Difference between revisions of "MiG-9 (l)"

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m (removed the line in pros : "Has two engines, can return to base if one is dead/critically damaged" as one engine don't provide enough thrust to fly the plane alone)
 
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{{Specs-Card|code=mig-9_ussr}}
 
 
{{About
 
{{About
| about = Russian jet fighter '''{{PAGENAME}}'''
+
| about = Soviet jet fighter '''{{PAGENAME}}'''
| usage = the early version
+
| usage = other versions
 
| link = MiG-9 (Family)
 
| link = MiG-9 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=mig-9_ussr
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_MiG-9_L.jpg|420px|thumb|left]]
+
In 1947, two MiG-9s were taken by OKB Mikoyan and fitted with the new experimental RD-20F engine, which included a forced-reheat mode for its low-bypass compressors. Essentially a very early form of afterburner/WEP, this new engine was supposed to increase the thrust of the MiG-9, but proved unreliable instead. The two aircraft with this engine received the special prototype designation "I-307". These prototypes are represented in-game as the "MiG-9 Late".
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
+
The '''{{Specs|name}}''' has been in the game since the start of the Open Beta Test prior to Update 1.27. The MiG-9 Late has two major differences over its predecessor, the first being the underwing fuel tank pods increasing fuel capacity, and the other important change, is the replacement of the RD-20A engines with RD-20F low-bypass engines with not only more power, but also a WEP mode. This rectifies one of the main issues of the older MiG-9, the sluggish acceleration. The new engines and their upgraded acceleration open many new doors for players of the MiG-9. Pilots must still exercise the same playstyle of Boom and Zoom as its predecessor, although the MiG-9 Late's upgraded engines and higher mass allows it to perform this job a lot better. One must be wary of second generation fighter jets especially when uptiered, as those will often decimate the MiG-9 Late in engagements effortlessly.
  
Much like many of the early jet fighters, they looked different, much different than their propeller-driven cousins. Now with jet engines driving the aircraft and the ability for them to go faster than before, aerodynamics needed to be reworked to accommodate leaving many of the first fighters ungainly looking. Not being left out of the mix, one of the USSR’s first jet fighters to roll out into production was the straight-wing, tricycle landing gear, short engine MiG-9.
+
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.
  
Early on, Mikoyan-Gurevich’s prototype the I-300 was tested with captured German BMW jet engines. The I-300 was envisioned to be a bomber interceptor and thus was built around the idea to get the fighter to bomber altitudes as fast as possible and then unload on the enemy bombers. Armed with a 37 mm cannon and two 23 mm cannons this fighter was meant to reach 5,000 m within four minutes. The engines were mounted on the underside of the aircraft in hopes that the hot exhaust could be vented away and not damage the aircraft. This new all-metal aircraft with slotted flaps and Frise-type ailerons was ready for testing in 1946.
+
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just ''spraying-and-praying'', but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.
 
Early tests showed that the fighter flew well and responded to the pilot’s input without fighting back. Heat shields from the engine exhaust continued to be a problem but were quickly rectified after the redesigning of the tail section. In early 1947 the I-300 was renamed the MiG-9 and began to start rolling off the production floor.
 
 
The MiG-9 is a stout little fighter and is flown best as a Boom & Zoom fighter or a bomber hunter. While a stable fighter, the MiG-9 lacks manoeuvrability to compete in turn fights as it tends to haemorrhage energy when making turns. Instead, it is best to get this fighter up to altitude to either focus on bringing down bombers with its three large cannons or to set up for diving attacks on the enemy below. It is critical to maintain speed in this fighter as, without it, it becomes an easy target for other enemy fighters. After completing a diving run, whether it was successful or not, this fighter should have its nose lifted and zoom back up to its place in higher altitudes to set up for another run. Staying low and slow only puts this fighter in a vulnerable position and if being used for ground or naval attach, should only be done if no enemy fighters are in the area.
 
When attacking a MiG-9, aim your ordnance for the middle of the aircraft, there, in a tight compact area, you will find the pilot, huge fuel tanks and the engines. While the fuel tanks may be self-sealing, the engine and pilot are not and critical damage in this area of the aircraft will most likely bring it down.
 
  
== General info ==
+
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmans and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 
When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn’t designed to use them.
 
 
As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just ‘’spraying-and-praying’’, but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.
 
 
The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immlemans and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 916 || 890 || {{Specs|ceiling}} || 27.2 || 27.9 || 22.8 || 21.5 || 800
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 916 || 890 || rowspan="2" | {{Specs|ceiling}} || 27.2 || 27.9 || 22.8 || 21.5 || rowspan="2" | 800
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 1,000 m)
+
! Upgraded
! rowspan="2" | Max altitude<br>(meters)
+
| 986 || 967 || 25.0 || 26.0 || 33.8 || 28.0
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 800
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || ✓ || ✓ || X || X    <!-- ✓ -->
+
| X || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 480 || ~11 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 434 || 300 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 550 || < 600 || < 720 || N/A
 
| < 550 || < 600 || < 720 || N/A
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|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | Klimov RD-20F || 2
 +
| colspan="2" | 3,790 kg || colspan="3" | 279 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 9m fuel || 20m fuel || 30m fuel || 31m fuel
 +
|-
 +
| 670 kg || colspan="2" | Axial-flow turbojet
 +
| 4,177 kg || 4,597 kg || 5,001 kg || 5,079 kg || 5,590 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="5" | Thrust to weight ratio @ 0 m (108%)
 
|-
 
|-
! colspan="3" | Setting 1
+
! Condition || 100% || 108%
 +
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW
 
|-
 
|-
! Optimal altitude
+
| ''Stationary'' || 898 kgf || 1,000 kgf
! 100% Engine power
+
| 0.48 || 0.44 || 0.40 || 0.39 || 0.36
! WEP Engine power
 
 
|-
 
|-
| 0 m || 800 kgf || N/A
+
| ''Optimal'' || 898 kgf<br>(0 km/h) || 1,000 kgf<br>(0 km/h)
 +
| 0.48 || 0.44 || 0.40 || 0.39 || 0.36
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 55 mm bulletproof glass - canopy windscreen
 
* 55 mm bulletproof glass - canopy windscreen
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The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing weight for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection.  All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (I) does have a little more of a weight issue that the standard [[MiG-9]] in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.
 
The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing weight for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection.  All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (I) does have a little more of a weight issue that the standard [[MiG-9]] in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|N-37D (37 mm)|NS-23K (23 mm)}}
 
{{main|N-37D (37 mm)|NS-23K (23 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
 
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)
 
* 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)
 
* 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)
 
* 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)
  
 
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.
 
To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.
+
 
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a good mix of armour-piercing, fragmentary and high-explosive rounds which can devastate a bomber or even fighter if the rounds connect with the target.
+
Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a large amount of HE ammunition, which will critically damage enemy targets, even without a precise hit.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full afterburner into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb at an angle of about 8-10° until the fighter reaches speeds of about 400-500 kph when the climb angle can be increased to about 15°.
+
The {{PAGENAME}} requires altitude to be most effective in either of its two main roles. While flying full throttle into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb flying straight until the fighter reaches speeds of about 500-550 km/h when the climb angle can be increased to about 15°.
  
 
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.
 
When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.
  
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you ‘’chickened-out’’ and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude.
+
If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your {{PAGENAME}}, then pull up as if you ''chickened-out'' and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The {{PAGENAME}} has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude. It is recommended to take 20 minutes of fuel; even though it greatly reduces performance at the start of the match, it allows for you to freely use 108% as well as having a much longer-lasting presence over the battle.
 
 
<!--=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}
 
==-->= Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Compressor
 
|
 
| Offensive 23 mm
 
|-
 
| II
 
|
 
|
 
| Airframe
 
| New 23 mm cannons
 
|-
 
| III
 
| Wings repair
 
|
 
|
 
| Offensive 37 mm
 
|-
 
| IV
 
|
 
| Engine
 
| Cover
 
| New 37 mm cannons
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Powerful armament for bomber hunting
 
* Powerful armament for bomber hunting
* Somewhat cheap initial repair cost
 
 
* All armour is in the front of the aircraft to protect against defensive weapons
 
* All armour is in the front of the aircraft to protect against defensive weapons
 
* Engines do not overheat at 100% throttle
 
* Engines do not overheat at 100% throttle
 +
* Is able to land quite well on engines like in the Me-262
 +
* High rip speed for an early Soviet jet (a little over 1,000 km/h)
 +
* Can outrun almost anything it fights
  
 
'''Cons:'''
 
'''Cons:'''
Line 225: Line 169:
 
* Limited ammunition of 160 (NS-23) and 40 (N-37D)
 
* Limited ammunition of 160 (NS-23) and 40 (N-37D)
 
* No access to bombs or other payload options
 
* No access to bombs or other payload options
* Underwhelming acceleration
+
* Underwhelming acceleration (though a bit better than the MiG-9 Early)
* Unimpressive climb-rate
+
* Unimpressive climb-rate (likewise, improved from the earlier version)
 
* Control lock starts at around 800 km/h
 
* Control lock starts at around 800 km/h
 
* Loses a lot of speed during turns
 
* Loses a lot of speed during turns
 
* Very bad turn rate even compared to some jet bombers
 
* Very bad turn rate even compared to some jet bombers
 
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)
 
* Difficult jet for beginners (hard to use due to its weapons and flight characteristics)
 +
* Overheats quickly at 108% throttle and oil cools down slowly
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day. In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn't until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a 'jet air force' with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn't until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.
  
During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day.  In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn’t until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a ‘jet air force’ with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn’t until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.
 
 
 
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.
 
Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.
+
 
 
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centerline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.
 
Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centerline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.
  
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot’s input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft’s heat shielding, lack of ejection seat and an unpressurized cockpit continued to plague its early production.
+
Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot's input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft's heat shielding, lack of ejection seat and an unpressurized cockpit continued to plague its early production.
+
 
 
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.
 
By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.
 
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People’s Liberation Army Air Force.
 
  
=== In-game description ===
+
In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People's Liberation Army Air Force.
 +
 
 +
{{break}}
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.
 
An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.
  
 
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.
 
It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.
  
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The aforementioned engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.
+
Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.
  
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57mm N-57 cannon and two 23mm NS-23 cannons.
+
In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57 mm N-57 cannon and two 23 mm NS-23 cannons.
  
 
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.
 
In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.
Line 260: Line 207:
 
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.
 
The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.
  
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37mm Nudelman N-37 cannon with 40 rounds and two 23mm Nudelman-Suranov NS-23K cannons with 80 rounds each.
+
The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37 mm Nudelman N-37 cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23K cannons with 80 rounds each.
  
 
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.
 
In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.
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The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.
 
The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.
  
The MiG-9 was the beginning of the jet MiG's history. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.
+
The MiG-9 was the beginning of the jet history for MiG. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.
  
 
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.
 
As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-9_ussr Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|GMgbTkG6Dzc|'''Grinding With The Best 7.3 Jet - MiG-9 /L commentary''' - ''DEFYN''|viLtS6lEmLs|'''Super MiG-9 - 8 Minute Fuel: Whole New Plane''' - ''PhlyDaily''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Other vehicles of similar configuration and role
 +
 
 +
* [[He 162 A-1]]
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* [[He 162 A-2]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
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* ''other literature.'' -->
* ''other literature.''
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 +
* [https://forum.warthunder.com/index.php?/topic/264954-mikoyan-gurevich-mig-9-late/ Official data sheet - more details about the performance]
  
{{USSR jet aircrafts}}
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{{AirManufacturer MiG}}
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{{USSR jet aircraft}}

Latest revision as of 11:53, 19 January 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Soviet jet fighter MiG-9 (l). For other versions, see MiG-9 (Family).
MiG-9 (l)
mig-9_ussr.png
GarageImage MiG-9 (l).jpg
MiG-9 (l)
AB RB SB
7.7 7.3 7.7
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

In 1947, two MiG-9s were taken by OKB Mikoyan and fitted with the new experimental RD-20F engine, which included a forced-reheat mode for its low-bypass compressors. Essentially a very early form of afterburner/WEP, this new engine was supposed to increase the thrust of the MiG-9, but proved unreliable instead. The two aircraft with this engine received the special prototype designation "I-307". These prototypes are represented in-game as the "MiG-9 Late".

The MiG-9 Late has been in the game since the start of the Open Beta Test prior to Update 1.27. The MiG-9 Late has two major differences over its predecessor, the first being the underwing fuel tank pods increasing fuel capacity, and the other important change, is the replacement of the RD-20A engines with RD-20F low-bypass engines with not only more power, but also a WEP mode. This rectifies one of the main issues of the older MiG-9, the sluggish acceleration. The new engines and their upgraded acceleration open many new doors for players of the MiG-9. Pilots must still exercise the same playstyle of Boom and Zoom as its predecessor, although the MiG-9 Late's upgraded engines and higher mass allows it to perform this job a lot better. One must be wary of second generation fighter jets especially when uptiered, as those will often decimate the MiG-9 Late in engagements effortlessly.

General info

Flight performance

Max speed
at 1 000 m967 km/h
Turn time26 s
Max altitude13 500 m
Engine2 х Klimov RD-20F
TypeJet
Cooling systemAir
Take-off weight6 t

When looking at this fighter, a pilot may complain at the lack of ordnance options available, being only limited to a single 37 mm and two 23 mm cannons with what seems to be only a handful of ammunition rounds between them. Without the addition of suspended ordnance, the flight model will not change due to added weight of bombs, missiles, rockets or gun pods, since none are available and the aircraft wasn't designed to use them.

As such, this fighter was built almost like a rocket, needing to get to bomber altitude as fast as possible and intercept inbound bombers. The limited ammunition prevents the pilot from just spraying-and-praying, but instead requires trigger control to maximize rounds on target. This is especially important in realistic and simulator battles where after the ammunition is expended, the pilot must return to base to reload.

The MiG-9 has enough speed to get to 5,000 m within about 4 minutes, however once there, it is best to either target bombers and go higher if needed (13,500 m is maximum altitude for the fighter) or to then turn the MiG-9 into a diving fighter and going for quick hits before zooming back up. Immelmans and Split-S manoeuvres are recommended to change directions as this fighter is a very slow turner, taking about 30 seconds to make a complete circle. It is important to keep the speed up on this fighter due to when it becomes slow, it then becomes an easy target for enemy aircraft.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 916 890 13500 27.2 27.9 22.8 21.5 800
Upgraded 986 967 25.0 26.0 33.8 28.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1020 380 N/A 434 300 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 550 < 600 < 720 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Klimov RD-20F 2 3,790 kg 279 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 31m fuel
670 kg Axial-flow turbojet 4,177 kg 4,597 kg 5,001 kg 5,079 kg 5,590 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (108%)
Condition 100% 108% 9m fuel 20m fuel 30m fuel 31m fuel MTOW
Stationary 898 kgf 1,000 kgf 0.48 0.44 0.40 0.39 0.36
Optimal 898 kgf
(0 km/h)
1,000 kgf
(0 km/h)
0.48 0.44 0.40 0.39 0.36

Survivability and armour

Crew1 person
Speed of destruction
Structural1 020 km/h
Gear380 km/h
  • 55 mm bulletproof glass - canopy windscreen
  • 12 mm steel plate - just in front of the pilot, between the instrument panel and the 37 mm magazine
  • 12 mm steel plate - just in front of the 37 mm magazine

The MiG-9, unfortunately, is not built like a tank and as a bomber interceptor, it had to be constructed like one, sacrificing weight for speed. The aircraft does feature 55 mm of bulletproof glass on the canopy windscreen and two 12 mm steel plates on both sides of the 37 mm ammunition magazine, but that is it for aircraft protection. All the protection is in the front which is meant to offer defence from any defensive gunners on enemy bombers. From the front profile, the armour plates and glass do a good job of shielding the critical components, however, from just about any other angle, the pilot, engines and fuel tanks are clustered in the centre of the aircraft and are all vulnerable from machine gun, cannon, missile and rocket damage. The MiG-9 (I) does have a little more of a weight issue that the standard MiG-9 in that it has fuel pods at the end of the wing-tips which both add more weight and slightly decrease manoeuvrability.

Modifications and economy

Repair costBasic → Reference
AB3 617 → 4 691 Sl icon.png
RB9 971 → 12 932 Sl icon.png
SB13 396 → 17 374 Sl icon.png
Total cost of modifications90 000 Rp icon.png
145 400 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 350 / 600 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
220 Ge icon.png
Mods jet compressor.png
Compressor
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
220 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
400 Ge icon.png
Mods jet engine.png
Engine
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods armor frame.png
Airframe
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods armor cover.png
Cover
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
220 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ns23_new_gun
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png
Mods ammo.png
ns37_belt_pack
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods weapon.png
n37_new_gun
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
360 Ge icon.png

Armaments

Offensive armament

Ammunition40 rounds
Fire rate400 shots/min
Weapon 22 x 23 mm NS-23K cannon
Ammunition160 rounds
Fire rate600 shots/min

The MiG-9 (l) is armed with:

  • 1 x 37 mm N-37D cannon, nose-mounted (40 rpg)
  • 2 x 23 mm NS-23K cannons, chin-mounted (80 rpg = 160 total)

To fulfil the role of a bomber hunter, the best weapons for mid to late 1940s aircraft was rockets and cannons. Bombers were typically large aircraft and machine guns would not do the job. Bomber interceptors needed to get to the target and spend the least amount of time on target not only for their own safety but to be able to intercept multiple targets before needing to return to base to refuel or rearm. The N-37D and NS-23 cannons centrally mounted on the MiG-9 virtually nullify the need for messing with convergence, allowing the pilot to sling both ammunition types at bombers at 690 m/s. In a high speed pass only so many rounds could be fired off before the MiG was zooming past and needed to set up for another run if they missed.

Having the 37 mm and 23 mm cannons helped ensure if the critical areas are hit, only one pass is needed. Without rockets or missiles to provide backup or alternative weapon options, proficiency with the cannons is a must. Air Target ammunition belts provide a large amount of HE ammunition, which will critically damage enemy targets, even without a precise hit.

Usage in battles

The MiG-9 (l) requires altitude to be most effective in either of its two main roles. While flying full throttle into the middle of the map may seem like the noblest thing to do, it may end your piloting career faster than you care for, not allowing you to reach your full potential during the match. Best bet for this fighter is to start side climbing on the map or working on gaining altitude away from where the main group of aircraft are flying as this provides you with a relatively safe area to climb and allows you to see any enemy aircraft which may be gunning for you and give you enough time to respond or dive away. It is important to begin your side climb flying straight until the fighter reaches speeds of about 500-550 km/h when the climb angle can be increased to about 15°.

When you reach an altitude of where the bombers are at, you can then begin to patrol and set up for any attack runs. Typically it is best to have some altitude over the bombers as this will allow you to gain more speed when driving and make it that much more difficult for the defensive gunners to hit you. Flying towards the rear of the bomber is the worst angle to come at, while it makes it easy for you to line up the target, you will actually be flying into bullets fired at you causing them a chance for deeper penetration into your jet than if you came from another angle. Due to the limited amount of ammunition, controlled bursts are best especially when aimed at engines, cockpits or fuel tanks. Carefully aim at these critical components and let the ammunition do the rest for you. It is best not to linger around a target, instead, add full power and zoom away until you are at least a kilometre or two away and outside of the range of any defensive turrets before manoeuvring for another run.

