Difference between revisions of "User:Shootsave"

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(found information on the MiG-25P, changed the Missiles to be R-24 instead of R-23, after purchasing new vehicles i changed my personal lineup. and added the MiG-29 to the demonstration lineup for suggested vehicles)
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The MiG-25 (NATO reporting name: Foxbat) is a high-altitude, supersonic interceptor and reconnaissance aircraft designed and built by the Mikoyan-Gurevich design bureau in the Soviet Union. The MiG-25P (P stands for "Perekhvatchik," the Russian word for interceptor) is a version of the MiG-25 that was specifically designed for air defense and intercepting enemy aircraft.
 
The MiG-25 (NATO reporting name: Foxbat) is a high-altitude, supersonic interceptor and reconnaissance aircraft designed and built by the Mikoyan-Gurevich design bureau in the Soviet Union. The MiG-25P (P stands for "Perekhvatchik," the Russian word for interceptor) is a version of the MiG-25 that was specifically designed for air defense and intercepting enemy aircraft.
  
The MiG-25P has a number of features that make it well-suited for its role as an interceptor. It is powered by two massive Tumansky R-15BD-300 engines, which give it a top speed of over 2,500 kilometers per hour and a maximum altitude of more than 20,000 meters. It is equipped with a powerful radar and a variety of air-to-air missiles, including the R-40, R-73, R-23 and R-60 missiles.
+
The MiG-25P has a number of features that make it well-suited for its role as an interceptor. It is powered by two massive Tumansky R-15BD-300 engines, which give it a top speed of over 2,500 kilometers per hour and a maximum altitude of more than 20,000 meters. It is equipped with a powerful radar and a variety of air-to-air missiles, including the R-40, R-73, R-24 and R-60M missiles.
  
 
The MiG-25P was introduced in 1970 and saw service with the Soviet Air Defense Forces until the late 1980s. It was also exported to several other countries, including India, Iraq, and Syria. A total of 835 MiG-25Ps were built, with many of them remaining in service with various countries today. The aircraft has a reputation for being fast and agile, but also for having limited range and relatively poor performance at low altitudes.
 
The MiG-25P was introduced in 1970 and saw service with the Soviet Air Defense Forces until the late 1980s. It was also exported to several other countries, including India, Iraq, and Syria. A total of 835 MiG-25Ps were built, with many of them remaining in service with various countries today. The aircraft has a reputation for being fast and agile, but also for having limited range and relatively poor performance at low altitudes.
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="4" | Smerch-A3 - Target Detection Radar
+
! colspan="4" | RP-25S Smerch-A - Target Detection Radar
 
|-
 
|-
 
!{{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 
!{{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
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!{{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
!{{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
|-
 
|-
|120 km||50-100 km||±''NS''°||±''NS''°
+
|90 km||70-80 km||±''NS''° (wide)||±''NS''°
 
|-
 
|-
! colspan="4" | Smerch-A3 - Target Tracking Radar
+
! colspan="4" | RP-25S Smerch-A - Target Tracking Radar
 
|-
 
|-
 
!{{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 
!{{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
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!{{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
!{{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
|-
 
|-
|105 km (bomber sized jets)
+
|90 km (bomber sized jets)
70 km (fighter sized jets)
+
80 km (fighter sized jets)
|500 m||±''NS''°||±''NS''°
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|500 m||±''NS''° (wide)||±''NS''°
 
|-
 
|-
 
|}
 
|}
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* 4 x [[wikipedia:R-40_(missile)|R-40]]R/T
 
* 4 x [[wikipedia:R-40_(missile)|R-40]]R/T
 
* 6 x [[wikipedia:R-73_(missile)|R-73]]
 
* 6 x [[wikipedia:R-73_(missile)|R-73]]
* 2 x [[R-23R]]/[[R-23T]] + 4 x [[wikipedia:R-73_(missile)|R-73]]
+
* 2 x [[R-24R]]/[[R-24T]] + 4 x [[wikipedia:R-73_(missile)|R-73]]
* 4 x [[R-23R]]/[[R-23T]]
+
* 4 x [[R-24R]]/[[R-24T]]
 
* ''access to custom loadout with listed armament'' above
 
* ''access to custom loadout with listed armament'' above
  
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Revision as of 11:16, 27 December 2022

Icons War Thunder.png
This member has been playing War Thunder since
20/04/2019
Icons Forum.png
This member has a page on the game forum.
Icons Windows.png
This member plays War Thunder on Windows
ussr_ya_5m.png This member considers Ya-5M the best USSR ship in game.
bb-1.png This member considers BB-1 the best aircraft in rank I.
pby-5a_ussr.png This member considers ▂PBY-5A Catalina the best rank I USSR aircraft in game.
ussr_t_35.png This member considers T-35 the best tank in rank I.
ussr_rbt_5.png This member considers RBT-5 the best rank I USSR tank in game.
lagg-3-23.png This member considers LaGG-3-23 the best USSR aircraft in game.
p-39k_1.png This member considers ▂P-39K-1 Airacobra the best rank II USSR aircraft in game.
ussr_pzkpfw_iii_ausf_j_l42.png This member considers ▂T-III the best rank I USSR tank in game.
ussr_kv_2_1939.png This member considers KV-2 (1939) the best rank II USSR tank in game.
b_25j_30_vvs_ussr.png This member considers ▂B-25J-30 Mitchell the best rank III USSR aircraft in game.
pe-8_m82.png This member considers Pe-8 the best aircraft in rank III.
ussr_kv_2_zis_6.png This member considers KV-2 (ZiS-6) the best rank III USSR tank in game.
germ_sturmmorser_sturmtiger.png This member considers 38 cm Sturmmörser the best Germany tank in game.
ussr_is_2_1944.png This member considers IS-2 (1944) the best tank in rank IV.
ussr_2s3m.png This member considers 2S3M the best rank IV USSR tank in game.
ussr_object_248.png This member considers Object 248 the best USSR tank in game.
ussr_object_120.png This member considers Object 120 "Taran" the best tank in rank V.
mig-17_cuba.png This member considers MiG-17AS the best rank VI USSR aircraft in game.
su_25.png This member considers Su-25 the best aircraft in rank VI.
ussr_t_72m2_moderna.png This member considers T-72M2 the best tank in rank VII.

About me

Introduction

Hello, my name is Shootsave. I am a dedicated player of War Thunder, with a focus on the USSR ground and air vehicles. I have been playing the game since 2019 and am committed to owning every USSR vehicle, including event and premium options. War Thunder is my primary gaming interest, and I have a passion for researching and learning about the various in-game vehicles. In November of 2022, I began contributing to the War Thunder Wikipedia to share my knowledge and improve the accuracy of information about certain vehicles. I hope to continue expanding my expertise and contributing to the War Thunder community in the future.

Outside War Thunder Wiki

As a dedicated player of War Thunder, I have also had the opportunity to create a custom skin for the WT Live platform, although my time and other commitments have limited my ability to continue working on it. In addition to playing the game, I also take the time to research and seek answers to any questions I may have about War Thunder, even if it means digging through forums and other resources. Overall, my goal is to continue learning and improving my skills as a player, and to contribute to the War Thunder community in any way that I can.

My skins: ISU-122

War Thunder Wiki work

Goals

As a passionate player of War Thunder, I have a strong interest in the in-game USSR vehicles and their history. My goal for the War Thunder Wikipedia is to improve the accuracy and completeness of information about these vehicles, as well as to suggest new vehicles for possible inclusion in the game. In addition to my official contributions, I also enjoy exploring unconventional or humorous uses for certain vehicles and sharing my ideas with the community. Ultimately, my aim is to contribute valuable and engaging content to the War Thunder community.

Current vehicles I'm working on:

Vehicles I have worked on:

Vehicles I plan working on:

  1. KV-2 (zis-6)
  2. Su-9
  3. MiG-3-34
  4. MiG-29
  5. maybe ZSU-37-2
  6. maybe▂T-III
  7. maybe Su-25
  8. maybe T-72M2 Moderna

Suggestions for War Thunder

Msg-warning.png These are not official War Thunder vehicles, and are simple suggestions by me

MiG-25P

MiG-25 in air.jpg

Msg-important.png not added yet

Information and history

The MiG-25 (NATO reporting name: Foxbat) is a high-altitude, supersonic interceptor and reconnaissance aircraft designed and built by the Mikoyan-Gurevich design bureau in the Soviet Union. The MiG-25P (P stands for "Perekhvatchik," the Russian word for interceptor) is a version of the MiG-25 that was specifically designed for air defense and intercepting enemy aircraft.

The MiG-25P has a number of features that make it well-suited for its role as an interceptor. It is powered by two massive Tumansky R-15BD-300 engines, which give it a top speed of over 2,500 kilometers per hour and a maximum altitude of more than 20,000 meters. It is equipped with a powerful radar and a variety of air-to-air missiles, including the R-40, R-73, R-24 and R-60M missiles.

The MiG-25P was introduced in 1970 and saw service with the Soviet Air Defense Forces until the late 1980s. It was also exported to several other countries, including India, Iraq, and Syria. A total of 835 MiG-25Ps were built, with many of them remaining in service with various countries today. The aircraft has a reputation for being fast and agile, but also for having limited range and relatively poor performance at low altitudes.

Implementation into war thunder

The MiG-25P has a similar play style as the F-14A Early with it's AIM-54A Phoenix. This vehicle would be alright if implemented to 11.7 BR as even if it was to play on 10.7/11.0 matches it would dominate in long to medium ranges. But on the other hand in short range engages this vehicle would be a easy target, it has no offensive armament there for it has only access to missiles for close range encounters. Next to that it has a poor turning rate as its main ability (just like the Su-7 Family for example) is speed, it can go very fast but turning isn't the things its best capable of. It also has access to a new missiles called the R-40 and the R-73. That are both superior any current existing long and short range AAM. In mixed battles the MiG-25P would be useless against ground targets, as it has access to only AAM for interception. But to intercept helicopters, drones and enemy planes, The MiG-25P would be perfect.

As for where i think it should be implemented, i personally thought after the MiG-27 family would be a good spot as those jets we're used like interceptors in air battles in WT. As i think after the MiG-23MLD isn't a good spot cause the MiG-23MLD is more of a dog fighter than a interceptor, and both jets have a complete separate play styles and characteristics.

Researchable vehicles Premium vehicles
VII rank
Item own.png
MiG-21SMT
mig-21_smt.png
Arrow.png
Item own.png
MiG-21bis
mig-21_bis.png
MiG-21
mig-21_group.png
Arrow.png
Item own.png
MiG-23M
mig_23m.png
Arrow.png
Item own.png
MiG-23MLD
mig_23mld.png
Arrow.png
Item own.png
Su-17M2
su_17m2.png
Arrow.png
Item own.png
Su-17M4
su_17m4.png
Item own.png
MiG-27K
mig_27k.png
Arrow.png
Item own.png
MiG-27M
mig_27m.png
Arrow_tail.png
Arrow_center.png
Arrow_head.png
Item squad.png
Su-22M3
su_22m3.png
VIII rank
Item own.png
MiG-29
mig_29_9_13.png
Item own.png
MiG-25P

Flight performance

Characteristics Max Speed
(km/h )
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
Service ceiling 3.000 24.000-27.000 NS 208 NS
At sea level 1.300

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Tumansky R-15B-300 2 20.000 kg 598 kg/m2
Engine characteristics with fuel (no weapons load) Max Gross
Weight
Weight (each) Type  ???m fuel  ???m fuel  ???m fuel
2,454 kg  afterburning turbojet NS NS NS 36.720 kg

Radar

RP-25S Smerch-A - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
90 km 70-80 km ±NS° (wide) ±NS°
RP-25S Smerch-A - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
90 km (bomber sized jets)

80 km (fighter sized jets)

500 m ±NS° (wide) ±NS°
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png

Offensive armament

  • No armament
  • 50 x chaff + 60 x flares
  • 110 x flares
  • 110 x chaff

Suspended armament

Public sources

Tu-160

Tu-160 in flight.jpg

Msg-important.png not added yet

Information and history

The Soviet Tu-160 (NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union. It was the last strategic bomber designed for the Soviet Union, and is the largest and heaviest Mach 2+ supersonic military aircraft ever built. It is also the largest and heaviest combat aircraft, the fastest bomber currently in use, and the largest and heaviest variable-sweep wing airplane ever flown.

The Tu-160 was designed to carry nuclear weapons and was intended to be used as a long-range strategic bomber. It has a range of over 12,000 kilometers and can carry a variety of missiles and bombs, including cruise missiles and free-fall nuclear bombs. The Tu-160 has a crew of four and is equipped with a defensive suite that includes radar warning receivers, infrared jammers, and chaff and flare dispensers.

The Tu-160 entered service with the Soviet Air Force in 1987 and has been in continuous service since. It has undergone several modernizations and upgrades over the years, including the addition of new avionics and weapons systems. A total of 35 Tu-160s have been built, with most of them still in service with the Russian Air Force.

Implementation into war thunder

Main price for Event, Br 11.3 (because can be devastating in ground Rb, in Air Rb absolutely useless)

Researchable vehicles Premium vehicles
VII rank
Item own.png
MiG-21SMT
mig-21_smt.png
Arrow.png
Item own.png
MiG-21bis
mig-21_bis.png
MiG-21
mig-21_group.png
Arrow.png
Item own.png
MiG-23M
mig_23m.png
Arrow.png
Item own.png
MiG-23MLD
mig_23mld.png
Arrow.png
Item own.png
Su-17M2
su_17m2.png
Arrow.png
Item own.png
Su-17M4
su_17m4.png
Item own.png
MiG-27K
mig_27k.png
Arrow.png
Item own.png
MiG-27M
mig_27m.png
Item squad.png
Su-22M3
su_22m3.png
VIII rank
Item own.png
MiG-29
mig_29_9_13.png
Item own.png
Tu-160


Flight performance

Characteristics Max Speed
(km/h )
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
Service ceiling 2.220 16.000 NS 70 NS
Cruising 960

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
 Samara NK-321 4 20.000 kg 742 kg/m2
Engine characteristics with fuel (no weapons load) Max Gross
Weight
Weight (each) Type  ???m fuel  ???m fuel  ???m fuel
3.400 kg  afterburning turbojet NS NS NS 267,600 kg
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon RedXCross.png Icon RedXCross.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

  • No armament
  • NS x chaff + NS x flares

Suspended armament

Public sources

Wikipedia and other wiki articles related to the Tu-160

nuke.fas

Military today (Kh-555)

Missiles Threat (Kh-555)

made-up games for Custom Battles

Pe-8 Capture

A game mode where the SPAA needs to capture the Pe-8's point and avoid the FAB-5000 that is put on a 8 second detonation timer. You're essentially driving a Tier I-IV SPAA of any country, shooting at the Pe-8 in hopes to take it down as you try to progress you're way to its point. It might seem impossible but with more numbers you have a higher chance to succeed. But at the same time there is a limit, for every 3 SPAA's there is 1 Pe-8: Otherwise obviously the Pe-8 will be overwhelmed. The Pe-8 can reload its bombs, shoot back using its turrets: that keeps the gameplay up and intensely fun. there are no spawn limits for both teams, but there is a time limit. I personally keep it on 30 minutes but everyone may choose how long they wish for this to last.

Requirements:

  • Pe-8 or any other Bomber with similar characteristics (carries 1 large bomb)
  • SPAA's of Tier I-IV
  • Medium or Long range map to make it more challenging

Hide and Overpressure

A game mode where there is a seeker, a scouter and a hider (just like hide and seek basically). The seeker can be any tank but to make it more fun, it must be a tank capable of overpressuring: like the 2S3M, 38 Cm Sturmmörser, KV-2, FV4005 and etc. Then there are scouters, which can drive around in any tank or helicopter in search for the hiders. but they are not allowed to shoot back and only to help the seeker find the hider (but they are allowed to jam the hider from running away by crashing into them or driving against them). Then there are hiders, which are small tanks like the L3/33 CC who hide and are allowed to fight back to both the scouter and the attacker. Essentially when spawned in the seeker and scouter wait until the hiders have hidden, and when hidden: the scouter and seeker are allowed to go find them. The seek limit is 10 minutes.

Requirements

  • Seekers: a vehicle capable of overpressuring with HE or Rockets
  • Scouters: a helicopter or a fast moving vehicle
  • Hiders: a small vehicle that can easily hide in places
  • a map with buildings (example: Berlin)

Tu-4 Kamikaze

A game mode where there is a Tu-4 that needs to survive as long as possible against rampaging kamikaze planes. There are basically planes that are slightly faster than you and are trying to crash into you to kill you, but they are not allowed to shoot you. While you are allowed to make use of you're 10 x NR-23 turrets you have around you're whole bomber to defend yourself from them.

Requirements

  • Tu-4 or B-29
  • Planes that are slightly faster than them

Funny or useful idea's

L3/33 CC Ambulance for tanks

L3-33 CC Ambulance.png

My friend Gilli815 has discovered a new way to utilize the L3/33 CC as a ambulance for tanks in higher BR, basically you stay behind where most of you're teammates are and come to aid if they are in need for repair or extinguishing. it was funny sitting in a T-54 getting fired at by multiple tanks, and then this small Italian L3 with this decal (as shown in the image) driving towards you to help you repair. it's very funny and its even effective if you're bored of having to fight people.

Author of image: Gilli815

Sniping the enemy spawn with overpressure tanks

Ever wanted to make use of you're huge cannon and huge HE to kill someone who just spawned in at the start of the match? Well this section shows you the distance from every spawn point of every map to the enemies. So if you're tank has a huge bullet drop and is listed bellow as capable HE snipers: make use of this chart to help you instantly get a accurate distance to get a lucky kill.

Berlin
Map type 1

~900 Meters

Map type 2

WO

Vehicles capable of HE Sniping:

Rocket set distance

Here I write on "Rocket activation distance" of various HE unguided rockets for Air battles

Type of engagement Set distance = fire on target when range is

S-25O

Head on 800 meters = 1.2-1.4 Km

During chaise WO

S-24

Head on WO (cant find information cause everyone evades a head on)

During chaise 1000 meters = 400-600 m

Sound breaking kamikaze

Ever thought about just wanting to kill the jet you overshot or overflew in a air battle but you're aim sucks, or you're out of ammo?

introducing unguided HE rockets set to 200 meter detonation distance. simply get as close to a enemy plane and fire them away, its best to start firing at <400 meters. sadly while you are doing that you will die but its funny as hell. And the bigger the rockets the funnier it is. It's even more funny when you are going Mach 1.2 into a jet and just delete each other into little pieces. So in short: the faster the plane and bigger the missile is, the more epic you're kamikaze is going to be.

Songs to listen to while playing USSR

WO

  1. USSR Anthem
  2. Oh, Roads (Эх, дороги)
  3. when we we're at war (Когда мы были на войне)
  4. The Red Army is the strongest (Красная Aрмия всех сильней)
  5. My army (Армия моя)
  6. If war would be tomorrow (Если завтра война)
  7. Katusha (Катюша)
  8. It's My Life - Old classic version
  9. On the way (в пути)
  10. Good Night ( Спокойная Ночь)

Personal Line-up

Here is a list of my personal Line-up I use for every BR in USSR

Researchable vehicles Premium vehicles
1.3
Item own.png
I-15 M-25
i-15_1935_moscow.png
Item own.png
SU-5-1
ussr_su_5_1.png
Item prem.png
T-35
ussr_t_35.png
Item prem.png
RBT-5
ussr_rbt_5.png
Item own.png
GAZ-AAA (4M)
ussr_gaz_4m.png
Item own.png
BB-1
bb-1.png
1.7
Arrow.png
Arrow.png
Arrow.png
Arrow.png
Arrow.png
Arrow.png
2.0
Item own.png
Pe-3 (e)
pe-3_early.png
Item own.png
SU-76M
ussr_su_76m_1943.png
Arrow.png
Arrow.png
Arrow.png
Item own.png
Yak-4
yak-4.png
2.3
Item prem.png
LaGG-3-23
lagg-3-23.png
Item own.png
ZiS-30
ussr_zis_30.png
Item prem.png
▂T-III
ussr_pzkpfw_iii_ausf_j_l42.png
Arrow.png
Item own.png
GAZ-MM (72-K)
ussr_gaz_mm_72k.png
Item own.png
Ar-2
ar_2.png
2.7
Item prem.png
▂P-39K-1
p-39k_1.png
Item own.png
SU-57B
ussr_su_57b.png
Arrow.png
Arrow.png
Item own.png
ZiS-43
ussr_zis_43.png
Item own.png
DB-3B
db_3b.png
3.0
Arrow.png
Item own.png
YaG-10 (29-K)
ussr_zsu_29k.png
Arrow.png
Arrow.png
Item own.png
ZiS-12 (94-KM)
ussr_zis_12_94km_1945.png
Item own.png
IL-4
il-4.png
3.3
Arrow.png
Arrow.png
Arrow.png
Item own.png
T-34 (1940)
ussr_t_34_1941_l_11.png
Arrow.png
Arrow.png
3.7
Item own.png
I-185 (M-82)
i_185_m82.png
Arrow.png
Item own.png
KV-2 (1939)
ussr_kv_2_1939.png
Item own.png
T-34 (1941)
ussr_t_34_1941.png
Item own.png
ZSU-37
ussr_zsu_37.png
Item own.png
Yer-2 (M-105R) LU
er-2_m105r_lu2b.png
4.0
Arrow.png
Arrow.png
Arrow.png
Item own.png
T-34E STZ
ussr_t_34e_stz.png
Arrow.png
Arrow.png
4.3
Item own.png
I-185 (M-71)
i_185_m71_standard.png
Item own.png
SU-152
ussr_su_152.png
Arrow.png
Arrow.png
Arrow.png
Item own.png
Pe-8
pe-8_m82.png
4.7
Item own.png
Su-6 (AM-42)
su-6_am42.png
Item prem.png
SU-100Y
ussr_su_100y.png
Item own.png
KV-85
ussr_kv_85.png
Item prem.png
T-34-57 (1943)
ussr_t_34_57_1943.png
Arrow.png
Arrow.png
5.0
Arrow.png
Arrow.png
Item prem.png
KV-2 (ZiS-6)
ussr_kv_2_zis_6.png
Arrow.png
Arrow.png
Arrow.png
5.3
Arrow.png
Item own.png
ISU-122
ussr_isu_122.png
Arrow.png
Arrow.png
Item own.png
BTR-ZD
ussr_btr_zd.png
Arrow.png

Personal notes

X = marked for removal/deletion

WO = Working on

NS = Not Specified

DGTBH = Description going to be here

WSP Templates = Link

All Templates = Link

Tech Tree Templates = Link

Last words

War Thunder wiki has become a bit of hobby for me, because i always loved writing. so i look forward working on here

--U124604314 (talk) 17:52, 19 December 2022 (UTC)

if you wish to contact me, feel free to contact me on the War Thunder forums, even for a little chat :)