Difference between revisions of "F-100A (China)"

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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
  
The first supersonic jet available in the ROCAF fighter line of the China tree, the F-100A is an early variant of the famous "Super Sabre", though in Taiwanese service it received a number of upgrades to bring it up to par with later models. Compared to the fighter-bomber [[F-100D]], it has a smaller wing with a straight trailing edge, fewer hardpoints, and no flaps. It also has an early J57P7 engine that produces less thrust than the D model's J57P21. The speed and acceleration remain comparable since the F-100A is a few tons lighter.
+
The first supersonic jet available in the ROCAF fighter line of the China tree, the F-100A is an early variant of the famous "Super Sabre", though in Taiwanese service it received a number of upgrades to bring it up to par with later models. Compared to the fighter-bomber [[F-100D]], it has a smaller wing with a straight trailing edge, fewer hardpoints, and no flaps. It also has an early J57P7 engine that produces less thrust than the D model's J57P21. The speed and acceleration remain comparable since the F-100A weighs less.
  
The F-100A's handling generally feels lighter than the F-100D and it enjoys a better roll rate, though the lack of flaps impacts low speed manoeuvrability. The weapons selection is definitely inferior: while it can still carry goodies like the AGM-12B Bullpup and the AIM-9B Sidewinder, its bomb selection is far more limited, unguided rockets are unavailable, and it lacks access to the more advanced AIM-9E Sidewinder. If flown well the F-100A will only face serious competition from fellow supersonics like the [[F-100D (France)|French F-100D]] and the [[Lightning F.6 | English Electric Lightning]].
+
The F-100A's handling generally feels lighter than the F-100D and it enjoys a better roll rate, though the lack of flaps impacts low speed manoeuvrability. The weapons selection is inferior: while it can still carry goodies like the AGM-12B Bullpup and the AIM-9B Sidewinder, its bomb selection is far more limited and it lacks access to unguided rockets and the more advanced AIM-9E Sidewinder. Still, it has a very solid gun armament of quadruple M39A1 20 mm cannons. With careful speed management, the F-100A can swoop in and swiftly dismantle its enemies.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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As mentioned earlier, the F-100A handles like a lighter version of the F-100D. The acceleration is decent for an early supersonic jet but falls behind some contemporary 9.7 jets such as the [[J-6A]] and [[Q-5A]], not to mention the [[J-7II]] (9.3 in RB). The top speed is about the same as the [[Q-5 early]] and lower than the F-100D. Turning performance is generally similar or improved compared to the F-100D. It can pull harder, which is helpful for snapshots, but there is also a risk of snapping the wings off in hard turns at high speed. The roll rate is improved. Controls stiffen at supersonic speeds. The low speed handling is poor and there are no flaps to help out. Turning energy retention is quite good at high subsonic speeds and not great elsewhere.
 +
 +
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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* 4 x 20 mm M39A1 cannons, chin-mounted (200 rpg = 800 total)
 
* 4 x 20 mm M39A1 cannons, chin-mounted (200 rpg = 800 total)
 +
 +
The M39A1 cannons are one of the F-100A's main selling points. They are revolver cannons with a rapid rate of fire, high muzzle velocity, and good stopping power. The four of them together provide a burst mass that approaches the [[M61 (20 mm)|M61 Vulcan]] without any spool-up delay and the ammo supply of 200 rounds per gun is quite generous.
 +
 +
The Ground Targets belt is a good all-round choice. Its AP-I rounds deal heavy kinetic damage with a high fire chance and the sheer volume of bullets will make short work of air targets. Thinly armoured ground targets such as light tanks and SPAAs are also easy prey. Other belts are still good options against air targets for those desiring HE rounds and explosive damage.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
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* 2 x AGM-12B Bullpup missiles
 
* 2 x AGM-12B Bullpup missiles
 
* 4 x AIM-9B Sidewinder missiles
 
* 4 x AIM-9B Sidewinder missiles
 +
 +
The F-100A's only air-to-air ordnance is the humble AIM-9B Sidewinder missile. It has poor tracking and maneuverability, so an attentive opponent can dodge them with a single well-timed turn. Still, they are helpful on occasion and give the F-100A more flexibility. Up to 4 can be carried, which is a capacity advantage over the J-6A and J-7II.
 +
 +
The F-100A does not have many options for ground attack, which reflects its status as a dedicated fighter model retrofitted with new ordnance as opposed to the F-100D, which was designed from the outset to lug around literal tons of bombs and rockets. The two hardpoints can carry two bombs or two AGM-12B air-to-ground missiles. In the bomb department, neither the 750 lb nor 1000 lb bombs are adequate for serious base-bombing in Air RB, but the latter can do some decent work against ground vehicles. The Bullpups are keyboard-guided MCLOS missiles that are a common sight on US jet aircraft. They take some practice to use, but once mastered they allow the F-100A to engage enemy tanks and ground vehicles from several kilometers away for precise and safe kills. Many of the later ROCAF aircraft such as the [[F-104G (China)|F-104G]] also feature Bullpups, so the F-100A offers a good platform to get familiar with them.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The F-100 is absolutely crippled in an uptier situation. Unlike the F4 Phantom II or the MiG-21, the F-100 is equipped with leading-edge slats. This gives it a much higher angle of attack at low speeds, allowing the F-100 to out-turn both the F4 and the MiG-21. However, pulling so many G-forces and dropping speed so severely makes it become an easy kill for even AIM-9E missiles. At its battle rating, the F-100 is best at [[Boom & Zoom]] tactics. Constantly be aware of your speed, as at low speeds your plane becomes sluggish, and at high speeds the plane can lock up severely in spite of its all-flying tail and boosted controls, losing most of its control authority (particularly in its rolling axis). It is capable of very high angles of attack, so once you get on someone's tail, it will be very difficult for them to shake you. However, again beware of your speed as floundering around at subsonic speeds leaves you vulnerable to interception. The best way to use the F-100A in the face of constant uptiers is to start climbing away from the battlefield, returning as support once more capable fighters have engaged the enemy. 5,000 m is usually a good altitude to climb to. In the off chance that you encounter subsonic aircraft, Boom & Zoom tactics should be used to capitalize on your superior climb rate. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when subsonic planes are around as they will be able to outmanoeuvre the F-100A.
 
  
Against the MiG-19, turning isn't a bad idea if you keep your energy up. You'll bleed a lot of speed in a turn, so extreme pulls aren't recommended especially considering the MiG-19's superior energy retention in turns. The MiG-19 will rip easily at high speeds, something the F-100 doesn't have a problem with, though reaching those speeds effectively dooms the Super Sabre to degrees of manoeuvring lockup similar to that experienced by its foe. However, the MiG-19 accelerates much faster than the F-100 at all speeds and altitudes so it can slip away easily. In the best-case scenario, bait the MiG-19 for a teammate, as the MiG-19 can't do much against two F-100s.
+
===Air RB===
 +
The F-100A is an early supersonic jet. Its speed, acceleration, and high speed handling are not the greatest for its battle rating, where it often faces much more advanced aircraft, but it does have lethal weapons and enough good qualities to get by. It is important to know the strengths and weaknesses of its opponents.
 +
 
 +
The general playstyle for the Super Sabres is to build up speed and try to maintain it, because once it is gone, the poor low-speed handling becomes a major issue and the subpar acceleration makes it hard to recover quickly. At the start of the match, it is generally a good idea to fly to the side and avoid entering battle directly. This gives the F-100A time to build speed, altitude, and energy without getting surprised by fast or airspawned opponents. Enter combat at high speed and look for vulnerable targets. Enemies that are flying in straight lines can be surprised with an AIM-9B. If they are maneuvering and/or aware of your position, the guns might work better. The F-100A can turn well enough in the short term to credibly threaten most opponents and the excellent guns will seal the deal if you can outplay them, but remember to manage its speed as the situation requires: fly too quickly and there will be issues with control compression and wing overload, fly too slowly and the F-100A will be in trouble as stated before. Take advantage of the improved roll rate compared to the F-100D in rolling scissors maneuvers.
 +
 
 +
Air-to-air missiles are an issue because the F-100A has no countermeasures. Early missiles like the AIM-9B and R-3S are easy to dodge by turning, but doing so will force the F-100A to lose some speed and energy. The F-100A can outrun missiles if they are launched from some distance away, so this is another reason to maintain speed. Perform some light maneuvers to drain the missile's energy as necessary. Some opponents like the [[AV-8A]] and [[MiG-21 SPS-K (Germany)|MiG-21 SPS-K]] have advanced missiles that are difficult to counter, so be extra cautious.
 +
 
 +
===Ground RB===
 +
The F-100A is a handy accompaniment to ground lineups as well. It is the first aircraft in the Chinese tech tree with access to air-to-ground missiles and its supersonic speed makes it easier to dodge gunfire and fly to and from the airfield in between sorties. The two Bullpups can destroy enemies from safe distances (2-3 km away) upon a direct hit or near miss. This does require some good eyesight or spotting assistance by friendly light tanks. The missile capacity is low, but the F-100A can stick around for gun runs if there are no SPAAs around or otherwise quickly return to base to restock. Despite not being an attacker aircraft, the F-100A is arguably more practical than the [[Q-5 early]] and [[Q-5A]] simply because of the utility that the Bullpups offer compared to unguided weapons.
  
The F-100 is an amalgamation of paradoxical design features that results in an aircraft too heavy to sustain manoeuvring engagements despite of its strong slats, too slow to accelerate to its surprisingly high rip speeds, and too sluggish at speed to take advantage of its strong armament, all while being near incapable of matching the performance demands of its BR-peers at 10.3. Overall to get this bus to perform, it must be at high speeds. Keep your energy up.
+
Be on the lookout for SAM vehicles because they may be able to engage the F-100A even from long distances, and the F-100A cannot drop chaff to disrupt radar locks or spoof IR missiles. If you spot a missile launch, perform evasive maneuvers and try to keep a low profile while the vehicle is still around.
  
 
===Radars===
 
===Radars===
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'''Pros:'''
 
'''Pros:'''
  
* Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 rpg), and pack a good punch with high-explosive shells
+
* Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 rpg), and pack a good punch with high-explosive and armour-piercing shells
* Can carry a wide array of suspended armaments of bombs, rockets and missiles
+
* Can carry up to four AIM-9B missiles
* Its air-to-air missiles (AIM-9B) have a longer reach than the missiles on the MiG-19PT
+
* Access to AGM-12B Bullpup missiles for ground attack
 
* Fast and out-accelerates both MiG-15s and MiG-17s
 
* Fast and out-accelerates both MiG-15s and MiG-17s
 
* Good manoeuvrability for a large supersonic jet
 
* Good manoeuvrability for a large supersonic jet
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'''Cons:'''
 
'''Cons:'''
  
* Sluggish at slow speeds
+
* Sluggish at slow speeds, no flaps
* Afterburner will not provide much acceleration in short time because of the low air intake
+
* Acceleration is not very fast in its class
* Acceleration with afterburner is slower than the [[J32B]] and [[G.91 YS]]
 
 
* Suffers from severe lock-up past Mach 1
 
* Suffers from severe lock-up past Mach 1
 
* Loses a lot of energy when trying to turn around at high speed
 
* Loses a lot of energy when trying to turn around at high speed
* While fast, it still accelerates a lot slower than [[MiG-19PT]]
 
  
 
== History ==
 
== History ==

Revision as of 08:35, 29 December 2021

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the jet fighter F-100A (China). For other versions, see F-100 (Family).
f-100a_china.png
GarageImage F-100A (China).jpg
␗F-100A
AB RB SB
9.7 9.3 9.7
Research:190 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The ␗F-100A Super Sabre is a rank VI Chinese jet fighter with a battle rating of 9.7 (AB/SB) and 9.3 (RB). It was introduced in Update 1.97 "Viking Fury".

The first supersonic jet available in the ROCAF fighter line of the China tree, the F-100A is an early variant of the famous "Super Sabre", though in Taiwanese service it received a number of upgrades to bring it up to par with later models. Compared to the fighter-bomber F-100D, it has a smaller wing with a straight trailing edge, fewer hardpoints, and no flaps. It also has an early J57P7 engine that produces less thrust than the D model's J57P21. The speed and acceleration remain comparable since the F-100A weighs less.

The F-100A's handling generally feels lighter than the F-100D and it enjoys a better roll rate, though the lack of flaps impacts low speed manoeuvrability. The weapons selection is inferior: while it can still carry goodies like the AGM-12B Bullpup and the AIM-9B Sidewinder, its bomb selection is far more limited and it lacks access to unguided rockets and the more advanced AIM-9E Sidewinder. Still, it has a very solid gun armament of quadruple M39A1 20 mm cannons. With careful speed management, the F-100A can swoop in and swiftly dismantle its enemies.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 10 671 m1 458 km/h
Turn time29 s
Max altitude15 240 m
EnginePratt & Whitney J57P21
Type
Cooling systemAir
Take-off weight13 t

As mentioned earlier, the F-100A handles like a lighter version of the F-100D. The acceleration is decent for an early supersonic jet but falls behind some contemporary 9.7 jets such as the J-6A and Q-5A, not to mention the J-7II (9.3 in RB). The top speed is about the same as the Q-5 early and lower than the F-100D. Turning performance is generally similar or improved compared to the F-100D. It can pull harder, which is helpful for snapshots, but there is also a risk of snapping the wings off in hard turns at high speed. The roll rate is improved. Controls stiffen at supersonic speeds. The low speed handling is poor and there are no flaps to help out. Turning energy retention is quite good at high subsonic speeds and not great elsewhere.


Characteristics Max Speed
(km/h at 10,671 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,357 1,349 15240 29.5 30.3 104.7 93.2 900
Upgraded 1,387 1,370 28.5 29.0 139.1 121.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1361 447 N/A N/A N/A ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 640 < 540 < 610 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney J57P7 1 9,079 kg 315 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 31m fuel
900 kg Afterburning axial-flow turbojet 9,737 kg 10,489 kg 11,272 kg 13,141 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 9m fuel 20m fuel 31m fuel MTOW
Stationary 3,383 kgf 5,616 kgf 0.58 0.54 0.50 0.43
Optimal 4,004 kgf
(1,200 km/h)
8,056 kgf
(1,200 km/h)
0.83 0.77 0.71 0.61

Survivability and armour

Crew1 person
Speed of destruction
Structural1 361 km/h
Gear447 km/h
  • 64 mm bulletproof glass: windscreen
  • 12.7 mm steel: behind pilot

For post-war fighter jets wanted to take advantage of the newer jet technology and maximize both speed and ordnance carried. To keep up speed and maximize ordnance, something had to give and that came with pilot survivability. The idea is to be faster than the enemy which would make it really difficult for them to get a targeting solution on you. Though the F-100A does have protection for the pilot, it isn't much and leaves the rest of the critical components virtually unprotected with armour. For the pilot, the back of the seat and headrest maintains a continuous piece of steel at 12.7 mm thick and the windscreen is rated at 64 mm bulletproof windscreen. Typically this type of protection is meant more for protection from defensive turret attacks from bombers rather than gun attacks from other aircraft.

The F-100A is a relatively sturdy aircraft and can take a beating before critical components begin to fail. While the engine and the pilot are important to protect as much as possible (without the engine you don't go and without the pilot…you don't go…) the wings are another critical component which you must protect as hits to the wings can make flying very difficult or send you to the respawn point. If being tailed by another aircraft try to speed away because if you try to pull up, turn to the side or pull-down, you risk exposing increased surface area of the skin, giving the enemy pilot more to shoot at and a greater opportunity of taking out a wing. If possible, increase speed and sway back and forth, even some very shallow elevator dips up and down maybe enough to throw off the sighting of the enemy pilot and spray his bullets all around you without exposing very much surface area of the jet, however, if there is a missile launch, take evasive action to avoid the missile and worry about the guns later.

Modifications and economy

Repair costBasic → Reference
AB3 076 → 4 155 Sl icon.png
RB10 118 → 13 669 Sl icon.png
SB9 897 → 13 370 Sl icon.png
Total cost of modifications168 600 Rp icon.png
263 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 380 / 600 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mods jet compressor.png
Compressor
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mods armor frame.png
Airframe
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods booster.png
New boosters
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
580 Ge icon.png
Mods armor cover.png
Cover
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
450 Ge icon.png
Mods jet engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
450 Ge icon.png
Mods g suit.png
G-suit
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
450 Ge icon.png
Mods napalm fire bomb.png
M116A2
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mods pilon bomb.png
Mk82
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods ammo.png
t_160_belt_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
M117
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods agm missile.png
AGM-12B Bullpup
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
M65
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
580 Ge icon.png
Mods air to air missile.png
AIM-9B
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
580 Ge icon.png
Mod arrow 0.png
Mods weapon.png
t_160_new_gun
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
450 Ge icon.png
Mods air to air missile.png
AIM-9E
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
450 Ge icon.png

Armaments

Offensive armament

Main article: M39A1 (20 mm)

The F-100A (China) is armed with:

  • 4 x 20 mm M39A1 cannons, chin-mounted (200 rpg = 800 total)

The M39A1 cannons are one of the F-100A's main selling points. They are revolver cannons with a rapid rate of fire, high muzzle velocity, and good stopping power. The four of them together provide a burst mass that approaches the M61 Vulcan without any spool-up delay and the ammo supply of 200 rounds per gun is quite generous.

The Ground Targets belt is a good all-round choice. Its AP-I rounds deal heavy kinetic damage with a high fire chance and the sheer volume of bullets will make short work of air targets. Thinly armoured ground targets such as light tanks and SPAAs are also easy prey. Other belts are still good options against air targets for those desiring HE rounds and explosive damage.

Suspended armament

The F-100A (China) can be outfitted with the following ordnance:

  • Without load
  • 2 x AIM-9B Sidewinder missiles
  • 2 x 750 lb M117 cone 45 bombs (1,500 lb total)
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)
  • 2 x AGM-12B Bullpup missiles
  • 4 x AIM-9B Sidewinder missiles

The F-100A's only air-to-air ordnance is the humble AIM-9B Sidewinder missile. It has poor tracking and maneuverability, so an attentive opponent can dodge them with a single well-timed turn. Still, they are helpful on occasion and give the F-100A more flexibility. Up to 4 can be carried, which is a capacity advantage over the J-6A and J-7II.

The F-100A does not have many options for ground attack, which reflects its status as a dedicated fighter model retrofitted with new ordnance as opposed to the F-100D, which was designed from the outset to lug around literal tons of bombs and rockets. The two hardpoints can carry two bombs or two AGM-12B air-to-ground missiles. In the bomb department, neither the 750 lb nor 1000 lb bombs are adequate for serious base-bombing in Air RB, but the latter can do some decent work against ground vehicles. The Bullpups are keyboard-guided MCLOS missiles that are a common sight on US jet aircraft. They take some practice to use, but once mastered they allow the F-100A to engage enemy tanks and ground vehicles from several kilometers away for precise and safe kills. Many of the later ROCAF aircraft such as the F-104G also feature Bullpups, so the F-100A offers a good platform to get familiar with them.

Usage in battles

Air RB

The F-100A is an early supersonic jet. Its speed, acceleration, and high speed handling are not the greatest for its battle rating, where it often faces much more advanced aircraft, but it does have lethal weapons and enough good qualities to get by. It is important to know the strengths and weaknesses of its opponents.

The general playstyle for the Super Sabres is to build up speed and try to maintain it, because once it is gone, the poor low-speed handling becomes a major issue and the subpar acceleration makes it hard to recover quickly. At the start of the match, it is generally a good idea to fly to the side and avoid entering battle directly. This gives the F-100A time to build speed, altitude, and energy without getting surprised by fast or airspawned opponents. Enter combat at high speed and look for vulnerable targets. Enemies that are flying in straight lines can be surprised with an AIM-9B. If they are maneuvering and/or aware of your position, the guns might work better. The F-100A can turn well enough in the short term to credibly threaten most opponents and the excellent guns will seal the deal if you can outplay them, but remember to manage its speed as the situation requires: fly too quickly and there will be issues with control compression and wing overload, fly too slowly and the F-100A will be in trouble as stated before. Take advantage of the improved roll rate compared to the F-100D in rolling scissors maneuvers.

Air-to-air missiles are an issue because the F-100A has no countermeasures. Early missiles like the AIM-9B and R-3S are easy to dodge by turning, but doing so will force the F-100A to lose some speed and energy. The F-100A can outrun missiles if they are launched from some distance away, so this is another reason to maintain speed. Perform some light maneuvers to drain the missile's energy as necessary. Some opponents like the AV-8A and MiG-21 SPS-K have advanced missiles that are difficult to counter, so be extra cautious.

Ground RB

The F-100A is a handy accompaniment to ground lineups as well. It is the first aircraft in the Chinese tech tree with access to air-to-ground missiles and its supersonic speed makes it easier to dodge gunfire and fly to and from the airfield in between sorties. The two Bullpups can destroy enemies from safe distances (2-3 km away) upon a direct hit or near miss. This does require some good eyesight or spotting assistance by friendly light tanks. The missile capacity is low, but the F-100A can stick around for gun runs if there are no SPAAs around or otherwise quickly return to base to restock. Despite not being an attacker aircraft, the F-100A is arguably more practical than the Q-5 early and Q-5A simply because of the utility that the Bullpups offer compared to unguided weapons.

Be on the lookout for SAM vehicles because they may be able to engage the F-100A even from long distances, and the F-100A cannot drop chaff to disrupt radar locks or spoof IR missiles. If you spot a missile launch, perform evasive maneuvers and try to keep a low profile while the vehicle is still around.

Radars

The F-100A is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 rpg), and pack a good punch with high-explosive and armour-piercing shells
  • Can carry up to four AIM-9B missiles
  • Access to AGM-12B Bullpup missiles for ground attack
  • Fast and out-accelerates both MiG-15s and MiG-17s
  • Good manoeuvrability for a large supersonic jet

Cons:

  • Sluggish at slow speeds, no flaps
  • Acceleration is not very fast in its class
  • Suffers from severe lock-up past Mach 1
  • Loses a lot of energy when trying to turn around at high speed

History

In the early Cold War era, the Republic of China Air Force was equipped with US jet aircraft like the F-86 Sabre and F-84 Thunderjet, which were used in clashes with the People's Republic of China over the Taiwan Straits. Amid growing conflict in 1958, a number of assorted F-100 Super Sabres were delivered to Taiwan, including the F-100A, the two-seat F-100F, and the reconnaissance RF-100A. The former were upgraded with a number of features from the latest F-100D, such as a taller vertical tail fin and wiring for Sidewinder missiles. Another batch of F-100s was delivered in the 1970s and the type remained in service until the 1980s.

The F-100 was not an easy aircraft to handle and several were lost in accidents. The details of their combat experiences are unclear. They may have fought with PLAAF jets but it is unknown if any kills or losses were scored. The RF-100As in particular were only used for about two years before being returned to the United States due to unsatisfactory capabilities and maintenance issues. The ROCAF was the only foreign user of the F-100A.

Media

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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


North American Aviation
Fighters 
P-51A  P-51 · P-51A
P-51C  P-51C-10
P-51D  P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30
P-51H  P-51H-5-NA
Twin-engine fighters  F-82E
Jet fighters  F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D
Strike aircraft  A-36 · PBJ-1H · PBJ-1J
  FJ-4B · FJ-4B VMF-232
Bombers  B-25J-1 · B-25J-20
Export/Licence  ▂B-25J-30 · ␗B-25J-30
  ▄Mustang Mk IA · F-6C-10-NA · ␗P-51C-11-NT · ␗P-51D-20 · J26 David · J26 · P-51D-20-NA · ␗P-51K
  F-86F-30 ▅ · ␗F-86F-30 · F-86F-40 ▅ · F-86F-40 JASDF▅ · ␗F-86F-40
  ◄F-86K · ▄F-86K (Italy) · ▄F-86K (France)
  ␗F-100A · ▄F-100D · ␗F-100F
Captured  ▅P-51C-11-NT
  Canadair Limited license-built the F-86 as the CL-13 for use in Canada and export to Europe.
  Fiat license-built the F-86K for the Italian Air Force though another 120 NAA built F-86Ks were also sold to the Italians.
See Also  Mitsubishi Heavy Industries · Canadair Limited · Fiat Aviation

China jet aircraft
Fighters  J-2 · J-4 · J-6A · J-7II · J-7D · J-7E · J-8B · J-8F · J-10A · J-11 · J-11A
Strike aircraft  Q-5 early · Q-5A · Q-5L · JH-7A
Bombers  H-5
France  ␗Mirage 2000-5Ei
USA  ␗F-84G-21-RE · ␗F-84G-31-RE · ␗F-86F-30 · ␗F-86F-40 · ␗F-100A · ␗F-100F · ␗F-104A · ␗F-104G · ␗F-5A · ␗F-5E · ␗F-16A MLU
USSR  ␗MiG-9 · ␗MiG-9 (l)
North Korea  Shenyang F-5
Pakistan  A-5C · JF-17