Difference between revisions of "J2M5"
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{{About | {{About | ||
| about = Japanese fighter '''{{PAGENAME}}''' | | about = Japanese fighter '''{{PAGENAME}}''' | ||
− | | usage = other | + | | usage = other versions |
| link = J2M (Family) | | link = J2M (Family) | ||
}} | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]]. | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]]. |
Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the [[P-51D-5|P-51 D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft is more than capable of dealing with heavy damage. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In Realistic Battles, the J2M5 can climb to higher altitudes very quickly, especially when given an air start. This facet of the Raiden's performance is particularly exemplified in the J2M5, the last in-game variant of the Raiden that features the greatest performance of the series. This is partially due to its mechanically-driven supercharger which allows the J2M5 to perform at altitudes once thought impossible by Japanese engineers. Once at a high altitude, it becomes possible to choose when, where, and who the J2M5 want to fight. The J2M5's 20 mm cannons may initially seem rather lacklustre but they have a knack for snapshots or quick bursts of fire that result in a victory while manoeuvring. Generally, the J2M5 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. The J2M5 differs from this rule slightly as it was built for speed and high-altitude performance. The Raiden is best used as an energy fighter - instead of "turning and burning", or losing all built up speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M5 excels at Boom & Zoom due to its high rate of climb, deadly armament, and high altitude characteristics. | Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the [[P-51D-5|P-51 D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft is more than capable of dealing with heavy damage. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In Realistic Battles, the J2M5 can climb to higher altitudes very quickly, especially when given an air start. This facet of the Raiden's performance is particularly exemplified in the J2M5, the last in-game variant of the Raiden that features the greatest performance of the series. This is partially due to its mechanically-driven supercharger which allows the J2M5 to perform at altitudes once thought impossible by Japanese engineers. Once at a high altitude, it becomes possible to choose when, where, and who the J2M5 want to fight. The J2M5's 20 mm cannons may initially seem rather lacklustre but they have a knack for snapshots or quick bursts of fire that result in a victory while manoeuvring. Generally, the J2M5 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. The J2M5 differs from this rule slightly as it was built for speed and high-altitude performance. The Raiden is best used as an energy fighter - instead of "turning and burning", or losing all built up speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M5 excels at Boom & Zoom due to its high rate of climb, deadly armament, and high altitude characteristics. | ||
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== General info == | == General info == | ||
− | === Flight | + | === Flight performance === |
− | + | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | |
− | {| class="wikitable" style="text-align:center" | + | |
− | + | {| class="wikitable" style="text-align:center" width="70%" | |
− | + | ! rowspan="2" | Characteristics | |
− | |||
− | ! | ||
− | |||
! colspan="2" | Max Speed<br>(km/h at 6,580 m) | ! colspan="2" | Max Speed<br>(km/h at 6,580 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" |Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! AB !! RB !! AB !! RB !! AB !! RB |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | ! | + | ! Stock |
− | + | | 590 || 571 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.6 || 13.0 || 13.0 || rowspan="2" | 300 | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | ! Upgraded |
+ | | ___ || ___ || __._ || __._ || __._ || __._ | ||
|- | |- | ||
|} | |} | ||
− | ====Details==== | + | ==== Details ==== |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | Features | ! colspan="5" | Features | ||
|- | |- | ||
− | ! Combat | + | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear |
− | ! Take-off | ||
− | ! Landing | ||
− | ! Air brakes | ||
− | ! Arrestor gear | ||
|- | |- | ||
| ✓ || ✓ || ✓ || X || X <!-- ✓ --> | | ✓ || ✓ || ✓ || X || X <!-- ✓ --> | ||
Line 78: | Line 53: | ||
|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
