Difference between revisions of "Pz.III N"

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{{Specs-Card|code=germ_pzkpfw_III_ausf_N}}
+
{{Specs-Card
 +
|code=germ_pzkpfw_III_ausf_N
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Pz.IIIN.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].
  
 This is a Panzer III, upgraded to carry a short 75 mm KwK37 cannon, which can be found on a Panzer IV as mounting an infamous long variant of the 75mm gun failed, so a compromise was made. Panzer III N is referred to as the assault variant of the Panzer III family, and it retains a body of Panzer III. L and M variants.
+
This is a Panzer III, upgraded to carry a short 75 mm KwK37 cannon, which can also be found on a number of [[Pz.IV F1|Panzer IV variants]], as mounting the [[KwK40 (75 mm)|infamous long variant]] of the 75 mm gun failed, so a compromise was made. Panzer III N is referred to as the assault variant of the Panzer III family, and it retains a body of the Panzer III L and M variants.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:'''
 +
* Rolled homogeneous armour (hul, turret, cupola roof)
 +
* Cast homogeneous armour (cupola, gun mantlet)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 20 + 50 mm ''Upper plate'' <br> 50 mm (53°) ''Upper glacis'' <br> 53 mm (22°) ''Lower plate'' <br> 30 mm (74°) ''Lower glacis'' || 30 mm || 32 mm (44°) ''Upper glacis'' <br> 53 mm (16°) ''Upper plate'' <br> 53 mm (10°) ''Lower plate'' <br> 30 mm (65°) ''Lower glacis'' || 26 mm (6°) ''Front'' <br> 18 mm ''Centre'' <br> 15-17 mm (2-11°) ''Rear''
 +
|-
 +
| Turret || 50 mm (cylindrical) ''Turret front'' <br> 50 mm ''Gun mantlet'' || 30 mm (17-25°) || 30 mm (conical) || 10 mm (7°)
 +
|-
 +
| Cupola || colspan="3" style="text-align:center" | 50 + 30 mm (cylindrical) || 10 mm
 +
|-
 +
|}
 +
 
 +
'''Notes:'''
 +
* Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
 +
* Track links used as add-on armour are 20 mm thick.
 +
* The turret sides and rear are protected by 8 mm skirts wich provide protection against HEAT and HE shells
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 465|rbMinHp= 265|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=465|rbMinHp=265}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
* When the {{PAGENAME}} is equipped with snow tracks (Winterketten), the side skirts are removed.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|KwK37 (75 mm)}}
  
=== Machine guns ===
+
{| class="wikitable" style="text-align:center" width="100%"
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
|-
 +
! colspan="5" | [[KwK37 (75 mm)|75 mm KwK37]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 64 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.3 || 18.4 || 22.4 || 24.8 || 26.4 || rowspan="2" | 4.29 || rowspan="2" | 3.80 || rowspan="2" | 3.50 || rowspan="2" | 3.30
 +
|-
 +
! ''Realistic''
 +
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0
 +
|-
 +
|}
  
== Usage in battles ==
+
==== Ammunition ====
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| K.Gr.rot Pz. || APCBC || 52 || 50 || 45 || 39 || 34 || 30
 +
|-
 +
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 +
|-
 +
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10
 +
|-
 +
| Hl.Gr 38C || HEAT || 100 || 100 || 100 || 100 || 100 || 100
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| K.Gr.rot Pz. || APCBC || 385 || 6.78 || 1.2 || 14 || 80 || 48° || 63° || 71°
 +
|-
 +
| Hl.Gr 38B || HEAT || 450 || 4.57 || 0 || 0.1 || 872.1 || 62° || 69° || 73°
 +
|-
 +
| Sprgr. 34 || HE || 420 || 5.74 || 0 || 0.1 || 686 || 79° || 80° || 81°
 +
|-
 +
| Hl.Gr 38C || HEAT || 450 || 4.8 || 0 || 0.1 || 875.5 || 62° || 69° || 73°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| K.Gr.Rot Nb. || 423 || 6.2 || 13 || 5 || 20 || 50
 +
|-
 +
|}
  
=== Modules ===
+
==== [[Ammo racks]] ====
{| class="wikitable"
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
!Tier
+
<!-- '''Last updated: 1.101.0.44''' -->
! colspan="2" |Mobility
+
{| class="wikitable" style="text-align:center"
!Protection
 
! colspan="3" |Firepower
 
 
|-
 
|-
|I
+
! Full<br>ammo
|Tracks
+
! 1st<br>rack empty
|
+
! 2nd<br>rack empty
|Parts
+
! 3rd<br>rack empty
|Horizontal Drive
+
! 4th<br>rack empty
|
+
! 5th<br>rack empty
|
+
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
|II
+
| '''64''' || 57&nbsp;''(+7)'' || 54&nbsp;''(+10)'' || 46&nbsp;''(+18)'' || 38&nbsp;''(+26)'' || 24&nbsp;''(+40)'' || 10&nbsp;''(+54)'' || 1&nbsp;''(+63)'' || No
|Suspension
 
|Brake System
 
|FPE
 
|Hl.Gr 38B
 
|Adjustment of Fire
 
|
 
 
|-
 
|-
|III
+
|}
|Filters
+
Notes:
|
+
 
|Crew Replenishment
+
* Racks disappear after all shells in the rack have been shot or loaded.
|Hl.Gr 38C
+
* Turret basket & flanks empty: 38&nbsp;''(+26)'' shells (racks 1 to 4 emptied).
|Elevation Mechanism
+
 
|Smoke grenade
+
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|MG34 (7.92 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
|IV
+
! colspan="5" | [[MG34 (7.92 mm)|7.92 mm MG34]]
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|K.Gr.Rot Nb.
 
|
 
 
|-
 
|-
! colspan="7" |This is a premium vehicle: all modifications are unlocked on purchase
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 3,450 (150) || 900 || N/A || N/A
 +
|-
 +
| Pintle || 2,000 (150) || 900 || -10°/+25° || ±180°
 
|-
 
|-
 
|}
 
|}
 +
 +
== Usage in battles ==
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''Pros:'''  
+
'''Pros:'''
  
 
* Spaced armour covering lots of the tank
 
* Spaced armour covering lots of the tank
Line 89: Line 187:
  
 
== History ==
 
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
=== In-game description ===
 
=== In-game description ===
 
The Pz.Kpfw. III Ausf. N variant was an assault tank. Ausf. L and Ausf. M chassis were used to produce this variant. This variant was produced to meet the need for a stronger tank, one that could more effectively handle the Soviet T-34 and KV-1. A 75 mm long-barreled gun could not be installed in the turret due to the turret box's limited size. The designers decided to use the short-barreled 7.5cm KwK37 L/24 gun along with hollow-charge shells. This explosive projectile packed more punch than the 5 cm KwK39 L/60 gun. To accommodate this change, the gun's mantlet was redesigned. The gun's recoil mechanisms were improved, the single-hinged hatch for the command turret was replaced with a two-hinged hatch, and the thickness of the commander's cupola walls was increased to 100 mm. This variant's operational weight was 23,000 kilograms. Most of the tanks received a 5 mm Schutzen side skirts to protect the tank's hull and turret.
 
The Pz.Kpfw. III Ausf. N variant was an assault tank. Ausf. L and Ausf. M chassis were used to produce this variant. This variant was produced to meet the need for a stronger tank, one that could more effectively handle the Soviet T-34 and KV-1. A 75 mm long-barreled gun could not be installed in the turret due to the turret box's limited size. The designers decided to use the short-barreled 7.5cm KwK37 L/24 gun along with hollow-charge shells. This explosive projectile packed more punch than the 5 cm KwK39 L/60 gun. To accommodate this change, the gun's mantlet was redesigned. The gun's recoil mechanisms were improved, the single-hinged hatch for the command turret was replaced with a two-hinged hatch, and the thickness of the commander's cupola walls was increased to 100 mm. This variant's operational weight was 23,000 kilograms. Most of the tanks received a 5 mm Schutzen side skirts to protect the tank's hull and turret.

Latest revision as of 15:05, 24 March 2021

RANK VI USSR
T-72AV (TURMS-T) PACK
Pz.III N
germ_pzkpfw_iii_ausf_n.png
GarageImage Pz.III N.jpg
Pz.III N
AB RB SB
3.0 3.0 3.0
Purchase:1 000 Specs-Card-Eagle.png
Show in game

Description

The Pz.Kpfw. III Ausf. N is a premium rank II German medium tank with a battle rating of 3.0 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.

This is a Panzer III, upgraded to carry a short 75 mm KwK37 cannon, which can also be found on a number of Panzer IV variants, as mounting the infamous long variant of the 75 mm gun failed, so a compromise was made. Panzer III N is referred to as the assault variant of the Panzer III family, and it retains a body of the Panzer III L and M variants.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull53 / 30 / 53
Turret50 / 30 / 30
Crew5 people
Visibility88 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour (hul, turret, cupola roof)
  • Cast homogeneous armour (cupola, gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 + 50 mm Upper plate
50 mm (53°) Upper glacis
53 mm (22°) Lower plate
30 mm (74°) Lower glacis
30 mm 32 mm (44°) Upper glacis
53 mm (16°) Upper plate
53 mm (10°) Lower plate
30 mm (65°) Lower glacis
26 mm (6°) Front
18 mm Centre
15-17 mm (2-11°) Rear
Turret 50 mm (cylindrical) Turret front
50 mm Gun mantlet
30 mm (17-25°) 30 mm (conical) 10 mm (7°)
Cupola 50 + 30 mm (cylindrical) 10 mm

Notes:

  • Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
  • Track links used as add-on armour are 20 mm thick.
  • The turret sides and rear are protected by 8 mm skirts wich provide protection against HEAT and HE shells

Mobility

Speedforward / back
AB60 / 12 km/h
RB and SB54 / 10 km/h
Number of gears6 forward
1 back
Weight23.0 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB24.9 hp/t
RB and SB13.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 12 23 465 572 20.22 24.87
Realistic 54 10 265 300 11.52 13.04

Modifications and economy

Repair cost
AB1 430 Sl icon.png
RB2 550 Sl icon.png
SB2 800 Sl icon.png
Crew training8 100 Sl icon.png
Experts54 000 Sl icon.png
Aces210 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 80 / 90 % Sl icon.png
Talisman.png 2 × 124 / 124 / 124 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank traks.png
Winterketten
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Parts
Mods extinguisher.png
FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Mods tank ammo.png
75mm_ger_kwk37_Hl_C_HEAT_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support
Mods tank ammo.png
75mm_ger_Smoke_ammo_pack
  • When the Pz.III N is equipped with snow tracks (Winterketten), the side skirts are removed.

Armaments

Main armament

Ammunition64 rounds
Reloadbasic crew → aces
4.3 → 3.3 s
Vertical guidance-10° / 20°
Main article: KwK37 (75 mm)
75 mm KwK37 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 64 -10°/+20° ±180° N/A 13.3 18.4 22.4 24.8 26.4 4.29 3.80 3.50 3.30
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
K.Gr.rot Pz. APCBC 52 50 45 39 34 30
Hl.Gr 38B HEAT 80 80 80 80 80 80
Sprgr. 34 HE 10 10 10 10 10 10
Hl.Gr 38C HEAT 100 100 100 100 100 100
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
K.Gr.rot Pz. APCBC 385 6.78 1.2 14 80 48° 63° 71°
Hl.Gr 38B HEAT 450 4.57 0 0.1 872.1 62° 69° 73°
Sprgr. 34 HE 420 5.74 0 0.1 686 79° 80° 81°
Hl.Gr 38C HEAT 450 4.8 0 0.1 875.5 62° 69° 73°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 423 6.2 13 5 20 50

Ammo racks

Ammo racks of the Pz.III N
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
64 57 (+7) 54 (+10) 46 (+18) 38 (+26) 24 (+40) 10 (+54) (+63) No

Notes:

  • Racks disappear after all shells in the rack have been shot or loaded.
  • Turret basket & flanks empty: 38 (+26) shells (racks 1 to 4 emptied).

Machine guns

Ammunition3 450 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition2 000 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)
7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,450 (150) 900 N/A N/A
Pintle 2,000 (150) 900 -10°/+25° ±180°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Spaced armour covering lots of the tank
  • Fast-firing main gun
  • Fast automotive characteristics, including acceleration and track traverse
  • Tracks cover much of the sides, meaning a little better staying power under artillery barrage

Cons:

  • Armour is almost never enough under sustained fire
  • M4s, M22s, and M5s love to bounce your shots if not carefully aimed

History

In-game description

The Pz.Kpfw. III Ausf. N variant was an assault tank. Ausf. L and Ausf. M chassis were used to produce this variant. This variant was produced to meet the need for a stronger tank, one that could more effectively handle the Soviet T-34 and KV-1. A 75 mm long-barreled gun could not be installed in the turret due to the turret box's limited size. The designers decided to use the short-barreled 7.5cm KwK37 L/24 gun along with hollow-charge shells. This explosive projectile packed more punch than the 5 cm KwK39 L/60 gun. To accommodate this change, the gun's mantlet was redesigned. The gun's recoil mechanisms were improved, the single-hinged hatch for the command turret was replaced with a two-hinged hatch, and the thickness of the commander's cupola walls was increased to 100 mm. This variant's operational weight was 23,000 kilograms. Most of the tanks received a 5 mm Schutzen side skirts to protect the tank's hull and turret.

Production of Pz.Kpfw. III Ausf. N tanks began in June 1942 and lasted until August 1943. A total of 700 of these tanks were built. 3 were built from Pz.Kpfw. III Ausf. J tanks, 447 from Pz.Kpfw. III Ausf. L tanks, 213 from Pz.Kpfw. III Ausf. M tanks, and 37 from other variants after they had returned from the front.

This tank variant earned a good reputation with the troops and, by the beginning of the battle at the Kursk Bulge, the Wehrmacht and Waffen-SS owned 155 vehicles of this type.

Some of the tanks was transferred to Romania, Slovakia, and Croatia. Tanks of this variant were used until the end of the war and were transferred to Allied forces after Germany's surrender.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany medium tanks
  Nb.Fz.
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1
Leopard 2  Leopard 2K · Leopard 2A4 · Leopard 2 PL · Leopard 2A5 · Leopard 2A6

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 · mKPz M47 G · Leopard A1A1 (L/44)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KV I C 756 (r) · ▀KV II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · 15 cm Pz.W.42 · Brummbär · Panzer IV/70(A) · Bfw. Jagdpanther · VFW