Difference between revisions of "F3D-1"

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{{Specs-Card
 
{{Specs-Card
 
|code=f3d_1
 
|code=f3d_1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|cockpit=cockpit_f3d_1.jpg
 
|cockpit=cockpit_f3d_1.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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During 1945, the Navy was discussing the idea of a jet-powered aircraft that could operate from carriers. In addition, it was required to have radar and fly in night conditions. Out of 4 companies, Douglas' proposal would ultimately earn the Navy's full attention and they were awarded contracts to build 3 prototypes. Soon after, the name Skyknight was chosen for the project. In 1948, the XF3D-1 was ready for its first flight. It was to be powered by two J34-WE-22 engines and a preliminary radar as the APQ-65 was unavailable at the time. Two XF3D-1's were built with the SCR-720 radar until the third prototype which received the planned APQ-65. After test flights showed the Skyknight to be a capable aircraft, 28 F3D-1s were ordered for both the USMC and USN. The production F3D-1 received a few changes such as better engines (J-34-WE-34) and gained around 5,000 lbs (2,267 kg) in weight.
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval jet fighter {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]].
+
 
 +
Introduced in [[Update 1.75 "La Résistance"]], the '''{{Specs|name}}''' is a very capable aircraft that can fit many roles. In air-to-air combat, the F3D-1 can hold its own with its good turn rate and four M3 cannons mounted in the nose. In addition, the Skyknight receives an attacker airspawn which greatly helps its capability. The Skyknight can also be effectively used against ground targets due to its high-powered cannons, bombs, and Tiny Tim rockets. The cannons have plentiful ammo and have 16 seconds of trigger time. Players can confidently use the F3D-1 Skyknight against air and ground targets.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 1,524 m)
 
! colspan="2" | Max Speed<br>(km/h at 1,524 m)
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|-
 
|-
 
! Stock
 
! Stock
| 810 || 786 || rowspan="2" | {{Specs|ceiling}} || 31.3 || 32.0 || 14.7 || 13.7 || rowspan="2" | 700
+
| 809 || 783 || rowspan="2" | {{Specs|ceiling}} || 31.3 || 32.0 || 14.7 || 13.6 || rowspan="2" | 700
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 868 || 846 || 28.8|| 30.0 || 23.3 || 18.8
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| 868 || 846 || 28.8 || 30.0 || 23.3 || 18.8
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="6" | Features
 
! colspan="6" | Features
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 460 || 460 || 314 || ~8 || ~4
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 443 || 422 || 314 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
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{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 38 mm Bulletproof glass in cockpit front.
 
* 38 mm Bulletproof glass in cockpit front.
 
* 5 mm Steel plates in the nose.
 
* 5 mm Steel plates in the nose.
 
* 3 mm Steel boxes in the tail.
 
* 3 mm Steel boxes in the tail.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
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{{Specs-Avia-Offensive}}
{{main|AN/M3 (20 mm)}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M3 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 х 20 mm AN/M3 cannons, chin-mounted (200 rpg = 800 total)
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* 4 x 20 mm M3 cannons, chin-mounted (200 rpg = 800 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
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{{Specs-Avia-Suspended}}
{{main|AN-M64A1 (500 lb)|Tiny Tim|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|Tiny Tim}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 х 500 lb AN-M64A1 bombs (1,000 lb total)
+
* Without load
* 2 х Tiny Tim rockets
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* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
* 2 х 1000 lb AN-M65A1 bombs (2,000 lb total)
+
* 2 x Tiny Tim rockets
* 2 х 2000 lb AN-M66A2 bombs (4,000 lb total)
+
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
 +
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The main thing to take into account when using the F3D-1 is that it is not made to combat other planes. It has four great cannons, but you will rarely be able to get them on target unless you are fighting lower rank vehicles or you manage to take an enemy aircraft by surprise. It is unsuited to the complexities of high-rank jet combat, having a poor climb rate, below average top speed and mediocre manoeuvrability. Instead, this plane works best as a ground pounder, working closely with fighters to keep it safe from harm. In other words, your team needs to have air superiority in order for you to be effective. Your cannons are effective against light vehicles and vehicle top armour. The 2000 lb bombs are powerful enough to destroy any target, allowing you to pinpoint dug in vehicles and end their game quickly. You also have access to Tiny Tim Rockets, which have extremely high penetration and post penetration damage. After dropping your payload and strafing targets, you can quickly return to base and rearm.
+
 
 +
The {{PAGENAME}} is pretty good in a dogfight with the right energy situation. While it may not be able to out-turn every enemy it faces, it has decent enough maneuverability to face the majority of the planes it faces. The plane does suffer from a relatively poor climb rate and below average top speed, but once it gains the altitude it needs to gain speed, it can be quite a fighting plane.
 +
 
 +
The 20 mm can cause a lot of damage if it does catch the enemy. One important note is to avoid large dogfighting furballs, as there will be an enemy Me 262 or other jet that will notice the large {{PAGENAME}} and aim to gun it down. Instead, use the {{PAGENAME}} to go against outliers and stragglers to deal with them one by one.
 +
 
 +
If the plane's flight performance is not to one's liking, one can use the {{PAGENAME}} as a ground-pounder. Allow teammates to gain an aerial superiority in the fighting area while using the guns and suspended armaments to attack ground units. The cannons are effective against light vehicles and vehicle top armour. The 2000 lb bombs are powerful enough to destroy any target, allowing pinpoint targeting of dug-in vehicles and end their game quickly. The {{PAGENAME}} also has access to Tiny Tim Rockets, which have extremely high penetration and post penetration damage. After dropping the payload and strafing targets, quickly return to base and rearm to return with more weaponry and effect.
  
It is best not to linger over a combat zone, as your presence will attract the attention of players, who may spawn in fighters or SPAA and try to shoot you down. In higher rank matches, SPAA will jump at the chance to shoot down a slow, lumbering jet like you. Instead, it is best to quickly pinpoint a target, destroy it and then return to base. Keep on doing this as many times as you can. Fly low and around the edge of the map in order to avoid any anti-aircraft guns, observing the map and looking out for any potential targets. If you attract any unwanted attention from an enemy aircraft, your first point of call should be to call for help. It can save you a lot of hassle if a friendly SPAA or fighter can take out the enemy plane. If not you will need to analyse your enemy and work out if you have any advantages over it. If it is a high-rank plane like a Mig 15 or Sabre, your options are pretty limited. Your chances mostly depend on your skill to outwit your opponent, or their skill to outwit you.
+
It is best not to linger over a combat zone, as the {{PAGENAME}}'s presence will attract the attention of players, who may spawn in fighters or SPAA and try to shoot it down. In higher rank matches, SPAA will jump at the chance to shoot down a slow, lumbering jet like the {{PAGENAME}}. Instead, it is best to quickly pinpoint a target, destroy it and then return to base. Keep on doing this as many times as possible. Fly low and around the edge of the map in order to avoid any anti-aircraft guns, observing the map and looking out for any potential targets. If the {{PAGENAME}} has attracted any unwanted attention from an enemy aircraft, the first action should be to call for help. It can save a lot of hassle if a friendly SPAA or fighter can take out the enemy plane. If not, the {{PAGENAME}} pilot will need to analyse the enemy and work out if the {{PAGENAME}} has any advantages over it. If it is a high-rank plane like a MiG-15 or Sabre, the options are pretty limited. The {{PAGENAME}}'s survival chances mostly depend on the pilot's skill to outwit the opponent, or their skill to outwit the {{PAGENAME}}'s pilot.
  
 
===Radars===
 
===Radars===
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|-
 
|-
 
| 4,000 m || 150 m || ±60° || ±60°
 
| 4,000 m || 150 m || ±60° || ±60°
|-
 
|}
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Compressor
 
|
 
| Offensive 20 mm
 
| SBC mk.I
 
|-
 
| II
 
| New boosters
 
|
 
| Airframe
 
|
 
| LFRC mk.12
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 20 mm Cannons
 
| MBC mk.I
 
|-
 
| IV
 
| G-Suit
 
|
 
| Cover
 
|
 
| LBC mk.I
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Is equipped with the [[AN/APS-21]] target detection radar and [[AN/APG-26]] target tracking radar, with the best target detection range in the game
 
* Is equipped with the [[AN/APS-21]] target detection radar and [[AN/APG-26]] target tracking radar, with the best target detection range in the game
* Possesses target tracking radar with favourable matchmaking characteristics
+
* Has four 20 mm cannons with good accuracy and ammo count
* Decent bombload
+
* Decent bombload, allowing to perform in CAS roles
* Can turn better than some other jets
+
* Can turn better than most other jets while it has energy
* Good cannons
+
* Can make it back to base on only one engine (you should be able to maintain ~400 km/h in level flight)
* Has a tail wheel so you cannot strike tail on takeoff or landing
 
* Can make it back to base on only one engine (you should be able to maintain ~400 kph in level flight)
 
 
* Engines mounted close to the centre line of aircraft means loss of an engine has less impact on controllability
 
* Engines mounted close to the centre line of aircraft means loss of an engine has less impact on controllability
 +
* Has airbrakes that has very quick deployment time, useful for diving or landing
  
 
'''Cons:'''
 
'''Cons:'''
  
 +
* Fairly large in size, can be easily targeted
 +
* Any positive G manouver will costs a significant amount of energy
 +
* Easily compress at high speeds, can be very dangerous while diving or in low altitude engagements
 
* Poor climb rate makes it impractical to engage bombers
 
* Poor climb rate makes it impractical to engage bombers
* Not very maneuverable at low speeds
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
In late 1945, the US Navy was in search of a new carrier-based fighter that was to be jet-powered and able to fly in all weather. The two-seated, twin-engine fighter was to be equipped with a radar and with specifications for a top speed of 500 mph (805 km/h), an operating altitude of 40,000 ft (12,192 m),<ref name="BoeingF3D" /> and able to detect an enemy 125 miles (201 km) away.<ref name="JoebaugherF3D" /> The Douglas Aircraft Company were among the many companies that were asked to produce an aircraft able to meet these specifications. Led by designer Ed Heineman, Douglas produced the designs that the US Navy thought suited best and were offered a contract for three prototypes under the designation ''XF3D-1'', with the nickname '''Skyknight''', on 03 April 1946.<ref name="JoebaugherF3D" />
 
In late 1945, the US Navy was in search of a new carrier-based fighter that was to be jet-powered and able to fly in all weather. The two-seated, twin-engine fighter was to be equipped with a radar and with specifications for a top speed of 500 mph (805 km/h), an operating altitude of 40,000 ft (12,192 m),<ref name="BoeingF3D" /> and able to detect an enemy 125 miles (201 km) away.<ref name="JoebaugherF3D" /> The Douglas Aircraft Company were among the many companies that were asked to produce an aircraft able to meet these specifications. Led by designer Ed Heineman, Douglas produced the designs that the US Navy thought suited best and were offered a contract for three prototypes under the designation ''XF3D-1'', with the nickname '''Skyknight''', on 03 April 1946.<ref name="JoebaugherF3D" />
  
 
The XF3D-1 prototype made its first flight on 23 March 1948.<ref name="CombatAirF3D" /> Due to the favorable performance, the plane was then ordered on May 11th for production of 28 units as the '''F3D-1'''. The first production F3D-1 was delivered in early 1950.<ref name="JoebaugherF3D" /> By February 1951, the F3D-1 was put into service. However, despite its status, the F3D-1 did not meet all standards for aircraft carrier operations, mainly due to underpowered engines.<ref name="CombatAirF3D" /> As such, priority shifted over towards the F3D-2 variant and only 28 F3D-1 planes were produced.<ref name="JoebaugherF3D" /> In all, Douglas would produce 268 F3D Skyknights for U.S. service.<ref name="BoeingF3D" />
 
The XF3D-1 prototype made its first flight on 23 March 1948.<ref name="CombatAirF3D" /> Due to the favorable performance, the plane was then ordered on May 11th for production of 28 units as the '''F3D-1'''. The first production F3D-1 was delivered in early 1950.<ref name="JoebaugherF3D" /> By February 1951, the F3D-1 was put into service. However, despite its status, the F3D-1 did not meet all standards for aircraft carrier operations, mainly due to underpowered engines.<ref name="CombatAirF3D" /> As such, priority shifted over towards the F3D-2 variant and only 28 F3D-1 planes were produced.<ref name="JoebaugherF3D" /> In all, Douglas would produce 268 F3D Skyknights for U.S. service.<ref name="BoeingF3D" />
  
While the F3D-1 stayed stateside to train pilots and radar operators, the F3D-2 were sent to the Korea War in Spring of 1952.<ref name="JoebaugherF3D" /> The F3D-2 Skyknights were assigned to Marine Corps night fighter squadrons to escort bombers in nighttime raids.<ref name="CombatAirF3D" /> While there, the F3D Skyknights racked up one of the best aerial victory record in Korea for a night-fighter, even scoring the first aerial jet-to-jet night victory against a [[Yak-15]] in 03 November 1952. Only one F3D Skyknights were shot down during the rest of the Korean War.<ref name="MilitaryFactoryF3D" />
+
While the F3D-1 stayed stateside to train pilots and radar operators, the F3D-2 were sent to the Korea War in Spring of 1952.<ref name="JoebaugherF3D" /> The F3D-2 Skyknights were assigned to Marine Corps night fighter squadrons to escort bombers in nighttime raids.<ref name="CombatAirF3D" /> While there, the F3D Skyknights racked up one of the best aerial victory record in Korea for a night-fighter, even scoring the first aerial jet-to-jet night victory against a [[Yak-15]] in 03 November 1952. Only one F3D Skyknight was shot down during the rest of the Korean War.<ref name="MilitaryFactoryF3D" />
  
 
After the Korean War, the F3D Skyknights became used as trainers or testing beds for the then-new air-to-air missiles (AAM) such as the AIM-7 Sparrow missiles. In the 1962, the F3Ds were renamed to the ''F-10'' Skyknights, with the F3D-1 and F3D-2 being redesignated as ''F-10A'' and ''F-10B'' respectively. These would later be used in Vietnam, making the Skyknights the only jet fighter to have flown in the Korean and Vietnam War. The Skyknight's role in Vietnam was reduced, focusing more on electronic warfare with electronic countermeasure (ECM) equipment as the ''EF-10B'' in order to counter the new SA-2 Guideline surface-to-air missile. The Skyknights were also used to conduct reconnaissance over Cuba during the 1962 Cuban Missile Crisis.<ref name="MilitaryFactoryF3D" />
 
After the Korean War, the F3D Skyknights became used as trainers or testing beds for the then-new air-to-air missiles (AAM) such as the AIM-7 Sparrow missiles. In the 1962, the F3Ds were renamed to the ''F-10'' Skyknights, with the F3D-1 and F3D-2 being redesignated as ''F-10A'' and ''F-10B'' respectively. These would later be used in Vietnam, making the Skyknights the only jet fighter to have flown in the Korean and Vietnam War. The Skyknight's role in Vietnam was reduced, focusing more on electronic warfare with electronic countermeasure (ECM) equipment as the ''EF-10B'' in order to counter the new SA-2 Guideline surface-to-air missile. The Skyknights were also used to conduct reconnaissance over Cuba during the 1962 Cuban Missile Crisis.<ref name="MilitaryFactoryF3D" />
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== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=f3d_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 
{{Youtube-gallery|76ArCiYaEog|'''The Shooting Range #81''' - ''War Machines'' section at 00:31 discusses the F3D-1.}}
 
{{Youtube-gallery|76ArCiYaEog|'''The Shooting Range #81''' - ''War Machines'' section at 00:31 discusses the F3D-1.}}
  
Line 239: Line 225:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
 +
* [https://forum.warthunder.com/index.php?/topic/392616-douglas-f3d-1-skyknight/ Official data sheet - more details about the performance]
 
* [[wikipedia:Douglas_F3D_Skyknight|[Wikipedia<nowiki>]</nowiki> Douglas F3D Skyknight]]
 
* [[wikipedia:Douglas_F3D_Skyknight|[Wikipedia<nowiki>]</nowiki> Douglas F3D Skyknight]]
 
* [https://www.combatairmuseum.org/aircraft/douglasf3skyknight.html [Combatairmuseum<nowiki>.org]</nowiki> Douglas F-3D-2T2 (TF-10B) Skyknight]
 
* [https://www.combatairmuseum.org/aircraft/douglasf3skyknight.html [Combatairmuseum<nowiki>.org]</nowiki> Douglas F-3D-2T2 (TF-10B) Skyknight]
Line 250: Line 236:
 
* [http://www.joebaugher.com/navy_fighters/f10_1.html [<nowiki>Joebaugher.com]</nowiki> Douglas F3D-1/F-10A Skyknight]
 
* [http://www.joebaugher.com/navy_fighters/f10_1.html [<nowiki>Joebaugher.com]</nowiki> Douglas F3D-1/F-10A Skyknight]
  
{{AirManufacturer Douglas}}
+
=== References ===
{{USA jet aircraft}}
 
  
 
<references>
 
<references>
Line 259: Line 244:
 
<ref name="MilitaryFactoryF3D">Military Factory. "Douglas F3D-1/F-10A Skyknight" Military Factory, 31 May 2016, [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=495 Website].</ref>
 
