User contributions
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- 18:04, 12 September 2022 (diff | hist) . . (+2,363) . . U-SH 405 (rewrote some text, added some observations and checked for logic flaws. As for gun depression, it can be argued that american rocket tanks have gun depression too, but the rocket aim is so incoherent that it's irrelevant.)
- 19:32, 11 September 2022 (diff | hist) . . (+1,019) . . Bkan 1C (Expanded on HE-VT and some other details.)
- 20:52, 30 August 2022 (diff | hist) . . (+257) . . ZA-35 (→Pros and cons: tried to rewrite pro/con a bit to make more sense when compared to falcon and marksman.)
- 20:35, 30 August 2022 (diff | hist) . . (0) . . m SU-100
- 16:29, 26 August 2022 (diff | hist) . . (+2,307) . . Zrinyi I (added some rationalization for weapon and armour. It'd be nice if someone found out how to actually aim it at long range without RNG.)
- 15:39, 26 August 2022 (diff | hist) . . (+853) . . Leopard 2AV (→Pros and cons: i'm not going to use it but here is my approximation.)
- 19:25, 21 August 2022 (diff | hist) . . (+161) . . m User:bangerland (→Ground forces missile power comparison checklist) (current)
- 19:02, 21 August 2022 (diff | hist) . . (+9,613) . . User:bangerland (Drafted comparison guideline for ATGM tanks, maybe someone will find this useful or update ATGM page with it, idk. I didn't bother writing in 3 separate places that already has similar information just to have it all in same place for convenience.)
- 21:08, 13 August 2022 (diff | hist) . . (+236) . . ZBD86 (bmp-1 without autoloader actually fires faster. Also tandem just ignores ERA and adds splash damage from what i know, pen comes from missile itself.)
- 15:55, 10 August 2022 (diff | hist) . . (+20) . . m Rooikat Mk.1D (→Pros and cons: minor fix)
- 12:31, 8 August 2022 (diff | hist) . . (+3,150) . . User:bangerland (New ATGM technique. But very buggy and unsportsman-like.)
- 11:48, 8 August 2022 (diff | hist) . . (-2) . . m Warrior (Appearantly works in RB too.)
- 00:42, 7 August 2022 (diff | hist) . . (+1,671) . . Warrior (Tried to make comparisons that make more sense in ATGM tank landscape. The tank was stealth buffed several times (RHA screens inside), investigation needed. The commander optics buff also changes the dynamics with ATGM, making the tank much more useful.)
- 22:21, 1 August 2022 (diff | hist) . . (+1) . . m Crew skills (→Radio Operator Gunner: The radio communication was buffed significantly, maxed radio comms now allows you to control the entire map if you are in the middle.)
- 15:28, 1 August 2022 (diff | hist) . . (-374) . . ZT3A2 (the early soviet APS seems to be hardcountered by ZT3 now, 2 shots seems to be always enough in face-to-face combat. Maybe its because the explosion just kills APS itself, idk.)
- 23:37, 29 July 2022 (diff | hist) . . (+136) . . Stormer HVM (pointing out changes.)
- 23:11, 29 July 2022 (diff | hist) . . (+241) . . ADATS (M113) (→Pros and cons: While this is still a throwaway tank, i have to re-evaluate it a bit after laser ATGM update and overpressure changes.)
- 22:45, 29 July 2022 (diff | hist) . . (+30) . . m IT-1 (→Pros and cons: fixed the phrase to avoid misunderstanding because IT-1 is actually almost immortal when compared to things like wiesel or ZT3 that can be literally ammo racked by MG.)
- 21:26, 29 July 2022 (diff | hist) . . (+533) . . Shturm-S (Found another reason to use ESS, so it seem.)
- 13:48, 28 July 2022 (diff | hist) . . (+1,082) . . Concept 3 (It's more about the gun refusing to get back on the track, IE gun traverse simply being too slow in RB to compensate.)
- 15:39, 25 July 2022 (diff | hist) . . (+232) . . Caernarvon (→Pros and cons: to be honest i'm not sure how much of the text here is even relevant to the game, because i don't play RB. In AB it's pathetic and forced to play against GE 24/7 which just hard-counters it.)
- 01:31, 25 July 2022 (diff | hist) . . (+3,122) . . G6 (Text about armour looked a bit weird to me, so i took the liberty of rewriting that as well.)
- 23:31, 23 July 2022 (diff | hist) . . (+207) . . m Zachlam Tager (minor corrections and scrutiny.)
- 16:17, 21 July 2022 (diff | hist) . . (-5) . . m Centurion Mk 1 (→Survivability and armour: typo)
- 14:37, 21 July 2022 (diff | hist) . . (+1) . . m Charioteer Mk VII (typo)
- 14:05, 21 July 2022 (diff | hist) . . (-10) . . Falcon (reload no longer takes forever)
- 13:33, 21 July 2022 (diff | hist) . . (+2,111) . . G6 (added context among artillery tanks and british tree)
- 12:05, 21 July 2022 (diff | hist) . . (+214) . . m Avenger (It seems HE can't simply kill it, and hitting the parts that hold the roof together from the inside is obscenely difficult, so i think its safe to say it's not overpressurable by small guns)
- 23:58, 20 July 2022 (diff | hist) . . (+743) . . Centurion Mk 1 (tried to rearrange and rewrite some text.)
- 23:16, 20 July 2022 (diff | hist) . . (+221) . . Charioteer Mk VII (Checked why it was demoted from SPG to medium tank, so rewriting things that are immediately apparent to me. as per default, a lot of the text is simply lies.)
- 22:39, 14 July 2022 (diff | hist) . . (-2) . . m Chieftain Marksman (excessive -s. I also don't know if the first pic (the one with lock on a heli) should stay up there or to be moved?)
- 16:14, 14 July 2022 (diff | hist) . . (+20) . . ZT3A2 (The ammo rack seems to be permanently locked in the turret now, despite firing off missiles. Adjustment of fire is finally gone. Rewrote some text that isn't really true anymore.)
- 12:15, 14 July 2022 (diff | hist) . . (+244) . . Chieftain Marksman (the belt buff kinda nerfed this tank it feels like. Pushed some text to relevant categories and removed some doubles or even triples. Also tried to formalize text up to the rules.)
- 11:13, 14 July 2022 (diff | hist) . . (-27) . . ZA-35 (has nvd now.)
- 11:03, 14 July 2022 (diff | hist) . . (+27) . . Falcon (No longer needs eternity to rearm, also there are two belts now. I might have missed some other change, but it seems about right?...)
- 00:09, 14 July 2022 (diff | hist) . . (+56) . . m MEPHISTO (rephrased)
- 23:47, 13 July 2022 (diff | hist) . . (+265) . . ZT3A2 (→Usage in battles: added a picture, as this became even more relevant with the suspension update.)
- 23:39, 13 July 2022 (diff | hist) . . (+230) . . N File:ZT3A2 lean on a mountain to land a shot.jpg (Carrier has problems with guiding missile blind, so it crawls up the mountain to gain enough LOS control to blindside the leopard 1. The shot is done broadside to increase aim capabilities as well. Category:In-game screenshots) (current)
- 23:36, 13 July 2022 (diff | hist) . . (+1,665) . . MEPHISTO (Rounded some facts as comparing it just the americans or just 901 is kinda heretical. unfortunately i don't own it, so i can't really write up every aspect of it. For example i can't really compare its mobility (including 3d mobility).)
- 20:39, 13 July 2022 (diff | hist) . . (-695) . . ZT3A2 (buff/fixes from the patch are really important. will take time to actually measure new performance, but it's much better.)
- 09:53, 7 July 2022 (diff | hist) . . (-1) . . m StuH 42 G (→Usage in battles: this looks a bit off)
- 01:11, 7 July 2022 (diff | hist) . . (+4,396) . . StuH 42 G (Much like with SU tree, it seems the people writing about GE SPG were high when writing the text. The overpressure also changed it's usefulness as well.)
- 04:42, 20 June 2022 (diff | hist) . . (+104) . . Scout AH.Mk.1 (→Usage in battles: patch removed attackers, and switched some stuff up, so...)
- 18:00, 10 June 2022 (diff | hist) . . (-77) . . m Scout AH.Mk.1 (on second thought, it does eat boosters but somehow the end results for RP boosters are inconclusive, so i'll look into it more for now.)
- 21:57, 9 June 2022 (diff | hist) . . (0) . . m Scout AH.Mk.1 (typo)
- 21:52, 9 June 2022 (diff | hist) . . (+5,208) . . Scout AH.Mk.1 (→Usage in battles: is that mixed battle subsection legal or not? anyway, added helicopter pve mode explanation. Tbh i wish there was some instructions on how to use the new ATGM lock in-game, but alas.)
- 21:44, 31 May 2022 (diff | hist) . . (-1,722) . . IT-1 (No longer nuclear ATGM (nerfed severely). Also tried to note vulnerability to tandem ATGM.)
- 20:31, 31 May 2022 (diff | hist) . . (+570) . . AML-90 (Israel) (→Pros and cons: i'm not sure why, but i saw quite the opposite on many points.)
- 15:09, 22 May 2022 (diff | hist) . . (+413) . . Rooikat 105 (→Pros and cons: this seems to need additions)
- 00:31, 11 May 2022 (diff | hist) . . (+290) . . Category talk:USSR ground vehicles (mild inspection result) (current)
- 21:48, 10 May 2022 (diff | hist) . . (-11) . . m Zachlam Tager (→Usage in battles: misphrased)
- 21:41, 10 May 2022 (diff | hist) . . (+10,193) . . Zachlam Tager (Wrote up more details. I tried to not touch RB text as much as possible, but cannibalized a part of it into "overall" part. If you think something is incompatible with RB just move it into AB part, ig. Hopefully it helps someone, lol.)
- 21:23, 10 May 2022 (diff | hist) . . (+174) . . m M-51 (→Main armament: a picture for fighting/escaping a certain death)
- 21:18, 10 May 2022 (diff | hist) . . (+387) . . N Category talk:USSR ground vehicles (weird page interaction?)
- 19:37, 10 May 2022 (diff | hist) . . (+293) . . N File:Zachlam medium range entrench.jpg (A demonstation of Zachlam hulldown in a city. This random dumpster cannot be shot through by tanks, so they can't really stop it from firing behind it. Zachlam does not stand next to it to improve chances of a hit. This screenshot is from AB, range of...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+197) . . N File:Zachlam indirect fire sniper scope example.jpg (An example of Zachlam firing missile above cover in AB using sniper scope. It was first fired up, then the scope is pointed at the enemy tank. The range is ~190 m. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+296) . . N File:Zachlam horizontal exposure check.jpg (Screenshots that demonstrates how to check if enemy can hit you with APHE. If the missiles get too close to the horizon line, this is basically an instant death hazard in AB. This is also relevant for HEAT, but then the binocular must be put as low as...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+180) . . N File:M51 heat long range attack over cover.jpg (M51 is pinned by a Tiger II, but M51 has HEAT, so it can fire HEAT over it's own cover without being shot by the Tiger II. Tiger II is destroyed. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+306) . . N File:Zachlam indirect suppressing fire from capture point safe.jpg (Zachlam rushes safe fortified position which cannot be directly attacked without destroying its allies first. Such position is awkward, but nonetheless allows it to suppress one of directions of attack by filling the streets with missile barrages. AB...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+266) . . N File:Zachlam indirect suppressing fire from capture point risky.jpg (Zachlam rushes fortified objective, then proceeds to spam ATGM every 8 seconds into incoming heavy tanks. They can't do anything, even though Zachlam is exposed. Success! AB mode, attack range 160 m. Needs more range in RB to work. [[Category:In-game...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+241) . . N File:Zachlam medium range hill sniping.jpg (Zachlam controls corridor in AB, which enemies must pass to attack the capture point. Since AB allows rearm outside of the capture point, it does not require as much skill as in RB. The enemy team is halted. Category:In-game screenshots) (current)
- 22:14, 7 May 2022 (diff | hist) . . (+2,586) . . Zachlam Tager (Since it was moved down to rank iV i can test it's missiles for a bit. I tried to write reload as coherent as possible, but i feel like i still failed. I will write more once i actually got and used it for a while.)
- 17:11, 29 April 2022 (diff | hist) . . (+749) . . User talk:Colok76286 (→Sound files on wiki and RWR: new section)
- 01:06, 24 April 2022 (diff | hist) . . (+1) . . m Shturm-S (→Main armament)
- 17:10, 23 April 2022 (diff | hist) . . (+110) . . m Striker
- 13:31, 23 April 2022 (diff | hist) . . (0) . . m ZT3A2 (typo)
- 20:46, 20 April 2022 (diff | hist) . . (-268) . . Type 60 ATM (In AB, the tank now aims ATGM exclusively with sniper crosshairs, so a lot of text no longer makes sense. Now the AB version is worse than RB version, lol.)
- 19:57, 20 April 2022 (diff | hist) . . (-1,899) . . Striker (The feature that allowed the striker to use the second camera was removed. This means that the tank now only guides with the sniper scope, which also affects AB. I just wonder why they do this, lol. I'll mostly remove now impossible text for now.)
- 01:01, 17 April 2022 (diff | hist) . . (-5) . . m M-51 (future -> present?)
- 19:46, 15 April 2022 (diff | hist) . . (0) . . m M-51 (→Mobility: typo)
- 19:44, 15 April 2022 (diff | hist) . . (+5,646) . . M-51 (I'll write some AB synopsis for this tank because i'm forced to grind towards the atgm, might as well write about things down the line. Redact it with RB info? Can't detail if you can summon it many times with many other tanks unlocked yet.)
- 21:16, 14 April 2022 (diff | hist) . . (-40) . . m PUMA (→General info: moved new tip to an appropriate subsection and removed some of my own text to not be a repeat of that. Also i kinda doubt that it will lose all of the ammo from just 1 hit (i mean, some of it is on the floor in the hull, isn't it?))
- 21:06, 14 April 2022 (diff | hist) . . (+478) . . m Churchill VII (Edited one paragraph regarding ammo. Even though it's armour is still kinda janky, with new HE it almost felt like an anti-SPG, minus the sturer emil one hit wonders, ofc.)
- 13:51, 14 April 2022 (diff | hist) . . (+105) . . m ZT3A2 (→Pros and cons: Forgot to mention a negative point about it's height)
- 11:51, 14 April 2022 (diff | hist) . . (+1) . . m ZT3A2
- 11:48, 14 April 2022 (diff | hist) . . (+2,784) . . ZT3A2 (update to the text)
- 10:37, 14 April 2022 (diff | hist) . . (+24) . . M901 (removed some points that no longer make sense.)
- 17:32, 9 April 2022 (diff | hist) . . (-99) . . m Bkan 1C (Through more testing i found this very unreliable, so i think it's better to omit.)
- 14:09, 6 April 2022 (diff | hist) . . (+136) . . Type 60 ATM (Added one more picture to reassure the reader that the missile is not a complete garbage.)
- 14:06, 6 April 2022 (diff | hist) . . (+135) . . N File:Type 60 atm indirect shot.jpg (Indirect ATGM shot over hill with type 60 ATM. ATGM curves down right at 220 m mark, so turret is hit. Category:In-game screenshots) (current)
- 13:53, 6 April 2022 (diff | hist) . . (-2,648) . . Type 60 ATM (tank was nerfed to the ground during the missile characteristics update, so i have to rewrite this entire thing, which took me too long. Also br changed to 6.7 .)
- 13:25, 6 April 2022 (diff | hist) . . (+191) . . N File:Type 60 ATM control capture point.jpg (Type 60 ATM forces enemy to choose between being destroyed by it or teammates or abandoning a capture point. Be sure to hide afterwards to not get shot by HE. Category:In-game screenshots) (current)
- 13:25, 6 April 2022 (diff | hist) . . (+177) . . N File:Type 60 ATM control capture point AB only.jpg (Type 60 ATM attacks control point from angle that is rarely contested. This is only possible in AB with the pre-launch technique due to ranges. Category:In-game screenshots) (current)
- 14:25, 3 April 2022 (diff | hist) . . (-2) . . m Zachlam Tager
- 14:22, 3 April 2022 (diff | hist) . . (+3,013) . . Zachlam Tager (Some observation of it's powers from RB perspective. I do not own it, so i can't write a text wall on how to use it and don't know if it can be ammo racked/hit in bino/comment on AB performance of it yet, which is important to determine if its op or not.)
- 21:46, 1 April 2022 (diff | hist) . . (+9) . . m PUMA (miswording in mine text)
- 02:20, 1 April 2022 (diff | hist) . . (+7,845) . . PUMA (Armour section seems weird so i rewrote it with more specifics. wrote-up counter section and some other things. I don't own it, so it's a give or take from what i saw.)
- 03:55, 24 February 2022 (diff | hist) . . (+344) . . m Crew skills (Split keen vision tips as arcade mode text is not about scouting mod, but KV itself. Added some practical application to driving regarding turning, as "responsiveness when turning" seems a bit short to me.)
- 18:18, 27 January 2022 (diff | hist) . . (+2,725) . . Bkan 1C (several additions.)
- 17:37, 27 January 2022 (diff | hist) . . (-103) . . m Ho-Ri Production (→Usage in battles: no longer possible even against the inferior version of the tank)
- 16:34, 23 January 2022 (diff | hist) . . (+865) . . Ikv 103 (I'm rather skeptical about HEATFS performance, every time i use it it fails me in spectacular ways. It's also failing in 7.0 AB, and then enemies MG the tank to death, so HEAT is still superior. But it's faster for long range, so ig it has a use...)
- 14:10, 22 January 2022 (diff | hist) . . (+273) . . m Type 75 SPH (since there is 3 of very same tanks in different nations now i had to rewrite this a bit. Also am i wrong or the autoloader behaviour was changed?)
- 00:21, 22 January 2022 (diff | hist) . . (+22) . . m Bkan 1C (→General info)
- 00:14, 22 January 2022 (diff | hist) . . (+74) . . m Bkan 1C (fixed a few other sentences that seemed off to me on re-re-re-read, but i can't really catch more mistakes myself.)
- 23:45, 21 January 2022 (diff | hist) . . (-2) . . m Bkan 1C (i tried to not make typos or engrish, but it would seem i failed again.)
- 23:34, 21 January 2022 (diff | hist) . . (+11,488) . . Bkan 1C (Well, it's basically busted op, but at the same time it's not. Patience is necessary. Filled the page as much as i can with what i saw. I may detalize it further, but RB point of view is necessary and i'm losing my patience with 7.0 as i hate it much.)
- 21:18, 21 January 2022 (diff | hist) . . (+130) . . N File:Autoloader safety Bkan 1C.jpg (Demonstration of how the gun must be angled on this artillery tank as to avoid being ammo racked. Category:In-game screenshots) (current)
- 21:20, 17 January 2022 (diff | hist) . . (+2,185) . . Strv m/42 DT (Tried to add more information and answer the question "so what" for where the text just states stats or something.)
- 20:03, 17 January 2022 (diff | hist) . . (+532) . . Ikv 103 (specified some things)
- 15:12, 16 January 2022 (diff | hist) . . (+383) . . Strv m/42 DT (i'm yet to see if it just dies to HE/HEAT, but it probably does.)
- 14:15, 16 January 2022 (diff | hist) . . (+1,282) . . Ikv 103 (Tried to make some parts of text easier to read by separating into topics, added some additional points.)
- 17:51, 15 January 2022 (diff | hist) . . (+1) . . m L-62 ANTI II
- 00:34, 15 January 2022 (diff | hist) . . (+205) . . Pvkv II (i'm not entirely sure about "anywhere" but i did hit other PVKV into a track and it just imploded, so i assume this tank has an instant death flag for overpressure damage. Which is kinda weird, as it's not consistent with the rules, but idk.)
- 14:17, 14 January 2022 (diff | hist) . . (+2,645) . . L-62 ANTI II (i know people here dislike mentioning BRs, but if you look at its predisposition in AB/RB you will see an entire BR diff, for 40 mm its very important. I'll try to just mention ranks instead, but srsly. I can't write "tactics" because its RB toy, not AB.)
- 03:43, 14 January 2022 (diff | hist) . . (+2,807) . . Pvkv m/43 (1946) (i'd argue that its nothing special but when spaded it's okay. Also the "almost best ammo at BR" in ammo is kinda subjective, considering GE and SU angle negating shells, but whatever. There were typos even in the original text, but i can't see anymore.)
- 02:56, 14 January 2022 (diff | hist) . . (+169) . . N File:Hulldown in Pvkv m-43 (1946).jpg (SPG angles to left and up to avoid getting deleted by enemy team. Range is also very important, as at close range that won't help much. Category:In-game screenshots) (current)
- 02:37, 14 January 2022 (diff | hist) . . (+2,483) . . Pvkv II (i may be delusional, but i think the roof armour saved me a lot. Also the 5th guy in the hull makes it basically unoneshottable, unless you got hit by sturer emil, which, to be honest, splatters even op tanks. Wrote up whatever felt important to note.)
- 19:05, 13 January 2022 (diff | hist) . . (+34) . . m Pvkv II (→Pros and cons: i feel like this sentence is worded a bit weirdly, but i probably butchered it myself too.)
- 19:01, 13 January 2022 (diff | hist) . . (+247) . . m Pvkv II (→Survivability and armour: ammo tip)
- 17:24, 13 January 2022 (diff | hist) . . (+205) . . m Ikv 103 (fixed logic for HE - this tank only has chem ammo, therefore any open topped tank is food for it automatically, no need to swap to HE. Light tanks at this point will also laugh at it, so yeah. minor nitpicks in pro/con)
- 16:56, 12 January 2022 (diff | hist) . . (+9) . . m Ikv 91 (→Pros and cons: nerfed)
- 20:51, 3 January 2022 (diff | hist) . . (-5) . . m Sav m/43 (1946) (→Main armament: TYPO)
- 18:56, 3 January 2022 (diff | hist) . . (+319) . . Sav m/43 (1946) (Separated HE a bit more as it is actually useful here. Also its HEAT can randomly overpressure medium tanks through gun barrel, kinda weird ngl.)
- 18:33, 3 January 2022 (diff | hist) . . (+2,880) . . Pbv 301 (this "spaa" is really dangerous if used right, compared to the next and previous ones it's literally death incarnate...)
- 17:50, 3 January 2022 (diff | hist) . . (+139) . . N File:Pbv 301 holds a capture point.jpg (The "spaa" manages to stop entire enemy team and dooms at least 3 tanks in process (visible on screenshot) Category:In-game screenshots) (current)
- 17:24, 3 January 2022 (diff | hist) . . (+187) . . N File:Pbv 301 ambushes other tanks over a wall.jpg (Pbv 301 can fire over medium sized walls, which means it can attack through impassable roadblocks and such. The risk of dying when doing this is minimal. Category:In-game screenshots) (current)
- 17:09, 3 January 2022 (diff | hist) . . (+99) . . N File:Pbv 301 supports from behind an ally.jpg (Pbv 301 fires from behind another sweden tank (completely safely) Category:In-game screenshots) (current)
- 03:28, 2 January 2022 (diff | hist) . . (+723) . . Bkan 1C (→Pros and cons: might as well bring some attention to this tank, but i won't write full page before using it myself.)
- 03:14, 2 January 2022 (diff | hist) . . (-8) . . m Type 75 SPH (→Pros and cons: adding in my own edit about autoloader on the side)
- 02:57, 2 January 2022 (diff | hist) . . (+270) . . Ikv 91 (rewrote rangefinder text because this is now bananas level op (already was in RB, but now in AB also...).)
- 02:43, 2 January 2022 (diff | hist) . . (-89) . . m Shturm-S (rewrote some text in relation to rangefinder AB aim assist change.)
- 02:08, 2 January 2022 (diff | hist) . . (+2,923) . . Pbv 301 (This vehicle was kind of left out unexplained, so i did some text. It's very similar to marders from 7.3 br, which kinda is depressing considering its BR of 2.3, but ok.)
- 00:56, 2 January 2022 (diff | hist) . . (+569) . . Pvlvv fm/42 (→Pros and cons: condensed some points, detailed other things that would make no sense to a person who just started playing otherwise.)
- 09:37, 21 December 2021 (diff | hist) . . (+13) . . m Falcon (fix to a fix)
- 09:36, 21 December 2021 (diff | hist) . . (-83) . . Falcon (tried to bandaid fix some text.)
- 23:20, 17 December 2021 (diff | hist) . . (-4,593) . . Striker (I don't understand why it was nerfed yet again, but i guess it's just karma. A lot of pics are now impossible so removed. I know some dislike tons of pictures in text, but there is no way i'll explain deadzone fighting with just words. sorry. anyway...)
- 20:48, 17 December 2021 (diff | hist) . . (+413) . . N File:Striker firing over a ridge setup good.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one wins because it fires from a rock which allows it to regulate its launch angle and to see above the wall. It also allows for a natural no-brainer firing arc onto a riv...) (current)
- 20:46, 17 December 2021 (diff | hist) . . (+205) . . N File:Striker firing over a rigde setup bad.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one fails because it fires from flat high ground ~90 m away without any vision whatsoever. Category:In-game screenshots) (current)
- 20:44, 17 December 2021 (diff | hist) . . (+120) . . N File:Striker deadzone - medium range emergency shot.jpg (A screenshot of striker using insane parking strats in order to overcome its deadzone. Category:In-game screenshots) (current)
- 20:43, 17 December 2021 (diff | hist) . . (+219) . . N File:Striker deadzone - close range emergency shot.jpg (Striker fighting within deadzone range on an open spot. Watchtower remains are used as a stepping stool to allow striker to decrease dead zone from 100m to 50m, achieving a countershot. Category:In-game screenshots) (current)
- 20:42, 17 December 2021 (diff | hist) . . (+204) . . N File:Striker deadzone control okay.jpg (Example of striker fighting within its deadzone range (<100m). On this screenshot striker uses backward incline to fire forward, instead of upwards, thus becoming useful. Category:In-game screenshots) (current)
- 20:41, 17 December 2021 (diff | hist) . . (+128) . . N File:Striker deadzone control bad.jpg (An example of striker fighting in deadzone range (<100m). On this screenshot it utterly fails. Category:In-game screenshots) (current)
- 20:07, 17 December 2021 (diff | hist) . . (-4) . . m Rooikat Mk.1D (→Usage in battles: typo)
- 20:04, 17 December 2021 (diff | hist) . . (+2,796) . . Rooikat Mk.1D (Armour section is super outdated and was wrong to begin with. I manage to fight 4 guys at once every other time with this tank, and i captured a point and defended it in 8 consecutive 1v1s where both of us shot eachother.)
- 10:58, 17 December 2021 (diff | hist) . . (0) . . m ADATS (speed fix)
- 10:39, 17 December 2021 (diff | hist) . . (+692) . . Stormer HVM (tried to rewrite text to accomodate for new missile tracking situation. TLDR they were nerfed against jets to a point of near uselessness, but i am not a professional SAM and i do not play in RB where that matters. Text needs revision by someone who does.)
- 10:16, 17 December 2021 (diff | hist) . . (+128) . . ADATS (M113) (Basically, the devs made this guy viable by nerfing starstreak tracking and G maneuverability into oblivion, so adats is the only sam here that can gib jets flying at >500 km/h. I am not so proficient at using this thing, so i'm just writing it as it seem)
- 09:52, 17 December 2021 (diff | hist) . . (+4) . . m ZT3A2 (potato writing)
- 06:53, 17 December 2021 (diff | hist) . . (+1,251) . . ZT3A2 (redacted this page a bit to match new situation more.)
- 18:58, 6 December 2021 (diff | hist) . . (+75) . . m Striker (→Main armament: That's some hardcore nerfs, the 06.12 atgm movement change is NOT a joke. A lot of text on all atgm tanks will need editing it would seem. Particularly, it seems that attacks over 90 degrees in any axis are no longer possible.)
- 08:26, 23 November 2021 (diff | hist) . . (+447) . . Stormer HVM (so basically, after hotfix the carrier missile has 30-20 pen depending on angle of attack, works like HESH but kills like HE if pens. IE if you use X40 zoom to aim at a tank and hit plate with ~25 mm as straight as you can, they die. Also added some text.)
- 14:48, 12 November 2021 (diff | hist) . . (+816) . . Wiesel 1A2 (→Pros and cons: i did not see many of these, but it seems to be a bit like type 60 atm to me. I can't elaborate more until i used it myself, which may be never.)
- 13:37, 12 November 2021 (diff | hist) . . (+17) . . m Object 906 (also, the reverse driving numbers are outdated here.)
- 13:33, 12 November 2021 (diff | hist) . . (+189) . . m Object 906 (emphasized the insane autoloader in pro/con. as for uptiers, well, uptiers mean 90% light tank/sniper tank combo now, so heatfs is less about uptier and about what you fight.)
- 11:47, 12 November 2021 (diff | hist) . . (+2,233) . . Centurion Mk.5 AVRE (i kinda disagree with many points in this text, but i digress (ab and rb difference is 0.7 which is a lot). Rearranged text and added some points which didn't exist at the time or weren't elaborated.)
- 09:31, 12 November 2021 (diff | hist) . . (+1,249) . . FV4005 (rewrote to replace hullbreak with overpressure. Kinda wrote more about HESH since it's first tank in the tree to use it anyway, and all other HESH tanks were moved very far up in BR and into rank V, so...)
- 06:54, 12 November 2021 (diff | hist) . . (+178) . . m Tank ammunition (→High-Explosive Squash Head (HESH): the sentence was cut off at a weird point, so i fixed it and added tip about fuse sensitivity, because all of them are 4 mm now. i did not check if something else was written in a weird way.)
- 10:10, 11 November 2021 (diff | hist) . . (+792) . . FV4005 (→Usage in battles: returned HESH fuse tip back, since fuse sensitivity for all hesh is double as slow as it was when i originally wrote it, so it is relevant again.)
- 08:56, 11 November 2021 (diff | hist) . . (+1,901) . . Khrizantema-S (elaborated on weaknesses or strenghths of armour and on the "gun" depression. It seems there is a need for entrenching guides (particularly, how to make uphill into a flat position to fire), but i don't feel qualified to write anything of the sort yet.)
- 06:38, 10 November 2021 (diff | hist) . . (+259) . . Shturm-S (Tthe tank now has last stand, which makes it a bit more viable. some minor corrections as well.)
- 15:33, 9 November 2021 (diff | hist) . . (+809) . . Striker (some reinforcements or fixes)
- 15:06, 9 November 2021 (diff | hist) . . (+3) . . m Type 60 ATM (typo)
- 15:03, 9 November 2021 (diff | hist) . . (+479) . . m Type 60 ATM (fixed a few sentences, but i don't think i can rewrite it any further rn.)
- 14:49, 9 November 2021 (diff | hist) . . (+536) . . ZT3A2 (→Survivability and armour: rewrote it to remove repetition)
- 14:26, 9 November 2021 (diff | hist) . . (+606) . . m Khrizantema-S (I suppose it is better now due to bob the builder upgrade, but HE could be much stronger than it is. Unfortunate.)
- 14:15, 9 November 2021 (diff | hist) . . (+76) . . m Rooikat (Family) (→Rank VI: Isn't ZA-35 also a rooikat with a radar slapped on it? I may not understand some subtlety in categorization, but might as well add it here.) (current)
- 14:04, 9 November 2021 (diff | hist) . . (+183) . . Damage mechanics (→Overpressure: rewrote heat/hesh tip to accommodate for the fact that some atgm can gib through 30 mm RHA. I am unaware if hesh had any changes in this department.)
- 13:56, 9 November 2021 (diff | hist) . . (+28) . . m Object 268 (→Armaments: fix to typo and logic)
- 13:50, 9 November 2021 (diff | hist) . . (+508) . . m Shturm-S (some fixes)
- 13:26, 9 November 2021 (diff | hist) . . (+2,387) . . Type 89 (The prox. missile behaviour explanation was correct the first time i wrote it. Expanded some other text.)
- 18:53, 15 September 2021 (diff | hist) . . (+552) . . ZT3A2 (Found another change they did to this tank, its missiles now can cause overpressure through more RHA than you would normally expect. It was already legit scary when hitting enemy roofs and could dunk on IT-1, but now it's just ridiculous.)
- 07:29, 10 September 2021 (diff | hist) . . (-48) . . Marconi S-400 (→Pros and cons: Folding info is no longer true. Also these texts about radars "locking at 10km" make me die inside, as in-game they only lock at 4km, maximum 5km (unstable) range. Should i rewrite them for their real performance or leave this as it?)
- 07:04, 10 September 2021 (diff | hist) . . (+1,194) . . Type 89 (I remind you, that the deleted text and pics rely on things this tank no longer has, there is no reason to not approve the page since wiki is about current tank state, even if it means that some sections have to simply unexist. here is some placeholder...)
- 16:06, 8 September 2021 (diff | hist) . . (+553) . . Type 89 (Added type 79 ASM as well, with a brief explanation of what it is, but i did not use it myself so i don't really know.)
- 10:48, 8 September 2021 (diff | hist) . . (-5,190) . . Type 89 (The almost entire text is now irrelevant due to nerfs. Removal of APHE and addition of autoloader made it incredibly weak, and removal of atgm fire-on-move made it even worse. I'm not willing to investigate further, sz. Also add new atgm here, please.)
- 19:16, 7 September 2021 (diff | hist) . . (-82) . . m BMD-4 (→Additional armament: forgot to clean second table. I'd check if there are any remainders of this ATGM on the page, but i think that's all)
- 19:15, 7 September 2021 (diff | hist) . . (-758) . . BMD-4 (lol, as i expected they nerfed it again and took away the second atgm. And devs did epic move of not swapping bmd-4 controls to ones like on bmp-3 but to also ruin its controls to be like bmd-4 despite most forums suggesting opposite, its hysterical, lol.)
- 18:00, 7 September 2021 (diff | hist) . . (+1) . . m ADATS (M113) (typo)
- 17:59, 7 September 2021 (diff | hist) . . (+163) . . ADATS (M113) (Thanks to the new test drive i can finally stopwatch the rearm durations without risking being annihilated, and wow its awful. just wow. The explanation in cons is long but i just cannot overstate how awful it is. Maybe its to be moved to ammo, but?...?)
- 17:38, 7 September 2021 (diff | hist) . . (-311) . . ZT3A2 (Turret bug was fixed and point of view moved to optics or launcher, as it should always have been. I'd say it is quite solid now and new camera placement could justify instagib on ammo racks. Will keep monitoring changes applied to it.)
- 17:42, 6 September 2021 (diff | hist) . . (+92) . . ZT3A2 (graphical nonesence was fixed and penetration on tandem was buffed. Other bugs/features - not so much.)
- 20:54, 5 September 2021 (diff | hist) . . (-4) . . m Khrizantema-S (→Usage in battles: "the the")
- 22:46, 4 September 2021 (diff | hist) . . (+86) . . Type 60 ATM (→Survivability and armour: they nerfed the launcher by making damage to it actually matter, but then buffed repair speed to like 4 seconds on a noob crew, so good crew will just repair them back instantly. Why even bother? I guess if 4 tanks MG you...)
- 10:33, 4 September 2021 (diff | hist) . . (+3,038) . . Khrizantema-S (Tried to make text additions more coherent and added most of things i could observe from using it myself, i don't think i can edit it better at this point, so i'm done.)
- 18:46, 2 September 2021 (diff | hist) . . (+4) . . m Khrizantema-S (→Usage in battles: that text block was really messed up.)
- 18:41, 2 September 2021 (diff | hist) . . (-54) . . m Khrizantema-S (→Usage in battles: I'll move the creation tip like this, because AB and RB points of view are absolutely incompatible. I'd also like to read someone writing about it, i feel like this actually being there would encourage them more. del if unneeded.)
- 18:35, 2 September 2021 (diff | hist) . . (+8,001) . . Khrizantema-S (It seems every top ATGM tank was nerfed or it's just that AB is very punishing for normal ATGM tanks, i personally find it impossible to use with them without using some kind of exploit. launcher swap mechanic op. Also, the armour gap is hysterically bad.)
- 17:49, 2 September 2021 (diff | hist) . . (+172) . . N File:Khrizantema-S desert hulldown AB.jpg (By using launcher trick, solid cover and deep hulldown, Khrizantema can hide from other ATGM tanks and snipers and focus on advancing MBT's.Category:In-game screenshots) (current)
- 17:48, 2 September 2021 (diff | hist) . . (+197) . . N File:Khrizantema-S urban hulldown AB.jpg (Khrizantema is short enough to hide behind building debris, but it's launcher is tall enough to aim above it, so in AB it's possible to fight other tanks over that. Category:In-game screenshots) (current)
- 16:17, 30 August 2021 (diff | hist) . . (+1,414) . . User talk:VolgaIgor (→Regarding ATGM announcement.: new section) (current)
- 23:27, 28 August 2021 (diff | hist) . . (+621) . . m BMD-4 (Some additions and fixes. I don't think i can add more so i'll stop editing this.)
- 17:13, 28 August 2021 (diff | hist) . . (+2,558) . . BMD-4 (I don't have enough patience to play this tank properly, so further text must be written by somebody else (even though ZT3A2 is kinda similar i manage to do better in it, i suppose because BMD-4 is bad at landing vertical shots without HE))
- 19:50, 27 August 2021 (diff | hist) . . (+271) . . m BMD-4 (phrasing fix. Also i don't know if this should be in notes, but i thought it might be interesting. If to go by logic "this is not a place for bugs", you can rephrase it into "even if you only take 1 belt you will be given 2 regardless".)
- 19:40, 27 August 2021 (diff | hist) . . (+60) . . m Shturm-S (→Main armament: I can't really pinpoint if HE-VT does or does not react to rocket walls, i test it one day, nothing happens, i try it on the next week and it does. I will leave it as ambigious as it is.)
- 13:52, 27 August 2021 (diff | hist) . . (+5,381) . . BMD-4 (Base text.I dunno if they will or will not nerf the ludicrous 5 sec reload or atgm loadout, but it's still there. Also i understand that overpressure area of effect may not sound important, but if you fire that at forest, you need 2 shots, not 20 with tht)
- 09:57, 27 August 2021 (diff | hist) . . (+29) . . m Type 75 SPH (minor fixes, including nerf to scope fov)
- 18:11, 25 August 2021 (diff | hist) . . (+1,025) . . BMD-4 (→Pros and cons: Why is this even legal? Were IS-7 and BMP-2M incidents not enough already?... This is not even salt, i'm just baffled. Downed like 30 of these things already, but only because their users pay literally 0 attention to the game.)
- 06:22, 25 August 2021 (diff | hist) . . (+4) . . m Shturm-S (some engrish fixes)
- 19:14, 24 August 2021 (diff | hist) . . (+2,650) . . Shturm-S (I think i'm done adding things to this page. I'll try to see if i got any typos or my default basic engrish, but i'll wait until it's approved or moderated before that. Could be nice if someone added a better RB text but it's not my specialty , soz.)
- 18:42, 24 August 2021 (diff | hist) . . (+371) . . N File:Shturm-S ESS combat 3.jpg (Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+352) . . N File:Shturm-S ESS combat 2.jpg (Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+301) . . N File:Shturm-S ESS combat 1.jpg (Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+374) . . N File:Shturm-S snipe stage 3.jpg (Screenshot is to be used with other "snipe stage" ones. Step 3 is to leave binocular view and press "fire" again without touching any controls and observe enemy tank exploding. Do note that this screenshot also demonstrates adamant following of AB rule...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+241) . . N File:Shturm-S snipe stage 2.jpg (Screenshot is to be used with other "snipe stage" ones. Second stage is to enter binocular view, as it has clear vision above Shturm-S and hold "fire" button on enemy tank to aim AB aim reticule at the enemy. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+264) . . N File:Shturm-S snipe stage 1.jpg (Screenshot is to be used with other "snipe stage" ones. First stage is to pull the camera (and only camera) out of cover while being unsnipeable from the sides. Once the mark of the tank becomes bright red, tank should stop moving. [[Category:In-game s...) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+136) . . N File:Shturm-S stepping on a ledge.jpg (Shturm-S can snipe from low ground by using small objects to pull tself up. Feasible in both AB and RB. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+147) . . N File:Shturm-S obliterated by CM25.jpg (Demonstration of what happens if you do not follow the rules from questionnaire in AB section of Shturm-S tactics. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+156) . . N File:Shturm-S HE missiles efficiency AB.jpg (Since Shturm-S's HE is very agile, it can be used in melee range in AB, for example, for guarding corridors like this one. Category:In-game screenshots) (current)
- 18:42, 24 August 2021 (diff | hist) . . (+242) . . N File:Demonstration of Shturm-S launcher aim usefulness for AB.jpg (Shturm-S is hidden behind a rock (left portion of a screen is the rock) with no way to reply to a heavy tank camping just outside of it's camera reach. Launcher aim abuse allows it to destroy the camping tank. Category:In-game screenshots) (current)
- 18:41, 24 August 2021 (diff | hist) . . (+155) . . N File:Shturm-S maximum range for launcher aim RB.jpg (Demonstration of use of "launcher aim" for shturm-S. No horizontal turret drive. Crew is untrained, but maximum targeting. Category:In-game screenshots) (current)
- 14:55, 24 August 2021 (diff | hist) . . (0) . . m Stormer HVM (→Mobility: The type 90 was in examples because it is uncharacteristically fast even for an MBT, i don't see a point of using type 93 as an example (they are harmless, you don't run with them as HVM, but launch 1400m/s missile at them and laugh))
- 14:49, 24 August 2021 (diff | hist) . . (+713) . . m IT-1 (Some edits to the text that felt weird to me on re-read.)
- 11:50, 24 August 2021 (diff | hist) . . (+6,915) . . Shturm-S (Addition to text. Tried to not make spelling mistakes but some might've slipped in. Will also add some screenshots later in the day and stop touching this page (probably for good).)
- 21:36, 15 August 2021 (diff | hist) . . (+99) . . m CM25 (→Pros and cons: the top ATGM is the main selling point of this thing, so moved it up on the list. it's probably the only thing that can just dunk on IT-1 and countless leopards in one shot without need to train or develop any specific skills.)
- 19:21, 15 August 2021 (diff | hist) . . (+1,125) . . Khrizantema-S (i assume it was nerfed a few times, but even from a test drive i can say it's still stronger than whatever i used before. Unfortunately i need to actually aquire it first to get radar and missile angles, as test drive map is unfit for AB ATGM testing.)
- 22:20, 13 August 2021 (diff | hist) . . (+2) . . m IT-1 (typo and slight rephrases)
- 21:40, 13 August 2021 (diff | hist) . . (+4,008) . . Shturm-S (Added pictures and tried to refine text where i found possible. Maybe i will also add a 3 picture gallery to demonstrate a perfect way to attack, but rn all screens i got are not too good. I don't plan to edit this until its spaded (will take forever prb))
- 21:03, 13 August 2021 (diff | hist) . . (+223) . . N File:Shturm-S using generic sniping spot in AB.jpg (Shturm-S is using high ground while being angled while only firing via binoculars while using HE. All together it allows it to survive AB snipers in this spot and even countersnipe ATGM tank.Category:In-game screenshots) (current)
- 18:22, 13 August 2021 (diff | hist) . . (+100) . . N File:Shturm-S hanging on a hill AB sniping spot.jpg (Carrier is using generally overlooked/unusable vantage point in AB. Category:In-game screenshots) (current)
- 17:44, 13 August 2021 (diff | hist) . . (+156) . . N File:Shturm-S sniping off plateau.jpg (It is physically impossible to get sniped here for Shturm-S as the plateau is protecting it, so it can be used in AB by it. Category:In-game screenshots) (current)
- 17:37, 13 August 2021 (diff | hist) . . (+105) . . N File:Shturm-S checks sides.jpg (Demonstration of Shturm-S checking sides to avoid countersnipe. AB mode. Category:In-game screenshots) (current)
- 17:21, 13 August 2021 (diff | hist) . . (+185) . . N File:Shturm-S obliterated by IT-1 missing shot from 20 m.jpg (As name suggests, IT-1 overpressure wave has ridicilous range and Shturm-S has poor 8 mm of armour, meaning it's HEAT pressure attack is super effective.Category:In-game screenshots) (current)
- 17:16, 13 August 2021 (diff | hist) . . (+50) . . N File:Shturm-S swimming.jpg (Self-explanatory. Category:In-game screenshots) (current)
- 17:11, 13 August 2021 (diff | hist) . . (+95) . . N File:Shturm-S low profile demonstration.jpg (Self-explanatory. Only the launcher is exposed in such a spot. Category:In-game screenshots) (current)
- 10:07, 13 August 2021 (diff | hist) . . (+25) . . m Shturm-S (fx to questionnare)
- 09:32, 13 August 2021 (diff | hist) . . (+7,856) . . Shturm-S (Wrote up base text for AB, next will be screenshots. I noticed that admins do not like 324892389234 pictures in the middle of the text, but you'll have to deal with it, because it is barely possible to explain what to do with text alone here. Sorry in adv)
- 22:45, 12 August 2021 (diff | hist) . . (+1,073) . . IT-1 (I think i'm done adding photos and adding information to this for now. Not sure why it wasn't moderated yet, if it's because you want me to reduce the engrish amount myself, just let me know and i will try better.)
- 22:31, 12 August 2021 (diff | hist) . . (+101) . . N File:It-1 uses light tank remains as a shield.jpg (A random wheeled tank is used as a shield for IT-1 against HEAT-FS. Category:In-game screenshots) (current)
- 21:25, 12 August 2021 (diff | hist) . . (+24) . . m Shturm-S (i underestimated severity of this bug.)
- 19:50, 12 August 2021 (diff | hist) . . (+1,257) . . Shturm-S (→Main armament: i am far from HE-VT yet, but i have to write some details down already, as otherwise i'll forget. I will have to later drop a text wall with pictures for tactics section, since nerfs force this tank to employ really edgy tactics in AB.)
- 22:07, 10 August 2021 (diff | hist) . . (-14) . . Shturm-S (This was severely nerfed from last time i looked at it. Combat CC is removed, even CC1 places launcher away, fire on move was basically removed as 6 km/h is impossible to maintain, original ATGM was nerfed in terms of damage cone. Pure suffering, really.)
- 16:19, 10 August 2021 (diff | hist) . . (+165) . . BMP-1 (→Additional armament: dropping gen-1 atgm screenshot here as well, just as an example of use.)
- 16:07, 10 August 2021 (diff | hist) . . (+1,298) . . IT-1 (Screenshots and minor fix to typos in notable enemy section.)
- 15:53, 10 August 2021 (diff | hist) . . (+217) . . N File:Unupgraded bmp1 kills it1 camp squad.jpg (Original BMP-1 missile can be launched vertically and softly guided, thus BMP-1 launches it over the wall to annihilate IT-1 squad from complete safety. Screenshot is made in AB mode. Category:In-game screenshots) (current)
- 15:50, 10 August 2021 (diff | hist) . . (+169) . . N File:IT-1 full hulldown shot win.jpg (IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots) (current)
- 15:48, 10 August 2021 (diff | hist) . . (+77) . . N File:IT-1 full hulldown shot fail.jpg (IT-1 shot its own cover for aiming too low. Category:In-game screenshots) (current)
- 15:46, 10 August 2021 (diff | hist) . . (+70) . . N File:IT-1 deep hulldown.jpg (IT-1 deep hulldown at a random spot. Category:In-game screenshots) (current)
- 15:45, 10 August 2021 (diff | hist) . . (+68) . . N File:It-1 short hulldown.jpg (IT-1 hulldown with exposed turret. Category:In-game screenshots) (current)
- 15:41, 10 August 2021 (diff | hist) . . (+151) . . N File:It-1 atgm area of effect.jpg (Demonstration of area of effect of IT-1 ATGM. Seems a little bit random, but general area is outlined with red lines. Category:In-game screenshots) (current)
- 15:39, 10 August 2021 (diff | hist) . . (+77) . . N File:IT-1 fights in town against U-SH.jpg (IT-1 destroys town to find and destroy U-SH Category:In-game screenshots) (current)
- 09:04, 9 August 2021 (diff | hist) . . (+11,108) . . IT-1 (will try to coherently write up the page, but screenshots for proof and ease of understanding will have to come later, i was too busy grinding shturm-s to focus on making good pictures.)
- 19:39, 6 August 2021 (diff | hist) . . (+42) . . IT-1 (→Pros and cons: To be honest, i'd never be able to tell from the side that they can, because they use this ability so rarely... lol.)
- 08:19, 6 August 2021 (diff | hist) . . (+378) . . WMA301 (→Pros and cons: why would anyone use it as a conventional tank is beyond me, from my perspective this is very strong. I can't even put it in to a pro in any shorter way just to drive the point. You can just shorten it to the first sentence.idk)
- 09:46, 4 August 2021 (diff | hist) . . (+258) . . IT-1 (→Pros and cons: i was suspecting IT-1 missiles were weird for a long time, but i did not want to write this until tested it myself. It is indeed at least triple the area compared to british, japanese and german ATGM. Not sure about swedish, but i idek)
- 19:18, 3 August 2021 (diff | hist) . . (0) . . m SU-122-54 (removed typo and my own engrish. i think there was one more typo somewhere, but i can't find it anymore.)
- 14:46, 3 August 2021 (diff | hist) . . (+2,447) . . SU-122-54 (Second row of attempts to reformat this, hopefully i did not cut in the middle of moderation.)
- 10:49, 3 August 2021 (diff | hist) . . (+1,237) . . SU-122-54 (Seems copied off object, whoever wrote this? But why is 6.7 tank armour section mentioning 4.3 tanks? It's irrelevant unless you mention meta flank tanks like M18, IMO. Also, as strong as JT????? why t10M?? For now, just edited some info on the side.)
- 07:40, 3 August 2021 (diff | hist) . . (+4,304) . . Object 268 (Expansion onto info about tank. As usual, the basis for point of view is AB, where enemies can aim better by default.)
- 14:30, 2 August 2021 (diff | hist) . . (+92) . . m BMP-1 (fix)
- 14:22, 2 August 2021 (diff | hist) . . (+5,474) . . BMP-1 (I will try to merge AB/RB point of view and detalize weaknesses and strenghts, because, honestly, while it is relatively simple to destroy, it will survive a lot more than said here. Also, if german bmp1 is indeed same, then relocation of the text is ok?)
- 06:26, 26 July 2021 (diff | hist) . . (+280) . . User talk:Colok76286 (→Tank mobility: a weird bug?)
- 07:36, 23 July 2021 (diff | hist) . . (+2,970) . . SU-100P (added arcade mode text and some pro/con.)
- 14:38, 22 July 2021 (diff | hist) . . (+309) . . SU-100P (pro/con: I think the shell comment is irrelevant, especially if you look at angled pen difference, but reload might actually be interesting to some. Made grave reality of open topped tank at 6.3 more clear. that is, if table's info is correct...)
- 13:57, 22 July 2021 (diff | hist) . . (+1,656) . . SU-100 (Cannibalized general info text to make the page look less barren. Fixed some comparison issues. Page needs text about fighting 7.3, but i so rarely get uptiered that all i can say is "don't get exploded and l2aim, duh".)
- 14:17, 21 July 2021 (diff | hist) . . (+36) . . m SU-85M (→Pros and cons: Rephrased point about gun traverse to make sense. The gun really does turn slowly, at least when stock, so it's not impossible to take too long to re-aim at something appearing from opposite direction.)
- 10:04, 21 July 2021 (diff | hist) . . (+1,712) . . ASU-85 (some info about gun and defences)
- 08:33, 21 July 2021 (diff | hist) . . (+3,105) . . SU-85M (apcr is garbage against m4a3e2 and all those at regular combat range due to angled armor (lets just say that even if you kill a gunner in turret he will be replaced before you even reload). Tried to add information i felt is correct. Feel free to delete.)
- 10:45, 20 July 2021 (diff | hist) . . (+1,504) . . ZT3A2 (→Usage in battles: tried to expand notable enemies part, but i can't word it in more readable piece. I might need help.)
- 12:30, 19 July 2021 (diff | hist) . . (+616) . . User talk:bangerland (→Angling in a SU)
- 10:34, 19 July 2021 (diff | hist) . . (0) . . m User talk:bangerland (fix links)
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