Difference between revisions of "F4F-4"

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{{About
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|about=American fighter '''{{PAGENAME}}'''
 +
|usage=other variants
 +
|link=F4F (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=f4f-4
 
|code=f4f-4
|cockpit=334228/1110006
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_f4f-4.jpg
 
}}
 
}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[F4F_(Disambiguation)|F4F (Disambiguation)]]''}}
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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The F4F-4 was a workhorse of US Naval aviation in the first years of World War II until the arrival of more powerful and advanced carrier based fighters such as F6F Hellcat and F4U Corsair. F4F was initially designed as a competitor to Brewster F2A Buffalo, but lost the contract. Although slower, the more manoeuvrable Buffalo was chosen. Grumman then redesigned his XF4F-2 prototype into what was to become a F4F-3 Wildcat. The Wildcat was inferior to A6M Zero used by Japanese in the Pacific Theatre in most aspects. Unlike the A6M, it was heavily armoured which allowed the fighter to take significant damage and still return to its carrier. Jimmy Thach developed a tactic for Wildcat pilots fighting Zeros which consisted of using altitude advantage and hit and run attacks on the Japanese fighters. Unlike the F4F-3, the F4F-4 featured Grumman patented Sto-Wing folding wing system where the wings folded behind the aircraft, saving valuable space on the carriers. Another change was installing two additional .50 cal machine guns into the wing, total of six. Unfortunately the ammunition amount stayed the same, so instead of 450 rpg, pilots had only 240 rpg at their disposal. Installing the extra guns and folding wings came at cost of performance decrease as the extra weight slowed down the plane to max speed of about 512 km/h at 5900 m.
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The F4F-4 has been in the game since the start of the Open Beta Test prior to Update 1.27. The F4F-4 is nimble, heavily armoured and heavily armed fighter compared to its contemporaries. It cannot achieve speeds higher than its foes, although it is possible to utilize the sheer weight of the plane to gain speed for fast boom & zoom attacks on the foes under your aircraft. Due to abysmal climb rate, side climbing is advised.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American fighter {{Battle-rating|4}}.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
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{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
The Wildcat is a sort of middle child between the F2A Buffalo and the F6F Hellcat in the naval tree. While being slightly slower, climbing slower and turning worse than the previous F2A-3 Buffalo you unlocked, the Wildcat has two extra Browning M2s which ups the firepower by a decent amount. The Wildcat is also better at altitude than the Buffalo, meaning it's a better dogfighter at a high altitude. Given its traits, it is recommended to use the Wildcat as a high altitude dogfighter, although its mediocre climb rate makes it difficult to out-climb the opponents you face.
! colspan="8" | Characteristics
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|-
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The clipped wings and light weight of the F4F-4 allows for a very solid roll rate while having little effect on its turning capabilities, as it will still be able to outturn most enemies.
! colspan="8" | ''Stock''
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|-
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{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 5,600 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,600 m)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 494 || 481 || {{Specs|ceiling}} || 21.3 || 21.8 || 11.6 || 11.6 || 258
 
|-
 
! colspan="8" | ''Upgraded''
 
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,600 m)
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! AB !! RB !! AB !! RB !! AB !! RB
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
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| 497 || 480 || rowspan="2" | {{Specs|ceiling}} || 20.9 || 21.8 || 11.6 || 11.6 || rowspan="2" | 258
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 539 || 517 || {{Specs|ceiling}} || 18.6 || 19.9 || 19.3 || 14 || 258
+
! Upgraded
 +
| 538 || 517 || 18.9 || 19.9 || 16.8 || 14.0
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X     <!-- ✓ -->
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| || || || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
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| 826 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 420 || 420 || 420 || ~13 || ~4
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
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| < 320 || < 390 || < 300 || > 200
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
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{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
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* 6.35 mm steel- behind pilot's body
|-
+
* 8 mm steel - behind pilot's head
! Optimal altitude
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* 38 mm bulletproof glass - armoured windscreen
! 100% Engine power
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* Critical components located in front of aircraft (fuel, pilot, engine, controls).
! WEP Engine power
+
 
|-
+
The Wildcats have two large and easy to hit fuel tanks that are placed in the centre of the fuselage, and a big oil cooling system in the cowling. This means that any pilot who knows where to aim will be able to seriously cripple you and send you limping back to the airfield if they don't kill you outright.
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
When facing against a Wildcat pilot, a smart Wildcat pilot will assess the situation it is in and plan accordingly. If you are in a plane that turns worse, do not take its bait to make you turn to fight them, so try to Boom-N-Zoom it and vice-versa for a plane that turns better but is slower.
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
  
* No armour plating
+
=== Modifications and economy ===
* No armour glazing
+
{{Specs-Economy}}
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
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{{Specs-Avia-Offensive}}
{{main|MAC 1934 (7.5 mm)}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (240 rpg = 1,440 total)
-->
+
 
<!--=== Suspended armament ===
+
If you liked the F4F-3 Wildcat but were disappointed by its poor armament, you will welcome the upgrade in firepower from the F4F-4. The 2 extra M2 Brownings increase the firepower from the Buffalo and F4F-3 by an entire kilogram, reaching a respectable one-second burst mass of 3.30 kg/s compared to the previously mentioned Buffalo and F4F-3's 2.20 kg/s.
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
+
However, a downside to this change is a much lower ammo count per machine gun load. The total ammunition load is the same at around 1,400 rounds, but compared to the F4F-3's 450 rounds per gun load, the F4F-4 only has 240 rounds per gun. As such, the time span of firing is reduced greatly for the gain in increased fire saturation.
<!--
+
 
=== Defensive armament ===
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=== Suspended armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
{{Specs-Avia-Suspended}}
-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M30A1 (100 lb)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 2 x 100 lb AN-M30A1 bombs (200 lb total)
 +
 
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As with any American fighter, you should break into a climb at the start of a match, attempting to reach an altitude of 3,000 to 4,000 m where the Pratt and Whitney R-1830-86 radial starts increasing performance. If you encounter an enemy you know you can outturn, turn fight them and make good use of the rudder.
 +
 
 +
As you climb, you will encounter enemies that outclass you in many ways such as BF 109 E-3/4s and F-1s, C. 202ECs and C. 205s, Zeroes and the dreaded J2M2. Do not engage with any of these targets. All of the previously mentioned planes will rip you to shreds and almost completely outclass you.
 +
 
 +
When encountering enemies, there are some that should be highlighted as dangerous to the F4F-4's well-being.
 +
 
 +
* BF 109s: The legendary Messerschmitts out climb you, outrun you and in some cases, outturn you. Bf 109 E-4s and F-1s are the most common versions you will come across, but you can face the F-4 which is entirely superior. You can outturn the E-4, but be wary of its twin MG FF/M carrying the volatile minengeschoß round. However, do not engage with the F-1, as it turns better and is faster than you while still mounting a single MG FF/M which only needs to land a few shots before downing you and the same goes for the F-4 which mounts the more powerful MG 151.
 +
* A6M2s: Zeroes are an interesting opponent to fight, but are easily countered. Zeroes turn better than almost every plane in the game but are painfully slow, so abuse their low speed to Boom-N-Zoom them, but be careful about their two 20 mm cannons which can still down you as you fly away.
 +
* J2M2s: The Raiden is the ultimate counter to the Wildcat. It is better at altitude, climbs almost twice as well, is faster, and mounts two powerful 20 mm Type 99 Mk2 cannons which can rip you to shreds, and as such, you should avoid them at all costs. However, if you are forced to fight one, use your better turn time to try to get on its tail, but it is the best course of action to fly towards teammates so they can help get rid of it.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
 
|-
 
|-
| II
+
! Oil !! Water !! Type
|
 
| Compressor
 
| Airframe
 
|
 
 
|-
 
|-
| III
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>3 gears || Not controllable
| Wings Repair
 
| Engine
 
|  
 
|  
 
|-
 
| IV
 
|  
 
| Engine Injection
 
| Cover
 
|  
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Decent manoeuvrability
 +
* Fair roll rate
 +
* Extra pair of .50 M2 Browning machine guns, compared to the F4F-3
 +
* Can carry some payload
 +
* Can take some heavy punishment
 +
* Improved pilot protection, compared from the previous model
 +
* Good dive speed characteristics
 +
* Can fly with a red engine (AB)
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Commonly faces difficult foes
 +
* Mediocre rate of climb and top speed
 +
* Low ammo count (of only 1,440 rounds) despite the added guns
 +
* Bad cockpit rear visibility (SB)
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The F4F-4 Wildcat was an improved version of the F4F-3. The main improvements were the addition of a third pair of wing-mounted .50 cal machine guns - for a total of six machine guns, and the Grumman Sto-Wing system, which allowed the outer wings to fold inwards on hinges. This would theoretically allow 5 Wildcats to be stored in the space that 2 would have taken up before, but this didn't quite work out in actuality.
 +
 
 +
After entering service in 1941, the F4F-4 replaced the earlier F4F-3 Wildcat in all squadrons but VMF-221 by the Battle of Midway in 1942. As such, the F4F-4 was the main fighter aircraft in service during the early part of the war, including the Battle of Midway.
 +
 
 +
Many pilots disliked the F4F-4, because despite having two more guns the F4F-4 had the same amount of ammunition as earlier models. The 1,800 rounds of ammunition had just been distributed between the guns; the F4F-3 had 450 rounds per gun but the F4F-4 only had 240, decreasing firing time by almost 50%. The extra guns had been added per Royal Navy request. Additionally, the extra guns and folding wings increased weight and therefore decreased performance. The F4F-4 had a lower top speed and climb rate than the F4F-3. As well, the folding wings only allowed an increase of F4F Wildcats in a carrier wing by only 50% - much lower than was hoped.
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 +
The Grumman F4F-4 Wildcat was a single-engine all-metal construction plane in the F4F series.
 +
 
 +
The F4F-4 increased the number of 12.7 mm machine guns to six and was built with manually folding wings. Wingspan was decreased from 11.5 to 4.36 metres when the wings were folded, allowing 50% more aircraft to be held on a carrier. The plane's ruggedness was also much improved. To protect the pilot, bulletproof glass was installed and the area under the pilot's seat was armoured. Other armoured areas were improved, fuel tank protection was increased, and the oil radiators under the wings were better protected, as well. The engine was replaced. The F4F-3 model had a two-stage supercharger, but those engines were in high demand for the production of B-17 bombers, so engines with single-stage superchargers were used instead for the F4F-4.
 +
 
 +
The F4F-4 entered service in 1942, but the pilots were disappointed with the new model. It had greater survivability when compared with the F4F-3 but had significantly lower performance characteristics. Also, its gun ammunition was reduced and could be depleted in less than 20 seconds, which also evoked a negative response from pilots.
 +
 
 +
All in all, 1,169 F4F-4s were constructed.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=f4f-4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
File:F4F-4 Reworked Model.jpg|<small>Reworked model of the {{PAGENAME}}</small>
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|QvGHPYrGrXU|'''The Shooting Range #301''' - ''Pages of History'' section at 03:52 discusses the American ace Joe Foss.|Kn5rIoPjHuA|'''The Shooting Range #118''' - ''Pages of History'' section at 04:06 discusses the F4F Wildcat.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related development
 +
 
 +
* [[F4F (Family)]]
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Grumman}}
 
{{USA fighters}}
 
{{USA fighters}}

Latest revision as of 01:22, 1 September 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the American fighter F4F-4. For other variants, see F4F (Family).
F4F-4
f4f-4.png
GarageImage F4F-4.jpg
360://https://wiki.warthunder.com/images/2/24/Cockpit_f4f-4.jpg
F4F-4
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
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Description

The F4F-4 was a workhorse of US Naval aviation in the first years of World War II until the arrival of more powerful and advanced carrier based fighters such as F6F Hellcat and F4U Corsair. F4F was initially designed as a competitor to Brewster F2A Buffalo, but lost the contract. Although slower, the more manoeuvrable Buffalo was chosen. Grumman then redesigned his XF4F-2 prototype into what was to become a F4F-3 Wildcat. The Wildcat was inferior to A6M Zero used by Japanese in the Pacific Theatre in most aspects. Unlike the A6M, it was heavily armoured which allowed the fighter to take significant damage and still return to its carrier. Jimmy Thach developed a tactic for Wildcat pilots fighting Zeros which consisted of using altitude advantage and hit and run attacks on the Japanese fighters. Unlike the F4F-3, the F4F-4 featured Grumman patented Sto-Wing folding wing system where the wings folded behind the aircraft, saving valuable space on the carriers. Another change was installing two additional .50 cal machine guns into the wing, total of six. Unfortunately the ammunition amount stayed the same, so instead of 450 rpg, pilots had only 240 rpg at their disposal. Installing the extra guns and folding wings came at cost of performance decrease as the extra weight slowed down the plane to max speed of about 512 km/h at 5900 m.

The F4F-4 has been in the game since the start of the Open Beta Test prior to Update 1.27. The F4F-4 is nimble, heavily armoured and heavily armed fighter compared to its contemporaries. It cannot achieve speeds higher than its foes, although it is possible to utilize the sheer weight of the plane to gain speed for fast boom & zoom attacks on the foes under your aircraft. Due to abysmal climb rate, side climbing is advised.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 5 600 m517 km/h
Turn time19 s
Max altitude8 500 m
EnginePratt & Whitney R-1830-86
TypeRadial
Cooling systemAir
Take-off weight4 t

The Wildcat is a sort of middle child between the F2A Buffalo and the F6F Hellcat in the naval tree. While being slightly slower, climbing slower and turning worse than the previous F2A-3 Buffalo you unlocked, the Wildcat has two extra Browning M2s which ups the firepower by a decent amount. The Wildcat is also better at altitude than the Buffalo, meaning it's a better dogfighter at a high altitude. Given its traits, it is recommended to use the Wildcat as a high altitude dogfighter, although its mediocre climb rate makes it difficult to out-climb the opponents you face.

The clipped wings and light weight of the F4F-4 allows for a very solid roll rate while having little effect on its turning capabilities, as it will still be able to outturn most enemies.

Characteristics Max Speed
(km/h at 5,600 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 497 480 8500 20.9 21.8 11.6 11.6 258
Upgraded 538 517 18.9 19.9 16.8 14.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
826 320 420 420 420 ~13 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 320 < 390 < 300 > 200

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear320 km/h
  • 6.35 mm steel- behind pilot's body
  • 8 mm steel - behind pilot's head
  • 38 mm bulletproof glass - armoured windscreen
  • Critical components located in front of aircraft (fuel, pilot, engine, controls).

The Wildcats have two large and easy to hit fuel tanks that are placed in the centre of the fuselage, and a big oil cooling system in the cowling. This means that any pilot who knows where to aim will be able to seriously cripple you and send you limping back to the airfield if they don't kill you outright.

When facing against a Wildcat pilot, a smart Wildcat pilot will assess the situation it is in and plan accordingly. If you are in a plane that turns worse, do not take its bait to make you turn to fight them, so try to Boom-N-Zoom it and vice-versa for a plane that turns better but is slower.

Modifications and economy

Repair costBasic → Reference
AB593 → 796 Sl icon.png
RB1 244 → 1 671 Sl icon.png
SB1 725 → 2 318 Sl icon.png
Total cost of modifications10 320 Rp icon.png
13 830 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 100 / 200 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
95 Ge icon.png
Mods radiator.png
Radiator
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
95 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
110 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
110 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
120 Ge icon.png
Mods new engine.png
Engine
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
120 Ge icon.png
Mods armor cover.png
Cover
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
155 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
155 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
155 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
95 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Mk.41
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
110 Ge icon.png
Mods weapon.png
bmg50_new_gun
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
120 Ge icon.png

Armaments

Offensive armament

Ammunition1 440 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The F4F-4 is armed with:

  • 6 x 12.7 mm M2 Browning machine guns, wing-mounted (240 rpg = 1,440 total)

If you liked the F4F-3 Wildcat but were disappointed by its poor armament, you will welcome the upgrade in firepower from the F4F-4. The 2 extra M2 Brownings increase the firepower from the Buffalo and F4F-3 by an entire kilogram, reaching a respectable one-second burst mass of 3.30 kg/s compared to the previously mentioned Buffalo and F4F-3's 2.20 kg/s.

However, a downside to this change is a much lower ammo count per machine gun load. The total ammunition load is the same at around 1,400 rounds, but compared to the F4F-3's 450 rounds per gun load, the F4F-4 only has 240 rounds per gun. As such, the time span of firing is reduced greatly for the gain in increased fire saturation.

Suspended armament

List of setups (1)
Setup 12 x 100 lb AN-M30A1 bomb
Main article: AN-M30A1 (100 lb)

The F4F-4 can be outfitted with the following ordnance:

  • Without load
  • 2 x 100 lb AN-M30A1 bombs (200 lb total)

Usage in battles

As with any American fighter, you should break into a climb at the start of a match, attempting to reach an altitude of 3,000 to 4,000 m where the Pratt and Whitney R-1830-86 radial starts increasing performance. If you encounter an enemy you know you can outturn, turn fight them and make good use of the rudder.

As you climb, you will encounter enemies that outclass you in many ways such as BF 109 E-3/4s and F-1s, C. 202ECs and C. 205s, Zeroes and the dreaded J2M2. Do not engage with any of these targets. All of the previously mentioned planes will rip you to shreds and almost completely outclass you.

When encountering enemies, there are some that should be highlighted as dangerous to the F4F-4's well-being.

  • BF 109s: The legendary Messerschmitts out climb you, outrun you and in some cases, outturn you. Bf 109 E-4s and F-1s are the most common versions you will come across, but you can face the F-4 which is entirely superior. You can outturn the E-4, but be wary of its twin MG FF/M carrying the volatile minengeschoß round. However, do not engage with the F-1, as it turns better and is faster than you while still mounting a single MG FF/M which only needs to land a few shots before downing you and the same goes for the F-4 which mounts the more powerful MG 151.
  • A6M2s: Zeroes are an interesting opponent to fight, but are easily countered. Zeroes turn better than almost every plane in the game but are painfully slow, so abuse their low speed to Boom-N-Zoom them, but be careful about their two 20 mm cannons which can still down you as you fly away.
  • J2M2s: The Raiden is the ultimate counter to the Wildcat. It is better at altitude, climbs almost twice as well, is faster, and mounts two powerful 20 mm Type 99 Mk2 cannons which can rip you to shreds, and as such, you should avoid them at all costs. However, if you are forced to fight one, use your better turn time to try to get on its tail, but it is the best course of action to fly towards teammates so they can help get rid of it.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
3 gears
Not controllable

Pros and cons

Pros:

  • Decent manoeuvrability
  • Fair roll rate
  • Extra pair of .50 M2 Browning machine guns, compared to the F4F-3
  • Can carry some payload
  • Can take some heavy punishment
  • Improved pilot protection, compared from the previous model
  • Good dive speed characteristics
  • Can fly with a red engine (AB)

Cons:

  • Commonly faces difficult foes
  • Mediocre rate of climb and top speed
  • Low ammo count (of only 1,440 rounds) despite the added guns
  • Bad cockpit rear visibility (SB)

History

The F4F-4 Wildcat was an improved version of the F4F-3. The main improvements were the addition of a third pair of wing-mounted .50 cal machine guns - for a total of six machine guns, and the Grumman Sto-Wing system, which allowed the outer wings to fold inwards on hinges. This would theoretically allow 5 Wildcats to be stored in the space that 2 would have taken up before, but this didn't quite work out in actuality.

After entering service in 1941, the F4F-4 replaced the earlier F4F-3 Wildcat in all squadrons but VMF-221 by the Battle of Midway in 1942. As such, the F4F-4 was the main fighter aircraft in service during the early part of the war, including the Battle of Midway.

Many pilots disliked the F4F-4, because despite having two more guns the F4F-4 had the same amount of ammunition as earlier models. The 1,800 rounds of ammunition had just been distributed between the guns; the F4F-3 had 450 rounds per gun but the F4F-4 only had 240, decreasing firing time by almost 50%. The extra guns had been added per Royal Navy request. Additionally, the extra guns and folding wings increased weight and therefore decreased performance. The F4F-4 had a lower top speed and climb rate than the F4F-3. As well, the folding wings only allowed an increase of F4F Wildcats in a carrier wing by only 50% - much lower than was hoped.


Archive of the in-game description

The Grumman F4F-4 Wildcat was a single-engine all-metal construction plane in the F4F series.

The F4F-4 increased the number of 12.7 mm machine guns to six and was built with manually folding wings. Wingspan was decreased from 11.5 to 4.36 metres when the wings were folded, allowing 50% more aircraft to be held on a carrier. The plane's ruggedness was also much improved. To protect the pilot, bulletproof glass was installed and the area under the pilot's seat was armoured. Other armoured areas were improved, fuel tank protection was increased, and the oil radiators under the wings were better protected, as well. The engine was replaced. The F4F-3 model had a two-stage supercharger, but those engines were in high demand for the production of B-17 bombers, so engines with single-stage superchargers were used instead for the F4F-4.

The F4F-4 entered service in 1942, but the pilots were disappointed with the new model. It had greater survivability when compared with the F4F-3 but had significantly lower performance characteristics. Also, its gun ammunition was reduced and could be depleted in less than 20 seconds, which also evoked a negative response from pilots.

All in all, 1,169 F4F-4s were constructed.


Media

Skins
Images
Videos

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Grumman Aircraft Engineering Corporation
Aircraft 
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P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
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