Difference between revisions of "T14"

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{{Specs-Card|code=us_t14}}
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{{Specs-Card
 +
|code=us_t14
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_T14.jpg|420px|thumb|left]]
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The '''Assault Tank T14''' was a cooperative project between the U.S. Army and the British Army to develop a universal infantry tank. The Assault Tank T14 project was never completed because the prototype was not sent to the UK until 1944, by which time the [[Churchill (Family)|Churchill infantry tanks]] had been in service for two years and had substantially improved from their initial prototype. The [[T20|Medium Tank T20]] is the result of U.S. efforts to develop a similarly armoured tank with a higher speed for use other than infantry support. Only two prototypes were produced, one for testing in the U.S. and the other for testing in Britain. The tank transported to Britain is still on display at the tank museum in Bovington. The British had built the [[Excelsior|Heavy Assault Tank A33 "Excelsior"]] design to the same specifications as the Assault Tank T14, but it was never deployed.
{{Break}}
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
 
  
The T14 looks like a really sloped Sherman, but can be seen as a weird amalgamation of a M4 Sherman's playstyle, a M4A3E2's armour, and a M10 GMC's slopes. Its front armour is sloped heavily at 61° for ricochet effect and ~90 mm effective armour. Side top armour is also sloped at 30°, and with its armour thickness the same as the front it makes it easier to angle without worry of exposing weak points. Lower side armour is not sloped, but is even thicker than the top side and the front to provide some protection against glancing shots. Turret armour is also boosted, with ~130 mm at the gun mantlet and 101.6 mm all-around the turret, with the exception of the turret front with 76.2 mm as a weakpoint.
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Introduced in [[Update 1.67 "Assault"]], the Assault Tank T14 is designed to break through powerful enemy defences. Its 75 mm M3 tank gun reloads quickly, and its armour is strong enough to withstand numerous hits. With its primitive vertical stabilizer, it can also fire while moving and make fast stops around corners to attack the opponent. Its front armour is greatly slanted at 61°. Side-top armour is also sloped at 30°, and since it is the same thickness as the front, it is easy to angle without fear of revealing weak points. The lower side armour is not sloped, although it is thicker than the top and front to guard against glancing shots. Players will be delighted to experience this special heavy tank and lead the charge during battles.
  
Still, with a M2 HB machine gun, a 75 mm M3 gun, and a coaxial; the T14 plays similar to all American vehicles at this rank. With access to APCR ammunition, it can provide the punch of a M4A2 and M4A3E2 against its contemporary BR 4.3 enemies. Speed of the T14 is akin to that of the heavier M4A3E2, though would have a lower power ratio as it is heavier than the Jumbo by 5 tons.
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== General info ==
 +
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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Though the T14 is distinguished as a heavy tank, the armour stats do not give the most favorable impressions compared to the anti-tank weapons available in its battle rating range. While the armour is relatively thin for a heavy tank, it is compensated with a heavy slope effect. The best armour is in the turret, and this information should be used to maintain a battlefield advantage.
 +
 
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When facing a T14 from the front, aiming straight at the hull could produce results. Aim for the bottom of the T14's lower glacis, it will damage the transmission, immobilizing it, and will allow for flanking manoeuvres to get on its sides. If the tank is smart and has angled, blind it with smoke. Fire the smoke shells at or in front of them, then start moving. Because of the nature of this tank, they might advance through the smoke, unknowingly causing their own doom as it should be able to be penetrated at point blank!
  
Outside of these specific features, it is also green. However, its green shade is not like the regular American's olive-drab colours. Its shade of green looks like that from the Soviet's T-34 tanks or even the premium M46 "Tiger" tank.
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The T14 heavy tank has excellent survivability, with good overall frontal and side armour and a strong overall turret. Remember that the T14's turret cheek is vulnerable and can be penetrated by nearly all tanks within its BR range. In a downtier, the T14's armour can be relied on to act as a breakthrough tank for the friendly team, acting as the tip of the spear when attacking enemy tanks. However, in any uptier, the T14's armour becomes significantly less reliable, as many tanks can easily penetrate it frontally. In general, the T14 provides adequate protection against enemies near its BR, but keep in mind that it should not be relied on heavily against enemies with high penetrating cannons, such as the German 88 mm cannon or the Soviet 85 mm cannon, which can be found in an uptier.
  
== General info ==
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The T14 has a weak machine gun port, like a Sherman, so be careful about exposing it when turning corners.
=== Survivability and armour ===
 
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
* Rolled homogeneous armour  
+
* Rolled homogeneous armour
 
* Cast homogeneous armour (Turret, Transmission cover, Gun mantlet)
 
* Cast homogeneous armour (Turret, Transmission cover, Gun mantlet)
  
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| Turret || 76.2 mm (30-31°) ''Turret front'' <br> 50.8 + 88 mm (1-62°) ''Gun mantlet'' || 101.6 mm (3-53°) || 101.6 mm (0-25°) ''Rear'' || 25.4 mm
 
| Turret || 76.2 mm (30-31°) ''Turret front'' <br> 50.8 + 88 mm (1-62°) ''Gun mantlet'' || 101.6 mm (3-53°) || 101.6 mm (0-25°) ''Rear'' || 25.4 mm
 
|-
 
|-
! Armour !! Sides !! Roof
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| Cupola || 51 mm || 51 mm || 51 mm || 25.4 mm
|-
 
| Cupola || 51 mm || 25.4 mm
 
 
|-
 
|-
 
|}
 
|}
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* Tracks are peppered on the sides that give 20 mm extra where they are.
 
* Tracks are peppered on the sides that give 20 mm extra where they are.
 
* Belly armour is 25.4 mm thick
 
* Belly armour is 25.4 mm thick
 
Though the T14 is distinguished as a heavy tank, the armour stats do not give the most favorable impressions compared to the anti-tank weapons available in the 4.3 battle rating range. While the armour is relatively thin for a heavy tank, it is compensated with a heavy slope effect. The best armour are in the turret, and this information should be used to maintain a battlefield advantage.
 
 
When facing a T14 from the front, aiming straight at the hull could produce results. Aim for the bottom of the T14's lower glacis, it will damage the transmission, immobilizing it, and will allow for flanking manoeuvres to get on its sides. If the tank is smart and has angled, blind it with smoke. Fire the smoke shells at or in front of them, then start moving. Because of the nature of this tank, they might advance through the smoke, unknowingly causing their own doom as it should be able to be penetrated at point blank!
 
  
 
=== Mobility ===
 
=== Mobility ===
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{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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Despite being a heavy tank, the T14 is surprisingly mobile. The T14's mobility is comparable to most medium tanks, and it can easily surprise the enemy by reaching unexpected locations during the early stages of a match. It can quickly react to threats and be used as a brawling tank during a downtier thanks to its fast traversing turret and excellent turning ability.
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{{tankMobility|abMinHp=646|rbMinHp=442}}
  
{{tankMobility|abMinHp= 646|rbMinHp= 442|<!--AoAweight=(optional) -->}}
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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{{Specs-Tank-Weapon|1}}
{{main|M3 (75 mm)}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[M3 (75 mm)|75 mm M3]]
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 72 || -10°/+24° || ±180°
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||19.42||26.88||32.64||36.10||38.40
 
 
|-
 
|-
| ''Realistic'' || 14.28 || 16.80 || 20.40 || 22.60 || 24.00
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! colspan="5" | [[M3 (75 mm)|75 mm M3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 72 || rowspan="2" | -10°/+24° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Vertical|up to 24 km/h}} || 19.42 || 26.88 || 32.64 || 36.10 || 38.40 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 6.50 || 5.75 || 5.30 || 5.00  
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! ''Realistic''
 +
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
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==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M3 (75 mm)/Ammunition|M72 shot, M48 shell, M61 shot, T45 shot, M89}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| M72 shot || AP || 110 || 109 || 92 || 76 || 62 || 51
 
|-
 
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
| M61 shot || APCBC || 90 || 88 || 81 || 73 || 65 || 59
 
|-
 
| T45 shot || APCR || 143 || 137 || 127 || 106 || 86 || 70
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M72 shot || 619 || 6.3 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| M48 shell || 463 || 6.3 || 0.4 || 0.5 || 666 || +0° || 79° || 80° || 81°
 
|-
 
| M61 shot || 618 || 6.8 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°
 
|-
 
| T45 shot || 868 || 3.8 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| M89 || 259 || 3 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
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==== [[Ammo racks]] ====
[[File:Ammoracks_T14.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] for the T14]]
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 2.15.1.70''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
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! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
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! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
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! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
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! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
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! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
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! 5th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
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! Visual<br>discrepancy
 
|-
 
|-
|| '''72''' || 58&nbsp;''(+14)'' || 23&nbsp;''(+49)'' || 18&nbsp;''(+54)'' || 5&nbsp;''(+57)'' || 1&nbsp;''(+71)'' || style="text-align:left" | Yes
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| '''72''' || 61&nbsp;''(+11)'' || 46&nbsp;''(+26)'' || 31&nbsp;''(+41)'' || 16&nbsp;''(+56)'' || 1&nbsp;''(+71)'' || No
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Racks 2,3,4, and 5 gradually decrease until they fully deplete
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
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{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
 
|-
 
|-
! colspan="7" | ''Pintle mount''
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! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 600 (200) || 576 || -10°/+15° || ±60°  
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| Pintle || 600 (200) || 577 || -10°/+15° || ±60°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
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! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 3,000 (250) || 500 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 3,000 (250) || 500 || N/A || N/A  
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
This is an assault tank, a brawler! Its 75 mm gun has a quick reload and the armour is good enough to bounce most shots. With its stabilizer, it also allows for fire-on-the-movie and perform short stops around corners to blast the enemy. The APHE shells decimate Panzer III's and Panzer IV's, but if not angled the Panzer IV will go straight through the upper glacis plate and do the same to the T14.
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This is an assault tank, and therefore a brawler. Its 75 mm gun has a quick reload and the armour is good enough to bounce most shots. With its stabilizer, it also allows for fire-on-the-move and perform short stops around corners to blast the enemy. The APHE shells decimate Panzer IIIs and Panzer IVs, but if not angled the Panzer IV will go straight through the upper glacis plate and do the same to the T14.
  
The T14 is a boxy tank, so sidescraping is a valid tactics around corners. Ensure that the T14 maintains a 45 degree angle towards the enemy/target. Example: if advancing down the street in places like [[Advance to the Rhine]], it's best to drive across the road in a 45 degree angle to bounce shots. Go slowly enough and the stabilizer can be utilized to return fire while on the move, forcing the enemy to withdraw from it's position. Try not to expose the side armour in any case as it may lead to giving the enemy an opportunity to penetrate the armour.
+
The T14 is a boxy tank, so sidescraping is a valid tactics around corners. Ensure that the T14 maintains a 45 degree angle towards the enemy/target. Example: if advancing down the street in places like [[Advance to the Rhine]], it's best to drive across the road in a 45 degree angle to bounce shots. Go slowly enough and the stabilizer can be utilized to return fire while on the move, forcing the enemy to withdraw from its position. Try not to expose the side armour in any case as it may lead to giving the enemy an opportunity to penetrate the armour.
  
 
On a further note, the T14s 75 mm can use up its ammo rather quickly, so be wary of the ammo count and be prepared to go back to the cap zones to rearm.
 
On a further note, the T14s 75 mm can use up its ammo rather quickly, so be wary of the ammo count and be prepared to go back to the cap zones to rearm.
  
This tank is slow off the mark, but once moving it is quite quick. The turn rate is slow at low speeds, so try and build up speed before turning. This is worth remembering when sidescraping. Because the T14 has APHE and APCR, it can punch through most opposing armour, including the drivers view port on the KV-1. With APHE, if aiming at Russian tanks like the T-34, aim at the turret cheeks and it will go through, or the drivers hatch or machine gun port for some lovely ammo cook offs. For the Germans, aim at lower glacis or the MG gunners position and it will hopefully knock out all the crew.  
+
This tank is slow off the mark, but once moving it is quite quick. The turn rate is slow at low speeds, so try and build up speed before turning. This is worth remembering when sidescraping. Because the T14 has APHE and APCR, it can punch through most opposing armour, including the drivers view port on the KV-1. With APHE, if aiming at Soviet tanks like the T-34, aim at the turret cheeks and it will go through, or the drivers hatch or machine gun port for some lovely ammo cook offs. For the Germans, aim at lower glacis or the MG gunners position and it will hopefully knock out all the crew.
  
===Modules===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="2" |Firepower
 
|-
 
|I
 
|Tracks||
 
|Parts
 
|Horizontal Drive||
 
|-
 
|II
 
|Suspension||Brake System
 
|FPE
 
|Adjustment of Fire||M61 shot
 
|-
 
|III
 
|Filters||
 
|Crew Replenishment
 
|Elevation Mechanism||T45 shot
 
|-
 
|IV
 
|Transmission||Engine
 
|
 
|M89
 
|
 
|-
 
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Good ol' tried 75 mm gun
+
* Good 75 mm gun
 
* Access to APCR ammunition for an extra punch
 
* Access to APCR ammunition for an extra punch
 
* Front armour is heavily sloped
 
* Front armour is heavily sloped
* Side armour is rather thick
+
* Side armour is rather thick, allowing it to angle a lot for deflecting more shells, even the 76 mm M1
 
* Good mobility
 
* Good mobility
 
* Not a commonly encountered tank. Players may hesitate while they work out where to shoot
 
* Not a commonly encountered tank. Players may hesitate while they work out where to shoot
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* Hull machine gun port is a prominent weak spot
 
* Hull machine gun port is a prominent weak spot
 
* Thin turret front armour
 
* Thin turret front armour
* 75mm gun may have trouble dealing with heavily armoured enemies, even with APCR
+
* 75 mm gun may have trouble dealing with heavily armoured enemies, even with APCR
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
===Development===
 
===Development===
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== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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[https://live.warthunder.com/feed/camouflages/?q=%23T14 '''Skins''' and '''camouflages''' for the T14 from live.warthunder.com.]
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t14 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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|EqVHIN24JQ4|'''T14 - The Ground Assault Tank''' - ''War Thunder Wiki''
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|d27p2Kg06MA|'''The Shooting Range #302''' - ''Pages of History'' section at 03:54 discusses the {{PAGENAME}}.
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== See also ==
 
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== External links ==
 
== External links ==
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* [[wt:en/news/4525-development-t14-the-ground-assault-tank-en/|[Devblog<nowiki>]</nowiki> T14: The Ground Assault Tank]]
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* [[wt:en/news/4525-development-t14-the-ground-assault-tank-en|[Devblog] T14: The Ground Assault Tank]]
  
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=== References ===
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<references />
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{{TankManufacturer Ordnance Department}}
 
{{USA heavy tanks}}
 
{{USA heavy tanks}}
{{USA_premium_ground_vehicles}}
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{{USA premium ground vehicles}}
<references />
 

Latest revision as of 05:23, 1 November 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
T14
us_t14.png
GarageImage T14.jpg
ArtImage T14.png
T14
AB RB SB
4.7 4.7 4.7
Purchase:1 750 Specs-Card-Eagle.png
Show in game

Description

The Assault Tank T14 was a cooperative project between the U.S. Army and the British Army to develop a universal infantry tank. The Assault Tank T14 project was never completed because the prototype was not sent to the UK until 1944, by which time the Churchill infantry tanks had been in service for two years and had substantially improved from their initial prototype. The Medium Tank T20 is the result of U.S. efforts to develop a similarly armoured tank with a higher speed for use other than infantry support. Only two prototypes were produced, one for testing in the U.S. and the other for testing in Britain. The tank transported to Britain is still on display at the tank museum in Bovington. The British had built the Heavy Assault Tank A33 "Excelsior" design to the same specifications as the Assault Tank T14, but it was never deployed.

