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Revision as of 05:38, 9 January 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the British medium tank Centurion Mk.5 AVRE. For other variants, see Centurion (Family).
Centurion Mk.5 AVRE
uk_centurion_mk_5_avre_era.png
GarageImage Centurion Mk.5 AVRE.jpg
StoreImage Centurion Mk.5 AVRE 001.jpg
StoreImage Centurion Mk.5 AVRE 002.jpg
StoreImage Centurion Mk.5 AVRE 004.jpg
Centurion Mk.5 AVRE
AB RB SB
8.0 7.0 7.0
Purchase:8 200 Specs-Card-Eagle.png
Show in game

Description

The Centurion Mk.5 Armoured Vehicle Royal Engineers was designed for clearing minefields using a Giant Viper towed mine-clearance system, destroying fortified positions with its 165 mm L9A1 demolition gun capable of firing 60 lb (29 kg) HESH rounds, and overall providing cover and safe working space for the engineers. The AVRE was also equipped with a dozer blade for clearing up debris. In preparation for Operation Desert Storm in 1991, Centurion AVREs were uparmoured and remained in service until replaced by the Chieftain AVRE and Trojan vehicles in service.

Introduced to War Thunder in Update "Project X", the Centurion AVRE is one of the two vehicles utilizing the 165 mm L9A1 demolition gun (along with the American M728 CEV). The AVRE features standard Centurion series armour protection which is enhanced against chemical and kinetic rounds using ROMOR-A ERA plates on the turret and upper front plate of the hull. The ERA enhances protection against kinetic rounds by 30 mm and against chemical rounds by 300 mm. The AVRE performs much better in urban environments, as the very low muzzle velocity of the gun and quite poor mobility can cause issues on very large and open maps.

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull76 / 51 / 38
Turret152 / 89 / 89
Crew5 people
Visibility126 %

Overall, the armour on the AVRE is similar to that on the Centurion Mk 3 gun tank with three major differences: ROMOR-A ERA, composite side skirts and a dozer blade.

The ERA provides additional protection (300 mm HEAT, 30 mm KE) on key areas of the tank, namely the turret face and upper glacis plate, but this has little impact against most opponents in RB, due to the majority of shells at rank IV being of the kinetic energy (KE) variety. In AB, it may protect against the light tanks, for example, it reduces the efficiency of the BMP-1's main gun, which is also quite dangerous with aim assist when used as a follow-up for ATGMs. Unfortunately, the turret ERA will often fail to stop upgraded modern ATGMs with 700 mm of penetration. ERA also changes the visible profile of the turret, obscuring the weak points beneath the standard Centurion turret.

The composite side skirts provide a significant increase in protection against small calibre HEAT and autocannon fire, increasing it to the point where such rounds can no longer penetrate the side armour. They do not change the effect of medium tank rounds, as the additional protection simply isn't enough to stop them. They also do not cover the entirety of the sides, so they can be circumvented.

The dozer blade may seem unimportant at first glance as it consists of 70 mm of structural steel, not RHA, but this is not the case. The blade acts as spaced armour against most rounds aimed at the hull, adding around 60 mm against KE and 200 mm against HEAT. This can also be added to by the ERA on the front plate, overall providing greater than 400 mm of protection against HEAT rounds.

The dozer blade can also be used to easily create trenches with soft ground, which will initially conceal some of the hull and, with some time and effort given, completely shield it. It's also technically possible to dig walls and holes to force enemies to abandon their defences in order to pass through a corridor - not every tank can reverse back into a slope, and it is impossible to just peek around a corner, if every corner is also a trench; but such setups take a lot of time and it's impossible to dig into asphalt.

Overall, additions make the tank strong against tankers overzealously relying on HEAT and HEATFS to solve all of their problems.

Mobility

Speedforward / back
AB39 / 14 km/h
RB and SB35 / 13 km/h
Number of gears5 forward
2 back
Weight52.2 t
Engine power
AB1 240 hp
RB and SB650 hp
Power-to-weight ratio
AB23.8 hp/t
RB and SB12.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 39 14 52.2 1,007 1,240 19.29 23.75
Realistic 35 13 575 650 11.02 12.45

Modifications and economy

Repair cost
AB2 851 Sl icon.png
RB3 232 Sl icon.png
SB4 306 Sl icon.png
Crew training10 000 Sl icon.png
Experts490 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 200 / 220 % Sl icon.png
Talisman.png 2 × 196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement uk.png
Crew Replenishment
Mods dozer blade.png
Dozer Blade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition53 rounds
First-order7 rounds
Reloadbasic crew → aces
27.7 → 21.3 s
Vertical guidance-10° / 18°

The main weapon is a howitzer loaded with HESH. The shells are launched with very low muzzle velocity, which makes them difficult to aim in RB, and to aim past 800 m user has to manually adjust the scope, as otherwise it is impossible to see the target.

At close range the gun can be easily used to annihilate or severely cripple any tank. It is still recommended to aim at least for one second before firing, as HESH is only capable of penetrating one layer of armour, and will do no damage if it hits side skirts or some irrelevant add-ons on top of the hull.

Although the gun is difficult to aim, the shells are launched upwards and therefore can be fired over hills straight into enemy roof. This, coupled with penetration statistics close to the FV4005, make the AVRE near godlike in AB, as it is possible for this tank to bombard enemies straight in their cover, knowing where they are and the exact range towards them.

165 mm ORD BL 6.5in L9A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 53 -10°/+18° ±180° N/A 19.0 26.4 32.0 35.4 37.6 27.7 24.5 22.6 21.3
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
L33A1 HESH 203 203 203 203 203 203
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
L33A1 HESH 259 30.6 0.1 4 20.31 73° 77° 80°

Ammo racks

Ammo racks of the Centurion Mk.5 AVRE
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
53 50 (+3) 36 (+17) 22 (+31) (+45) (+52) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Bottom racks 2 to 4 deplete from left to right.
  • Packing 22 (+31) shells (racks 1 to 3 emptied) is a good compromise to have enough shells in combat while minimizing the number of shells onboard.

Machine guns

Ammunition3 250 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition1 250 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: L3A1 (7.62 mm)
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,250 (250) 500 -10°/+80° ±180°
Coaxial 3,250 (250) 500 N/A N/A

Usage in battles

The Centurion Mk.5 AVRE, despite the additional armour, is still essentially a Centurion in terms of survivability and mobility. The tank must be driven carefully to take full advantage of the environment and avoid being shot until it is able to close in to the enemy and take full advantage of its 165 mm gun. Its relatively low speed for a medium tank is not ideal with flanking, so simply getting into a safe position and ambushing unaware enemy tanks often leads to success. Your long reload speeds and lack of stabilizer limits your ability to advance and fire at the same time, and so coupled with your relatively weak armour means you should only advance when the area is clear, so that you can move to a new ambush position. A Mk.5 AVRE that ambushes a lone enemy will almost always win, assuming your first shot connects.

While the rangefinder can be used in conjunction with gun-sight range adjustment, the tank will struggle in medium to long distant combat, as the HESH shells lack any semblance of accuracy past around 400 m, with shells arcing such that shell placement becomes quite difficult along with shell travel time becoming increasingly high. However, against a completely static target and with good rangefinding crew skill, it is not impossible to land a direct hit up to 800 m. However, if you miss, your long reload speed means you may completely miss your chance at destroying your target, which can easily manoeuvre away without threat of damage, or simply return fire freely.

The tank is best played as a support tank in conjunction with the rest of your team. Becoming isolated while playing the Mk.5 AVRE is extremely dangerous, as your long reload speed, low speed, and weak armour means that you cannot withstand an attack by anything more than a single tank. If you fire at an enemy tank and are then caught by another tank, you are most likely done for. Additionally, failing to instantly destroy a target with your first shot is also extremely dangerous, whether you missed or have damaged an enemy. In that situation, you will want an allied tank to cripple the enemy or finish them off until you are able to either reload or retreat with your two smoke grenade barrages. The extra crew member over the other Centurion models may allow you to survive an extra shot, but an isolated Mk.5 AVRE is a dead Mk.5 AVRE. At the same time, the Mk. 5 AVRE's ability to help teammates repair increases its usefulness as a support tank.

Pros and cons

Pros:

  • Has a powerful 165 mm gun that fires shells with the explosive mass of 15.87 kg, equal to 20.31k g TNT, one hit can always deal serious damage to the enemy vehicles
  • Low muzzle velocity can allow the trajectory to hit some enemies hiding behind the slope, especially in AB
  • ROMOR-A ERA equivalent protection against 30 mm kinetic energy munitions and 300 mm chemical energy munitions allow the tank to sustain HEAT shots
  • The dozer blade in front it can provide additional utility, especially to protect the lower glacis
  • Composite side skirts help to survive light tank ambushes, very useful in the close range combat, especially in urban warfare
  • Acceptable reload time, especially when compared to the FV4005
  • Good reverse speed
  • Smoke grenade can be released twice
  • A five-man crew, unlike other Centurion designs

Cons:

  • Terrible muzzle velocity makes this vehicle not very useful in spaced area, especially in RB
  • Low top speed
  • Centurion is a large tank = larger target
  • Side armour is still very weak and won't stop medium tanks
  • Based on Centurion Mk 5, which is similar as the Centurion Mk 3, so it has the similar weak spots as the Centurion Mk 3 (like the turret ring, which is extremely difficult, but not impossible to hit)
  • Top of the engine deck can be easily penetrated by planes
  • HESH is inherently unreliable, a hit to a wrong spot on a certain enemy tank chassis or armour may do no damage at all despite the shell's potential, while a close miss might annihilate the enemy tank regardless

History

In the 1960s, the British army felt the need for a modern multi-functional engineering vehicle. They chose the Centurion Mk 5 main battle tank base to replace the outdated engineering tank, which used a Churchill chassis. Since the engineering vehicle's tasks were rather specific, the Centurion chassis was given special equipment: the tank received a bulldozer scoop, a device was mounted above the scoop for laying fascines, the altered rear armour plate was equipped with a tow hitch, and a seat was installed next to the driver's seat for a new, fifth crew member – a navigator. The engineering vehicle, which was called the Centurion AVRE (abbreviated from Armoured Vehicle Royal Engineers) was designed to carry a special engineering gun capable of destroying fortifications, pillboxes and other fortified defensive positions. That gun was the short-barreled L9, a 165 mm calibre cannon with low recoil. The vehicle received an ammunition complement of 53 shots with high-explosive squash head (HESH) shells with huge destructive force – each charge contained almost 16 kg of explosives. The Centurion AVRE became the standard engineering vehicle for the British Army and participated in several armed conflicts, including the 1991 Gulf War. In the 1980s, Centurions AVRE were modernized, receiving additional armour including ROMOR reactive armour - this modification was used in operation "Desert Storm". The vehicle was retired in 1993.

- From Devblog

Media

Skins
Videos

See also

Vehicles equipped with the same chassis

External links


Department of Tank Design
Medium Tanks 
Sherman Firefly  Sherman Firefly · Sherman IC "Trzyniec"
MBTs 
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Action X · Centurion Mk.5 AVRE · Centurion Mk 10
Challenger*  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Tank Destroyers 
Achilles  Achilles · Achilles (65 Rg.)
Centurion-based  Conway · FV4005
Export 
Sherman Firefly  Sherman Ic · ▄Sherman Vc
Centurion  Centurion Mk.5/1 · Strv 81 · Strv 81 (RB 52) · ▄Strv 81 (RB 52) · Strv 101 · Strv 104** · Strv 105** · Sho't
See also  US Ordnance Department · Israeli Ordnance Corps · Vickers-Armstrongs Limited
  *By successor, the Military Vehicles and Engineering Establishment
  **Swedish modernizations incorporating innovations from the Israeli Sho't Kals.

Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram