Difference between revisions of "J2M5"

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{{Specs-Card|code=j2m5}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[J2M_(Disambiguation)|J2M (Disambiguation)]]''}}
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| about = Japanese fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = J2M (Family)
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}}
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{{Specs-Card
 +
|code=j2m5
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''J2M5 Model 33''', designated as '''Raiden Mod.33 ({{Annotation|雷電三三型|Lightning Bolt, Model 33}})''', was a high-altitude variant of the Raiden series which was developed to increase the ceiling and effectiveness at high altitude. Equipped with the Mitsubishi MK4U-A "Kasei 26a" engine with a mechanically driven supercharger, giving increased high-altitude speed at the expense of range. Unlike the failed [[J2M4 Kai|J2M4 Model 32]], the Model 33 saw (limited) production and deployed to several air units.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
It was introduced in [[Update 1.51 "Cold Steel"]]. Similar to its preceding variant, the [[J2M4 Kai|J2M4]], the J2M5 boosts its performance over its earlier predecessors by boasting a 1,854 hp engine on top of equipping a turbocharger increasing its efficiency at high altitudes. With the engine shaft remaining relatively the same over the previous [[J2M2]]/[[J2M3|3]], the J2M5 enjoys the same weight distribution with a stronger engine. Still excelling at climbing, the J2M5 plays more similarly to the J2M2's performance-to-BR with the firepower of a J2M3.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighter {{Battle-rating|1}}. It was introduced in [[Update 1.51 "Cold Steel"]].  
 
  
Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivaling that of the [[P-51D-5|P-51 D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft is more than capable of dealing heavy damage. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In Realistic Battles, the J2M5 can climb to higher altitudes very quickly, especially when given an air start. This facet of the Raiden's performance is particularly exemplified in the J2M5, the last in-game variant of the Raiden that features the greatest performance of the series. This is partially due to its mechanically-driven supercharger which allows the J2M5 to perform at altitudes once thought impossible by Japanese engineers. Once at a high altitude, it becomes possible to choose when, where, and who you want to fight. The J2M5's 20 mm cannons may initially seem rather lackluster but they have a knack for snapshots, or quick bursts of fire that result in a kill when maneuvering. Generally, the J2M5 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. The J2M5 differs from this rule slightly as it was built for speed and high-altitude performance. The Raiden is best used as an energy fighter - instead of "turning and burning", or losing all built up speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M5 excels at Boom & Zoom due to its high rate of climb, deadly armament, and high altitude characteristics.
+
;Nicknames:
 +
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''雷電 (Raiden, "Lightning Bolt")''
 +
* Allied reporting name: Jack
  
Sharing this role with other "energy fighters" such as the [[Fw_190_D-13|Fw 190 D-13]] the Raiden's main downside is its lack of maneuverability. Similar to its earlier mentioned German counterpart, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with any J2M is a terrible idea, unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high speed maneuverability is very poor; often, it becomes a matter of life and death when pulling out of a high speed dive as the Raiden's elevator authority at high speeds is lacking. The entire aircraft locks up at excess speeds of 645 KPH/400 MPH. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's maneuverability is more or less on par with its enemies in simulator battles, for the most part.
+
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. -->
  
The Raiden pilot may also find themselves outclassed at extreme altitudes by aircraft such as the [[Ta_152_H-1|Ta 152]]. All these aircraft have to do to avoid the J2M5 is dive away and build up speed. Fortunately, this aircraft has a surprise - a massive ammunition pool totaling 800 rounds. With good aim and practice, it is possible to "snipe" enemies from upwards of a kilometer away.
+
{| class="wikitable" style="text-align:center" width="70%"
 
+
! rowspan="2" | Characteristics
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. Where it lacks in the maneuverability category, it makes up for in armament and rate of climb. The J2M5 also has improved cockpit visibility over the M2 and M3 variants.
 
 
 
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 6,580 m)
 
! colspan="2" | Max Speed<br>(km/h at 6,580 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 584 || 570 || {{Specs|ceiling}} || 20.2 || 20.5 || 10.3 || 12.9 || 300
+
! Stock
 +
| 590 || 571 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.6 || 13.0 || 13.0 || rowspan="2" | 300
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
|646||615||18.5||19.0||23.9||17.5
! colspan="2" | Max Speed<br>(km/h at 6,580 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 300
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~23 || ~23
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 488 || 454 || 280 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 420 || < 420 || < 460 || > 280
+
| < 390 || < 400 || < 420 || > 324
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 2,800 m || 1,510 hp || 1,812 hp  
+
| 2,800 m || 1,510 hp || 1,812 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 6,800 m || 1,450 hp || 1,740 hp  
+
| 6,800 m || 1,450 hp || 1,740 hp
 
|-
 
|-
 
! colspan="3" | Setting 3
 
! colspan="3" | Setting 3
Line 130: Line 104:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 7,200 m || 1,400 hp || 1,680 hp  
+
| 7,200 m || 1,400 hp || 1,680 hp
|- -->
+
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
* 70 mm Bulletproof glass - Armored windscreen
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* 8 mm Steel - Armor plate in pilot's headrest
+
 
 +
* 70 mm Bulletproof glass - Armoured windscreen
 +
* 8 mm Steel - Armour plate in pilot's headrest
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
{{main|Type 99 Model 1 navy (20 mm)|Type 99 Model 2 navy (20 mm)}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Type 99 Model 1 (20 mm)|Type 99 Model 2 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 × 20 mm Type 99 Model 1 cannons, wing-mounted (210 rpg = 420 total)
+
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)
* 2 × 20 mm Type 99 Model 2 cannons, wing-mounted (190 rpg = 380 total)
+
* 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Navy Type 97 Number 6 (60 kg)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)
+
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The J2M5 wields two 20 mm Type 99 Mk. 1 cannons and two 20 mm Type 99 Mk. 2 cannons in the wings. The stock belts are particularly lackluster for both of these weapons but since there is such a large amount of ammunition carried in both the effect is virtually negated. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft, and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20mms, the "Universal" belt is your best bet. The "Tracer" belt is filled with HEFt shells, but they only contain half of the power of a standard HEF, and can give away your position.
 
  
For ground attack, the J2M5 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M5 can also wield armor piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored, unless targeting armoured personal carriers (APC) or similar armoured cars.
+
== Usage in battles ==
===Manual Engine Control===
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters. Wielding four 20 mm cannons, this aircraft is more than capable of dealing with heavy damage. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In Realistic Battles, the J2M5 can climb to higher altitudes very quickly, especially when given an air start. This facet of the Raiden's performance is particularly exemplified in the J2M5, the last in-game variant of the Raiden that features the greatest performance of the series. This is partially due to its mechanically-driven supercharger which allows the J2M5 to perform at altitudes once thought impossible by Japanese engineers. Once at a high altitude, it becomes possible to choose when, where, and who the J2M5 want to fight. The J2M5's 20 mm cannons may initially seem rather lacklustre but they have a knack for snapshots or quick bursts of fire that result in a victory while manoeuvring. Generally, the J2M5 performs similarly to the early [[Fw 190 (Family)|Fw 190 A variants]], having a deadly armament, good roll rate, low top speed, but higher climb rate. The J2M5 differs from this rule slightly as it was built for speed and high-altitude performance. The Raiden is best used as an energy fighter - instead of "turning and burning", or losing all built up speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M5 excels at Boom & Zoom due to its high rate of climb, deadly armament, and high altitude characteristics.
 +
 
 +
Sharing this role with other "energy fighters" such as the [[Fw 190 D-13]] the Raiden's main downside is its lack of manoeuvrability. Similar to its earlier mentioned German counterpart, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with any J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is very poor; often, it becomes a gamble when pulling out of a high-speed dive as the Raiden's elevator authority at high speeds is lacking. The entire aircraft locks up at excess speeds of 645 km/h (400 mph). It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in simulator battles, for the most part.
 +
 
 +
The Raiden pilot may also find themselves outclassed at extreme altitudes by aircraft such as the [[Ta 152 H-1]]. All these aircraft have to do to avoid the J2M5 is dive away and build up speed. Fortunately, this aircraft has a surprise - a massive ammunition pool totalling 800 rounds. With good aim and practice, it is possible to "snipe" enemies from upwards of a kilometre away.
 +
 
 +
The J2M5 wields two 20 mm Type 99 Mk. 1 cannon and two 20 mm Type 99 Mk. 2 cannons in the wings. The stock belts are particularly lacklustre for both of these weapons but since there is such a large amount of ammunition carried in both the effect is virtually negated. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft, and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mm, the "Universal" belt is the best bet. The "Tracers" belt is filled with HEF-T shells, but they only contain half of the power of a standard HEF and can give away the plane's position.
 +
 
