User:Jareel_Skaj

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Revision as of 13:13, 16 February 2023 by Jareel_Skaj (talk | contribs) (Expanded Naval tips and hints: , additional minor improvements.)

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Nothing like a good, sunny day in a reserve boat

See the gallery of my screenshots (I'd like to think that I make a quality images for the wiki) and contributions.

Articles improved

A list of articles that I've made a significant contributions to the content of, from latest to oldest edits within each category.

Fun facts

  • Joined November 2013, play on/off
  • Highest win % with a decent number of games: SM.91/M26/RN Eugenio di Savoia
  • Highest number of games: B7A2/Leopard 1/IJN Yuudachi
  • Most played mode: Tanks Arcade
  • Spent on game: €709
  • Ranks (only those worth noting): USA flag.png USA: Tanks V, Fleet IV Germany flag.png GER: Tanks VI, Heli V USSR flag.png USSR: Tanks IV, Air III Britain flag.png UK: Tanks III, Air IV Japan flag.png JAP: Tanks V, Air V, Fleet V Italy flag.png IT: Air V, Fleet V

Light Rockets (≤5 kg)

A list of ≤5 kg rockets in ranks ≥III, needed for some of the missions in War Thunder, like Battle Pass mission "Ballistic calculation".

Naval shell calibres

Main article: Navy Shells

Go to the main article to see a table of the gun calibres, how much penetration they have and how large HE fillers.

E.g. 12-ich/305mm guns with the AP shells have 275 - 419 mm penetration and 5.66 - 18.79 kg HE filler, the best one being the B-50.

Survivability comparison table

BR 6.3

Vessel BR Sections Crew count Armor Hull material SupS material
Hull SupS Citadel Turrets Main fire tower
1 2 3 1 2 3
Italy flag.png RN Andrea Doria 6.3 8 1260 25 16 130 250 12 280 280 240 220 steel steel
Italy flag.png RN Dante Alighieri 6.3 9 970 25 16 100 250 24 250 250 220 220 steel steel
Japan flag.png IJN Settsu 6.3 9 1053 25 16 203 305 28 279 279 279 279 steel steel
Britain flag.png HMS Dreadnought 6.3 9 810 25 16 100 279 19 279.4 279 279 330 steel steel
Britain flag.png HMS Invincible 6.0 10 1032 25 16 178 152 38 177.8 178 178 178 steel steel
USSR flag.png Mikhail Kutuzov 6.0 8 1057 25 8 120 100 50 175 175 65 60 steel steel
Germany flag.png SMS Westfalen 6.3 9 1087 25 16 200 290 38 280 280 280 280 steel steel
Germany flag.png SMS Helgoland 6.3 9 1113 25 16 210 300 35 300 300 250 290 steel steel
Germany flag.png SMS Kaiser 6.3 9 1084 25 16 196 350 30 300 300 254 290 steel steel
USA flag.png USS North Dakota 6.3 9 1384 25 16 254 279 38 304.8 305 203 203 steel steel

Theoretical TNT equivalent per minute while using primary guns in 1st slot and the HE shells HE.png

1296 kg/min
302.56 kg/min
0

RN Andrea Doria
RN Dante Alighieri
IJN Settsu
HMS Dreadnought
Mikhail Kutuzov
SMS Westfalen
SMS Helgoland
SMS Kaiser
USS North Dakota

Theoretical TNT equivalent per minute while using primary guns in 1st slot and the AP shells Icon AP Shot.jpg

652.8 kg/min
101.88 kg/min
0

RN Andrea Doria
RN Dante Alighieri
IJN Settsu
HMS Dreadnought
Mikhail Kutuzov
SMS Westfalen
SMS Helgoland
SMS Kaiser
USS North Dakota

Naval tips and hints

To be expanded and updated if/when I'll have time.

  • See Rowan's guide to war thunder naval
  • Naval mode is 60% positioning, 20% lineup, 20% gunnery & miscellaneous
  • Positioning
    • Know when to disengage. There is no shame in retreating. If you get focused-fired by multiple threatening ships - break contact. Smoke, hard terrain, everything is good. In a large ship it's often best to just hide behind the hill and run aground, as it does next to no damage to self, while stopping you instantly, instead of rolling next kilometer on full reverse trying to bleed speed.
  • Lineup
    • Airplanes:
USA flag.png Germany flag.png USSR flag.png Britain flag.png IJN flag.png Kingdom Italy flag.png
Low BR A ton of options, hard to choose bad, just FYI: equivalent to 800-1000kg bombs are 2000 lb Any Ju-87 Su-2/BB-1 ▄Wirraway D4Y or B6N1 for torpedoes Ju 87 D-3 or SM.91
Mid-High BR Do-217/Ju-87, for fun: He 111 H-6 with PC 1400 X Pe-8 (with 4 x FAB-1000) Worst options (try Firefly Mk I with 2x 1000 lb, or Wellington) B7A2 SM.92
  • Nations. Assumes: personal bias/bias of those I trust with opinions plus some numbers, AB, ships are at the top of the lineup (e.g. no judging of BR 6.3 BB vs BR 7.0). Also keep in mind that every such list will be heavily subjective (e.g. how you score a category where most are bad and one is great or how you score a ship that has an amazing guns for the BR, but no AA and bad torpedoes, while also having good armor, yet can get easily deleted with a broadside into a critical spot?)
    Last updated: 2023-02-16/Apex Predators (2.23)
USA flag.png Germany flag.png USSR flag.png Britain flag.png IJN flag.png Kingdom Italy flag.png
Destroyers icon.png Destroyer ★★★★★ ★★★★☆ ★★★★★ ★★★☆☆ ★★★☆☆ ★☆☆☆☆
Cruisers icon.png Light cruiser ★★★★★ ★★★★☆ ★★★★☆ ★★★☆☆ ★★★☆☆ ★★★☆☆
Cruisers icon.png Heavy cruiser ★★★★☆ ★★★★☆ ★★★★☆ ★★★★☆ ★★★★☆
Battleship icon.png Battleship / Battlecruiser ★★☆☆☆ ★★★★☆ ★★★★★
Kronshtadt
★★★☆☆ ★★★★☆ ★★☆☆☆
Boats icon.png Coastal Rank I-III ★★★★★ ★★★☆☆ ★★★★★ ★★★☆☆ ★★★☆☆ ★☆☆☆☆
Sub-chasers icon.png Coastal Rank III/Early IV ★☆☆☆☆ ★★☆☆☆ ★★★★☆ ★☆☆☆☆ ★★☆☆☆ ★☆☆☆☆
Destroyers icon.png Coastal Top tier ★☆☆☆☆ ★★★☆☆ ★★★★★ ★★☆☆☆ ★☆☆☆☆ ★★★★☆
Note: USSR does not have any heavy cruisers.
  • Gunnery & miscellaneous
    • Naval mode is much more like Ground than Air - it's all about killing the crew rather than taking down the vehicle. You can turn that part of a ship into a black hole with all the shell hits, but it won't matter if there is no crew left in the compartments.
  • Destroyers (DD)
    • US destroyers typically have a huge magazine in the back, if you'll hit that with AP/SAP - they will blow up in fireworks
  • Battleship (BB) / Battlecruiser (BC)
    • Majority of them should be used for pushing the caps. Obvious exception being a glass cannons, but these are relatively rare. Role of the BB is first to assert dominance over the area and secondly: soaking up damage. Getting kills is least important for an average BB (and most important for glass cannons)
  • Other notes:
    • There is no such thing as a "meta shell" in the game. You use different shells for different effects. Unlocking new shell types is not an upgrade, it's opening a new options, it's nothing like in Ground or Air forces where unlocked ammunition is almost always better than stock, and the best ammo types are last in the modifications tree. See this image for explanation of the AP vs HE damage, though occasional shrapnel bug out causing more damage with HE than it might appear from this example alone.
    • If you look to earn Sl icon.png - play bluewater navy in BR 5.0 - there is no place where you can earn more SL per hour than here. Want to life it up to another level? Use USS Moffett in Realistic Battles.
    • BR spread is 1.0. This means that if you play USS Mitscher (BR 4.7) you'll be able to see IJN Ikoma (BR 5.7) (As of 2.23). Such matchups are not common, and the matchmaker trying to avoid putting multiple BB players in such a low matchups. Either way, don't get discouraged - DDs are CLs are not meant to duel BBs, just avoid getting focused and fight with the other targets. BBs are best dealt with in bombers, as they typically have a pitiful anti-air defense - drop bombs on turrets (→ammo racks). Throwing some torpedoes at them or a bit of HE shells to cause a fire can also be helpful.

Other tips and hints

  • How to turn off seasonal hangard? Download the default one from https://live.warthunder.com/post/941994/en/, go to your game folder (%localappdata%\WarThunder), unpack it there, rename hangar.blk to hangar_21.blk, open config.blk with text editor and insert hangarBlk:t="hangar_21.blk" after the first block (before oculus{ in my file). Now you'll have a permanent copy of a switchable default hangar, if you want to go back to seasonal, just delete the hangarBlk:t="hangar_21.blk" bit of code.
  • You can't repositioning your camera in Nvidia Ansel? Restart the game with anti-cheat turned off.
  • Go to Options and change "Temperature indication" to "Always" - this will allow you to see how the engine cools down after you decrease the thrust - pretty useful for avoiding IR-guided missiles.
  • External links

See also

Various profile pages on the Wiki that I found worth checking out. If you'd like to add someone or yourself - feel free to ping me, or just edit this section directly - I won't mind. If you like the idea - feel free to build a similar list on your profile. Note that this is in no particular order, or if you're not here - it doesn't mean I don't like you, I love you all folks! ;)

  • Bangerland - a lot of guides/tips/hints for Ground Forces. Pretty much a must-see for anyone struggling.
  • X_pazzo1972_X - various cool info about vehicles, e.g. which minor nations are already in the game, what vehicles were only tech demonstrators, etc.
  • ShimakazeChan - lots of info, but one key thing to check out is his "Missing Vehicles" table that contains stuff that's at least partially implemented, but not available in the game
  • Colok76286 - among many things on his profile, you can find a list of all torpedo-carrying vehicles and a list of event vehicles grouped by year
  • AN_TRN_26 - a list of WW2 ace pilots, planes they used, their tactics, etc.
  • RideR2 - useful for air-mode players: turn rate @ IAS
  • Other: