Difference between revisions of "Leopard A1A1 (L/44)"

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{{Specs-Card
 
{{Specs-Card
 
|code=germ_leopard_a1a1_120
 
|code=germ_leopard_a1a1_120
|images={{Specs-Card-Image|GarageImage_Leopard_A1A1_(L_44).jpg}}
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|images={{Specs-Card-Image|GarageImage_Leopard_A1A1_(L_44).jpg|ArtImage_Leopard_A1A1_(L-44).png}}
 
|store=6384
 
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
Players who have purchased the Leopard A1A1 L/44 should be familiar with the armour of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armour. In essence, the Leopard A1A1 has no armour. The front hull, accounting slope, is only some 130 mm thick. The turret and gun mantle are some 100 mm depending on the angle. The [[BMP-2]]'s autocannon, for instance, loaded with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armour on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armour is just enough to cause spalling.
+
Players who have purchased the Leopard A1A1 L/44 should be familiar with the armour of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armour. In essence, the Leopard A1A1 has no armour. The front hull, accounting slope, is only some 130 mm thick. The turret and gun mantlet are some 100 mm depending on the angle. The [[BMP-2]]'s autocannon, for instance, loaded with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armour on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armour is just enough to cause spalling.
  
The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are sited in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 18 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.
+
The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are seated in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 18 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.
  
 
In some cases, you could operate the tank backwards and use your engine block as a shield, as most HEAT shells will be absorbed by your transmission, radiator and engine, although in this position you have limited depression as the engine block forces the gun upwards. Despite these limitations, the tank can be surprisingly survivable, provided it is played carefully rather than relying on the armour. Also, it will usually take 2 hits to kill this tank, so if you are hit, pop smoke, retreat, repair, and re-appear somewhere else on the map.
 
In some cases, you could operate the tank backwards and use your engine block as a shield, as most HEAT shells will be absorbed by your transmission, radiator and engine, although in this position you have limited depression as the engine block forces the gun upwards. Despite these limitations, the tank can be surprisingly survivable, provided it is played carefully rather than relying on the armour. Also, it will usually take 2 hits to kill this tank, so if you are hit, pop smoke, retreat, repair, and re-appear somewhere else on the map.
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! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear !! Roof
 
|-
 
|-
| Hull || 70 mm (60°) ''Front glacis'' <br /> 50 mm (50°) ''Bottom glacis'' || 35 (39-41°) mm ''Top hull side'' <br /> 30 + 5 mm ''Bottom hull side'' || 25 mm (8-48°) || 30 mm ''Front area'' <br /> 15-25 mm ''Rear area''
+
| Hull || 70 mm (60°) ''Front glacis'' <br> 50 mm (50°) ''Bottom glacis'' || 35 (39-41°) mm ''Top hull side'' <br> 30 + 5 mm ''Bottom hull side'' || 25 mm (8-48°) || 30 mm ''Front area'' <br> 15-25 mm ''Rear area''
 
|-
 
|-
 
| Turret || 45-200 mm (0-60°) ''Turret front/Gun mantlet'' || 37-45 (21-49°)+ 10-20 (0-34°) mm || 38-52 (22-54°) + 10 (9-10°) mm <br> 25 mm (65°) ''Bustle belly''|| 25-35 mm ''Turret roof'' <br> 20-25 mm ''Cupola area''
 
| Turret || 45-200 mm (0-60°) ''Turret front/Gun mantlet'' || 37-45 (21-49°)+ 10-20 (0-34°) mm || 38-52 (22-54°) + 10 (9-10°) mm <br> 25 mm (65°) ''Bustle belly''|| 25-35 mm ''Turret roof'' <br> 20-25 mm ''Cupola area''
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{{main|Rh120 L/44 (120 mm)}}
 
{{main|Rh120 L/44 (120 mm)}}
  
The legendary 120 mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, DM13 APFSDS and DM12 HEAT-FS, with both being highly competitive and effective at its battle-rating. The DM13 APFSDS round has a whopping 390 mm of penetration and is capable of defeating any armour of any tank this tank may potentially face, bar the [[T-64B]]. The round also travels extremely fast at 1,650 m/s, making long-range shooting and hitting moving targets exceptionally easy. The HEAT-FS, on the other hand, will result in hull-breaks on lightly armoured targets while also being free of cost. The 120 mm HEAT with its 480 mm penetration is able hull-break [[Object 120]]s and [[Object 906|906]]s and anything that's not a main battle tank. For example, you can hit the tracks of an anti-aircraft vehicle, and it will hull-break. The 1,140 m/s velocity may, however, make long-range engagements more difficult, especially when dealing with moving targets.
+
The legendary 120 mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, DM13 APFSDS and DM12 HEATFS, with both being highly competitive and effective at its battle rating. The DM13 APFSDS round has a whopping 390 mm of penetration and is capable of defeating any armour of any tank this tank may potentially face, bar the [[T-64B]]. The round also travels extremely fast at 1,650 m/s, making long-range shooting and hitting moving targets exceptionally easy. The HEATFS, on the other hand, will overpressurize lightly-armoured targets while also being free of cost. The 120 mm HEAT with its 480 mm penetration is able to destroy [[Object 120]] and [[Object 906|906]] and anything that's not a main battle tank. The 1,140 m/s velocity may, however, make long-range engagements more difficult, especially when dealing with moving targets.
  
 
The L44 also features a decent reload time of 8.7 seconds stock and 6.7 seconds spaded, which is comparable to its 105 mm armed counterpart. The gun also features a stabiliser, making firing on the move a definite capability. However, it only works up to around 30 to 40 km/h. Beyond that, the gun becomes quite jittery and hard to aim.
 
The L44 also features a decent reload time of 8.7 seconds stock and 6.7 seconds spaded, which is comparable to its 105 mm armed counterpart. The gun also features a stabiliser, making firing on the move a definite capability. However, it only works up to around 30 to 40 km/h. Beyond that, the gun becomes quite jittery and hard to aim.
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Rh120 L/44 (120 mm)/Ammunition|DM13, DM12}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| DM13 || APFSDS || 393 || 390 || 384 || 376 || 367 || 359
 
|-
 
| DM12 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| DM13 || APFSDS || 1,650 || 4.44 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
| DM12 || HEATFS || 1,140 || 13.5 || 0.05 || 0.1 || 2,150 || 65° || 72° || 77°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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==== Realistic battles ====
 
==== Realistic battles ====
 
The primary role of the Leopard A1A1 (L/44) should be that of a long-range sniper and flanker. Its incredible firepower with its 120 mm gun makes it easy to engage and destroy any tank from long distances while remaining concealed and thus protected from enemy fire. The good mobility on this vehicle allows you to reach good positions to snipe from and the laser rangefinder makes long-range targeting easy. The lack of armour on this tank makes direct engagements very risky and often nonviable so keeping at a distance maximizes your chances of survival and opportunity to inflict damage. Alternatively, the Leopard can be employed in flanking manoeuvres, using its good mobility to encircle the enemy and destroy them while they are unaware, again removing the danger of enemy fire destroying your tank. If you want to take a risk, you could rush a cap circle at the beginning of a match, if you tag along with other, better armed MBTs. However, this will almost always result in being destroyed, especially since the vehicle is vulnerable to artillery.
 
The primary role of the Leopard A1A1 (L/44) should be that of a long-range sniper and flanker. Its incredible firepower with its 120 mm gun makes it easy to engage and destroy any tank from long distances while remaining concealed and thus protected from enemy fire. The good mobility on this vehicle allows you to reach good positions to snipe from and the laser rangefinder makes long-range targeting easy. The lack of armour on this tank makes direct engagements very risky and often nonviable so keeping at a distance maximizes your chances of survival and opportunity to inflict damage. Alternatively, the Leopard can be employed in flanking manoeuvres, using its good mobility to encircle the enemy and destroy them while they are unaware, again removing the danger of enemy fire destroying your tank. If you want to take a risk, you could rush a cap circle at the beginning of a match, if you tag along with other, better armed MBTs. However, this will almost always result in being destroyed, especially since the vehicle is vulnerable to artillery.
 +
 +
=====Up-tiered Gameplay=====
 +
When using the {{PAGENAME}} in uptiers, the tank can still exceed if played like a light tank or IFV, as the A1A1 platform behaves very similarly to IFVs with decent (although comparatively lacking) mobility. Since most in-game IFVs also have less mobility than the top-rank MBTs, learning how to make the most out of this disadvantage would be beneficial skill transfer to the {{PAGENAME}} gameplay. The DM13 APFSDS round would serve the {{PAGENAME}} well even in an uptier provided it hits top-rank MBTs in their weak spots, though this knowledge would still be important to know even when using other higher-ranked MBTs like the [[Leopard 2 (PzBtl 123)]].
 +
 +
Flanking is still very strong, especially when your enemy is caught by surprise or is otherwise occupied. Rushing can also be a viable strategy when working alongside teammates, however you would be well-advised to use this strategy sparingly, as many of the tanks in this BR range are superior to you in every way possible, so timing will be crucial to ensure the enemy is inclined to engage a more significant threat first, thus allowing you to achieve good positioning on him before he can engage you. For the most part, playing this tank in the 10.0 bracket will require you to stay near teammates and play a support role, or flank the enemy and snipe those who are engaging your teammates. Remember that your tank is worse than those of your teammates, so they are unlikely to prioritize helping you, should you be left in need of repairs or firefighting. As such, flanking to snipe will require good instincts, so the enemy doesn't engage you.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Good mobility with excellent hull traverse and reverse speeds
 
* Good mobility with excellent hull traverse and reverse speeds
* Effective gun with powerful ammunition able to defeat any opponent at its battle-rating
+
* Effective gun with powerful ammunition able to defeat any opponent at its battle rating
 
* The reload speed hasn't changed despite its new 120 mm cannon
 
* The reload speed hasn't changed despite its new 120 mm cannon
 
* Laser rangefinder
 
* Laser rangefinder
* Despite the addition of bigger gun, the mobility hasn't changed
+
* Keeps the same good mobility, despite the 0.3 tons weight increase
 
* Thermal sight for gunner
 
* Thermal sight for gunner
 
* Excels at long-range engagements
 
* Excels at long-range engagements
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* No available heavy machine gun, often helpless against helicopter attacks
 
* No available heavy machine gun, often helpless against helicopter attacks
 
* Huge ammo rack in hull, any penetrating shot at the area will destroy the tank
 
* Huge ammo rack in hull, any penetrating shot at the area will destroy the tank
 +
* Only generation 1 thermals and no CITV
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Development of a Leopard 1 fitted with the 120mm L44 cannon began as a private venture of the Rheinmetall company, hoping that such a Leopard 1 variant would be of interest, not just to the German army due to logistical commonalities with the Leopard 2 and higher performance of the gun, but also to international customers seeking third generation MBT features on older machines.
+
==== Leopard 1A6 Project ====
 +
The Leopard A1A1 (L/44), also known as the "Leopard 1A6" was a testbed which utilized the Leopard A1A1 hull along with a modified Leopard 1 turret, featuring supplemental armor and a modified mantlet created to accept the Rhenmetall L/44 120mm smoothbore cannon. The project was cancelled in 1987 after it was determined the Leopard 1A5 upgrade package was comparable in effectiveness at a fraction of the cost, and the Leopard 2 had been in widespread service by then, so an expensive upgrade package to bring the Leopard 1 up to the same level as more modern MBTs was seen as unnecessary.
 +
==== [[wt:en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en|Devblog]] ====
 +
Development of a Leopard 1 fitted with the 120 mm L44 cannon began as a private venture of the Rheinmetall company, hoping that such a Leopard 1 variant would be of interest, not just to the German army due to logistical commonalities with the Leopard 2 and higher performance of the gun, but also to international customers seeking third generation MBT features on older machines.
  
In the early 1980s, a Leopard 1A1A1 was modified with a thicker cast steel mantlet, suitable for mounting the Rheinmetall 120mm cannon, and additional interior changes to hold the respective ammunition. Further changes were applied in early 1985, with the installation of the EMES 18 fire control system from the Leopard 1A5.
+
In the early 1980s, a Leopard 1A1A1 was modified with a thicker cast steel mantlet, suitable for mounting the Rheinmetall 120 mm cannon, and additional interior changes to hold the respective ammunition. Further changes were applied in early 1985, with the installation of the EMES 18 fire control system from the Leopard 1A5.
  
Although there were several different prototypes based on Leopard 1 outfitted with the 120mm Rheinmetall cannon, none of them managed to justify a costly large scale upgrade effort of existing Leopard 1s. The upgrade was largely considered redundant due to the already more advanced Leopard 2 being in service.
+
Although there were several different prototypes based on Leopard 1 outfitted with the 120 mm Rheinmetall cannon, none of them managed to justify a costly large scale upgrade effort of existing Leopard 1s. The upgrade was largely considered redundant due to the already more advanced Leopard 2 being in service.
 
 
''- From [[wt:en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en|Devblog]]''
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|VSCwCJOW4-Q|'''The Shooting Range #117''' - ''Metal Beasts'' section at 00:53 discusses the Leopard A1A1 (L/44).|Vm0waTJnLrM|'''Downtiered and More Competitive''' - Leopard A1A1 L/44 - War Thunder RB Gameplay'' - Jim Chamberlin''|nwskQP2t5Io|'''WT: Leo A1A1 (L/44) - Tank Review'''<br>''- Napalmratte''|Gta_R82mUXg|'''Premium Vehicles: Leopard 1A1A1 mit L/44''' - ''War Thunder Wiki''.|Vxj-K3kI8ZM|Should you buy Leopard A1A1 L/44 in 2020? (War Thunder)}}
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_a1a1_120 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|Gta_R82mUXg|'''Premium Vehicles: Leopard 1A1A1 mit L/44''' - ''War Thunder Wiki''|Vm0waTJnLrM|'''Downtiered and More Competitive - Leopard A1A1 L/44 - RB Gameplay''' - ''Jim Chamberlin''|VSCwCJOW4-Q|'''The Shooting Range #117''' - ''Metal Beasts'' section at 00:53 discusses the Leopard A1A1 (L/44).|nwskQP2t5Io|'''Leo A1A1 (L/44) - Tank Review''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
* ''links to approximate analogues of other nations and research trees.''-->
  
; Related developments - [[Leopard 1 (Family)]]
+
;[[Leopard 1 (Family)|Related development]]
  
 
* [[Leopard 1A5]] - Base model of the L/44 installation
 
* [[Leopard 1A5]] - Base model of the L/44 installation
  
;Similar vehicle of the era that were up-gunned
+
;Similar vehicles of the era that were up-gunned
  
 
* [[M60 AMBT]] - Upgunned [[M60A3 TTS|M60A3]] with a 120 mm
 
* [[M60 AMBT]] - Upgunned [[M60A3 TTS|M60A3]] with a 120 mm
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<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
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{{Germany medium tanks}}
 
{{Germany medium tanks}}
 
{{Germany premium ground vehicles}}
 
{{Germany premium ground vehicles}}
 +
<references />

Latest revision as of 09:45, 18 October 2024

Rank 7 USA
F-5C Pack
This page is about the gift German medium tank Leopard A1A1 (L/44). For other variants, see Leopard 1 (Family).
Leopard A1A1 (L/44)
germ_leopard_a1a1_120.png
GarageImage Leopard A1A1 (L 44).jpg
ArtImage Leopard A1A1 (L-44).png
Leopard A1A1 (L/44)
AB RB SB
9.3 9.3 9.3
Show in game
STORE

Description

The Leopard A1A1 (L/44) is a premium gift rank VI German medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull70 / 35 / 25
Turret65 / 45 / 52
Crew4 people
Visibility95 %

Players who have purchased the Leopard A1A1 L/44 should be familiar with the armour of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armour. In essence, the Leopard A1A1 has no armour. The front hull, accounting slope, is only some 130 mm thick. The turret and gun mantlet are some 100 mm depending on the angle. The BMP-2's autocannon, for instance, loaded with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armour on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armour is just enough to cause spalling.

The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are seated in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 18 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.

In some cases, you could operate the tank backwards and use your engine block as a shield, as most HEAT shells will be absorbed by your transmission, radiator and engine, although in this position you have limited depression as the engine block forces the gun upwards. Despite these limitations, the tank can be surprisingly survivable, provided it is played carefully rather than relying on the armour. Also, it will usually take 2 hits to kill this tank, so if you are hit, pop smoke, retreat, repair, and re-appear somewhere else on the map.