Introduced in Update 1.67 "Assault", the Assault Tank T14 is designed to break through powerful enemy defences. Its 75 mm M3 tank gun reloads quickly, and its armour is strong enough to withstand numerous hits. With its primitive vertical stabilizer, it can also fire while moving and make fast stops around corners to attack the opponent. Its front armour is greatly slanted at 61°. Side-top armour is also sloped at 30°, and since it is the same thickness as the front, it is easy to angle without fear of revealing weak points. The lower side armour is not sloped, although it is thicker than the top and front to guard against glancing shots. Players will be delighted to experience this special heavy tank and lead the charge during battles.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull50 / 63 / 50
Turret76 / 101 / 101
Crew5 people
Visibility122 %

Though the T14 is distinguished as a heavy tank, the armour stats do not give the most favorable impressions compared to the anti-tank weapons available in its battle rating range. While the armour is relatively thin for a heavy tank, it is compensated with a heavy slope effect. The best armour is in the turret, and this information should be used to maintain a battlefield advantage.

When facing a T14 from the front, aiming straight at the hull could produce results. Aim for the bottom of the T14's lower glacis, it will damage the transmission, immobilizing it, and will allow for flanking manoeuvres to get on its sides. If the tank is smart and has angled, blind it with smoke. Fire the smoke shells at or in front of them, then start moving. Because of the nature of this tank, they might advance through the smoke, unknowingly causing their own doom as it should be able to be penetrated at point blank!

The T14 heavy tank has excellent survivability, with good overall frontal and side armour and a strong overall turret. Remember that the T14's turret cheek is vulnerable and can be penetrated by nearly all tanks within its BR range. In a downtier, the T14's armour can be relied on to act as a breakthrough tank for the friendly team, acting as the tip of the spear when attacking enemy tanks. However, in any uptier, the T14's armour becomes significantly less reliable, as many tanks can easily penetrate it frontally. In general, the T14 provides adequate protection against enemies near its BR, but keep in mind that it should not be relied on heavily against enemies with high penetrating cannons, such as the German 88 mm cannon or the Soviet 85 mm cannon, which can be found in an uptier.

The T14 has a weak machine gun port, like a Sherman, so be careful about exposing it when turning corners.

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret, Transmission cover, Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 50 mm (61°) Front Glacis
50-101.6 mm (11-57°) Transmission cover
50-70 mm (11°) Machine gun port
50 mm (30°) Top
63.5 + 12.7-25.4 mm Bottom
50 mm (19°) Upper
50 mm (21°) Lower
25.4 mm
Turret 76.2 mm (30-31°) Turret front
50.8 + 88 mm (1-62°) Gun mantlet
101.6 mm (3-53°) 101.6 mm (0-25°) Rear 25.4 mm
Cupola 51 mm 51 mm 51 mm 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, bogies are 10 mm thick, while tracks are 20 mm thick.
  • Tracks are peppered on the sides that give 20 mm extra where they are.
  • Belly armour is 25.4 mm thick

Mobility

Speedforward / back
AB41 / 6 km/h
RB and SB38 / 5 km/h
Number of gears5 forward
1 back
Weight42.6 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB22.4 hp/t
RB and SB11.7 hp/t

Despite being a heavy tank, the T14 is surprisingly mobile. The T14's mobility is comparable to most medium tanks, and it can easily surprise the enemy by reaching unexpected locations during the early stages of a match. It can quickly react to threats and be used as a brawling tank during a downtier thanks to its fast traversing turret and excellent turning ability.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 41 6 42.6 646 954 15.16 22.39
Realistic 38 5 442 500 10.38 11.74

Modifications and economy

Repair cost
AB1 159 Sl icon.png
RB1 326 Sl icon.png
SB1 905 Sl icon.png
Crew training10 000 Sl icon.png
Experts210 000 Sl icon.png
Aces550 Ge icon.png
Research Aces790 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 130 / 150 % Sl icon.png
Talisman.png 2 × 154 / 154 / 154 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement us.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
75mm_usa_APCBC_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
75mm_usa_APCR_ammo_pack
Mods tank ammo.png
75mm_us_M89_Smoke_ammo_pack

Armaments

Main armament

Vertical stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition72 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Vertical guidance-10° / 24°
75 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 72 -10°/+24° ±180° Vertical 19.42 26.88 32.64 36.10 38.40 6.50 5.75 5.30 5.00
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M72 shot AP 91 88 78 67 57 49
M48 shell HE 10 10 10 10 10 10
M61 shot APCBC 104 102 93 84 75 68
T45 shot APCR 139 135 121 105 91 79
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M72 shot AP 619 6.3 - - - 47° 60° 65°
M48 shell HE 463 6.3 0.2 0.1 666 79° 80° 81°
M61 shot APCBC 618 6.79 1.2 14 63.7 48° 63° 71°
T45 shot APCR 868 3.81 - - - 66° 70° 72°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M89 259 3 9 5 20 50

Ammo racks

Ammo racks of the T14
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
72 61 (+11) 46 (+26) 31 (+41) 16 (+56) (+71) No

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 15°
Horizontal guidance-60° / 60°
Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+15° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 500 N/A N/A

Usage in battles

This is an assault tank, and therefore a brawler. Its 75 mm gun has a quick reload and the armour is good enough to bounce most shots. With its stabilizer, it also allows for fire-on-the-move and perform short stops around corners to blast the enemy. The APHE shells decimate Panzer IIIs and Panzer IVs, but if not angled the Panzer IV will go straight through the upper glacis plate and do the same to the T14.

The T14 is a boxy tank, so sidescraping is a valid tactics around corners. Ensure that the T14 maintains a 45 degree angle towards the enemy/target. Example: if advancing down the street in places like Advance to the Rhine, it's best to drive across the road in a 45 degree angle to bounce shots. Go slowly enough and the stabilizer can be utilized to return fire while on the move, forcing the enemy to withdraw from its position. Try not to expose the side armour in any case as it may lead to giving the enemy an opportunity to penetrate the armour.

On a further note, the T14s 75 mm can use up its ammo rather quickly, so be wary of the ammo count and be prepared to go back to the cap zones to rearm.

This tank is slow off the mark, but once moving it is quite quick. The turn rate is slow at low speeds, so try and build up speed before turning. This is worth remembering when sidescraping. Because the T14 has APHE and APCR, it can punch through most opposing armour, including the drivers view port on the KV-1. With APHE, if aiming at Soviet tanks like the T-34, aim at the turret cheeks and it will go through, or the drivers hatch or machine gun port for some lovely ammo cook offs. For the Germans, aim at lower glacis or the MG gunners position and it will hopefully knock out all the crew.

Pros and cons

Pros:

  • Good 75 mm gun
  • Access to APCR ammunition for an extra punch
  • Front armour is heavily sloped
  • Side armour is rather thick, allowing it to angle a lot for deflecting more shells, even the 76 mm M1
  • Good mobility
  • Not a commonly encountered tank. Players may hesitate while they work out where to shoot

Cons:

  • Base armour is only 50-70 mm thick
  • Hull machine gun port is a prominent weak spot
  • Thin turret front armour
  • 75 mm gun may have trouble dealing with heavily armoured enemies, even with APCR

History

Development

In early 1942, a conference between United States Tank Committee and Joint British Tank Mission had the British propose the need of an assault tank.[1] The assault tank, a designation reserved by the British at the time that was distinctive from their cruiser and infantry tanks, was not taken up by the US. However, the US agreed to a prototype production plan in which a vehicle design would be produced by both nations, and a limited production would be established for the better of the two. On 30 March 1942[2], the final details were placed with Aberdeen instructed to start designing a vehicle and a wooden mock-up, and the British also working on their vehicle based off the Cromwell chassis, which would become the A.33 Excelsior. The British set the estimated production scale for the assault tank to be 8,500 units.[1] In May 1942, the details were finalized and a designation was chosen for the vehicle, T14.

In June, the design and wooden mock-up was established and the production order for two Assault Tank T14 went to the American Locomotive Company.[2] The tanks were produced in July and August 1943 for each unit. These two tanks would only be different except in their hydraulic power traverse, in which one used a Westinghouse model and the other had an Oilgear model. Which of the two tanks had which traverse model is not known.

Testing and cancellation

The two T14 were sent off for testing, the first model sent to Fort Knox and the second was sent to Britain.[2] The Fort Knox tests showed a variety of problems in the design such as fume seeping into the crew compartment, cramped conditions, suspension problems, inaccessible components, and the bow machine gun tendency of breaking the operator's arm.[3] The T14 also had a tendency for the tracks to be thrown and the overall tank was not very mobile with an underpowered Ford GAZ engine propelling the 47 ton tank.[2] Regardless, the T14 eventually fell out of favor for the same reason the Excelsior did. The British had their Churchill infantry tank become more favorable to their armoured doctrine as the assault tank they needed. Due to the lack of interest, the T14 program was cancelled. Today, only one T14 tank remained intact at the Bovington Tank Museum, stored away in their storage hall.

The assault tank concept did not die with the failure of the two designs. The Churchill fitted this role well in the British armoured force as an infantry tank and the Americans eventually produced simpler version of it as the M4A3E2 Jumbo.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. 1.0 1.1 Moran, Nicholas "The Chieftain's Hatch: British Assault Tank" World of Tanks. N.p., 02 Aug. 2013. Web. 05 Nov 2017. Website
  2. 2.0 2.1 2.2 2.3 Jeeps_Guns_Tanks. "#33 The Sherman Of The Future: Advanced Sherman UpGrades That Almost Made It Into Production." The Sherman Tank Site. WordPress, 12 Dec. 2015. Web. 22 May 2017. Website
  3. Moran, Nicholas "Design and History of the M4 Sherman Tank During World War II (43:00 - 43:52)" C-SPAN. 22 Sept. 2017. Web. 05 Nov. 2017. Video


U.S. Army Ordnance Department/Corps*
Light tanks  T18E2 · M24 (Designed in collaboration with Cadillac)
M3 Stuart  M3 · M3A1 Stuart · M3A1 (USMC)
M5 Stuart  M5A1
Medium tanks  M3 Lee
M4 Sherman  M4 · M4A1 · M4A2 · M4A3 (105) · Calliope
  M4A1 (76) W · M4A2 (76) W · M4A3 (76) W
M26 Pershing  T20 · T25 · M26 · M26E1 · M26 T99
Patton Series  M46 · M46 "Tiger" · M47
Prototypes  T54E1 · T95E1
Heavy tanks  M103
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6 Heavy  M6A1 · M6A2E1 · T1E1
M26 Pershing  T26E1-1 · T26E5
Prototypes  T14
T29  T29 · T30 · T34
T-32  T32 · T32E1
Tank destroyers  M3 GMC · M10 GMC · M56
M8 GMC  M8 HMC · M8A1 GMC
M36 GMC  M36 GMC · M36B2
Prototypes  T28 · T95
SPAAGs 
Production  M19 MGMC · M42
Export/Captured  ␗M8 HMC · SU-57
Stuart  Stuart I · Stuart III · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ▄M3A3 · ▄M3A3 Stuart · ▃Stuart VI (5th CAD) · ␗M5A1
Lee/Grant  ▂M3 Medium · ▃Grant I · Grant I
M4 Sherman  Sherman II · ▄M4A1 · ␗M4A1 (75) W · ▀M4 748 (a) · ▂M4A2 · ▄M4A3 (105) · ▅M4A3 (76) W · ▄M4A3E2
  ␗M4A4 · ␗M4A4 (1st PTG) · ▄Sherman V · ▄M4A4 · ▄Sherman I Composito
M26 Pershing  M26 "D.C.Ariete" · M26A1
M47 Patton  mKPz M47 G · ▅M47
M10 GMC  ␗M10 GMC · ▄M10 GMC
M36 GMC  ␗M36 GMC · M36B1 · ▅M36 · ▄M36B2
M19 MGMC  ▅M19A1
M42 MGMC  ▅M42 · ␗M42
  *The Ordnance Department was renamed to the Ordnance Corps after the Army Reorganization Act of 1950.

USA heavy tanks
M4 Jumbo  M4A3E2 · Cobra King · M4A3E2 (76) W
M6  M6A1 · T1E1 · T1E1 (90) · M6A2E1
T26  T26E1-1 · T26E5
T29/30/34  T29 · T30 · T34
T32  T32 · T32E1
M103  M103
Others  T14

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1