Difference between revisions of "Gladiator Mk IIF"
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There are a couple of issues with the Gladiator, all of which can make it an easy target at times: | There are a couple of issues with the Gladiator, all of which can make it an easy target at times: | ||
+ | |||
* Its power plant configuration, which includes an engine with no WEP capability and a three-blade fixed-pitch propeller, can make the Gladiator a slug in acceleration and climb. In flight testing the Gladiator can usually only sustain at most around 3,000 fpm (roughly 15 m/s) in a climb at around 180-200 kph (111-124 mph) indicated airspeed, and its top speed isn't great either (at sea level it can only manage around 335 km/h, and testing has yielded 396 kph at 4000 m altitude). | * Its power plant configuration, which includes an engine with no WEP capability and a three-blade fixed-pitch propeller, can make the Gladiator a slug in acceleration and climb. In flight testing the Gladiator can usually only sustain at most around 3,000 fpm (roughly 15 m/s) in a climb at around 180-200 kph (111-124 mph) indicated airspeed, and its top speed isn't great either (at sea level it can only manage around 335 km/h, and testing has yielded 396 kph at 4000 m altitude). | ||
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* The Gladiator has four 7.7 mm (.303) Browning machine guns with a total of 2,000 rounds on hand. As with most other 7.7 mm guns the default rounds for the Brownings can be a bit weak in stopping power, but when equipped with tracer belts the four guns on this plane can be a deadly force to be reckoned with, as they can trigger fires and do a considerable amount of damage as a result. | * The Gladiator has four 7.7 mm (.303) Browning machine guns with a total of 2,000 rounds on hand. As with most other 7.7 mm guns the default rounds for the Brownings can be a bit weak in stopping power, but when equipped with tracer belts the four guns on this plane can be a deadly force to be reckoned with, as they can trigger fires and do a considerable amount of damage as a result. | ||
+ | |||
+ | '''Simulator:''' | ||
+ | |||
+ | The Gladiator is a lovely plane to learn with in sim. It can be used in turnfighting and bomber intercepting. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds, making it a great starter plane for Sim. Also it has a decent reflector sight for an early biplane, unlike other early planes with those awful telescope-like sight, which is an advantage in all engagements. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings and various frames and strings between the wings will get in the way when you look aside. | ||
+ | |||
+ | Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer. | ||
+ | |||
+ | Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the Gladiator Mk I (China) is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the Gladiator Mk I (China), these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the Gladiator Mk I (China) is quite sensitive, giving it good manoeuvrability, but at the same time, bad handling. The Gladiator Mk I (China) will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the Gladiator Mk I (China) shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your six, utilise your great turning ability and simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. However with biplanes you will need some defensive manoeuvres like barrel rolls. | ||
===Manual Engine Control=== | ===Manual Engine Control=== | ||
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===Modules=== | ===Modules=== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan = "1"| Tier | + | ! colspan="1" | Tier |
− | !colspan = "2"| Flight performance | + | ! colspan="2" | Flight performance |
− | !colspan = "1"| Survivability | + | ! colspan="1" | Survivability |
− | !colspan = "2"| Weaponry | + | ! colspan="2" | Weaponry |
|- | |- | ||
| I | | I | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
* Armament is equal to or better than other fighters in its class | * Armament is equal to or better than other fighters in its class | ||
* Good manoeuvrability in a turn | * Good manoeuvrability in a turn | ||
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'''Cons:''' | '''Cons:''' | ||
+ | |||
* Sluggish in acceleration and top speed (fixed-pitch propeller and lack of WEP can emphasise this problem) | * Sluggish in acceleration and top speed (fixed-pitch propeller and lack of WEP can emphasise this problem) | ||
* Performance deficiencies can make it an easy target for experienced or more difficult adversaries | * Performance deficiencies can make it an easy target for experienced or more difficult adversaries | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the aircraft;'' | * ''encyclopedia page on the aircraft;'' |
Revision as of 11:32, 14 June 2020
Contents
This page is about the gift British fighter Gladiator Mk IIF. For other versions, see Gladiator (Family). |
Description
The Gladiator Mk IIF is a gift Rank I British fighter
with a battle rating of 1.7 (AB) and 1.3 (RB/SB). This fighter aircraft used to be a part of Britain's reserve aircraft before it and the Gladiator Mk IIS were removed and replaced by the Fury and Nimrod aircraft.
At Rank I and a battle rating of with a battle rating of 1.7 (AB) and 1.3 (RB/SB), this plane will typically be one of the first fighters a new player will research. However, the Gladiator, like its sea-based cousin, may be difficult to seek success in, especially in Realistic Battles mode. Within RB, when up-tiering comes into play, it will have to deal with not only biplane adversaries such as the CR.42, F3F and the very manoeuvrable Ki-10, but also more advanced fighters such as the P-40E, Bf 109s, I-16s, and Ki-43s. All these plane types have several varying advantages against the Gladiator, which can make early grinding a bit unbearable for some players.
General info
Flight Performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at ?,000 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
___ | ___ | 10211 | __._ | __._ | __._ | __._ | ___ |
Upgraded | |||||||
Max Speed (km/h at ?,000 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
___ | ___ | 10211 | __._ | __._ | __._ | __._ | ___ |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
X | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
560 | 450 | 520 | ~12 | ~6 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 300 | < 380 | < 380 | > 190 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | |
4,160 m | 840 hp |
Survivability and armour
- No armour plating
- No armour glazing
- Critical components located in front of aircraft (fuel, pilot, engine, controls)
- More fuel tanks located in wings near fuselage
Armaments
Offensive armament
The Gladiator Mk IIF is armed with:
- 2 x 7.7 mm Browning .303 machine gun, fuselage-mounted (600 rpg = 1,200 total)
- 2 x 7.7 mm Browning .303 machine gun, fuselage-mounted (400 rpg = 800 total)
Usage in battles
There are a couple of issues with the Gladiator, all of which can make it an easy target at times:
- Its power plant configuration, which includes an engine with no WEP capability and a three-blade fixed-pitch propeller, can make the Gladiator a slug in acceleration and climb. In flight testing the Gladiator can usually only sustain at most around 3,000 fpm (roughly 15 m/s) in a climb at around 180-200 kph (111-124 mph) indicated airspeed, and its top speed isn't great either (at sea level it can only manage around 335 km/h, and testing has yielded 396 kph at 4000 m altitude).
- The Gladiator manoeuvres well. However, it bleeds a lot of speed in sharp turns, and while its turn radius is good enough to shake off reserve planes, the loss of speed can make the plane a slower and henceforth more vulnerable target to any other enemy planes in the area. Using flaps does help a bit with decreasing the amount of speed lost in a turn, but it is not beneficial enough to allow for minimal loss of speed. And like most early British fighters, it hates high speeds in dives.
- The Gladiator has four 7.7 mm (.303) Browning machine guns with a total of 2,000 rounds on hand. As with most other 7.7 mm guns the default rounds for the Brownings can be a bit weak in stopping power, but when equipped with tracer belts the four guns on this plane can be a deadly force to be reckoned with, as they can trigger fires and do a considerable amount of damage as a result.
Simulator:
The Gladiator is a lovely plane to learn with in sim. It can be used in turnfighting and bomber intercepting. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds, making it a great starter plane for Sim. Also it has a decent reflector sight for an early biplane, unlike other early planes with those awful telescope-like sight, which is an advantage in all engagements. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings and various frames and strings between the wings will get in the way when you look aside.
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the Gladiator Mk I (China) is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like Ju 88 or Ki-45, or bombers if there are any. Given the bad forward visibility of the Gladiator Mk I (China), these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the Gladiator Mk I (China) is quite sensitive, giving it good manoeuvrability, but at the same time, bad handling. The Gladiator Mk I (China) will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the Gladiator Mk I (China) shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your six, utilise your great turning ability and simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. However with biplanes you will need some defensive manoeuvres like barrel rolls.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | |||
II | Compressor | Airframe | |||
III | Wings Repair | Engine | |||
IV | Engine Injection | Cover |
Pros and cons
Pros:
- Armament is equal to or better than other fighters in its class
- Good manoeuvrability in a turn
- Tracer belts, like all other planes fitted with Browning machine guns, can be deadly
- Has flaps, unlike most other biplane fighters
Cons:
- Sluggish in acceleration and top speed (fixed-pitch propeller and lack of WEP can emphasise this problem)
- Performance deficiencies can make it an easy target for experienced or more difficult adversaries
- Not the best climber
- Bleeds speed in turns, even when using flaps
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
In-game description
"The Gloster Gladiator was a single engine, single seat fighter which entered service in 1937 as the Royal Air Force’s last biplane fighter. Often overshadowed by more modern monoplanes, it still remained arguably the greatest biplane fighter of all time.
Biplane design was already considered outdated by the time production of the Gladiator started, but it was feared that Britain might not have time to develop more modern monoplanes in sufficient quantities before full scale war began.
Building on the success of the earlier Gauntlet fighter, the Gladiator was developed to replace the aging Bristol Bulldog. Featuring an enclosed cockpit, new wings and a more streamlined fixed undercarriage, the armament was also increased to four 0.303 inch machine guns. Initially, 231 Gladiator Mk Is were delivered to the RAF.
The Mk II model had the more reliable Bristol Mercury VIIIA / AS engine with an output of 830 horsepower in place of the Mk I’s Mercury IX; this was also fitted with an electrical starter motor, automatic mixture control, Vokes air filter and a metal three bladed propeller to replace the earlier wooden two bladed variant. 38 Gladiator Mk IIs were also fitted with arrestor hooks to serve in the Fleet Air Arm as Sea Gladiators until 60 fully navalised variants were also delivered, the latter being fitted with catapult points and a dinghy stowage.
A total of 746 Gladiator aircraft were produced, and served with distinction in the opening phases of the war, notably during the Norwegian Campaign and in the defence of Malta. Pilots who achieved success in the Gladiator included the RAF’s top scorer, Squadron Leader ‘Pat’ Pattle, who scored 15 ½ confirmed kills in Gladiators, and Royal Navy Commander Charles Keighly-Peach, who trained several of his Swordfish pilots in fighter tactics to operate from HMS Eagle in the Mediterranean."
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Gloster Aircraft Company, Limited | |
---|---|
Fighters | Gladiator Mk II · Sea Gladiator Mk I · Gladiator Mk IIF · Gladiator Mk IIS · Tuck's Gladiator Mk II |
Jet Fighters | Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk.8 G.41K · Meteor F Mk.8 Reaper |
Javelin F.(A.W.) Mk.9 | |
Export | J8A · Iacobi's J8A · ␗Gladiator Mk I · ▄Gladiator Mk I |
▄Meteor F Mk.8 · Meteor F.8 · Meteor NF.13 | |
See Also | Fokker |