Difference between revisions of "Leopard A1A1 (L/44)"

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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
Players who have purchased the Leopard A1A1 L44 should be familiar with the armor of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armor. In essence, the Leopard A1A1 has no armor. The front hull, accounting slope, is only some 130mm thick. The turret and gun mantle is some 100mm depending on angle. [[BMP-2]]'s auto-cannon, racked with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armor on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armor is just enough to cause spalling.  
+
Players who have purchased the Leopard A1A1 L44 should be familiar with the armour of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armour. In essence, the Leopard A1A1 has no armour. The front hull, accounting slope, is only some 130 mm thick. The turret and gun mantle are some 100 mm depending on the angle. [[BMP-2]]'s auto-cannon, racked with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armour on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armour is just enough to cause spalling.  
  
The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are sited in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 20 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.  
+
The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are sited in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 18 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.  
  
In some cases, you could operate the tank backwards and use your engine block as shield, as most HEAT shells will be absorbed by your transmission, radiator and engine.
+
In some cases, you could operate the tank backwards and use your engine block as a shield, as most HEAT shells will be absorbed by your transmission, radiator and engine. Although in this position you have limited depression as the engine block forces the gun upwards.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''-->
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''-->
  
The mobility of the Leopard A1A1 is between the [[XM-1 (GM)|XM-1]] and [[T-55AM-1|T-55AM-1]]. Forward speed off road, expect some 40-50km/h. Reverse is about 15km/h off road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. 
+
The mobility of the Leopard A1A1 is between the [[XM-1 (GM)|XM-1]] and [[T-55AM-1|T-55AM-1]]. Forward speed off road, expect some 40-50 km/h. The reverse is about 15 km/h off-road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Rheinmetall L44 (120 mm)}}
  
The legendary 120mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, APFSDS and HEAT-FS. Although the APFSDS sounds like a decent option, it actually isn’t. Apart from the fact that it cost SL to use, it also isn't very good at destroying your greatest threats: BMPs. Most times, the APFSDS will fly right through lightly armored vehicles with its 390mm penetration. The HEAT-FS, on the other hand, will result in hull-breaks on lightly armored targets while also being free of cost. The 120 mm HEAT with its 650mm penetration is able hull-break [[Object 120]]s and [[Object 906|906]]s, and anything that's not a MBT. For example, you can hit the tracks of an anti-aircraft vehicle, and it will hull-break. As such, the HEAT-FS has some more favorable characteristics than the APFSDS, while also retaining the fast velocity of 1100m/s, so it is quite easy to aim.  
+
The legendary 120 mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, DM13 APFSDS and DM12 HEAT-FS, with both being highly competitive and effective at its battle-rating. The DM13 APFSDS round has a whopping 390 mm of penetration and is capable of defeating any armour of any tank this tank may potentially face, bar the [[T-64B]]. The round also travels extremely fast at 1,650 m/s, making long-range shooting and hitting moving targets exceptionally easy. The HEAT-FS, on the other hand, will result in hull-breaks on lightly armoured targets while also being free of cost. The 120 mm HEAT with its 650 mm penetration is able hull-break [[Object 120]]s and [[Object 906|906]]s and anything that's not a main battle tank. For example, you can hit the tracks of an anti-aircraft vehicle, and it will hull-break. The 1,100 m/s velocity may, however, make long-range engagements more difficult, especially when dealing with moving targets.  
  
Note that the "Stabilized" gun is only really stable when travelling under 30km/h. 
+
The L44 also features a decent reload time of 8.7 seconds stock and 6.7 seconds spaded, which is comparable to its 105 mm armed counterpart. The gun also features a stabiliser, firing on the move a definite capability. However, it only works up to around 30 to 40 km/h. Beyond that, the gun becomes quite jittery and hard to aim. 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
The {{PAGENAME}} is armed with two MG 3A1s, which fires a 7.62 mm round. However, these are more of deterrents to helicopters, as the small caliber bullets will rarely cause critical damage to helicopters.
+
{{main|MG 3A1 (7.62 mm)}}
 +
 