− | ! | + | ! colspan="3" | Flaps (km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + | + | ! Combat !! Take-off !! Landing !! + !! - |
− | ! - | ||
|- | |- | ||
− | | {{Specs| | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 515 || 515 || 280 || ~11 || ~8 |
|- | |- | ||
|} | |} | ||
Line 96: | Line 70: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan="4" | Optimal velocities | + | ! colspan="4" | Optimal velocities (km/h) |
|- | |- | ||
− | ! Ailerons | + | ! Ailerons !! Rudder !! Elevators !! Radiator |
− | ! Rudder | ||
− | ! Elevators | ||
− | ! Radiator | ||
|- | |- | ||
− | | < | + | | < 390 || < 400 || < 420 || > 324 |
|- | |- | ||
|} | |} | ||
Line 117: | Line 88: | ||
! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | 2,800 m || 1,510 hp || 1,812 hp | + | | 2,800 m || 1,510 hp || 1,812 hp |
|- | |- | ||
! colspan="3" | Setting 2 | ! colspan="3" | Setting 2 | ||
Line 125: | Line 96: | ||
! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | 6,800 m || 1,450 hp || 1,740 hp | + | | 6,800 m || 1,450 hp || 1,740 hp |
|- | |- | ||
! colspan="3" | Setting 3 | ! colspan="3" | Setting 3 | ||
Line 133: | Line 104: | ||
! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | 7,200 m || 1,400 hp || 1,680 hp | + | | 7,200 m || 1,400 hp || 1,680 hp |
− | |- | + | |- |
|} | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | + | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> |
− | * 70 mm Bulletproof glass - | + | * 70 mm Bulletproof glass - Armoured windscreen |
− | * 8 mm Steel - | + | * 8 mm Steel - Armour plate in pilot's headrest |
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | + | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> |
− | {{main|Type 99 Model 1 | + | {{main|Type 99 Model 1 (20 mm)|Type 99 Model 2 (20 mm)}} |
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 2 | + | * 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total) |
− | * 2 | + | * 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total) |
=== Suspended armament === | === Suspended armament === | ||
− | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> | + | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> |
− | + | {{main|Navy Type 97 Number 6 (60 kg)}} | |
− | The '''''{{PAGENAME}}''''' can be outfitted with the following | + | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: |
* Without load | * Without load | ||
− | * 2 x 60 kg Navy Type 97 Number 6 | + | * 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total) |
− | + | ||
− | + | == Usage in battles == | |
− | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | |
− | + | The J2M5 wields two 20 mm Type 99 Mk. 1 cannon and two 20 mm Type 99 Mk. 2 cannons in the wings. The stock belts are particularly lacklustre for both of these weapons but since there is such a large amount of ammunition carried in both the effect is virtually negated. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft, and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mms, the "Universal" belt is the best bet. The "Tracer" belt is filled with HEFt shells, but they only contain half of the power of a standard HEF and can give away the plane's position. | |
− | == Usage in | + | |
− | <!--''Describe the tactics of playing in | + | For ground attack, the J2M5 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M5 can also wield armour-piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored, unless targeting armoured personal carriers (APC) or similar armoured cars. |
− | The J2M5 wields two 20 mm Type 99 Mk. 1 cannon and two 20 mm Type 99 Mk. 2 cannons in the wings. The stock belts are particularly lacklustre for both of these weapons but since there is such a large amount of ammunition carried in both the effect is virtually negated. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft, and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN | ||
− | + | === Manual Engine Control === | |
− | ===Manual Engine Control=== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! colspan="7" | MEC elements | ! colspan="7" | MEC elements | ||
|- | |- | ||
− | ! rowspan="2" |Mixer | + | ! rowspan="2" | Mixer |
− | ! rowspan="2" |Pitch | + | ! rowspan="2" | Pitch |
− | ! colspan="3" |Radiator | + | ! colspan="3" | Radiator |
− | ! rowspan="2" |Supercharger | + | ! rowspan="2" | Supercharger |
− | ! rowspan="2" |Turbocharger | + | ! rowspan="2" | Turbocharger |
|- | |- | ||
− | ! Oil | + | ! Oil !! Water !! Type |
− | ! Water | ||
− | ! Type | ||
|- | |- | ||
− | | Controllable || | + | | Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>3 gears || Not controllable |
|- | |- | ||
|} | |} | ||
− | ===Modules=== | + | === Modules === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | ! Tier |
− | !colspan = "2"| Flight performance | + | ! colspan="2" | Flight performance |
− | ! | + | ! Survivability |
− | !colspan = "2"| Weaponry | + | ! colspan="2" | Weaponry |
|- | |- | ||
| I | | I | ||
− | | Fuselage | + | | Fuselage repair |
| Radiator | | Radiator | ||
− | | | + | | |
| Offensive 20 mm | | Offensive 20 mm | ||
− | | | + | | |
|- | |- | ||
| II | | II | ||
− | | | + | | |
| Compressor | | Compressor | ||
| Airframe | | Airframe | ||
− | | | + | | |
| Offensive 20 mm | | Offensive 20 mm | ||
|- | |- | ||
| III | | III | ||
− | | Wings | + | | Wings repair |
| Engine | | Engine | ||
− | | | + | | |
− | | New 20 mm | + | | New 20 mm cannons |
− | | | + | | |
|- | |- | ||
| IV | | IV | ||
− | | | + | | |
− | | Engine | + | | Engine injection |
| Cover | | Cover | ||
− | | | + | | |
− | | New 20 mm | + | | New 20 mm cannons |
|- | |- | ||
|} | |} | ||
− | * Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units). | + | |
+ | * Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units). | ||
+ | |||
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
Line 247: | Line 216: | ||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
The J2M Raiden was the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shortly after the attack on Pearl Harbor (Doolittle's Raids). | The J2M Raiden was the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shortly after the attack on Pearl Harbor (Doolittle's Raids). | ||
Line 257: | Line 226: | ||
== Media == | == Media == | ||
− | <!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--> | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
{{Youtube-gallery|KqLoa0NIpzE|'''The Shooting Range #178''' - ''Pages of History'' section at 04:36 discusses the J2M "Raiden".}} | {{Youtube-gallery|KqLoa0NIpzE|'''The Shooting Range #178''' - ''Pages of History'' section at 04:36 discusses the J2M "Raiden".}} | ||
− | == | + | == See also == |
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example | + | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | |||
− | == | + | == External links == |
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''page on aircraft | + | * ''encyclopedia page on the aircraft;'' |
* ''other literature.'' | * ''other literature.'' | ||
{{AirManufacturer Mitsubishi}} | {{AirManufacturer Mitsubishi}} | ||
{{Japan fighters}} | {{Japan fighters}} |
Revision as of 11:11, 19 June 2020
Contents
This page is about the Japanese fighter J2M5. For other versions, see J2M (Family). |
Description
The J2M5 Raiden is a rank IV Japanese fighter
with a battle rating of 6.3 (AB) and 5.7 (RB/SB). It was introduced in Update 1.51 "Cold Steel".
Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the P-51 D-5 Mustang. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft is more than capable of dealing with heavy damage. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In Realistic Battles, the J2M5 can climb to higher altitudes very quickly, especially when given an air start. This facet of the Raiden's performance is particularly exemplified in the J2M5, the last in-game variant of the Raiden that features the greatest performance of the series. This is partially due to its mechanically-driven supercharger which allows the J2M5 to perform at altitudes once thought impossible by Japanese engineers. Once at a high altitude, it becomes possible to choose when, where, and who the J2M5 want to fight. The J2M5's 20 mm cannons may initially seem rather lacklustre but they have a knack for snapshots or quick bursts of fire that result in a victory while manoeuvring. Generally, the J2M5 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. The J2M5 differs from this rule slightly as it was built for speed and high-altitude performance. The Raiden is best used as an energy fighter - instead of "turning and burning", or losing all built up speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M5 excels at Boom & Zoom due to its high rate of climb, deadly armament, and high altitude characteristics.
Sharing this role with other "energy fighters" such as the Fw 190 D-13 the Raiden's main downside is its lack of manoeuvrability. Similar to its earlier mentioned German counterpart, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with any J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is very poor; often, it becomes a gamble when pulling out of a high-speed dive as the Raiden's elevator authority at high speeds is lacking. The entire aircraft locks up at excess speeds of 645 KPH/400 MPH. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in simulator battles, for the most part.
The Raiden pilot may also find themselves outclassed at extreme altitudes by aircraft such as the Ta 152. All these aircraft have to do to avoid the J2M5 is dive away and build up speed. Fortunately, this aircraft has a surprise - a massive ammunition pool totalling 800 rounds. With good aim and practice, it is possible to "snipe" enemies from upwards of a kilometre away.
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. Where it lacks in the manoeuvrability category, it makes up for in armament and rate of climb. The J2M5 also has improved cockpit visibility over the M2 and M3 variants.
General info
Flight performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | Max Speed (km/h at 6,580 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 590 | 571 | 11500 | 20.0 | 20.6 | 13.0 | 13.0 | 300 |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
0 | 350 | 515 | 515 | 280 | ~11 | ~8 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 390 | < 400 | < 420 | > 324 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,800 m | 1,510 hp | 1,812 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
6,800 m | 1,450 hp | 1,740 hp |
Setting 3 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
7,200 m | 1,400 hp | 1,680 hp |
Survivability and armour
- 70 mm Bulletproof glass - Armoured windscreen
- 8 mm Steel - Armour plate in pilot's headrest
Armaments
Offensive armament
The J2M5 is armed with:
- 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)
- 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)
Suspended armament
The J2M5 can be outfitted with the following ordnance:
- Without load
- 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
Usage in battles
The J2M5 wields two 20 mm Type 99 Mk. 1 cannon and two 20 mm Type 99 Mk. 2 cannons in the wings. The stock belts are particularly lacklustre for both of these weapons but since there is such a large amount of ammunition carried in both the effect is virtually negated. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft, and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mms, the "Universal" belt is the best bet. The "Tracer" belt is filled with HEFt shells, but they only contain half of the power of a standard HEF and can give away the plane's position.
For ground attack, the J2M5 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M5 can also wield armour-piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored, unless targeting armoured personal carriers (APC) or similar armoured cars.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 3 gears |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 20 mm | ||
II | Compressor | Airframe | Offensive 20 mm | ||
III | Wings repair | Engine | New 20 mm cannons | ||
IV | Engine injection | Cover | New 20 mm cannons |
- Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).
Pros and cons
Pros:
- Decent top speed
- Large ammunition pool
- Climbs very well
- Has generally good dive characteristics
- Good energy retention
- 12 mm armour plate behind the windscreen
- Good roll rate at lower speeds
- Improved cockpit visibility over J2M3/J2M2
Cons:
- Very poor high-speed performance
- Prone to engine and fuel fires
- Doesn't turn well
- Elevator doesn't respond well, especially at high speeds
- Lack of armour around fuel tanks or engine
- Differing muzzle velocities between the two marks of the Type 99 cannon on the J2M5 will require different leads for each to hit
History
The J2M Raiden was the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shortly after the attack on Pearl Harbor (Doolittle's Raids).
The Chief Designer was Jiro Horikoshi, who also designed the famous A6M fighter. However, unlike the A6M, the J2M was geared for a completely different role, focusing more on the rate of climb and speed, then range and manoeuvrability. The Raiden had only a limited range and was solely used as an interceptor.
The most important feat of arms came with the American B-29 raids over Japan, where the J2M Raiden proved to be a real threat to the bombers - the J2M was well armed, fast and the large pools of ammo meant that despite a small number of Raidens, the four squadrons operating them were credited with the destruction of 21 Superfortresses during the later months of August 1944 to the end of the war.
Furthermore, the J2M2 saw limited action in the Philippines, although it was largely ineffective.
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Mitsubishi Company (三菱商会) | |
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Fighters | A5M4 · Hagiri's A5M4 |
A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c | |
A7M1 (NK9H) · A7M2 | |
J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) | |
Hydroplanes | F1M2 |
Interceptors | Ki-83 · Ki-109 |
Bombers | G4M1 |
Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu | |
Jet Fighters | Ki-200 |
Captured | ▃A6M2 · ␗A6M2 |
See also | Mitsubishi Heavy Industries, Ltd. (Post-War) |
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |