A6M3 mod. 22Ko
Contents
This page is about the Japanese fighter A6M3 mod. 22Ko. For other variants, see A6M (Family). |
Description
The A6M3 Reisen mod. 22Ko is a rank III Japanese fighter
with a battle rating of 4.7 (AB), 5.0 (RB), and 4.3 (SB). It was introduced in Update 1.37.
General info
Flight performance
Characteristics | Max Speed (km/h at 6,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 522 | 509 | 11050 | 15.9 | 16.6 | 10.2 | 10.2 | 288 |
Upgraded | 563 | 542 | 15.3 | 15.5 | 18.1 | 13.8 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
0 | 240 | 420 | 420 | 220 | ~13 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 270 | < 420 | < 410 | > 335 |
Compressor | Optimal altitude | 100% Engine power | WEP Engine power |
---|---|---|---|
Setting 1 | 1,850 m | 1,105 hp | 1,235 hp |
Setting 2 | 5,000 m | 985 hp | 1,101 hp |
Survivability and armour
- No Armor Protection
- Not Self-Sealing Fuel Tanks
Armaments
Offensive armament
The A6M3 mod. 22Ko is armed with:
- 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (100 rpg = 200 total)
- 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total)
With this plane you get two 7.7 mm Type 97 guns and two 20 mm Type 99 Model 2 cannons. The 20 mm cannons do not hold a great deal of ammunition, so extra care should be taken when firing to ensure that no round is wasted. Stealth belts are recommended for both weapons, as they contain a decent proportion of high-explosive rounds, and maintain an element of surprise.
Suspended armament
The A6M3 mod. 22Ko can be outfitted with the following ordnance:
- Without load
- 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
The only suspended armament you get with this plane is two 60 kg bombs with a explosive mass of 23 kg and a penetration of 78 mm.
Usage in battles
Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
The Zero is a extremely effective dogfighter with a very tight turn. Head on engagements should not be taken with any plane, especially Americans such as the F6F and the P51, as the Zero is very fragile. Any hit can be lethal. The engine is very weak and fuel tanks can easily catch ablaze. At the start of the match, try climbing to be able to dive on unaware opponents. The plane can exceed 700 km/h allowing it to commit to very steep or long dives with slight stiffening. The biggest threats to the plane are American planes due to their potent and numerous guns, but any plane can be taken in a turn-fight victoriously.
In offence, aim to begin turn-fights with your opponents as you will outclass them, but take very careful shots. The guns are the weakest aspect of the plane and must be used with precision. Always aim for the fuel tanks or pilot as those are the most effective ways to take down enemy aircraft. Make sure to tail burning aircraft loosely as most fuel tanks are self-sealing. Bomber and other heavier planes should not be taken on as the guns are very ineffective. Only careful pilot snipes should be taken, otherwise conserve ammo for future engagements.
To defend yourself from the rear, perform a split S, which consists of rolling and turning downwards in the opposite direction, and turn to the enemy to begin engaging them. Planes will quickly overshoot and will have difficulty regaining dominance. If caught in a head-on situation, roll and dive downwards towards the enemy, make sure to have no commitment.
- In simulator, the A6M Zero is overall a great plane to fly. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme maneuvers, decent rear visibility and increased cannon ammo capacity. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. Its disadvantage, however, are the fragile protection, wing mounted guns, and the cockpit scattered with frames. Although not thick, these frames can still be obstructions in a fight. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. The A6M can perform dogfighting, some ground pounding and some intercepting.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 7 mm | ||
II | Compressor | Airframe | New 7 mm MGs | 9 in (mod30) | |
III | Wings repair | Engine | Offensive 20 mm | ||
IV | Engine injection | Cover | New 20 mm cannons |
Pros and cons
Pros:
- Effective at altitudes below 6,000 feet (1,800 metres)
- The first A6M to carry Type 99 Model 2's
- 20 mm Type 99 Model 2 cannons do considerable amount of damage to all aircraft
- Type 97 machine guns have a fast velocity with an abundance of ammo allowing for easy ranging in RB and SB without needing to regulate the ammo
- The high torque engine and low weight of the aircraft allow for exceptional turning radius, fast rate of climb, and above average stall recovery for even the newest of pilots
Cons:
- Ineffective above 10,000 feet (3,000 metres)
- Slower than nearly any other aircraft making you the one being attacked more often than you attack others
- The plane is fragile compared to others at its tier and prone to catching on fire
- Newer pilots who do not have defensive skills can find the plane frustrating due to it being vulnerable to faster planes that "boom and zoom"
- The Type 97 machine guns lack damage, newer pilots who do not have cannons and machine guns bound to different buttons will run out of cannon ammunition quickly and will be left with a plane that cannot reliably damage enemies
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skin and Camouflages for the A6M3 mod.22 Ko in Warthunder Live.
See also
- Related development
- Mitsubishi A6M3 mod.22 (previous model)
- Mitsubishi A6M5 mod.52 (following model)
- Aircraft of comparable role, configuration and era
- Brewster F2A Buffalo
- Vought F4U Corsair
- Grumman F4F Wildcat
- Grumman F6F Hellcat
- Reggiane Re.2001
- IAR-81
- Macchi C.202
- Nakajima Ki-43 Hayabusa (▃Oscar)
- Supermarine Seafire
- Hawker Sea Hurricane
External links
Mitsubishi Company (三菱商会) | |
---|---|
Fighters | A5M4 · Hagiri's A5M4 |
A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c | |
A7M1 (NK9H) · A7M2 | |
J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) | |
Hydroplanes | F1M2 |
Interceptors | Ki-83 · Ki-109 |
Bombers | G4M1 |
Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu | |
Jet Fighters | Ki-200 |
Captured | ▃A6M2 · ␗A6M2 |
See also | Mitsubishi Heavy Industries, Ltd. (Post-War) |
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |