Difference between revisions of "A7M1 (NK9H)"
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== Description == | == Description == | ||
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− | The '''{{ | + | The '''A7M1 (NK9H)''', designated as '''17-Shi, Reppū ({{Annotation|十七試, 烈風|1942-Plan, Strong Wind}})''', was a pre-production model of the Reppū, the [[A6M]] ''Zero'' successor. It was developed since late 1940, but faced many delays due to the Navy's high expectations and the lack of powerful engines. Mitsubishi tried to make their own engine, the Ha-43 (MK9), but it was not ready until 1944. The Navy asked Mitsubishi to use Nakajima's Ha-45 Homare (NK9) engine in 1943 instead, but this also took time because of Mitsubishi's prioritization to existing production lines. The A7M1 finally flew in May 1944, and showed great handling and maneuverability, but it was still underpowered with the 2,000 hp engine. The Navy cancelled the order for the Reppū. (Mitsubishi continued development for the MK9 engine for the [[A7M2]], which achieved 2,200 hp and navy approval.) |
− | The A7M1 Reppu is the prototype version of the A7M2 in the tech tree fitted with a NK9H engine. In game this fighter is the definition of a "jack of all trades." It has excellent energy retention, amazing turn rate, and decent speed. These traits makes the A7M1 an excellent hybrid between a turn fighter and energy fighter. It can fit almost any playstyle because of it. | + | It was introduced in [[Update 1.53 "Firestorm"]]. The A7M1 Reppu is the prototype version of the A7M2 in the tech tree fitted with a NK9H engine. In game this fighter is the definition of a "jack of all trades." It has excellent energy retention, amazing turn rate, and decent speed. These traits makes the A7M1 an excellent hybrid between a turn fighter and energy fighter. It can fit almost any playstyle because of it. |
+ | |||
+ | ;Nicknames: | ||
+ | * [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''烈風 (Reppū, "Strong Wind")'' | ||
+ | * Allied reporting name: Sam | ||
== General info == | == General info == |
Revision as of 14:10, 5 October 2023
This page is about the Japanese premium fighter A7M1 (NK9H). For the regular version, see A7M2. |
Contents
Description
The A7M1 (NK9H), designated as 17-Shi, Reppū (十七試, 烈風), was a pre-production model of the Reppū, the A6M Zero successor. It was developed since late 1940, but faced many delays due to the Navy's high expectations and the lack of powerful engines. Mitsubishi tried to make their own engine, the Ha-43 (MK9), but it was not ready until 1944. The Navy asked Mitsubishi to use Nakajima's Ha-45 Homare (NK9) engine in 1943 instead, but this also took time because of Mitsubishi's prioritization to existing production lines. The A7M1 finally flew in May 1944, and showed great handling and maneuverability, but it was still underpowered with the 2,000 hp engine. The Navy cancelled the order for the Reppū. (Mitsubishi continued development for the MK9 engine for the A7M2, which achieved 2,200 hp and navy approval.)
It was introduced in Update 1.53 "Firestorm". The A7M1 Reppu is the prototype version of the A7M2 in the tech tree fitted with a NK9H engine. In game this fighter is the definition of a "jack of all trades." It has excellent energy retention, amazing turn rate, and decent speed. These traits makes the A7M1 an excellent hybrid between a turn fighter and energy fighter. It can fit almost any playstyle because of it.
- Nicknames
- Official Designation: 烈風 (Reppū, "Strong Wind")
- Allied reporting name: Sam
General info
Flight performance
Characteristics | Max Speed (km/h at 6,900 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 594 | 578 | 11000 | 15.7 | 16.2 | 13.6 | 13.6 | 250 |
Upgraded | 643 | 617 | 14.8 | 15.0 | 21.0 | 16.9 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
826 | 310 | 484 | 451 | 280 | ~13 | ~10 |
Something important to take note of is that the wings break off at around 800+ km/h and it compresses at 650 km/h
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 400 | < 380 | < 380 | > 317 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,000 m | 1,875 hp | 2,089 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
6,000 m | 1,675 hp | 1,866 hp |
Survivability and armour
- 13 mm steel plate behind seat, angled 13°
- 70 mm bulletproof glass forward of seat, angled 24°
- Self-sealing fuel tanks
Modifications and economy
Armaments
Offensive armament
The A7M1 (NK9H) is armed with:
- 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 400 total)
- 2 x 13.2 mm Type 3 machine guns, wing-mounted (300 rpg = 600 total)
- The guns have relatively low velocity, but they do pack a punch.
Suspended armament
The A7M1 (NK9H) can be outfitted with the following ordnance:
- Without load
- 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
Usage in battles
The A7M1 Reppu is a relatively heavy plane while still performing very similar to an A6M Zero with the increased performance thanks to its high output engine. This engine however won't be the best outfitted on the A7M platform and a better can be found in the tech tree as the A7M2 which boasts a Ha-43 engine with 200 hp extra.
The A7M1 that takes the best of the A6M and does it better also translates it in aerial combat. With its higher output, very similar manoeuvrability and higher rip-speeds, it can engage in all playstyles; whether the situation calls for it the A7M can either turn fight, Boom-&-Zoom, energy fight and others. Yet even with its NK9H engine, it is sometimes tricky to maintaining energy fights with enemies like the F6F-5, P-51, etc.
The main focus of the A7M1 is a naval fighter, solidified by its only ordnance of 2 x 60 kg that only destroy vehicles at this rank with a direct hit. However, its strong armament of 13 mm and 20 mm machineguns makes it a hard-hitting fighter on most less-protected roof armours (<20 mm).
Tactics
- Low altitude fighting
This is where the A7M1 (NK9H) shines and players familiar with the A6M will feel right at home and. Newer players will become familiar with its playstyle and get the hang of it quite easily due its better performance and more forgiving yet punchier gun-choice with plenty of ammo to spare compared to other fighters.
Only a couple of planes like Spitfires can be a challenging opponent at low altitudes, mainly because most planes will lose energy when fighting with the A7M1 at low altitudes when the A7M1 is able to outturn and be on their tail in couple seconds. The 13 mm and 20 mm armaments combined are very deadly and will tear down any plane in a well placed burst. Aim for center of mass when turn fighting, and tail when tailing, aim especially for the elevators.
- High altitude fighting
Turn fighting at high altitude is rather difficult since, the higher you go, the less air pressure there is. This means there will be less air to lift your plane when doing a hard turn compared to sea level, meaning the A7M1 will not be able to turn as fast as you do at sea level. This should be taken into consideration since most of the planes at high altitudes (4+ km) often have superchargers or turbochargers (P-47 for example) and will make an easy prey out of you, as you do not maintain the same energy nor speed they maintain.
- Bomber Interception
The drawbacks from high altitude does not stop the A7M1 from fighting in the clouds. One of the easiest targets for the A7M1 are bombers as they are big, have big wingspans and are often slow (With the exepction of dive bombers or strike fighters). They can be easily destroyed with the 13 mm and 20 mm armaments due to their sheer calibre and destructive ammunition. When engaging a bomber, aim for the engines or wings. With the right belts equipped, a few well placed hits on the engines can put them on fire and firing on the wings may damage their ability to turn or even destroy the wing completely.
Be careful when engaging bigger preys as they might turn into a predator if handled wrongly. Hit fast and hard, put bullets into the cockpit or make short work of their wings. Do not tail it, most bombers will shred the A7M badly and a fire is most guaranteed, which the A7M won't last long through.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- A7M for Carrier-based fighter:
- Arrestor hook
- Decent cannon armament
- Extremely manoeuvrable
- Excellent turn rate
- Rather poor roll rate
- Very short takeoff distance
- Common Navy plane construction:
- Decent offensive armament: 20 mm Type 99 Model 2 Cannon
- Ground Targets: Great for Ground battles
- Decent offensive armament: 20 mm Type 99 Model 2 Cannon
- AP-I:
- Shreds soft targets, and can weaken / destroy weak top armoured tanks, especially engine decks
- Easily sets fire to air targets
- HEF(T):
- Tracer can help you aim on target
- The few rounds in the belt can still wreck havoc on enemy planes with their HE filler
- Stealth: Great for Air battles
- No tracers
- HEF:
- Near full HE belt
- Wrecks havoc on enemy planes with HE filler
- AP-I:
- Easily sets fire to air targets
- Excellent manoeuvrability
- Small radiator drag
- A7M specific:
- 70 mm bulletproof glass in front of the pilot
- Large ammunition pool
- Fields 13.2 mm machine guns unlike most other Japanese fighters using 7.7 mm
Cons:
- A7M for Carrier-based fighter:
- Low dive speed, and easily compressed in a dive
- A7M specific:
- Significantly increased size compared to A6M
- Flimsy and large wings, easily damageable
- Roll rate extremely slow, slow turn prep
- Significantly increased size compared to A6M
- A7M1 (NK9H) specific:
- Engine tends to overheat rather quickly.
History
In late 1940, right after the A6M started entering its production phase, the navy requested Mitsubishi develop a direct successor of the A6M by 1941, but due engine choice for a high-output compact engine was scarce, and the development team having their hands filled with development of the A6M2 Mod.21 and developing the J2M made Mitsubishi decide to scrap the request.
By 1942 as development of the A6M3 Mod.32 and J2M2 Mod.11 were finished, the navy once more ordered Mitsubishi and their team to design a direct successor to the A6M that would be faster and as nimble as the Zero, but as before, engines which would suit the plane were still in development and the team had to design a plane while still having to wait on a viable engine.
As development of the A7M platform came to an end, the last set piece and main problem of the A7M development, being the engine, led to the first prototype to make use of the Nakajima NK9 "Homare". This singular plane would be the first A7M and respectively would become the A7M1 and a trial flight would be conducted on the 6th of May, 1944.
While the wingload was acceptable of 150 kg/m², manoeuvrability and handling were excellent but the engine was simply underpowered and couldn't meet the speed requirements the Navy were looking for and ended up disappointed and cancelled of the project.
But as Mitsubishi already got a greenlight to use Mitsubishi's home-made engine with the MK9 beforehand, the project sparked interest once more for the Navy with the A7M2.
Media
- Skins
See also
- Related development
External links
Mitsubishi Company (三菱商会) | |
---|---|
Fighters | A5M4 · Hagiri's A5M4 |
A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c | |
A7M1 (NK9H) · A7M2 | |
J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) | |
Hydroplanes | F1M2 |
Interceptors | Ki-83 · Ki-109 |
Bombers | G4M1 |
Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu | |
Jet Fighters | Ki-200 |
Captured | ▃A6M2 · ␗A6M2 |
See also | Mitsubishi Heavy Industries, Ltd. (Post-War) |
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |
Japan premium aircraft | |
---|---|
Fighters | Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai |
Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34 | |
▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT | |
J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1 | |
Twin-engine fighters | Ki-96 |
Jet fighters | F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW |
Strike aircraft | ▄AV-8S |
Bombers | Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E |