Difference between revisions of "M19A1 (Japan)"
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{{Japan anti-aircraft vehicles}} | {{Japan anti-aircraft vehicles}} |
Revision as of 00:19, 20 May 2022
This page is about the SPAA M19A1 (Japan). For the American variant, see M19A1. |
Contents
Description
The Twin Gun Motor Carriage M19A1 is a rank III Japanese SPAA with a battle rating of 4.7 (AB) and 4.0 (RB/SB). It was introduced in Update "Direct Hit".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (hull, turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 12.7 mm (59°) Upper glacis 12.7 mm (45°) Lower glacis |
12.7 mm (11°) | 12.7 mm | 12.7 mm |
Turret | 12.7 mm (cylindrical) Gun shield - lower part 12.7 mm (spherical) Gun shield - upper part |
8 mm (cylindrical) 8 + 12.7 mm (cylindrical) Turret base |
8 mm (cylindrical) 8 + 12.7 mm (cylindrical) Turret base |
Notes:
- Suspension wheels are 10 mm thick while tracks are 15 mm thick.
The M19A1 (Japan) is so lightly armoured that it is very vulnerable to nearby ammorack detonations, bomb blasts and even heavy MG fire can reliably penetrate the vehicle from beyond 1,000 m. As the M19A1 (Japan) has an open-topped turret, gun servants are also very exposed to MG fire, artillery strikes and plane strafings.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 62 | 26 | 18.7 | 420 | 565 | 22.46 | 30.21 |
Realistic | 57 | 24 | 262 | 296 | 14.01 | 15.83 |
Modifications and economy
Armaments
Main armament
40 mm Dual Automatic Gun M2 (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 352 (8) | 120 | -5°/+85° | ±180° | N/A | 35.2 | 48.8 | 59.2 | 65.5 | 69.7 | 0.65 | 0.58 | 0.53 | 0.50 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
- Default: AP-T · FI-T*
- Mk.II: FI-T*
- M81A1: AP-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 72 | 69 | 58 | 47 | 38 | 30 |
Mk.II | 3 | 3 | 3 | 3 | 3 | 3 |
M81A1 | 72 | 69 | 58 | 47 | 38 | 30 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Mk.II | FI-T* | 874 | 0.86 | 0 | 0.1 | 63 | 79° | 80° | 81° |
M81A1 | AP-T | 874 | 0.88 | N/A | N/A | N/A | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
10th rack empty |
11th rack empty |
12th rack empty |
13th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | 22 (+22) | 20 (+24) | 18 (+26) | 17 (+27) | 15 (+29) | 13 (+31) | 12 (+32) | 10 (+34) | 8 (+36) | 7 (+37) | 5 (+39) | 3 (+41) | 2 (+42) | Yes |
Notes:
- The visual discrepancy concerns racks and clips: racks are modelled to contain 5 clips while clips are modelled to contain 5 rounds.
- The game however shoots 8 rounds per clip and racks disappear after varying amounts of rounds have been shot. Example: Racks 2 to 13 are the same size (25 rounds) but some disappear after 2 clips were fired (16 rounds), some others disappear only after 1 clip (8 rounds) has been fired.
- No rack is emptied before you have fired 21 clips out of 44.
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan anti-aircraft vehicles | |
---|---|
Ke-Ni Derivatives | Ta-Se · So-Ki |
Wheeled | Type 94 |
Tracked | SUB-I-II |
Radar SPAAG | Type 87 |
Missile SPAA | Type 93 · Type 81 (C) |
USA | ▅M16 MGMC · ▅M19A1 · ▅M42 |