Difference between revisions of "Leopard A1A1 (L/44)"

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(Main armament)
(Edits: Readded section description as comments, Removed First-person references, Added vehicle links)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
Players who have purchased the Leopard A1A1 L44 should be familiar with the armor of non-premium Leopard 1s. If not, well, the Leopard is not really what people expect a tank to be. It was developed at a time where HEAT shells were effective that in order for RHA to be effective, it would be so thick that it would not be practical, and before composite materials were discovered. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, they completely removed the concept of armor. In essence, the Leopard A1A1 has no armor. The front hull, accounting slope, is only some 130mm thick. The turret and gun mantle is some 100mm depending on angle. BMP-2’s auto-canon, racked with APDS will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instant death. However, the engine block will reliability save your crew from HEAT shells. APDS and APFSDS are a different story. The armor on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom shrapnel upon penetrating the side of the tank. Frontal penetrations will cause much damage, as the armor is just enough to cause spalling.
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, ¾ of your crew are sited in a single file on the right side. So a penetration will kill you nonetheless. Try to take no more than 20 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
In some cases, you could operate the tank backwards, and use your engine block as shield, as most HEAT shells will be absorbed by your transmission, radiator and engine.  
+
Players who have purchased the Leopard A1A1 L44 should be familiar with the armor of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armor. In essence, the Leopard A1A1 has no armor. The front hull, accounting slope, is only some 130mm thick. The turret and gun mantle is some 100mm depending on angle. [[BMP-2]]'s auto-cannon, racked with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armor on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armor is just enough to cause spalling.  
  
The mobility of the Leopard A1A1 is between the XM-1 and T-55 AM-1. Forward speed off road, expect some 40-50km/h. Reverse is about 15km/h off road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. 
+
The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are sited in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 20 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.
 +
 
 +
In some cases, you could operate the tank backwards and use your engine block as shield, as most HEAT shells will be absorbed by your transmission, radiator and engine.
 +
 
 +
=== Mobility ===
 +
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''-->
 +
 
 +
The mobility of the Leopard A1A1 is between the [[XM-1 (GM)|XM-1]] and [[T-55AM-1|T-55AM-1]]. Forward speed off road, expect some 40-50km/h. Reverse is about 15km/h off road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
The legendary 120mm Rheinmetall L44 canon do not fall short of its name. You get access to only 2 types of shells, APFSDS and HEAT-FS. Although the APFSDS sounds like a decent option, it actually isn’t. Apart from the fact that it cost SL to use, it also isn’t very good at killing your greatest threats: BMPs. Most times, the APFSDS will fly right through lightly armored vehicles with its 390mm penetration. The HEAT-FS on the other hand, which is my personal preference, will result in hull-breaks on lightly armored targets. It is also FREE!!!! But for real, that 120 HEAT with its 650mm penetration will hull-break Object 120s and 906s, and anything that’s not a MBT. For example, you can hit the tracks of an AA gun, and it will hull-break. So, I advise you to stick with HEAT. Also, it has a fast velocity of 1100m/s, so it is quite easy to aim.  
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
 
 +
The legendary 120mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, APFSDS and HEAT-FS. Although the APFSDS sounds like a decent option, it actually isn’t. Apart from the fact that it cost SL to use, it also isn't very good at destroying your greatest threats: BMPs. Most times, the APFSDS will fly right through lightly armored vehicles with its 390mm penetration. The HEAT-FS, on the other hand, will result in hull-breaks on lightly armored targets while also being free of cost. The 120 mm HEAT with its 650mm penetration is able hull-break [[Object 120]]s and [[Object 906|906]]s, and anything that's not a MBT. For example, you can hit the tracks of an anti-aircraft vehicle, and it will hull-break. As such, the HEAT-FS has some more favorable characteristics than the APFSDS, while also retaining the fast velocity of 1100m/s, so it is quite easy to aim.  
  
Note that the “Stabilized” gun is only stable when travelling under 30km/h. 
+
Note that the "Stabilized" gun is only really stable when travelling under 30km/h. 
  
 
=== Additional armament ===
 
=== Additional armament ===

Revision as of 02:40, 16 March 2019

Leopard A1A1 (L/44)
germ_leopard_a1a1_120.png
AB
RB
SB
General characteristics
Brief
Detailed
8.7/8.7/8.7BR
4 peopleCrew
95 %Visibility
front / side / backArmour
70 / 35 / 25Hull
65 / 45 / 52Turret
Mobility
43.0 tWeight
1 584 hp830 hpEngine power
37 hp/t19 hp/tSurface density
72 km/h forward
28 km/h back
65 km/h forward
25 km/h back
Speed
Armament
120 mm Rheinmetall L44 cannonMain weapon
41 roundsAmmunition
6.7 / 8.7 sReload
-9° / 20°Vertical guidance
two-planeStabilizer
7.62 mm MG3A1 machine gunMachinegun
2 000 roundsAmmunition
8.0 / 10.4 sReload
1 000 roundsBelt capacity
1 200 shots/minFire rate
7.62 mm MG3A1 machine gunCoaxial weapon
4 500 roundsAmmunition
8.0 / 10.4 sReload
1 000 roundsBelt capacity
1 200 shots/minFire rate
Economy
Sl icon.png3 510/2 890/2 330Repair
10 000 Sl icon.pngCrew training
1 120 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
× (226 + 100 Talisman.png) % Rp icon.pngReward for battle
× 1.6 × 2 Talisman.png Sl icon.png× 1.4 × 2 Talisman.png Sl icon.png× 1.0 × 2 Talisman.png Sl icon.png

Description

GarageImage Leopard A1A1 (L 44).jpg


The Leopard A1A1 (L/44) is a gift rank VI German medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Survivability and armour

Players who have purchased the Leopard A1A1 L44 should be familiar with the armor of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armor. In essence, the Leopard A1A1 has no armor. The front hull, accounting slope, is only some 130mm thick. The turret and gun mantle is some 100mm depending on angle. BMP-2's auto-cannon, racked with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armor on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armor is just enough to cause spalling.

The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are sited in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 20 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage.

In some cases, you could operate the tank backwards and use your engine block as shield, as most HEAT shells will be absorbed by your transmission, radiator and engine.

Mobility

The mobility of the Leopard A1A1 is between the XM-1 and T-55AM-1. Forward speed off road, expect some 40-50km/h. Reverse is about 15km/h off road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. 

Armaments

Main armament

The legendary 120mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, APFSDS and HEAT-FS. Although the APFSDS sounds like a decent option, it actually isn’t. Apart from the fact that it cost SL to use, it also isn't very good at destroying your greatest threats: BMPs. Most times, the APFSDS will fly right through lightly armored vehicles with its 390mm penetration. The HEAT-FS, on the other hand, will result in hull-breaks on lightly armored targets while also being free of cost. The 120 mm HEAT with its 650mm penetration is able hull-break Object 120s and 906s, and anything that's not a MBT. For example, you can hit the tracks of an anti-aircraft vehicle, and it will hull-break. As such, the HEAT-FS has some more favorable characteristics than the APFSDS, while also retaining the fast velocity of 1100m/s, so it is quite easy to aim.

Note that the "Stabilized" gun is only really stable when travelling under 30km/h. 

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Good mobility
  • Effective gun with well-performing HEATFS
  • Good reverse speed

Cons:

  • Inadequate armor
  • Engine prone to fire
  • Ammunition exposed

History

Development of a Leopard 1 fitted with the 120mm L44 cannon began as a private venture of the Rheinmetall company, hoping that such a Leopard 1 variant would be of interest, not just to the German army due to logistical commonalities with the Leopard 2 and higher performance of the gun, but also to international customers seeking third generation MBT features on older machines.

In the early 1980s, a Leopard 1A1A1 was modified with a thicker cast steel mantlet, suitable for mounting the Rheinmetall 120mm cannon, and additional interior changes to hold the respective ammunition. Further changes were applied in early 1985, with the installation of the EMES 18 fire control system from the Leopard 1A5.

Although there were several different prototypes based on Leopard 1 outfitted with the 120mm Rheinmetall cannon, none of them managed to justify a costly large scale upgrade effort of existing Leopard 1s. The upgrade was largely considered redundant due to the already more advanced Leopard 2 being in service.

- From Devblog

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany medium tanks
  Neubaufahrzeug
Pz.III  Pz.Kpfw. III Ausf. B · Pz.Kpfw. III Ausf. E · Pz.Kpfw. III Ausf. F · Pz.Kpfw. III Ausf. J · Pz.Kpfw. III Ausf. J1 · Pz.Kpfw. III Ausf. L · Pz.Kpfw. III Ausf. M · Pz.Kpfw. III Ausf. N
Pz.IV  Pz.Kpfw. IV Ausf. C · Pz.Kpfw. IV Ausf. E · Pz.Kpfw. IV Ausf. F1 · Pz.Kpfw. IV Ausf. F2 · Pz.Kpfw. IV Ausf. G · Pz.Kpfw. IV Ausf. H · Pz.Kpfw. IV Ausf. J · Pz.Bef.Wg.IV Ausf. J
Pz.V  Pz.Kpfw. V Ausf. A · Pz.Kpfw. V Ausf. D · Pz.Kpfw. V Ausf. F · Pz.Kpfw. V Ausf. G · Ersatz M10 Panther · Pz.Kpfw. Panther II
Trophies  ▀Pz.Kpfw. M4 748 (a) · ▀Pz.Kpfw. T 34 747 (r)
Post-war  KPz-70 · mKPz M47 G · M48A2 C · M48A2 G A2
Leopard  Leopard I · Leopard A1A1 · Leopard 2K · Leopard 2A4 · Leopard 2A5

Germany premium ground vehicles
Light tanks  Pz.Kpfw.II Ausf. C (DAK) · Aufklärungspanzer 38(t) · 5 cm Pak38 auf Pz.Kpfw.II Sonderfahrgestell 901 · Spähpanzer Ru 251
Medium tanks  Neubaufahrzeug · Pz.Kpfw. III Ausf. N · Pz.Bef.Wg.IV Ausf. J · ▀Pz.Kpfw. M4 748 (a) · ▀Pz.Kpfw. T 34 747 (r) · Ersatz M10 Panther · mKPz M47 G · Leopard A1A1 (L/44)
Heavy tanks  ▀Infanterie-Pz.Kpfw. Mk IV (e) Churchill · ▀KV-IB · ▀Pz.Kpfw. KV I C 756 (r) · ▀Pz.Kpfw. KW II 754 (r) · VK 45.01 (P) · ␠Tiger
  Panzerbefehlswagen VI P · Pz.Kpfw. VI Ausf. B (H) mit Simmering Sla.16
Tank destroyers  15 cm Pz.W.42 (15 cm Nb.W.41) auf Sf. · 15cm Sturm-Panzer 43(L/12) IV "Brummbär" · Panzer IV/70(A) · Befehlswagen Jagdpanther · Sd.Kfz.234/3
  Sd.Kfz.234/4 · Versuchsflakwagen