 +
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. Where it lacks in the manoeuvrability category, it makes up for in armament and rate of climb. The J2M5 also has improved cockpit visibility over the [[J2M2]] and [[J2M3]] variants.
 +
 
 +
For ground attack, the J2M5 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M5 can also wield armour-piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored, unless targeting armoured personal carriers (APC) or similar armoured cars.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>3 gears || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 20 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| Offensive 20 mm
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 20 mm Cannons
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
| New 20 mm Cannons
 
|-
 
|}
 
* Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Decent top speed
+
 
 
* Large ammunition pool
 
* Large ammunition pool
* Climbs very well
+
* Large 70 mm bullet proof glass mounted at 42 degrees
* Has generally good dive characteristics
 
* Good energy retention
 
* 12 mm armor plate behind windscreen
 
 
* Good roll rate at lower speeds
 
* Good roll rate at lower speeds
* Improved cockpit visibility over J2M3/J2M2
+
* Good turn performance at lower speeds with full use of flaps
 +
* Robust engine, won't give up to quickly in case of oil leak
 +
* Improved cockpit visibility, sight was placed higher improving view of what is under-nose
  
 
'''Cons:'''
 
'''Cons:'''
* Very poor high speed performance
+
 
 +
* Very poor high-speed performance
 +
* Very slow in comparison to your foes and allies
 +
* Bad high altitude performance (7,000 m and above)
 
* Prone to engine and fuel fires
 
* Prone to engine and fuel fires
* Doesn't turn well
+
* Doesn't turn well, this can lead to a "culture shock" among people used to carelessly outturning all their foes in prior planes
 
* Elevator doesn't respond well, especially at high speeds
 
* Elevator doesn't respond well, especially at high speeds
* Lack of armor around fuel tanks or engine
+
* Lack of armour around fuel tanks or engine, lack of armoured pilot seat
* Differing muzzle velocities between the two marks of the Type 99 cannon on the J2M5 will require you to lead much further than normal as an order to utilize the full effectiveness of the J2M5's firepower
+
* Differing muzzle velocities between the two marks of the Type 99 cannon on the J2M5 will require different leads for each to hit
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->{{main|J2M (Family)|l1=History of the J2M}}
The J2M Raiden was the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shorty after the attack on Pearl Harbor (Doolittle's Raids).
+
Nearing the end of the war, the focus of the J2Ms was shifted towards even more local interceptors as requested at a faster approach. With the J2M5, Raiden Model 33's a new and last engine revision was made, the Kasei 26a engine with a mechanically driven supercharger. This allowed the Model 33 to get higher speeds at higher altitudes compared to that of the [[J2M4 Kai|J2M4, Model 32]] at the cost of total range which was a sacrifice that was required as American bombers got closer and closer to the mainland.
  
The Chief Designer was Jiro Horikoshi, who also designed the famous [[A6M2|A6M fighter]]. However, unlike the A6M, the J2M was geared for a completely different role, focusing more on rate of climb and speed, then range and maneuverability. The Raiden had only a limited range and was solely used as an interceptor.
+
Within the Model 33 there has been several prototype variants and armament configurations of only one becoming a production line variant, the J2M5a, Raiden Model 33 Ko which had four 20 mm Type 99 Model 2 cannons.
  
The most important feat of arms came with the American [[B-29|B-29]] raids over Japan, where the J2M Raiden proved to be a real threat to the bombers - the J2M was well armed, fast and the large pools of ammo meant that despite a small number of Raidens, the four squadrons operating them were credited with the destruction of 21 Superfortresses during the later months of August 1944 to the end of the war.
+
One other of these variants, the [[J2M5 30mm|J2M5 with Type 5 30 mm cannons]], which didn't make it to the production line, as by the time, bombers got through and bombed the Japanese logistics from December 1944 onward, which took its toll on the aircraft production overall.
  
Furthermore, the [[J2M2|J2M2]] saw limited action in the Philippines, although it was largely ineffective.
+
A direct hit on the Mitsubishi aircraft plant caused the complete loss of airframes, machine tools, and jigs and eventually halted production. Production generally suffered less from direct hits on factories, which were rare, but from attacks on suppliers and consequent shortages of material and construction tools.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=j2m5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos
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{{Youtube-gallery|KqLoa0NIpzE|'''The Shooting Range #178''' - ''Pages of History'' section at 04:36 discusses the J2M "Raiden".}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
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== External links ==
''Paste links to sources and external resources, such as:''
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<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''other literature.''-->
* ''other literature.''
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* [https://forum.warthunder.com/index.php?/topic/249893-mitsubishi-j2m5/ Official data sheet - more details about the performance]
  
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{{AirManufacturer Mitsubishi}}
 
{{Japan fighters}}
 
{{Japan fighters}}

Latest revision as of 10:59, 19 September 2023

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This page is about the Japanese fighter J2M5. For other versions, see J2M (Family).
J2M5
j2m5.png
GarageImage J2M5.jpg
ArtImage J2M5.png
J2M5
AB RB SB
6.3 5.7 5.7
Class:
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The J2M5 Model 33, designated as Raiden Mod.33 (雷電三三型), was a high-altitude variant of the Raiden series which was developed to increase the ceiling and effectiveness at high altitude. Equipped with the Mitsubishi MK4U-A "Kasei 26a" engine with a mechanically driven supercharger, giving increased high-altitude speed at the expense of range. Unlike the failed J2M4 Model 32, the Model 33 saw (limited) production and deployed to several air units.

It was introduced in Update 1.51 "Cold Steel". Similar to its preceding variant, the J2M4, the J2M5 boosts its performance over its earlier predecessors by boasting a 1,854 hp engine on top of equipping a turbocharger increasing its efficiency at high altitudes. With the engine shaft remaining relatively the same over the previous J2M2/3, the J2M5 enjoys the same weight distribution with a stronger engine. Still excelling at climbing, the J2M5 plays more similarly to the J2M2's performance-to-BR with the firepower of a J2M3.

Nicknames

General info

Flight performance

Max speed
at 6 580 m615 km/h
Turn time19 s
Max altitude11 500 m
EngineMitsubishi Kasei 26
TypeRadial
Cooling systemAir
Take-off weight4 t
Characteristics Max Speed
(km/h at 6,580 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 590 571 11500 20.0 20.6 13.0 13.0 300
Upgraded 646 615 18.5 19.0 23.9 17.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 350 488 454 280 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 390 < 400 < 420 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,800 m 1,510 hp 1,812 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
6,800 m 1,450 hp 1,740 hp
Setting 3
Optimal altitude 100% Engine power WEP Engine power
7,200 m 1,400 hp 1,680 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear350 km/h
  • 70 mm Bulletproof glass - Armoured windscreen
  • 8 mm Steel - Armour plate in pilot's headrest

Modifications and economy

Repair costBasic → Reference
AB2 987 → 3 802 Sl icon.png
RB6 812 → 8 671 Sl icon.png
SB9 949 → 12 665 Sl icon.png
Total cost of modifications52 800 Rp icon.png
90 900 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 230 / 480 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods radiator.png
Radiator
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mods compressor.png
Compressor
Research:
4 000 Rp icon.png
Cost:
6 900 Sl icon.png
230 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods new engine.png
Engine
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
4 000 Rp icon.png
Cost:
6 900 Sl icon.png
230 Ge icon.png
Mods armor cover.png
Cover
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
330 Ge icon.png
Mods ammo.png
type99mk1_belt_pack
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
200 Ge icon.png
Mod arrow 1.png
Mods ammo.png
type99mk2_belt_pack
Research:
4 000 Rp icon.png
Cost:
6 900 Sl icon.png
230 Ge icon.png
Mod arrow 1.png
Mods weapon.png
type99mk1_new_gun
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods weapon.png
type99mk2_new_gun
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
330 Ge icon.png

Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).

Armaments

Offensive armament

Ammunition380 rounds
Fire rate516 shots/min
Ammunition420 rounds
Fire rate490 shots/min

The J2M5 is armed with:

  • 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)
  • 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)

Suspended armament

List of setups (1)
Setup 12 x 60 kg Navy Type 97 Number 6 ground bomb

The J2M5 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Usage in battles

Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters. Wielding four 20 mm cannons, this aircraft is more than capable of dealing with heavy damage. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In Realistic Battles, the J2M5 can climb to higher altitudes very quickly, especially when given an air start. This facet of the Raiden's performance is particularly exemplified in the J2M5, the last in-game variant of the Raiden that features the greatest performance of the series. This is partially due to its mechanically-driven supercharger which allows the J2M5 to perform at altitudes once thought impossible by Japanese engineers. Once at a high altitude, it becomes possible to choose when, where, and who the J2M5 want to fight. The J2M5's 20 mm cannons may initially seem rather lacklustre but they have a knack for snapshots or quick bursts of fire that result in a victory while manoeuvring. Generally, the J2M5 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. The J2M5 differs from this rule slightly as it was built for speed and high-altitude performance. The Raiden is best used as an energy fighter - instead of "turning and burning", or losing all built up speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M5 excels at Boom & Zoom due to its high rate of climb, deadly armament, and high altitude characteristics.

Sharing this role with other "energy fighters" such as the Fw 190 D-13 the Raiden's main downside is its lack of manoeuvrability. Similar to its earlier mentioned German counterpart, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with any J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is very poor; often, it becomes a gamble when pulling out of a high-speed dive as the Raiden's elevator authority at high speeds is lacking. The entire aircraft locks up at excess speeds of 645 km/h (400 mph). It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in simulator battles, for the most part.

The Raiden pilot may also find themselves outclassed at extreme altitudes by aircraft such as the Ta 152 H-1. All these aircraft have to do to avoid the J2M5 is dive away and build up speed. Fortunately, this aircraft has a surprise - a massive ammunition pool totalling 800 rounds. With good aim and practice, it is possible to "snipe" enemies from upwards of a kilometre away.

The J2M5 wields two 20 mm Type 99 Mk. 1 cannon and two 20 mm Type 99 Mk. 2 cannons in the wings. The stock belts are particularly lacklustre for both of these weapons but since there is such a large amount of ammunition carried in both the effect is virtually negated. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft, and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mm, the "Universal" belt is the best bet. The "Tracers" belt is filled with HEF-T shells, but they only contain half of the power of a standard HEF and can give away the plane's position.

Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. Where it lacks in the manoeuvrability category, it makes up for in armament and rate of climb. The J2M5 also has improved cockpit visibility over the J2M2 and J2M3 variants.

For ground attack, the J2M5 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M5 can also wield armour-piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored, unless targeting armoured personal carriers (APC) or similar armoured cars.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
3 gears
Not controllable

Pros and cons

Pros:

  • Large ammunition pool
  • Large 70 mm bullet proof glass mounted at 42 degrees
  • Good roll rate at lower speeds
  • Good turn performance at lower speeds with full use of flaps
  • Robust engine, won't give up to quickly in case of oil leak
  • Improved cockpit visibility, sight was placed higher improving view of what is under-nose

Cons:

  • Very poor high-speed performance
  • Very slow in comparison to your foes and allies
  • Bad high altitude performance (7,000 m and above)
  • Prone to engine and fuel fires
  • Doesn't turn well, this can lead to a "culture shock" among people used to carelessly outturning all their foes in prior planes
  • Elevator doesn't respond well, especially at high speeds
  • Lack of armour around fuel tanks or engine, lack of armoured pilot seat
  • Differing muzzle velocities between the two marks of the Type 99 cannon on the J2M5 will require different leads for each to hit

History

Main article: History of the J2M

Nearing the end of the war, the focus of the J2Ms was shifted towards even more local interceptors as requested at a faster approach. With the J2M5, Raiden Model 33's a new and last engine revision was made, the Kasei 26a engine with a mechanically driven supercharger. This allowed the Model 33 to get higher speeds at higher altitudes compared to that of the J2M4, Model 32 at the cost of total range which was a sacrifice that was required as American bombers got closer and closer to the mainland.

Within the Model 33 there has been several prototype variants and armament configurations of only one becoming a production line variant, the J2M5a, Raiden Model 33 Ko which had four 20 mm Type 99 Model 2 cannons.

One other of these variants, the J2M5 with Type 5 30 mm cannons, which didn't make it to the production line, as by the time, bombers got through and bombed the Japanese logistics from December 1944 onward, which took its toll on the aircraft production overall.

A direct hit on the Mitsubishi aircraft plant caused the complete loss of airframes, machine tools, and jigs and eventually halted production. Production generally suffered less from direct hits on factories, which were rare, but from attacks on suppliers and consequent shortages of material and construction tools.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries, Ltd. (Post-War)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)