Me 262 C-2b

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This page is about the German jet fighter Me 262 C-2b. For other versions, see Me 262 (Family).
Me 262 C-2b
GarageImage Me 262 C-2b.jpg
Me 262 C-2b
8.0 8.0 8.0
Research:130 000 Specs-Card-Exp.png
Purchase:370 000 Specs-Card-Lion.png
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The Me 262 C-2b Heimatschützer II is a rank V German jet fighter with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.41

The Me 262 C-2b is an overall slight upgrade to the Me 262 C-1a, being fitted with a pair of rocket boosters located on the engine nacelles rather than a single, more powerful booster on the tail. This improves its thrust-to-weight ratio compared to the C-1a with the boosters active to a noticeable level, especially on minimum fuel. The booster rocket thrust alone on the Me 262 C-2b is slightly lower than that of the Me 262 C-1a and the total burn time of the boosters is also shorter.

Like the Me 262 C-1a, it is intended as an interceptor, climbing very quickly under the power of its booster rockets combined with its two jet engines. Without its booster rockets, the Heimatschützer II functions very similarly to the Me 262 A-1a and Me 262 C-1a, however the jet engines on the Me 262 C-2b are both mildly less massive and have marginally less thrust. It has the same 4 x 30 mm MK 108 cannons as the Me 262 A-1a and Me 262 C-1a.

General info

Flight performance

Max speed
at 6 000 m865 km/h
Turn time30 s
Max altitude14 900 m
Engine2 х BMW 003-R
Cooling systemAir
Take-off weight8 t
Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 824 797 14900 31.6 32.5 16.5 15.6 628
Upgraded 909 865 29.3 30.3 24.0 20.0


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1050 450 498 469 320 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 500 < 600 < 680 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel, no booster fuel)
BMW 003-R 2 4,775 kg 260 kg/m2
Engine characteristics Mass with fuel (no weapons load, no booster fuel) Max Takeoff
Weight (each) Type 6m fuel 20m fuel
673 kg Axial-flow turbojet 5,070 kg 5,653 kg 8,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (108%, no booster)
Condition 100% 108% 6m fuel 20m fuel MTOW
Stationary 801 kgf 910 kgf 0.36 0.32 0.23
Optimal 801 kgf
(0 km/h)
910 kgf
(0 km/h)
0.35 0.32 0.23
Booster (BMW 109-718 - Liquid-fuel rocket) Aircraft mass
Number Booster
weight (each)
weight (each)
Can be
after use
Mass with full booster fuel (no weapons load)
6m fuel 20m fuel
2 165 kg 850 kg 163s Yes No 6,770 kg 7,353 kg
Condition Maximum booster
thrust @ 0 m (RB / SB)
Combined engine
& booster thrust @ 0 m
Thrust to weight ratio @ 0 m (108% with booster)
6m fuel 20m fuel
Stationary 1,224 kgf 4,268 kgf 0.63 0.58
Optimal 1,224 kgf
(any speed)
4,268 kgf
0.63 0.58

Survivability and armour

Crew1 person
Speed of destruction
Structural1 050 km/h
Gear450 km/h
  • 15 mm Steel - plate behind the pilot seat
  • 15 mm Steel - plate headrest
  • 15 mm Steel - Cockpit for plate
  • 15 mm Steel - Instrument panel plate
  • 16 mm Steel - 2 x plates protecting ammunition
  • 90 mm Bulletproof glass

Modifications and economy

Repair costBasic → Reference
AB4 100 → 5 194 Sl icon.png
RB14 830 → 18 789 Sl icon.png
SB6 800 → 8 615 Sl icon.png
Total cost of modifications112 000 Rp icon.png
178 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training110 000 Sl icon.png
Experts370 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 220 / 340 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
11 000 Rp icon.png
17 000 Sl icon.png
270 Ge icon.png
Mods jet compressor.png
13 000 Rp icon.png
21 000 Sl icon.png
320 Ge icon.png
Mods aerodinamic wing.png
Wings repair
14 000 Rp icon.png
22 000 Sl icon.png
340 Ge icon.png
Mods jet engine.png
18 000 Rp icon.png
29 000 Sl icon.png
440 Ge icon.png
Mods armor frame.png
13 000 Rp icon.png
21 000 Sl icon.png
320 Ge icon.png
Mods armor cover.png
18 000 Rp icon.png
29 000 Sl icon.png
440 Ge icon.png
Mods ammo.png
11 000 Rp icon.png
17 000 Sl icon.png
270 Ge icon.png
Mod arrow 1.png
Mods weapon.png
14 000 Rp icon.png
22 000 Sl icon.png
340 Ge icon.png

The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus "Compressor" and "New Engine" upgrades have the highest priority. The stock belts are decent, but the high explosive content increases with the new ammo, so including belts into the upgrade route is not a bad idea. The same applies to the rockets. Being able to knock out bases or tanks(direct hit) with these warheads, makes the late game much more easy to win if the last enemies are running or hiding. "New cannons" is an interesting upgrade choice as it increases accuracy above 300 m (350 yds), but the MK 108 will still be unable to hit a barn-door at 500 m (600 yds). Cool-down and jamming is nothing the "Sledgehammer" has to deal with, considering the damage potential and low ammo count per gun.


Offensive armament

Ammunition360 rounds
Fire rate600 shots/min
Main article: MK 108 (30 mm)

The Me 262 C-2b is armed with:

  • 4 x 30 mm MK 108 cannons, nose-mounted (2 x 100 rpg top + 2 x 80 rpg bottom = 360 total)

The Me 262 C-2b is equipped with 4 x 30 mm MK 108 autocannon, which represents a consequent damage potential. With a high burst mass rate of 14.52 kg/s (32.01 lbs/s) and the great Minengeschoß (mine-shell) explosive warhead, this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the "Sledgehammer" is no exception. The 30 mm cannon comes with a very short barrel and small propellant charges, resulting in very poor ballistics: the shells are slow with great drop over distance.

The MK 108 is a very bad anti-fighter weapon particular in a jet to jet combat. Bullet drop and slow velocity result in difficult lead shots in ranges above 300 m (350 yds). In manoeuvre fights, this trait gets even worse: the high speed of jet battles increases the necessary lead for hitting the target, putting far in front of the enemy. Training with this weapon-system on a custom battle against random enemies is heavily advised.

The Sledgehammer cannons have the typical bar ammunition counter of the Luftwaffe in the cockpit. It sits directly beneath the compass (the one with the little plane in the middle). The left white column is for the two top autocannons. The right one is for the bottom two cannons, this bar is also taller than the left one as the ammo count is different for the two pairs.

Usage in battles

Rocket boost should either be saved to compete against post-war jets or be used immediately to propel oneself up to 6,000 m before the hostile forces had the opportunity to gain any energy advantage.

Anti-fighter combat strategies include:

Climb - Self-explanatory. Rockets are used to boost oneself up to > 7,000 m. Henceforth denying enemy fighters absolute altitude advantage. Of course, this must be followed through to the extreme, as once altitude advantage is gone, so will be the Me 262. Especially high-altitude propeller-driven aircraft will be dangerous foes as jet-engine's power steadily declines over altitude. Whereas turbochargers and superchargers will keep the piston engine's power output steady. Watch out for late piston-engine fighters, even if they're out of their BR range. Apply classic Boom and Zoom tactics to eliminate them.

Aggressive climb - Useful against pure enemy jet teams. The same principle as merely "Climb", however with the twist of actively engaging towards the hostile airfield to intercept with E-advantage enemy fighters. Air-Domination is established beyond the frontline with the prime directive to hinder enemy aircraft (especially jets) to gain any further altitude. If piston aircraft are present, this may prove to be difficult as these machines will be on or even above the Me 262 C upon contact. Hostile jets though will again not be on a similar energy state, making them on the first two initial passes easy prey. Good energy management is key though.

Rush - Enemy team energy denial. This strategy can prove deadly but will provide similar aggressive team-mates with a better outset once team vs team combat starts. Start boosters after spawning and use them to reach maximum level flight speed. Reduce engine throttle before losing a wing. Head straight for the enemy and disturb them in their acceleration & climb. The idea is to either seize targets of opportunity (e.g. AFK climbers, unaware targets) or to confuse the foes to give one's allies the better vantage position.

Pros and cons


  • Boom and zoom is a must with this plane, as it keeps up with all other jets
  • Can use boosters to outrun and outclimb other aircraft
  • Excellent energy retention, can hold onto speed earned from boosters for a good while
  • Good roll rate
  • Devastating offensive armament at close range
  • Great plane for arcade battles, as it climbs quickly with the rocket boosters and can land to refuel them


  • Handling feels heavy
  • Slow compared to other aircraft at the rank
  • Horrible climb rate if boosters aren't in use
  • Performs significantly worse than the A-1a variant
  • MK 108 cannons are not well suited for jet-on-jet combat
  • No airbrakes to slow down


Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).



See also

Related development

External links

Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262 A  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
Me 262 C  Me 262 C-1a · Me 262 C-2b
Tornado  ◄Tornado IDS ASSTA1 · ◄Tornado IDS
USA  ◄F-84F
  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
  ◄F-4F Early · ◄F-4F
USSR  ◊MiG-15bis
  ◊MiG-21 SPS-K · ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
Britain  ◄Sea Hawk Mk.100 · ◌Hunter F.58 (Swiss)
Italy  ◄G.91 R/3 · ◄G.91 R/4