If there are no bombers to attack, either because they have all been destroyed or waiting for more to spawn (in arcade battles, some pilots tend to leave their attackers/bombers as late match reserves), then when at altitude, you can patrol and look for unsuspecting fighters or you can work to lure aircraft up into a stall fight. From your perch, you can start to dip down towards a fighter as if you are going to pounce on it, if they take the bait and climb to meet your MiG-9 (l), then pull up as if you chickened-out and are running, begin a moderate climb with your speed and watch as they follow up, especially watch for the condensation trails coming from their wings, this is a good indication that they are beginning to stall and are an easy target. The MiG-9 (l) has a rather larger rudder and can make use of it for a wing-over manoeuvre which will put you in line with the stalled out target allowing for you to get a quick shot off before returning to your patrol altitude. It is recommended to take 20 minutes of fuel; even though it greatly reduces performance at the start of the match, it allows for you to freely use 108% as well as having a much longer-lasting presence over the battle.

Pros and cons

Pros:

  • Powerful armament for bomber hunting
  • All armour is in the front of the aircraft to protect against defensive weapons
  • Engines do not overheat at 100% throttle
  • Is able to land quite well on engines like in the Me-262
  • High rip speed for an early Soviet jet (a little over 1,000 km/h)
  • Can outrun almost anything it fights

Cons:

  • Two different trajectories for both guns
  • Limited ammunition of 160 (NS-23) and 40 (N-37D)
  • No access to bombs or other payload options
  • Underwhelming acceleration (though a bit better than the MiG-9 Early)
  • Unimpressive climb-rate (likewise, improved from the earlier version)
  • Control lock starts at around 800 km/h
  • Loses a lot of speed during turns
  • Very bad turn rate even compared to some jet bombers
  • Difficult jet for beginners (hard to use due to its weapons and flight characteristics)
  • Overheats quickly at 108% throttle and oil cools down slowly

History

During the 1930s, the turbojet engine was developed in both Germany and Great Britain and began the prototype jets of the day. In the early 1940s test aircraft now flew built by Gloster, Heinkel, Messerschmitt and Bell aircraft companies. At this point, the USSR was still ambivalent towards the turbojet engine and focused on other technologies. It wasn't until 1944 when all of the Soviet aircraft design teams were brought together and were tasked with producing a 'jet air force' with early designs coming from prominent companies at the time like Mikoyan-Gurevich, Yakovlev and Sukhoi. It wasn't until later in 1945 that pressure was put on both Mikoyan-Gurevich and Sukhoi do design and develop a single-seat jet fighter utilizing two captured German BMW 003 engines. These BMW engines are the same type which was utilised in the HE 162 and the Ar 234C. The Soviet military had seized the blueprints to the engines in Germany and had been in the process of building them to use with their new jet fighters.

Initially, Mikoyan-Gurevich was tasked to develop a single-seat fighter, however, in attempting to build it around the BMW engines; they came up with a pod and boom prototype in which the pod housed the cockpit and engines with a single tail boom. The pod did not run the entire length of the boom but instead terminated as short as possible as not to lose any unnecessary pressure or thrust. To accommodate this unusual configuration, MiG designed the fighter with tricycle landing gear which allowed for both better visibility during takeoff and landings but also maintained better airflow through the air intakes at lower speeds. Though the aircraft was all metal, there were constant issues for years where the metal plating after the engines constantly warped and buckled causing vibrations and other problems during flight. The wings were upswept, however, they were outfitted with Frise ailerons and slotted flaps to help with manoeuvring much like the American F-86D bomber interceptor.

Initially, the MiG-9 was configured with two 23 mm NS-23 cannons and a single 57 mm N-57 cannon, however, due to the off-gassing when firing the 57 mm cannon, many times it choked out the jet engine and caused it to flame out. Later the 57 mm was replaced with a 37 mm cannon which did not produce as much off-gassing and did not cause problems with the engine. The weapon configuration of the MiG-9 was simple, as a bomber hunter, it maintained its cannons in the centerline of the fighter, therefore the pilot did not have to worry about the convergence of the weapons when lining up his shot.

Test pilots noted that the MiG-9 was a very stable and easy jet to fly and was very responsive to the pilot's input. While the rate of climb and cruising speeds were average at best, the aircraft maintained manoeuvrability in a dive, however, difficulties with the aircraft's heat shielding, lack of ejection seat and an unpressurized cockpit continued to plague its early production.

By 1947, the MiG-9s which were rolling off the assembly line had some of their problems taken care of such as a improved lateral stability due to a larger and reinforced vertical tail and reworked rear fuselage contoured to smooth the flow of air from the engine exhausts and help prevent the overheating and skin buckling problems experienced on earlier aircraft. By the end of 1947, 243 MiG-9 fighters had been produced and by the end of 1948 another 302 were constructed. Unfortunately, at this time, the MiG-15 which began to fly in late 1947 was easily outperforming the MiG-9 in all aspects causing its obsolescence. While the MiG-9 was no longer the front runner jet in the Soviet air force, it remained in service and was subjected to further tests.

In the 1950s, the Soviets transferred 186 MiG-9 fighters to China to defend its cities against the Nationalist Chinese and train Chinese pilots who were new to jet aircraft operations. When training was complete, all of the MiG-9 fighters were handed over to the People's Liberation Army Air Force.


Archive of the in-game description

An all-metal, single-seat cantilever monoplane with two turbojet engines, mid-mounted wings, and retractable tricycle landing gear.

It was clear by the end of World War II that the piston-engine-and-propeller combo had reached the limit of its potential. Soon it would be necessary to switch to new engine types.

Jet aviation in the USSR changed for the better at the very end of the war when captured German turbojet engines, particularly the BMW-003, arrived in the Soviet Union. The engine was studied in the shortest time possible, and a Soviet copy, the RD-20, was launched into mass production.

In the end of 1945, the Mikoyan Design Bureau began the development of a jet fighter with two BMW-003 engines (producing 800 kg of thrust). On 24 April 1946, test pilot A.N. Grinchik first flew the prototype I-300 (F-1), the first Soviet fighter with a turbojet engine. The plane reached a speed of 920 km/h and had powerful armament: a 57 mm N-57 cannon and two 23 mm NS-23 cannons.

In 1946, the I-300 began full-scale production and was accepted for service with the Air Force under the designation of MiG-9 (Product FS). Before producing it on a full-scale basis, the designers of the Mikoyan Design Bureau reworked the fighter's construction (particularly its fuselage) from scratch to adapt it to production in large quantities.

The power unit of production MiG-9s consisted of two RD-20 turbojet engines producing 800 kg of thrust apiece. At first, planes of this model had RD-20A-1 engines, with a service life of 10 hours. Actually, these engines were captured BMW-003s, reassembled in the USSR. Subsequently, MiG-9s featured only Soviet-produced turbojet engines: the RD-20A-2, with a service life of 25 and 50 hours, and later the RD-20B, with a service life of 75 hours.

The armament of the production planes differed from that of the prototypes. The MiG-9 (Product FS) had one 37 mm Nudelman N-37 cannon with 40 rounds and two 23 mm Nudelman-Suranov NS-23K cannons with 80 rounds each.

In 1947, it was decided to equip the MiG-9 with RD-21 uprated engines producing 1,000 kg of thrust. The engine was uprated due to increased gas temperature and turbine revolutions.

A prototype I-307 (Product FF) aircraft was built and tested with these engines in 1947. The testing showed that the I-307 had higher flight characteristics than production MiG-9s. The I-307 remained a prototype, since in March 1948 a decision was made to start the full-scale production of the more advanced MiG-15.

The last production aircraft were handed over to the Air Force in December 1948, and in factories they were supplanted by a new plane from the Mikoyan Design Bureau, the MiG-15. A total of 602 MiG-9 fighters were produced.

The MiG-9 was the beginning of the jet history for MiG. The success of the MiG-15 fighter all over the world would have been impossible without the experience gained in the processes of design, building, testing, mass production, and operation of the first Soviet jet fighter, the MiG-9.

As new fighters were received by the Air Force, some MiG-9s would be delivered to China. These planes became the first jet fighters of the People's Liberation Army Air Force of China.


Media

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See also

Other vehicles of similar configuration and role

External links


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISh
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · ▄MiG-21 Bison · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-24M
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27 · Su-27SM
  Su-34
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T