Difference between revisions of "Ki-10-I"

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{{Specs-Card|code=ki_10_1}}
 
 
{{About
 
{{About
 
| about = Japanese fighter '''{{PAGENAME}}'''
 
| about = Japanese fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Ki-10 (Family)
 
| link = Ki-10 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=ki_10_1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage2_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''', designated as '''Type 95 Fighter ({{Annotation|九五式戦闘機|Kyū Go-shiki Sentōki}})''', was a biplane fighter aircraft developed by Kawasaki for the Imperial Japanese Army in the mid-1930s. It was designed by Takeo Doi, who had succeeded the German Richard Vogt as chief designer for Kawasaki. The Ki-10 was the winner of the contract against Nakajima's Ki-11, a low-wing monoplane, as the Army preferred the more manoeuvrable biplane. The Ki-10 had a metal structure covered with fabric, a liquid-cooled V-12 engine, and two 7.7 mm machine guns. The Ki-10 entered service in 1937 and saw combat in Manchukuo, North China, and Southeast Asia during the Second Sino-Japanese War and the early stages of World War II. It was the last biplane fighter used by the Japanese Army, and was gradually replaced by more advanced monoplane fighters such as the Ki-27, Ki-43, and Ki-44.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
In the game since the start of the Open Beta Test prior to Update 1.27, the Ki-10-I has a good turn rate, fair climb, low speed, and minimal armour. It is faster and climbs better than other biplanes, but has weaker guns and protection. The Ki-10-I can turn-fight well at low altitudes, but should avoid stalls and spins. Its 7.7 mm guns have low fire rate and poor belts. Stealth belt is the best choice. The Ki-10-I should not attack armoured targets or bombers, but focus on other biplanes or slow monoplanes. Aim for the wings, not the fuselage. Teamwork is essential for the Ki-10-I.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} reserve Japanese biplane fighter {{Battle-rating|1}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29.
 
  
The Ki-10-I is a reserve biplane fighter for Rank 1 Japan. Like most biplanes, the KI-10-I has a low top speed, good turn rate, good-to-fair climbing ability, nearly no armour, and, in realistic and simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-I is faster and climbs far better, but in turn, has inferior armament and armour.
+
;Nicknames:
  
The Ki-10-I's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-I excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10-I has a tendency to enter uncontrollable spins.
+
* IJA Pilot Abbreviation: ''Kyū-Go Sen'' (九五戦, "9-5 Fighter")
 +
* Allied reporting name: Perry
  
It's twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKas, Browning, and MG-17. The belts are poor as well; stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-I's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-I (Beaufort, A-26, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-I. Instead, the best Ki-10-I targets are other biplanes or slow monoplanes, such as [[P-26A-33|P-26s]], Fury Mk Is or [[Nimrod Mk I]]s. AIM FOR THE WINGS! The fuselage's of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-I works best in numbers. Ki-10 pilots should focus primary on sticking together and working as a team.
 
 
== General info ==
 
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
=== Flight Performance ===
+
{| class="wikitable" style="text-align:center" width="70%"
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
! rowspan="2" | Characteristics
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 385 || 374 || {{Specs|ceiling}} || 16.5 || 17.2 || 8.4 || 10.6 || 232
+
! Stock
 +
| 386 || 373 || rowspan="2" | {{Specs|ceiling}} || 16.4 || 17.2 || 10.9 || 10.9 || rowspan="2" | 232
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 422 || 402 || 15.8 || 16.0 || 22.2 || 15.7
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 420 || 402 || {{Specs|ceiling}} || 15.7 || 16.0 || 26.8 || 15.7 || 232
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| X || X || X || X || X    <!-- ✓ -->
 
| X || X || X || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
<!--! rowspan="2" | Combat flap<br> (km/h)-->
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} <!--|| ??? -->|| ~14 || ~8
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~11 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 320 || < 320 || < 320 || > 200
+
| < 280 || < 350 || < 320 || > 190
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,500 m || 800 hp || 944 hp  
+
| 3,500 m || 800 hp || 944 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* No armour plating
 
* No armour plating
 
* No armour glazing
 
* No armour glazing
* Critical components located in front of aircraft (fuel, pilot, engine, controls)
+
* All critical components located in front of aircraft (fuel, pilot, engine, controls)
* More fuel tanks located in wings near fuselage
+
 
 +
Like many biplanes before and contemporaries of the {{PAGENAME}}, armour was not an option, survival was based on the pilot's grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot's toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
For such low tier vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Type 89 army (7.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Type 89 (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 × 7.7 mm Type 89 machine gun, nose-mounted (450 rpg = 900 total)
+
* 2 x 7.7 mm Type 89 machine guns, nose-mounted (450 rpg = 900 total)
  
<!--=== Suspended armament ===
+
== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
+
The Ki-10-I's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-I excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10-I has a tendency to enter uncontrollable spins.
  
=== Defensive armament ===
+
Its twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the [[ShKAS (7.62 mm)|ShKAS]], [[Browning (7.62 mm)|Browning]], and [[MG 17 (7.92 mm)|MG 17]]. The belts are poor as well; Stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-I's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-I (Beaufort, A-26, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II. Instead, the best Ki-10-I targets are other biplanes or slow monoplanes, such as [[P-26 (Family)|P-26s]], [[Fury Mk I|Fury Mk Is]] or [[Nimrod Mk I|Nimrod Mk Is]]. The best practice is to aim for the wings! The fuselage's of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-I works best in numbers. Ki-10 pilots should focus primarily on sticking together and working as a team.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The 2 x Type 89s are the absolute worst pair of guns in the game. They have little incendiary ability, like the Browning 7.62 mm/12.7 mm, and have a low fire-rate, unlike the MG-17. The Ki-10-I will not provide rapid kills; it takes much skill to master the Ki-10-Is killing capabilities. Beginner players will not appreciate the Ki-10-I at all.  
 
  
Always aim for wings of opponents. A wing will simply fall off after you have unloaded 500 rounds into it. If you're lucky, you can get away with a wing kill after about a 5-8 second burst. Pilot shots are viable as well, but require a significant amount of discipline and skill. Remember that the Type 89 also tends to overheat quickly, though slower than the ShKas. Always use the Stealth belt. Its efficacy is superior to any tracer-equipped belts.
+
=== Manual Engine Control ===
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 7 mm MGs
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
 
* For such low tier vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good Maneuverability
+
* Good manoeuvrability
* Low Stall Speed
+
* Low stall speed
* Fast Top Speed (for a Biplane)
+
* Fast top speed (for a biplane)
* Great Climb Rate (for a Biplane or Monoplane)
+
* Great climb rate (for a biplane or monoplane)
 
* Great roll rate
 
* Great roll rate
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak Armor
+
* Weak armour
* Poor Diving Ability
+
* Poor diving ability
* Poor Spin Characteristics
+
* Poor spin characteristics
 
* Poor high-alt performance
 
* Poor high-alt performance
 
* Abysmal armament
 
* Abysmal armament
 
* Wings are terribly weak
 
* Wings are terribly weak
 +
* Poor brakes
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakijima K-11 (which would later be refined as the [[Ki-27 otsu|Ki-27]]) as the Imperial Japanese Army Air Force placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the [[Ki-10-II]], appearing in 1937.  
+
The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakajima Ki-11 (which would later be refined as the [[Ki-27 otsu|Ki-27]]) as the Imperial Japanese Army Air Service placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the [[Ki-10-II]], appearing in 1937.
  
The K-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet [[I-15 M-22|I-15]]). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been relegated to training and courier roles, and received the Allied reporting name "Perry".  
+
The Ki-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet [[I-15 M-22|I-15]]). It formed the backbone of the IJAAS fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been relegated to training and courier roles, and received the Allied reporting name "Perry".
  
There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National [[P-26A-33|P-26s]], and may have engaged British-built [[Gladiator_Mk_II|Gladiators]], Italian CR.32s (predecessor of the [[CR.42 ]] ), and Soviet [[I-15bis|I-15's]], all crewed by Chinese pilots, during the early battles of the war.
+
There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National [[P-26A-33|P-26s]], and may have engaged British-built [[Gladiator Mk II|Gladiators]], Italian [[CR.32]]s, and Soviet [[I-15bis|I-15s]], all crewed by Chinese pilots, during the early battles of the war.
  
=== Ingame Info ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 
Kawasaki Ki-10-I (Type 95-I, Allied reporting name: Perry) single-engine army fighter
 
Kawasaki Ki-10-I (Type 95-I, Allied reporting name: Perry) single-engine army fighter
  
Line 254: Line 180:
 
The designers, headed by Takeo Doi, managed to create quite a successful aircraft with good flight performance. The Type 95 fighter got off the ground for the first time in February 1935, and it reached a maximum speed of 400 km/h during tests. At the time, this was probably the fastest speed attainable by a biplane.
 
The designers, headed by Takeo Doi, managed to create quite a successful aircraft with good flight performance. The Type 95 fighter got off the ground for the first time in February 1935, and it reached a maximum speed of 400 km/h during tests. At the time, this was probably the fastest speed attainable by a biplane.
  
The aircraft was launched into full-scale production under the designation of ""Army Fighter Type 95 Model 1"" (Ki-10-I). A total of 300 fighters of this variant were supplied by the Kawasaki company from December 1935 to October 1937.
+
The aircraft was launched into full-scale production under the designation of "Army Fighter Type 95 Model 1" (Ki-10-I). A total of 300 fighters of this variant were supplied by the Kawasaki company from December 1935 to October 1937.
  
 
The aircraft was equipped with a 850 hp Kawasaki Ha-9-IIa twelve-cylinder, double-row, liquid-cooled engine that featured a gear-driven centrifugal-type supercharger and a three-bladed, controllable-pitch metal propeller. The engine itself was a licensed version of the German BMW9.
 
The aircraft was equipped with a 850 hp Kawasaki Ha-9-IIa twelve-cylinder, double-row, liquid-cooled engine that featured a gear-driven centrifugal-type supercharger and a three-bladed, controllable-pitch metal propeller. The engine itself was a licensed version of the German BMW9.
Line 265: Line 191:
  
 
The aircraft's instrumentation and on-board navigation lights enabled the Ki-10 to perform night flights. Provision was made for the installation of an oxygen apparatus. Command vehicles were equipped with radio sets. Externally, these fighters could be identified by the radio antennas mounted over their biplane cellules.
 
The aircraft's instrumentation and on-board navigation lights enabled the Ki-10 to perform night flights. Provision was made for the installation of an oxygen apparatus. Command vehicles were equipped with radio sets. Externally, these fighters could be identified by the radio antennas mounted over their biplane cellules.
 +
{{Navigation-End}}
 +
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
File:ArtImage Ki-10-I.png
 +
</gallery>
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_10_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
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{{Youtube-gallery|PrqqMtZin1U|'''The Shooting Range #48''' - ''Pages of History'' section at 04:36 discusses the Ki-10.}}
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== See also ==
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<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.''-->
''ETC.''-->
 
  
* [http://www.historyofwar.org/articles/weapons_kawasaki_ki-10.html HistoryOfWar.org's page of the "Kawasaki Ki-10 'Perry'"]
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;[[Ki-10 (Family)|Related development]]
* [http://surfcity.kund.dalnet.se/kawasaki_ki-10.htm "Håkans aviation page" - Ki-10]
 
* [http://en.wikipedia.org/wiki/Kawasaki_Ki-10 Wikipedia Article on Ki-10]
 
  
== Sources ==
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* [[Ki-10-I C|Ki-10-I Commander]] - <small>Command plane of the 1st Sentai</small>
''Paste links to sources and external resources, such as:''
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* [[Ki-10-II]]
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* [[Ki-10-II C|Ki-10-II Commander]] - <small>Command plane of the 77th Sentai</small>
  
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;Planes of comparable role, configuration and era
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* [[I-15 (Family)|I-15]]
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* [[He 51 (Family)|He 51]]
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* [[CR.32 (Family)|CR.32]]
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* [[D.37 (Family)|D.371]]
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* [[Fury (Disambiguation)#Rank I - Aircraft|Fury]]
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== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''other literature.'' -->
* ''other literature.''
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* [http://www.historyofwar.org/articles/weapons_kawasaki_ki-10.html <nowiki>[HistoryOfWar.org]</nowiki> Kawasaki Ki-10 'Perry']
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* [http://surfcity.kund.dalnet.se/kawasaki_ki-10.htm <nowiki>[Håkans aviation page]</nowiki> Ki-10]
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* [[wikipedia:Kawasaki_Ki-10|[Wikipedia] Kawasaki Ki-10]]
  
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{{AirManufacturer Kawasaki}}
 
{{Japan fighters}}
 
{{Japan fighters}}

Latest revision as of 07:31, 28 August 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the Japanese fighter Ki-10-I. For other versions, see Ki-10 (Family).
Ki-10-I
ki_10_1.png
GarageImage Ki-10-I.jpg
ArtImage2 Ki-10-I.png
Ki-10-I
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

The Ki-10-I, designated as Type 95 Fighter (九五式戦闘機), was a biplane fighter aircraft developed by Kawasaki for the Imperial Japanese Army in the mid-1930s. It was designed by Takeo Doi, who had succeeded the German Richard Vogt as chief designer for Kawasaki. The Ki-10 was the winner of the contract against Nakajima's Ki-11, a low-wing monoplane, as the Army preferred the more manoeuvrable biplane. The Ki-10 had a metal structure covered with fabric, a liquid-cooled V-12 engine, and two 7.7 mm machine guns. The Ki-10 entered service in 1937 and saw combat in Manchukuo, North China, and Southeast Asia during the Second Sino-Japanese War and the early stages of World War II. It was the last biplane fighter used by the Japanese Army, and was gradually replaced by more advanced monoplane fighters such as the Ki-27, Ki-43, and Ki-44.

In the game since the start of the Open Beta Test prior to Update 1.27, the Ki-10-I has a good turn rate, fair climb, low speed, and minimal armour. It is faster and climbs better than other biplanes, but has weaker guns and protection. The Ki-10-I can turn-fight well at low altitudes, but should avoid stalls and spins. Its 7.7 mm guns have low fire rate and poor belts. Stealth belt is the best choice. The Ki-10-I should not attack armoured targets or bombers, but focus on other biplanes or slow monoplanes. Aim for the wings, not the fuselage. Teamwork is essential for the Ki-10-I.

Nicknames
  • IJA Pilot Abbreviation: Kyū-Go Sen (九五戦, "9-5 Fighter")
  • Allied reporting name: Perry

General info

Flight performance

Max speed
at 4 000 m402 km/h
Turn time15 s
Max altitude8 100 m
EngineKawasaki Ha-9-2A
TypeInline
Cooling systemWater
Take-off weight2 t
Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 386 373 8100 16.4 17.2 10.9 10.9 232
Upgraded 422 402 15.8 16.0 22.2 15.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
600 560 N/A N/A N/A ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 280 < 350 < 320 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,500 m 800 hp 944 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural600 km/h
Gear560 km/h
  • No armour plating
  • No armour glazing
  • All critical components located in front of aircraft (fuel, pilot, engine, controls)

Like many biplanes before and contemporaries of the Ki-10-I, armour was not an option, survival was based on the pilot's grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot's toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.

Modifications and economy

Repair cost
ABfree
RBfree
SBfree
Total cost of modifications3 270 Rp icon.png
148 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 50 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
35 Ge icon.png
Mods compressor.png
Compressor
Research:
750 Rp icon.png
Cost:
35 Sl icon.png
55 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
50 Sl icon.png
80 Ge icon.png
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
type89_belt_pack
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
35 Ge icon.png
Mod arrow 1.png
Mods weapon.png
type89_new_gun
Research:
540 Rp icon.png
Cost:
25 Sl icon.png
40 Ge icon.png

For such low tier vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in arcade battles. For realistic mode, performance upgrades are more often necessary.

Armaments

Offensive armament

Ammunition900 rounds
Fire rate900 shots/min
Main article: Type 89 (7.7 mm)

The Ki-10-I is armed with:

  • 2 x 7.7 mm Type 89 machine guns, nose-mounted (450 rpg = 900 total)

Usage in battles

The Ki-10-I's low speed and tight turning ability make it a great turn-fighter, like most Japanese light fighters. The Ki-10-I excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has a climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10-I has a tendency to enter uncontrollable spins.

Its twin 7.7 mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; Stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armoured targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-I's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10-I (Beaufort, A-26, etc.) unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II. Instead, the best Ki-10-I targets are other biplanes or slow monoplanes, such as P-26s, Fury Mk Is or Nimrod Mk Is. The best practice is to aim for the wings! The fuselage's of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-I works best in numbers. Ki-10 pilots should focus primarily on sticking together and working as a team.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Good manoeuvrability
  • Low stall speed
  • Fast top speed (for a biplane)
  • Great climb rate (for a biplane or monoplane)
  • Great roll rate

Cons:

  • Weak armour
  • Poor diving ability
  • Poor spin characteristics
  • Poor high-alt performance
  • Abysmal armament
  • Wings are terribly weak
  • Poor brakes

History

The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakajima Ki-11 (which would later be refined as the Ki-27) as the Imperial Japanese Army Air Service placed more priority on manoeuvrability than speed. Its excellent manoeuvrability made it extremely popular with Japanese pilots, who demanded similar high manoeuvrability from newer aircraft. Over the course of its service, the fighter would be refined several times with the ultimate version, the Ki-10-II, appearing in 1937.

The Ki-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet I-15). It formed the backbone of the IJAAS fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been relegated to training and courier roles, and received the Allied reporting name "Perry".

There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National P-26s, and may have engaged British-built Gladiators, Italian CR.32s, and Soviet I-15s, all crewed by Chinese pilots, during the early battles of the war.


Archive of the in-game description

Kawasaki Ki-10-I (Type 95-I, Allied reporting name: Perry) single-engine army fighter

A biplane of composite structure with non-retractable landing gear and an open cockpit. This plane was created in the design bureau of Kawasaki Heavy Industries under the direction of Takeo Doi. While the new fighter was being designed, experience and structural solutions were used from the Ki-5 monoplane fighter developed earlier.

The designers, headed by Takeo Doi, managed to create quite a successful aircraft with good flight performance. The Type 95 fighter got off the ground for the first time in February 1935, and it reached a maximum speed of 400 km/h during tests. At the time, this was probably the fastest speed attainable by a biplane.

The aircraft was launched into full-scale production under the designation of "Army Fighter Type 95 Model 1" (Ki-10-I). A total of 300 fighters of this variant were supplied by the Kawasaki company from December 1935 to October 1937.

The aircraft was equipped with a 850 hp Kawasaki Ha-9-IIa twelve-cylinder, double-row, liquid-cooled engine that featured a gear-driven centrifugal-type supercharger and a three-bladed, controllable-pitch metal propeller. The engine itself was a licensed version of the German BMW9.

The Ki-10's fuselage was a semi-monocoque with stressed duralumin skin panels overlapping each other. This technology made assembly easier, but the joints had to be puttied and covered with a thick layer of paint and lacquer to reduce friction resistance. As a result, the external finish was so thick that one could not see any of the duralumin sheets' joints, even when standing quite close.

All of these machines were produced with drop-shaped wheel fairings, but these were usually removed when the plane was operated on temporary airfields.

The plane's armament consisted of two synchronous 7.7 mm Type 89 (Vickers system, heavily upgraded) machine guns with 450 rounds each. These guns were mounted over the engine. The trigger button was placed in a very original location, not on the aircraft control stick but on the throttle.

The aircraft's instrumentation and on-board navigation lights enabled the Ki-10 to perform night flights. Provision was made for the installation of an oxygen apparatus. Command vehicles were equipped with radio sets. Externally, these fighters could be identified by the radio antennas mounted over their biplane cellules.


Media

Images
Skins
Videos

See also

Related development
Planes of comparable role, configuration and era

External links


Kawasaki Aircraft Industries (川崎航空機工業株式会社)
Biplane Fighters  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Fighters  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
  Ki-100 · Ki-100-II
Interceptors  Ki-45 ko · Ki-45 otsu · Ki-45 hei · Ki-45 tei
  Ki-96
  Ki-102 otsu
  Ki-108 Kai
Bombers  Ki-32
  Ki-48-II otsu
Captured  ␗Ki-45 hei/tei · ␗Ki-61-I otsu · ▃Ki-61-Ib
See also  Kawasaki Shipyard Co.

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)