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides (Slope angle) Rear Roof
Hull 70 mm (60°) Front glacis
50 mm (50°) Bottom glacis
35 (39-41°) mm Top hull side
30 + 5 mm Bottom hull side
25 mm (8-48°) 30 mm Front area
15-25 mm Rear area
Turret 45-200 mm (0-60°) Turret front/Gun mantlet 37-45 (21-49°)+ 10-20 (0-34°) mm 38-52 (22-54°) + 10 (9-10°) mm
25 mm (65°) Bustle belly
25-35 mm Turret roof
20-25 mm Cupola area

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • The turret mantlet has a varying thickness of 45 - 200 mm thick. It is thickest near the center.
  • 10 mm of track armour added onto front hull glacis

Mobility

Speedforward / back
AB73 / 28 km/h
RB and SB66 / 26 km/h
Number of gears8 forward
4 back
Weight43.0 t
Engine power
AB1 584 hp
RB and SB830 hp
Power-to-weight ratio
AB36.8 hp/t
RB and SB19.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 28 43 1,286 1,584 29.91 36.84
Realistic 66 26 734 830 17.07 19.3

The mobility of the Leopard A1A1 (L/44) is between the XM-1 and T-55AM-1. Forward speed off-road, expect some 40-50 km/h. The reverse is about -15 km/h off-road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. Overall, manoeuvrability is excellent, and should be used to your advantage since the tank has limited armour.

Modifications and economy

Repair cost
AB3 145 Sl icon.png
RB3 217 Sl icon.png
SB3 976 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 010 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces2 020 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 150 / 200 / 240 % Sl icon.png
Talisman.png 2 × 226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support
Mods tank laser rangefinder.png
Laser rangefinder
Mods thermal sight.png
NVD

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition41 rounds
First-order11 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 20°
Main article: Rh120 L/44 (120 mm)

The legendary 120 mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, DM13 APFSDS and DM12 HEATFS, with both being highly competitive and effective at its battle rating. The DM13 APFSDS round has a whopping 390 mm of penetration and is capable of defeating any armour of any tank this tank may potentially face, bar the T-64B. The round also travels extremely fast at 1,650 m/s, making long-range shooting and hitting moving targets exceptionally easy. The HEATFS, on the other hand, will overpressurize lightly-armoured targets while also being free of cost. The 120 mm HEAT with its 480 mm penetration is able to destroy Object 120 and 906 and anything that's not a main battle tank. The 1,140 m/s velocity may, however, make long-range engagements more difficult, especially when dealing with moving targets.

The L44 also features a decent reload time of 8.7 seconds stock and 6.7 seconds spaded, which is comparable to its 105 mm armed counterpart. The gun also features a stabiliser, making firing on the move a definite capability. However, it only works up to around 30 to 40 km/h. Beyond that, the gun becomes quite jittery and hard to aim.

120 mm Rh120 L/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 41 -9°/+20° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM13 APFSDS 393 390 384 376 367 359
DM12 HEATFS 480 480 480 480 480 480
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM13 APFSDS 1,650 4.44 - - - 78° 80° 81°
DM12 HEATFS 1,140 13.5 0.05 0.1 2.15 65° 72° 77°

Ammo racks

Ammo racks of the Leopard A1A1 (L/44)
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
41 12 (+29) (+40) No

Machine guns

Ammunition4 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)

The Leopard A1A1 (L/44) mounts one coaxial 7.62 mm machine gun and one pintle-mounted 7.62 mm machine gun. These both have particularly high rates of fire, while these are more of deterrents to helicopters and fixed-wing aircraft, as the small calibre bullets will rarely cause critical damage to aircraft, they can also be useful to clear light obstacles and crew in open-top vehicles.

7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,500 (1,000) 1,200 N/A N/A
Pintle 2,000 (1,000) 1,200 -8°/+20° ±120°

Usage in battles

Arcade battles

The Leopard A1A1 (L/44) sports an excellent 120 mm L/44 cannon which can make short work of any vehicle that it sees without any issues. However, its armour is extremely lacking and the mobility while good is not as good as an OF-40 (MTCA) or AMX-30 Super. Playing in Arcade battles, it's best to make sure that you are always the first to fire, ensuring you get the jump on your enemies first. What's best done is to hull down and take advantage of the rather good 9 degrees of gun depression and ensuring that you are currently covering a relatively active zone of combat. With its cannon, it can be a very effective sniper or defensive vehicle as those both styles usually involves getting the jump on the enemy while remaining stationary in a concealed position. If done right, the Leopard A1A1 (L/44) can be an extremely effective weapon in Arcade Battles. It's still best to prioritize targets by targeting the most dangerous ones first in order to be of most help to your team. The tank's mobility does allow for flanking however avoid direct confrontation as much as possible.

Realistic battles

The primary role of the Leopard A1A1 (L/44) should be that of a long-range sniper and flanker. Its incredible firepower with its 120 mm gun makes it easy to engage and destroy any tank from long distances while remaining concealed and thus protected from enemy fire. The good mobility on this vehicle allows you to reach good positions to snipe from and the laser rangefinder makes long-range targeting easy. The lack of armour on this tank makes direct engagements very risky and often nonviable so keeping at a distance maximizes your chances of survival and opportunity to inflict damage. Alternatively, the Leopard can be employed in flanking manoeuvres, using its good mobility to encircle the enemy and destroy them while they are unaware, again removing the danger of enemy fire destroying your tank. If you want to take a risk, you could rush a cap circle at the beginning of a match, if you tag along with other, better armed MBTs. However, this will almost always result in being destroyed, especially since the vehicle is vulnerable to artillery.

Up-tiered Gameplay

When using the Leopard A1A1 (L/44) in uptiers, the tank can still exceed if played like a light tank or IFV, as the A1A1 platform behaves very similarly to IFVs with decent (although comparatively lacking) mobility. Since most in-game IFVs also have less mobility than the top-rank MBTs, learning how to make the most out of this disadvantage would be beneficial skill transfer to the Leopard A1A1 (L/44) gameplay. The DM13 APFSDS round would serve the Leopard A1A1 (L/44) well even in an uptier provided it hits top-rank MBTs in their weak spots, though this knowledge would still be important to know even when using other higher-ranked MBTs like the Leopard 2 (PzBtl 123).

Flanking is still very strong, especially when your enemy is caught by surprise or is otherwise occupied. Rushing can also be a viable strategy when working alongside teammates, however you would be well-advised to use this strategy sparingly, as many of the tanks in this BR range are superior to you in every way possible, so timing will be crucial to ensure the enemy is inclined to engage a more significant threat first, thus allowing you to achieve good positioning on him before he can engage you. For the most part, playing this tank in the 10.0 bracket will require you to stay near teammates and play a support role, or flank the enemy and snipe those who are engaging your teammates. Remember that your tank is worse than those of your teammates, so they are unlikely to prioritize helping you, should you be left in need of repairs or firefighting. As such, flanking to snipe will require good instincts, so the enemy doesn't engage you.

Pros and cons

Pros:

  • Good mobility with excellent hull traverse and reverse speeds
  • Effective gun with powerful ammunition able to defeat any opponent at its battle rating
  • The reload speed hasn't changed despite its new 120 mm cannon
  • Laser rangefinder
  • Keeps the same good mobility, despite the 0.3 tons weight increase
  • Thermal sight for gunner
  • Excels at long-range engagements

Cons:

  • Armour does not reliably protect against even autocannons
  • No available heavy machine gun, often helpless against helicopter attacks
  • Huge ammo rack in hull, any penetrating shot at the area will destroy the tank
  • Only generation 1 thermals and no CITV

History

Leopard 1A6 Project

The Leopard A1A1 (L/44), also known as the "Leopard 1A6" was a testbed which utilized the Leopard A1A1 hull along with a modified Leopard 1 turret, featuring supplemental armor and a modified mantlet created to accept the Rhenmetall L/44 120mm smoothbore cannon. The project was cancelled in 1987 after it was determined the Leopard 1A5 upgrade package was comparable in effectiveness at a fraction of the cost, and the Leopard 2 had been in widespread service by then, so an expensive upgrade package to bring the Leopard 1 up to the same level as more modern MBTs was seen as unnecessary.

Devblog

Development of a Leopard 1 fitted with the 120 mm L44 cannon began as a private venture of the Rheinmetall company, hoping that such a Leopard 1 variant would be of interest, not just to the German army due to logistical commonalities with the Leopard 2 and higher performance of the gun, but also to international customers seeking third generation MBT features on older machines.

In the early 1980s, a Leopard 1A1A1 was modified with a thicker cast steel mantlet, suitable for mounting the Rheinmetall 120 mm cannon, and additional interior changes to hold the respective ammunition. Further changes were applied in early 1985, with the installation of the EMES 18 fire control system from the Leopard 1A5.

Although there were several different prototypes based on Leopard 1 outfitted with the 120 mm Rheinmetall cannon, none of them managed to justify a costly large scale upgrade effort of existing Leopard 1s. The upgrade was largely considered redundant due to the already more advanced Leopard 2 being in service.

Media

Skins
Videos

See also

Related development
Similar vehicles of the era that were up-gunned

External links


Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
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M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
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Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
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USSR  ◊T-72M1

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