 +
The {{PAGENAME}} is armed with two MG 3A1s, which fires a 7.62 mm round. However, these are more of deterrents to helicopters and fixed-wing aircraft, as the small calibre bullets will rarely cause critical damage to aircraft.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
====Arcade Battles====
 +
The Leopard A1A1 (L/44) is quite similar to that of it in Realistic Battles. The vehicle sports an excellent 120mm L/44 cannon which can make short work of any vehicle that it sees without any issues. However, its armour is extremely lacking and the mobility while good is not as good as an OF-40 (MTCA) or AMX-30 Super. Playing in Arcade Battles, it's best to make sure that you are always the first to fire, ensuring you get the jump on your enemies first. What's best done is to hull down and take advantage of the rather good 9 degrees of gun depression and ensuring that you are currently covering a relatively active zone of combat. With its cannon, it can be a very effective sniper or defensive vehicle as those both styles usually involves getting the jump on the enemy while remaining stationary in a concealed position. If done right, the Leopard A1A1 (L/44) can be an extremely effective weapon in Arcade Battles. It's still best to prioritize targets by targeting the most dangerous ones first in order to be of most help to your team. The tank's mobility does allow for flanking however avoid direct confrontation as much as possible.
 +
 
 +
==== Realistic battles ====
 +
The primary role of the Leopard A1A1 (L/44) should be that of a long-range sniper and flanker. Its incredible firepower with its 120 mm gun makes it easy to engage and destroy any tank from long distances while remaining concealed and thus protected from enemy fire. The good mobility on this vehicle allows you to reach good positions to snipe from and the laser rangefinder makes long-range targeting easy. The lack of armour on this tank makes direct engagements very risky and often nonviable so keeping at a distance maximises your chances of survival and opportunity to inflict damage. Alternatively, the Leopard can be employed in flanking manoeuvres, using its good mobility to encircle the enemy and destroy them while they are unaware, again removing the danger of enemy fire destroying your tank.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 48: Line 55:
 
'''Pros:'''  
 
'''Pros:'''  
  
* Good mobility
+
* Good mobility with excellent hull traverse and reverse speeds
* Effective gun with well-performing HEATFS
+
* Effective gun with powerful ammunition able to defeat any opponent at its battle-rating
 
* The reload speed hasn't changed despite its new 120 mm cannon
 
* The reload speed hasn't changed despite its new 120 mm cannon
* Possesses laser rangefinder
+
* Laser rangefinder
 
* Despite the addition of bigger gun, the mobility hasn't changed
 
* Despite the addition of bigger gun, the mobility hasn't changed
* Good reverse speed
+
* Night vision device (thermal) for the gunner
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armour is still the same as the standard Leopard A1A1, but with the turrets front plates removed
+
* Armour does not reliably protect against even autocannons
* Slightly worse turret rotation
+
* No available heavy machine gun, often helpless against helicopter attacks
* Guns still tends to bounce a bit at high speeds
 
* Ammunition are rather exposed
 
  
 
== History ==
 
== History ==
Line 73: Line 78:
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|Vm0waTJnLrM|Downtiered and More Competitive - Leopard A1A1 L/44 - War Thunder RB Gameplay<br>''-Jim Chamberlin''|nwskQP2t5Io|WT: Leo A1A1 (L/44) - Tank Review<br>''-Napalmratte''}}
  
 
== See also ==
 
== See also ==

Latest revision as of 14:51, 17 October 2019

Leopard A1A1 (L/44)
germ_leopard_a1a1_120.png
AB
RB
SB
General characteristics
Brief
Detailed
8.7/8.7/8.7BR
4 peopleCrew
95 %Visibility
front / side / backArmour
70 / 35 / 25Hull
65 / 45 / 52Turret
Mobility
43.0 tWeight
1 584 hp830 hpEngine power
37 hp/t19 hp/tSurface density
72 km/h forward
28 km/h back
65 km/h forward
25 km/h back
Speed
Armament
120 mm Rheinmetall L44 cannonMain weapon
41 roundsAmmunition
6.7 / 8.7 sReload
-9° / 20°Vertical guidance
two-planeStabilizer
7.62 mm MG3A1 machine gunMachinegun
2 000 roundsAmmunition
8.0 / 10.4 sReload
1 000 roundsBelt capacity
1 200 shots/minFire rate
7.62 mm MG3A1 machine gunCoaxial weapon
4 500 roundsAmmunition
8.0 / 10.4 sReload
1 000 roundsBelt capacity
1 200 shots/minFire rate
Economy
Sl icon.png3 510/2 890/2 330Repair
10 000 Sl icon.pngCrew training
1 120 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
× (226 + 100 Talisman.png) % Rp icon.pngReward for battle
× 1.6 × 2 Talisman.png Sl icon.png× 1.4 × 2 Talisman.png Sl icon.png× 1.0 × 2 Talisman.png Sl icon.png
This page is about the medium tank Leopard A1A1 (L/44). For other uses, see Leopard (Family).

Description

GarageImage Leopard A1A1 (L 44).jpg


The Leopard A1A1 (L/44) is a gift rank VI German medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Survivability and armour

Players who have purchased the Leopard A1A1 L44 should be familiar with the armour of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armour. In essence, the Leopard A1A1 has no armour. The front hull, accounting slope, is only some 130 mm thick. The turret and gun mantle are some 100 mm depending on the angle. BMP-2's auto-cannon, racked with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armour on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armour is just enough to cause spalling.

The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are sited in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 18 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.

In some cases, you could operate the tank backwards and use your engine block as a shield, as most HEAT shells will be absorbed by your transmission, radiator and engine. Although in this position you have limited depression as the engine block forces the gun upwards.

Mobility

The mobility of the Leopard A1A1 is between the XM-1 and T-55AM-1. Forward speed off road, expect some 40-50 km/h. The reverse is about 15 km/h off-road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. 

Armaments

Main armament

The legendary 120 mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, DM13 APFSDS and DM12 HEAT-FS, with both being highly competitive and effective at its battle-rating. The DM13 APFSDS round has a whopping 390 mm of penetration and is capable of defeating any armour of any tank this tank may potentially face, bar the T-64B. The round also travels extremely fast at 1,650 m/s, making long-range shooting and hitting moving targets exceptionally easy. The HEAT-FS, on the other hand, will result in hull-breaks on lightly armoured targets while also being free of cost. The 120 mm HEAT with its 650 mm penetration is able hull-break Object 120s and 906s and anything that's not a main battle tank. For example, you can hit the tracks of an anti-aircraft vehicle, and it will hull-break. The 1,100 m/s velocity may, however, make long-range engagements more difficult, especially when dealing with moving targets.

The L44 also features a decent reload time of 8.7 seconds stock and 6.7 seconds spaded, which is comparable to its 105 mm armed counterpart. The gun also features a stabiliser, firing on the move a definite capability. However, it only works up to around 30 to 40 km/h. Beyond that, the gun becomes quite jittery and hard to aim.

Machine guns

Main article: MG 3A1 (7.62 mm)

The Leopard A1A1 (L/44) is armed with two MG 3A1s, which fires a 7.62 mm round. However, these are more of deterrents to helicopters and fixed-wing aircraft, as the small calibre bullets will rarely cause critical damage to aircraft.

Usage in battles

Arcade Battles

The Leopard A1A1 (L/44) is quite similar to that of it in Realistic Battles. The vehicle sports an excellent 120mm L/44 cannon which can make short work of any vehicle that it sees without any issues. However, its armour is extremely lacking and the mobility while good is not as good as an OF-40 (MTCA) or AMX-30 Super. Playing in Arcade Battles, it's best to make sure that you are always the first to fire, ensuring you get the jump on your enemies first. What's best done is to hull down and take advantage of the rather good 9 degrees of gun depression and ensuring that you are currently covering a relatively active zone of combat. With its cannon, it can be a very effective sniper or defensive vehicle as those both styles usually involves getting the jump on the enemy while remaining stationary in a concealed position. If done right, the Leopard A1A1 (L/44) can be an extremely effective weapon in Arcade Battles. It's still best to prioritize targets by targeting the most dangerous ones first in order to be of most help to your team. The tank's mobility does allow for flanking however avoid direct confrontation as much as possible.

Realistic battles

The primary role of the Leopard A1A1 (L/44) should be that of a long-range sniper and flanker. Its incredible firepower with its 120 mm gun makes it easy to engage and destroy any tank from long distances while remaining concealed and thus protected from enemy fire. The good mobility on this vehicle allows you to reach good positions to snipe from and the laser rangefinder makes long-range targeting easy. The lack of armour on this tank makes direct engagements very risky and often nonviable so keeping at a distance maximises your chances of survival and opportunity to inflict damage. Alternatively, the Leopard can be employed in flanking manoeuvres, using its good mobility to encircle the enemy and destroy them while they are unaware, again removing the danger of enemy fire destroying your tank.

Pros and cons

Pros:

  • Good mobility with excellent hull traverse and reverse speeds
  • Effective gun with powerful ammunition able to defeat any opponent at its battle-rating
  • The reload speed hasn't changed despite its new 120 mm cannon
  • Laser rangefinder
  • Despite the addition of bigger gun, the mobility hasn't changed
  • Night vision device (thermal) for the gunner

Cons:

  • Armour does not reliably protect against even autocannons
  • No available heavy machine gun, often helpless against helicopter attacks

History

Development of a Leopard 1 fitted with the 120mm L44 cannon began as a private venture of the Rheinmetall company, hoping that such a Leopard 1 variant would be of interest, not just to the German army due to logistical commonalities with the Leopard 2 and higher performance of the gun, but also to international customers seeking third generation MBT features on older machines.

In the early 1980s, a Leopard 1A1A1 was modified with a thicker cast steel mantlet, suitable for mounting the Rheinmetall 120mm cannon, and additional interior changes to hold the respective ammunition. Further changes were applied in early 1985, with the installation of the EMES 18 fire control system from the Leopard 1A5.

Although there were several different prototypes based on Leopard 1 outfitted with the 120mm Rheinmetall cannon, none of them managed to justify a costly large scale upgrade effort of existing Leopard 1s. The upgrade was largely considered redundant due to the already more advanced Leopard 2 being in service.

- From Devblog

Media

Downtiered and More Competitive - Leopard A1A1 L/44 - War Thunder RB Gameplay
-Jim Chamberlin
WT: Leo A1A1 (L/44) - Tank Review
-Napalmratte

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany medium tanks
  Neubaufahrzeug
Pz.III  Pz.Kpfw. III Ausf. B · Pz.Kpfw. III Ausf. E · Pz.Kpfw. III Ausf. F · Pz.Kpfw. III Ausf. J · Pz.Kpfw. III Ausf. J1 · Pz.Kpfw. III Ausf. L · Pz.Kpfw. III Ausf. M · Pz.Kpfw. III Ausf. N
Pz.IV  Pz.Kpfw. IV Ausf. C · Pz.Kpfw. IV Ausf. E · Pz.Kpfw. IV Ausf. F1 · Pz.Kpfw. IV Ausf. F2 · Pz.Kpfw. IV Ausf. G · Pz.Kpfw. IV Ausf. H · Pz.Kpfw. IV Ausf. J · Pz.Bef.Wg.IV Ausf. J
Pz.V  Pz.Kpfw. V Ausf. A · Pz.Kpfw. V Ausf. D · Pz.Kpfw. V Ausf. F · Pz.Kpfw. V Ausf. G · Ersatz M10 Panther · Pz.Kpfw. Panther II
Trophies  ▀Pz.Kpfw. M4 748 (a) · ▀Pz.Kpfw. T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2
Leopard  Leopard I · Leopard A1A1 · Leopard 2K · Leopard 2A4 · Leopard 2A5

Germany premium ground vehicles
Light tanks  Pz.Kpfw.II Ausf. C (DAK) · Aufklärungspanzer 38(t) · 5 cm Pak38 auf Pz.Kpfw.II Sonderfahrgestell 901 · Spähpanzer Ru 251
Medium tanks  Neubaufahrzeug · Pz.Kpfw. III Ausf. N · Pz.Bef.Wg.IV Ausf. J · ▀Pz.Kpfw. M4 748 (a) · ▀Pz.Kpfw. T 34 747 (r) · Ersatz M10 Panther · mKPz M47 G · Leopard A1A1 (L/44)
Heavy tanks  ▀Infanterie-Pz.Kpfw. Mk IV (e) Churchill · ▀KV-IB · ▀Pz.Kpfw. KV I C 756 (r) · ▀Pz.Kpfw. KW II 754 (r) · VK 45.01 (P) · ␠Tiger
  Panzerbefehlswagen VI P · Pz.Kpfw. VI Ausf. B (H) mit Simmering Sla.16
Tank destroyers  15 cm Pz.W.42 (15 cm Nb.W.41) auf Sf. · 15cm Sturm-Panzer 43(L/12) IV "Brummbär" · Panzer IV/70(A) · Befehlswagen Jagdpanther · Sd.Kfz.234/3
  Sd.Kfz.234/4 · Versuchsflakwagen