Difference between revisions of "Swift F.1"

From War Thunder Wiki
Jump to: navigation, search
m (Pros and cons)
(Radars)
 
(22 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Specs-Card
 
|code=swift_f1
 
|cockpit=cockpit_swift_f1.jpg
 
}}
 
 
{{About
 
{{About
 
| about = British jet fighter '''{{PAGENAME}}'''
 
| about = British jet fighter '''{{PAGENAME}}'''
 
| usage = the other version
 
| usage = the other version
 
| link = Swift F.7
 
| link = Swift F.7
 +
}}
 +
{{Specs-Card
 +
|code=swift_f1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_swift_f1.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
Following the end of WWII, a new British government decided to focus their efforts into rebuilding the nation, under the assumption that another major conflict would not occur for at least a decade. During this time, Air Ministry Specifications were primarily issued for research designs, rather than any military requirements. As a result, at the dawn of the Cold War in the late 1940s, the RAF quickly realised that it was lagging behind in aerial capabilities, and pressed for the development of new fighter aircraft with the latest features, such as swept wings. Two designs that garnered particular interest were the Hawker Hunter and '''Supermarine Swift'''. The Swift was developed from an experimental prototype based on the [[Attacker FB 1|Supermarine Attacker]], which had been fitted with swept wings and tail. It was rushed through testing and production, with an initial order of 100 aircraft to act as insurance in case of failure in the Hunter project. However, technical challenges delayed both projects despite the high priority; the Swift F.1 eventually entered service in February 1954, with the F.2 variant appearing in the same month. Due to the hasty development process and panicked introduction, the Swift F.1 experienced a spate of accidents, resulting in the grounding of the type by August. By the end of 1954, all fighter variants of the Swift had been replaced by the new and far more capable [[Hunter F.1|Hawker Hunter]].
{{Break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
Introduced in [[Update 1.91 "Night Vision"]], the Swift F.1 serves as a great primer for the [[Hunter (Family)|Hunters]] later in the tree, featuring much the same characteristics and flaws as its larger cousins. With decent acceleration, top speed, and energy retention, the Swift operates well in zooming around the battlefield, picking off stray or distracted enemies, and quickly evacuating from danger. It also boasts the same powerful 30 mm ADEN cannons, allowing any opponent to be destroyed in a single pass. The Swift does lack in manoeuvrability, particularly at high speeds; however, this can be mitigated by using its extremely strong takeoff flaps as makeshift airbrakes. However, manoeuvring will cause the Swift to quickly lose its all-important energy, so dogfights should be heavily avoided.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
Line 59: Line 61:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 1,060 || 465 || ~9 || ~5
+
| 1,186 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || 1,035 || 465 || ~9 || ~5
 
|-
 
|-
 
|}
 
|}
Line 69: Line 71:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 850 || < 600 || < 600 || N/A
+
| < 850 || < 600 || < 600 || -
 
|-
 
|-
 
|}
 
|}
Line 80: Line 82:
 
|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
+
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
 
| colspan="2" | Rolls-Royce Avon Mk.105 || 1
 
| colspan="2" | Rolls-Royce Avon Mk.105 || 1
| colspan="2" | 5,920 kg || colspan="2" | 268 kg/m<sup>2</sup>
+
| colspan="2" | 6,019 kg || colspan="2" | 271 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
+
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! 8m fuel || 20m fuel || 29m fuel
+
! 7m fuel || 20m fuel || 23m fuel
 
|-
 
|-
 
| 1,000 kg || colspan="2" | Axial-flow turbojet
 
| 1,000 kg || colspan="2" | Axial-flow turbojet
| 6,394 kg || 7,092 kg || 7,616 kg || 9,530 kg
+
| 6,525 kg || 7,452 kg || 7,705 kg || 9,530 kg
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
 
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
|-
 
! Condition || 100% || WEP
 
! Condition || 100% || WEP
! 8m fuel || 20m fuel || 29m fuel || MTOW
+
! 7m fuel || 20m fuel || 23m fuel || MTOW
 
|-
 
|-
| ''Stationary'' || 3,107 kgf || N/A
+
| ''Stationary'' || 3,107 kgf || -
| 0.49 || 0.44 || 0.41 || 0.33
+
| 0.48 || 0.42 || 0.40 || 0.33
 
|-
 
|-
| ''Optimal'' || 3,107 kgf<br />(0 km/h) || N/A
+
| ''Optimal'' || 3,197 kgf<br>(1,186 km/h) || -
| 0.49 || 0.44 || 0.41 || 0.33
+
| 0.49 || 0.43 || 0.41 || 0.34
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
Line 114: Line 117:
 
* 12.7 mm steel plate behind pilot.
 
* 12.7 mm steel plate behind pilot.
 
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)
 
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ADEN (30 mm)}}
 
{{main|ADEN (30 mm)}}
Line 125: Line 133:
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}
+
{{main|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|M.C. Mk.I (1,000 lb)|RP-3}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
Line 133: Line 142:
 
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
 
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)
+
* 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
 
* 16 x RP-3 rockets
 
* 16 x RP-3 rockets
  
Line 139: Line 148:
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Swift is an 8.3 British subsonic jet fighter. The aircraft is considered by some users to be a "Mini Hunter" as the Swift shares a lot of strengths and weaknesses with the 9.0 beast.
+
The Swift is a British subsonic jet fighter. The aircraft is considered by some users to be a "Mini [[Hunter F.1|Hunter]]" as the Swift shares a lot of strengths and weaknesses with the beast.
  
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle climb it does not bleed speed as fast as other jets of its tier.
+
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30 mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle climb it does not bleed speed as fast as other jets of its tier.
  
The main weakness of the jet is the fact that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring utilise oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether or not to reengage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 700mph/1126kph IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no actual airbrake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.
+
The main weakness of the jet is that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the Swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring take advantage of oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether to re-engage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 1,100 km/h (700 mph) IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no designed air brake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.
  
 
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.
 
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.
  
To summarise, use the Swift as a 'Boom and Zoomer,' avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.
+
To summarise, use the Swift as a 'Boom and Zoomer', avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.
 +
 
 +
=== Radars ===
 +
The Swift F.1 is equipped with an ARI.5857 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
  
=== Modules ===
+
{| class="wikitable" style="text-align:center" width="50%"
{| class="wikitable"
+
! colspan="4" | [[ARI.5857]] - Band I rangefinding radar
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="3" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
|
 
|
 
| Offensive 30 mm
 
| 2 500 LB GP
 
|
 
|-
 
| II
 
| New boosters
 
| Compressor
 
| Airframe
 
|
 
| 1000 LB GP
 
| 1000 LB MC
 
 
|-
 
|-
| III
+
! Mode
| Wings repair
+
! {{Annotation|Max tracking<br>range|The maximum range at which a target can be tracked}}
| Engine
+
! {{Annotation|Azimuth limit|How far to each side the radar can track}}
|
+
! {{Annotation|Elevation limit|How far up and down the radar can track}}
| New 30 mm cannons
 
|
 
| 60 lb S.A.P. Mark I
 
 
|-
 
|-
| IV
+
| TRK || 0.8 km || ±9° || ±9°
| G-suit
 
|
 
| Cover
 
|
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
Line 195: Line 178:
 
'''Pros:'''
 
'''Pros:'''
  
* Great acceleration and high top speed
+
* Great acceleration, climb rate and high top speed
 
* Decent energy retention, but not the best at it (especially against MiG-15/17)
 
* Decent energy retention, but not the best at it (especially against MiG-15/17)
* Good climb rate
 
 
* Fast firing 30 mm ADEN cannons
 
* Fast firing 30 mm ADEN cannons
* Good roll rate
+
* MC 1,000 lb bombs and RP-3 rockets available for light CAS roles
 +
* Very responsive airframe both on roll and instant turning
 +
* Take-off flaps have a high rip speed and can work as airbrakes when needed
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low manoeuvrability at any speed compared to other fighters in its rating
+
* Low manoeuvrability compared to other fighters in its battle rating; better at boom and zoom than dogfights
* Compression at high speed (>900kph IAS)
+
* Compression and wing rip risk at high speed (>925 km/h IAS)
* Guns have a bad habit of being all or nothing, either completely destroy the enemy aircraft, or doing nothing other than get a "hit"
+
* Very poor flight performance when stock
* Has no brakes in landing gear
+
* Has no air brakes for landing; must use take-off flaps to reduce speed
  
 
== History ==
 
== History ==
Line 226: Line 210:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=swift_f1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
Line 246: Line 234:
 
;Related development
 
;Related development
  
* Supermarine [[Swift F.7]]
+
* Supermarine [[Attacker FB 1]]
* Supermarine [[Attacker FB 1|Attacker]]
+
* Supermarine [[Attacker FB.2]]
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
Line 255: Line 243:
 
* de Havilland [[Venom FB.4|Venom]]
 
* de Havilland [[Venom FB.4|Venom]]
 
* Grumman [[F9F (Family)|F9F]] Cougar
 
* Grumman [[F9F (Family)|F9F]] Cougar
* Hawker [[Hunter F.1|Hunter]]
+
* Hawker [[Hunter (Family)|Hunter]]
 
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]
 
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]
 
* Saab [[J29D]] Tunnan
 
* Saab [[J29D]] Tunnan
Line 262: Line 250:
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development<nowiki>]</nowiki> Supermarine Swift: Banking on Success]]
+
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development] Supermarine Swift: Banking on Success]]
 +
* [https://forum.warthunder.com/index.php?/topic/463998-swift-f1/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Supermarine}}
 
{{AirManufacturer Supermarine}}
 
{{Britain jet aircraft}}
 
{{Britain jet aircraft}}

Latest revision as of 22:10, 28 September 2023

Rank 7 USA
F-5C Pack
This page is about the British jet fighter Swift F.1. For the other version, see Swift F.7.
swift_f1.png
GarageImage Swift F.1.jpg
360://https://wiki.warthunder.com/images/4/47/Cockpit_swift_f1.jpg
Swift F.1
AB RB SB
8.3 8.3 8.3
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

Following the end of WWII, a new British government decided to focus their efforts into rebuilding the nation, under the assumption that another major conflict would not occur for at least a decade. During this time, Air Ministry Specifications were primarily issued for research designs, rather than any military requirements. As a result, at the dawn of the Cold War in the late 1940s, the RAF quickly realised that it was lagging behind in aerial capabilities, and pressed for the development of new fighter aircraft with the latest features, such as swept wings. Two designs that garnered particular interest were the Hawker Hunter and Supermarine Swift. The Swift was developed from an experimental prototype based on the Supermarine Attacker, which had been fitted with swept wings and tail. It was rushed through testing and production, with an initial order of 100 aircraft to act as insurance in case of failure in the Hunter project. However, technical challenges delayed both projects despite the high priority; the Swift F.1 eventually entered service in February 1954, with the F.2 variant appearing in the same month. Due to the hasty development process and panicked introduction, the Swift F.1 experienced a spate of accidents, resulting in the grounding of the type by August. By the end of 1954, all fighter variants of the Swift had been replaced by the new and far more capable Hawker Hunter.

Introduced in Update 1.91 "Night Vision", the Swift F.1 serves as a great primer for the Hunters later in the tree, featuring much the same characteristics and flaws as its larger cousins. With decent acceleration, top speed, and energy retention, the Swift operates well in zooming around the battlefield, picking off stray or distracted enemies, and quickly evacuating from danger. It also boasts the same powerful 30 mm ADEN cannons, allowing any opponent to be destroyed in a single pass. The Swift does lack in manoeuvrability, particularly at high speeds; however, this can be mitigated by using its extremely strong takeoff flaps as makeshift airbrakes. However, manoeuvring will cause the Swift to quickly lose its all-important energy, so dogfights should be heavily avoided.

General info

Flight performance

Max speed
at 3 048 m985 km/h
Turn time25 s
Max altitude12 192 m
EngineRolls-Royce Avon Mk.105
TypeJet
Cooling systemAir
Take-off weight10 t
Characteristics Max Speed
(km/h at 3,048 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 982 980 12192 26.6 27.2 19.3 16.7 850
Upgraded 989 985 23.5 25.0 37.7 28.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,186 435 - 1,035 465 ~9 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 850 < 600 < 600 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Rolls-Royce Avon Mk.105 1 6,019 kg 271 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 7m fuel 20m fuel 23m fuel
1,000 kg Axial-flow turbojet 6,525 kg 7,452 kg 7,705 kg 9,530 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 7m fuel 20m fuel 23m fuel MTOW
Stationary 3,107 kgf - 0.48 0.42 0.40 0.33
Optimal 3,197 kgf
(1,186 km/h)
- 0.49 0.43 0.41 0.34

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear435 km/h
  • 50 mm thick bulletproof glass in cockpit windshield.
  • 12.7 mm steel plate behind pilot.
  • Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)

Modifications and economy

Repair costBasic → Reference
AB3 057 → 4 478 Sl icon.png
RB8 566 → 12 549 Sl icon.png
SB10 488 → 15 364 Sl icon.png
Total cost of modifications91 200 Rp icon.png
147 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 370 / 600 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
310 Ge icon.png
Mods jet compressor.png
Compressor
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
260 Ge icon.png
Mods booster.png
New boosters
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
260 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
290 Ge icon.png
Mods jet engine.png
Engine
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
290 Ge icon.png
Mods g suit.png
G-suit
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
500 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
260 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
500 Ge icon.png
Mods armor cover.png
Cover
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
500 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
310 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
500 LB
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
1000 LB
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
260 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
290 Ge icon.png
Mods pilon rocket.png
60 lb S.A.P. Mark I
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
290 Ge icon.png

Armaments

Offensive armament

Weapon 12 x 30 mm ADEN cannon
Ammunition400 rounds
Fire rate1 200 shots/min
Main article: ADEN (30 mm)

The Swift F.1 is armed with:

  • 2 x 30 mm ADEN cannons, nose-mounted (200 rpg = 400 total)

Suspended armament

List of setups (4)
Setup 12 x G.P. 500 lb Mk.IV bomb
Setup 22 x 1000 lb G.P. Mk.I bomb
Setup 32 x 1000 lb M.C. Mk.I bomb
Setup 48 x RP-3 rockets
8 x RP-3 rockets

The Swift F.1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
  • 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
  • 16 x RP-3 rockets

Usage in battles

The Swift is a British subsonic jet fighter. The aircraft is considered by some users to be a "Mini Hunter" as the Swift shares a lot of strengths and weaknesses with the beast.

This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30 mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle climb it does not bleed speed as fast as other jets of its tier.

The main weakness of the jet is that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the Swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring take advantage of oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether to re-engage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 1,100 km/h (700 mph) IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no designed air brake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.

Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.

To summarise, use the Swift as a 'Boom and Zoomer', avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.

Radars

The Swift F.1 is equipped with an ARI.5857 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

ARI.5857 - Band I rangefinding radar
Mode Max tracking
range
Azimuth limit Elevation limit
TRK 0.8 km ±9° ±9°

Pros and cons

Pros:

  • Great acceleration, climb rate and high top speed
  • Decent energy retention, but not the best at it (especially against MiG-15/17)
  • Fast firing 30 mm ADEN cannons
  • MC 1,000 lb bombs and RP-3 rockets available for light CAS roles
  • Very responsive airframe both on roll and instant turning
  • Take-off flaps have a high rip speed and can work as airbrakes when needed

Cons:

  • Low manoeuvrability compared to other fighters in its battle rating; better at boom and zoom than dogfights
  • Compression and wing rip risk at high speed (>925 km/h IAS)
  • Very poor flight performance when stock
  • Has no air brakes for landing; must use take-off flaps to reduce speed

History

In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn't consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn't considered a priority in most cases.

As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.

One of the designs that sparked the RAF's interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.

Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.

Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft's teething problems weren't resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.

Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.

- From Devblog

Media

Skins
Images
  • Swift F1 WTWallpaper 001.jpg
  • Swift F1 WTWallpaper 002.jpg
  • Swift F1 WTWallpaper 003.jpg
  • Swift F1 WTWallpaper 004.jpg
  • Swift F1 WTWallpaper 005.jpg
  • Swift F1 WTWallpaper 006.jpg
  • Swift F1 WTWallpaper 007.jpg
  • Swift F1 WTWallpaper 008.jpg

See also

Related development
Aircraft of comparable role, configuration and era

External links


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
Australia  F-111C
India  ▄MiG-21 Bison
South Africa  ▄JAS39C