Ki-44-II hei

From War Thunder Wiki
Jump to: navigation, search
Ki-44-II hei Shoki
General characteristics
1 personCrew
2.1 tEmpty weight
3.0 tTake-off weight
Flight characteristics
9 800 mCeiling
sec20.9/20.9/20.0Turn Time
147 km/hStalling speed
Nakajima Ha-109Engine
airCooling system
Speed of destruction
850 km/hStructural
300 km/hGear
Offensive armament
2 х 12.7 mm Ho-103 machine gunWeapon 1
500 roundsAmmunition
900 shots/minFire rate
Suspended armament
2 х 50 kg Army Type 94 GPHE bombSetup 1
2 х 100 kg Army Type 94 GPHE bombSetup 2
9 200 Rp icon.pngResearch
22 000 Sl icon.pngPurchase
Sl icon.png3 100 / 3 890/3 160 / 3 965/1 020 / 1 280Repair
6 300 Sl icon.pngCrew training
22 000 Sl icon.pngExperts
180 Ge icon.pngAces
x 1.18 Rp icon.pngReward for battle
This page is about the Japanese fighter Ki-44-II hei. For other vehicles, see Ki-44 (Family).


GarageImage Ki-44-II hei.jpg

The Ki-44-II hei Shoki is a rank II Japanese fighter with a battle rating of 2.0 (AB), 2.7 (RB), and 3.0 (SB). It was introduced in Update 1.55 "Royal Armour".

General info

Flight performance

A very good energy fighter that turns decently and has a very high top speed when fully upgraded of 606 km/h at 6,000 m, being able to reach that height in 5 minutes at a 21-degree angle at 98% throttle. The Ki-44 will maintain a >25 m/s climb rate with WEP below 4,000 m. However, the engine will overheat on WEP very quickly below 5,500 m if manual engine controls are not used.

It is a phenomenally fast plane, being able to match the speed of almost anything it meets. This is coupled with excellent acceleration, energy retention, high rip speed and low control stiffening, allowing it to pursue after planes that other fighters cannot. The Ki-44 retains the iconic Japanese agility of its country, being able to turn-fight most fighters it encounters, with its high roll rate serving well to keep its targets in sight and to shake off enemies. It is also equal or superior in energy fights to anything it faces, flying loops and energy trapping its foes on a whim.

Max Speed
(km/h at 5,200 m)
Max altitude
Turn time
Rate of climb
Take-off run
582 566 9 800 20.9 21.5 14.3 14.3 320
Max Speed
(km/h at 5,200 m)
Max altitude
Turn time
Rate of climb
Take-off run
632 606 9 800 19.7 20.0 24.5 18.8 320


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wing-break speed
Gear limit
Combat flaps
Max Static G
+ -
850 300 400 ~12 ~8
Optimal velocities
< 400 < 400 < 450 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,386 m 1,420 hp 1,613 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,443 m 1,300 hp 1,477 hp

Survivability and armour

  • 10.5 mm Steel plate behind the pilot
  • 10.5 mm Steel plate - headrest


Offensive armament

Main article: Ho-103 army (12.7 mm)

The Ki-44-II hei is armed with:

  • 2 x 12.7 mm Ho-103 army machine guns, nose-mounted (250 rpg = 500 total)
  • 2 x 12.7 mm Ho-103 army machine guns, wing-mounted (250 rpg = 500 total)

The Ki-44-II hei is armed with four Ho-103 heavy machine guns, with a total of 1,000 rounds of ammunition (250 rounds per gun). The Ho-103 machine gun has a low damage output outside of 300 meters due to the low velocity, so the player should make sure to shoot within 300 meters. However, inside of 300 meters, the Ho-103 has a decent damage output easily cutting off wings and critically damaging control surfaces, but it is still weaker than the M2 Brownings or Berezin UB machine guns. The accuracy is very good overall as two of them are in the nose & the other two are in the wings. The best belts for the Ho-103 machine guns would be either Stealth or Air targets belts depending on play style.

Suspended armament

The Ki-44-II hei can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)

Usage in battles

In-game, the Ki-44 is the pinnacle of point interceptors at its battle rating. At the beginning of any match, use your amazing climb rate to get as high as you can. If you climb at around a 22° angle, you should be able to find yourself far above enemy bombers by the time you encounter them. If there are bombers, those 4 x 12.7s machine guns can do a number on a bomber, but the bombers defences can also do a lot to you. When attacking a bomber, do it in high-speed passes, giving the gunners minimal time to lock on to you. Aim for the wings of the bomber as, while not exactly high velocity, your shells can do a lot of damage to a bomber's wing.

If there are no bombers your next job is fighter interception. Attack enemy fighters using Boom & Zoom tactics to destroy fighters. Use vertical manoeuvres to maximise your energy retention while booming and zooming. As long as you keep your speed up, you should be fine. Horizontal manoeuvres are not highly recommended as it performs worse than in the vertical but will turn with most other fighters if needed especially with flaps. Stall climbs can also be used to great effect against opposing planes due to the incredible energy retention and climb rate.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not auto controlled
Not auto controlled
Separate Controllable
2 gears
Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe 7 in (mod20)
III Wings repair Engine New 12 mm MGs
IV Engine injection Cover 10 in (mod24)

Pros and cons


  • Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
  • Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded
  • Excellent acceleration
  • Superior agility against other aircraft
  • Extremely low stall speed
  • Has an excellent roll rate (utilise combat flaps for tighter manoeuvring)
  • Adequate armament for the rank


  • Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
  • Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
  • Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb


The design of the Ki-44 Shoki (Allied Code Name: Tojo) traces back to Nakajima's other infamous IJAAF aircraft; The Ki-43 Hayabusa. Soon after the design of the Ki-43, Nakajima received orders from the Imperial Japanese Army for an interceptor aircraft with a precedence of speed and rate of climb over the traditional maneuverability-focused aircraft the Japanese were more known for. Nakajima set to work on the prototype immediately, choosing the company's own Ha-141 radial engine that provided 1,250 in optimal condition. It was similarly constructed to the Ki-43, retaining the excellent Butterfly Combat Flaps and basic design, and carried two 7.7 mm Type 89 machine guns and two of the recently designed 12.7 mm Ho-103 HMG's that were based on the American Browning M1921. The aircraft's first flight occurred in 1940 and was involved in tests versus Kawasaki's Ki-60 prototype, which was powered by the German DB 601 engine used in the early Bf 109's, and an imported Bf 109 E. Through the many trials and evaluations, it was found to be superior to both designs and was ordered for production under the designation "Army Type 2 Single seat Fighter Model 1A Shoki" and company designation of Ki-44-Ia. The first production variants were fitted with the same armament layout as the prototypes but was found to be lacklustre, so was changed to four Ho-103 HMG's in a model dubbed Ki44-Ib. Only some 40 odd Ki-44-Ia's were made including the improved Ib and Ic models.

The high landing speeds and comparatively limited maneuverability made it unpopular with pilots, who requested an upgraded Ki-43 instead due to the superior agility. Nakajima responded with the Ki-44-II, which sported the more powerful Ha-109 engine which powered the Ki-49 Donryu medium bomber. The variant also had other minor improvements such as a larger cockpit and a more efficient intercooler. Along side the Ki-44-IIa, the Ki-44-IIc was introduced providing a drastic improvement in firepower, comprising of either 4 x 20 mm Ho-5 cannons or 2 x 12.7 mm Ho-103 HMG's and 2 x 40 mm Ho-301 cannons, which proved to be effective when attacking heavy bombers. This improved firepower however, actually worsened the aircraft's reputation with pilots due to the heavier wing loading causing violent reactions to high speed maneuvers. It gained more respect later on in its service life due to its extreme potency as an interceptor.


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.

Japan fighters
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 Reisen · A6M3 Reisen · A6M3 Reisen mod. 22 · A6M3 Reisen mod. 22Ko · A6M5 Reisen · A6M5 Ko Reisen · A6M5 otsu
A7M  A7M1 Reppu (NK9H) · A7M2 Reppu
J2M  J2M2 Raiden · J2M3 Raiden · J2M4 Kai Raiden · J2M5 Raiden · J2M5 (30 mm)
N1K  N1K1-Ja · N1K2-J Shiden-Kai · N1K2-Ja Shiden-Kai
J7W  J7W1 Shinden
Hydroplanes  F1M2 · A6M2-N · N1K1 Kyofu
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu
Ki-43  Ki-43-I Hayabusa · Ki-43-II Hayabusa · Ki-43-III otsu Hayabusa
Ki-44  Ki-44-I Shoki · Ki-44-II otsu Shoki · Ki-44-II hei Shoki
Ki-61  Ki-61-I ko Hien · Ki-61-I otsu Hien · Ki-61-I hei Hien · Ki-61-I tei Hien · Ki-61-II
Ki-84  Ki-84 ko Hayate · Ki-84 otsu Hayate · Ki-84 hei Hayate
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  A7He1 · ▅F4U-1A Corsair · ▅Bf 109 E-7 · ▅Fw 190 A-5