 52m fuel MTOW
Stationary 4,562 kgf 8,520 kgf 0.84 0.81 0.75 0.68 0.65 0.55
Optimal 4,804 kgf
(1,000 km/h)
9,543 kgf
(1,200 km/h)
0.94 0.91 0.84 0.76 0.73 0.62

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear428 km/h

Like the earlier F8U-2 (F-8C), the only armour on the F-8E is 25 mm of bulletproof glass on the front windscreen. Most of the central fuselage and wing is filled with large fuel tanks which makes gunfire from above or behind likely to cause fuel leaks and fires. Near enough the entire rear fuselage is taken up by the engine, making engine damage likely from rear attacks. Despite these drawbacks, the F-8E is still more durable than some jets and can often make it back to base with light to moderate damage.

Modifications and economy

Repair costBasic → Reference
AB2 848 → 4 286 Sl icon.png
RB9 021 → 13 576 Sl icon.png
SB9 274 → 13 957 Sl icon.png
Total cost of modifications228 000 Rp icon.png
355 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 800 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 340 / 600 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods booster.png
New boosters
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mods jet engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
680 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods armor frame.png
Airframe
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods g suit.png
G-suit
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
680 Ge icon.png
Mods napalm fire bomb.png
MK 77
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods pilon block rocket.png
FFAR Mighty Mouse
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mods pilon bomb.png
Mk81
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods ammo.png
mk_12_mod3_belt_pack
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-35A
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9B
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk82
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mk_12_mod3_new_gun
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mods pilon block rocket large.png
LAU-10/A
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
AIM-9C
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
430 Ge icon.png
Mod arrow 0.png
Mods agm missile.png
AGM-12B Bullpup
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
680 Ge icon.png
Mods air to air missile.png
AIM-9D
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
680 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
680 Ge icon.png

As with most high tier jets, the first modification you want to pick up will be the flares/chaff in order to let you effectively counter enemy missiles. From there you want to progress though the missile upgrades as fast as possible, taking your pick of flight performance upgrades in order to unlock each tier (you could also use the ordnance upgrades to unlock each modification tier, but as the F-8E is primarily a fighter flight performance is usually the best pick). Once you have all missiles unlocked your focus will probably be on the remaining flight performance upgrades, although the cannons upgrades are certainly useful if you enjoy gun fighting.

Armaments

Offensive armament

The F-8E is armed with:

  • A choice between two presets:
    • 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)
    • 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons + 60 x countermeasures

Suspended armament

The F-8E can be outfitted with the following ordnance:

  • Without load
  • 2 x AIM-9C Sidewinder missiles
  • 4 x AIM-9B Sidewinder missiles
  • 4 x AIM-9C Sidewinder missiles
  • 2 x AIM-9C Sidewinder missiles + 2 x AIM-9D Sidewinder missiles
  • 4 x AIM-9D Sidewinder missiles
  • 8 x Zuni Mk32 Mod 0 ATAP rockets
  • 4 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9B Sidewinder missiles
  • 4 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9C Sidewinder missiles
  • 4 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9D Sidewinder missiles
  • 2 x AGM-12B Bullpup missiles
  • 8 x 250 lb LDGP Mk 81 bombs (2,000 lb total)
  • 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)
  • 114 x FFAR Mighty Mouse rockets
  • 24 x Zuni Mk32 Mod 0 ATAP rockets
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9D Sidewinder missiles
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9C Sidewinder missiles
  • 24 x Zuni Mk32 Mod 0 ATAP rockets + 4 x AIM-9B Sidewinder missiles
  • 28 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AGM-12B Bullpup missiles + 4 x AIM-9D Sidewinder missiles
  • 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles
  • 2 x AGM-12B Bullpup missiles + 4 x AIM-9C Sidewinder missiles
  • 2 x AGM-12B Bullpup missiles + 4 x Zuni Mk32 Mod 0 ATAP rockets
  • 8 x 250 lb LDGP Mk 81 bombs + 4 x AIM-9D Sidewinder missiles (2,000 lb total)
  • 8 x 250 lb LDGP Mk 81 bombs + 4 x AIM-9B Sidewinder missiles (2,000 lb total)
  • 8 x 250 lb LDGP Mk 81 bombs + 4 x AIM-9C Sidewinder missiles (2,000 lb total)
  • 8 x 250 lb LDGP Mk 81 bombs + 4 x Zuni Mk32 Mod 0 ATAP rockets (2,000 lb total)
  • 8 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9D Sidewinder missiles (4,000 lb total)
  • 8 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9B Sidewinder missiles (4,000 lb total)
  • 8 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9C Sidewinder missiles (4,000 lb total)
  • 8 x 500 lb LDGP Mk 82 bombs + 4 x Zuni Mk32 Mod 0 ATAP rockets (4,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9D Sidewinder missiles (2,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9B Sidewinder missiles (2,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9C Sidewinder missiles (2,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs + 4 x Zuni Mk32 Mod 0 ATAP rockets (2,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9D Sidewinder missiles (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9B Sidewinder missiles (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9C Sidewinder missiles (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs + 4 x Zuni Mk32 Mod 0 ATAP rockets (4,000 lb total)

Usage in battles

The way you start a battle in the F-8E will depend on what you think the likely composition of the enemy team is. If the battle rating of the match and the countries you are up against lead you to believe that the enemy team will have few (if any) SARH missile-equipped jets then a good start would be to climb to high altitude (around 5,000 m). Once at altitude, you can use your AIM-9C missiles to engage any other high altitude enemies you find head-on; as the AIM-9C is a rare weapon (only used on the F-8E), most people are not aware of its capabilities and are not expecting to receive a front-aspect missile. This allows you to pick up a couple of easy kills from safely outside the range of enemy cannon fire. If there are no more enemy aircraft to engage at high altitude, you can use your speed and altitude to dive down upon lower altitude enemy aircraft for gun/missile attacks. After completing your attack you can either use your energy to go back to high altitude and prepare for another attack or use the F-8E's great manoeuvrability to stay at lower altitudes to engage in dogfights with enemy aircraft.

If you judge the enemy team to likely have SARH-equipped jets then your lack of an RWR makes going to high altitude very risky; in this case it is better to fly at a lower altitude, probably no more than 2,000 m. This gives you a little bit of altitude to play with and puts you in a position where you can potentially use your AIM-9C missiles against targets above you, while being somewhat protected against enemy SARH missiles (aircraft with pulse-Doppler radars will still be able to hit you though, so stay vigilant and be prepared to dodge). At low altitude you can use the F-8Es great manoeuvrability and powerful armament to win out against many enemies in a dogfight, though you must always keep an eye out for enemy missiles.

In a dogfight, the F-8E’s instantaneous turn isn’t the best, but it has great energy retention and sustained turn rate. This means that the F-8E should avoid scissors or any turn radius fight. It’s great energy retention in this case will put you at a disadvantage because in a scissors, you will bleed less speed than the enemy and will end up in front of their guns. Air braking to bleed speed also isn’t beneficial as your low-speed maneouvrability isn’t a strong point. Therefore, in the F-8E, the best way to dogfight is in a rate fight. In these extended, longer-lasting dogfights, the F-8E’s superior energy retention will see that it has kept more speed than an enemy aircraft. In this case, even if the enemy has a better initial turn rate, they will lose significantly more speed as the dogfight goes on and therefore won’t be able to keep up in a sustained turn. You will start gaining on them, and they will either be forced to pitch down to gain speed and try to gain on you, or they will run away. In these cases, you can simply pitch down too and stay on their tail. Eventually, the dogfight will move to a very low altitude, where there is no longer anywhere for the enemy to pitch down, and you will outrate them and get guns on them. If you haven’t noticed yet, a rate dogfight like this will last a while depending on your position, so it is recommended not to engage in one when there are other enemies in the area.

Pros and cons

Pros:

  • Can carry four useful air-to-air missiles
    • AIM-9C air-to-air missiles are radar guided and can be launched in head-ons to surprise opponents
    • AIM-9D air-to-air missiles have above average range (around 3 km)
  • Landing flaps activate its variable-incidence wings, which provides a lot of lift
  • Very good sustained turn rate
  • Good acceleration and climb rate
  • Has an Infrared Search and Track (IRST) sensor which assists in locating targets by finding their heat signatures
  • Has a variety of suspended air-to-ground ordnance

Cons:

  • Fragile wings which can easily rip at high speeds and in high-G turns
  • Very likely to set on fire because of the fuel tank placement
  • Slow low level top speed compared to other supersonic competitors; can barely break Mach 1 at low altitude
  • Lacks RWR, which is a major disadvantage as it frequently encounters opponents equipped with SARH missiles
  • Lacks a ballistic computer, which greatly limits its ground attack potential

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Chance Vought Aircraft
Fighters 
Corsair  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  O3U-1 · OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Jet aircraft 
Corsair II  A-7D · A-7E · A-7K
Crusader  F8U-2 · F-8E
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN)
Captured  ▅F4U-1A

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B