<ref name="MilitaryFactoryF3D">Military Factory. "Douglas F3D-1/F-10A Skyknight" Military Factory, 31 May 2016, [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=495 Website].</ref>
 
</references>
 
</references>
 +
 +
{{AirManufacturer Douglas}}
 +
{{USA jet aircraft}}

Latest revision as of 06:55, 24 October 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
F3D-1
f3d_1.png
GarageImage F3D-1.jpg
360://https://wiki.warthunder.com/images/a/a5/Cockpit_f3d_1.jpg
F3D-1
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

During 1945, the Navy was discussing the idea of a jet-powered aircraft that could operate from carriers. In addition, it was required to have radar and fly in night conditions. Out of 4 companies, Douglas' proposal would ultimately earn the Navy's full attention and they were awarded contracts to build 3 prototypes. Soon after, the name Skyknight was chosen for the project. In 1948, the XF3D-1 was ready for its first flight. It was to be powered by two J34-WE-22 engines and a preliminary radar as the APQ-65 was unavailable at the time. Two XF3D-1's were built with the SCR-720 radar until the third prototype which received the planned APQ-65. After test flights showed the Skyknight to be a capable aircraft, 28 F3D-1s were ordered for both the USMC and USN. The production F3D-1 received a few changes such as better engines (J-34-WE-34) and gained around 5,000 lbs (2,267 kg) in weight.

Introduced in Update 1.75 "La Résistance", the F3D-1 is a very capable aircraft that can fit many roles. In air-to-air combat, the F3D-1 can hold its own with its good turn rate and four M3 cannons mounted in the nose. In addition, the Skyknight receives an attacker airspawn which greatly helps its capability. The Skyknight can also be effectively used against ground targets due to its high-powered cannons, bombs, and Tiny Tim rockets. The cannons have plentiful ammo and have 16 seconds of trigger time. Players can confidently use the F3D-1 Skyknight against air and ground targets.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 1 524 m846 km/h
Turn time30 s
Max altitude10 668 m
Engine2 х Westinghouse J34-WE-34
TypeJet
Cooling systemAir
Take-off weight12 t
Characteristics Max Speed
(km/h at 1,524 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 809 783 10668 31.3 32.0 14.7 13.6 700
Upgraded 868 846 28.8 30.0 23.3 18.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
932 314 443 422 314 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 620 < 650 < 620 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Westinghouse J34-WE-34 2 7,290 kg 294 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 21m fuel 30m fuel 45m fuel 60m fuel 73m fuel
600 kg Axial-flow turbojet 8,361 kg 8,814 kg 9,569 kg 10,324 kg 10,978 kg 12,156 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 21m fuel 30m fuel 45m fuel 60m fuel 73m fuel MTOW
Stationary 1,469 kgf N/A 0.35 0.33 0.31 0.28 0.27 0.24
Optimal 1,469 kgf
(0 km/h)
N/A 0.35 0.33 0.31 0.28 0.27 0.24

Survivability and armour

Crew2 people
Speed of destruction
Structural932 km/h
Gear314 km/h
  • 38 mm Bulletproof glass in cockpit front.
  • 5 mm Steel plates in the nose.
  • 3 mm Steel boxes in the tail.

Modifications and economy

Repair costBasic → Reference
AB3 140 → 4 207 Sl icon.png
RB6 491 → 8 697 Sl icon.png
SB9 859 → 13 211 Sl icon.png
Total cost of modifications71 400 Rp icon.png
117 600 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training68 000 Sl icon.png
Experts240 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 250 / 600 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
210 Ge icon.png
Mods jet compressor.png
Compressor
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
210 Ge icon.png
Mods booster.png
New boosters
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
300 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
260 Ge icon.png
Mods jet engine.png
Engine
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
260 Ge icon.png
Mods g suit.png
G-suit
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
440 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
300 Ge icon.png
Mods armor cover.png
Cover
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
440 Ge icon.png
Mods ammo.png
anm3_belt_pack
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
210 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
SBC mk.I
Research:
3 600 Rp icon.png
Cost:
5 900 Sl icon.png
210 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
LFRC mk.12
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
300 Ge icon.png
Mod arrow 0.png
Mods weapon.png
anm3_new_gun
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
260 Ge icon.png
Mods pilon bomb.png
MBC mk.I
Research:
4 500 Rp icon.png
Cost:
7 300 Sl icon.png
260 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
LBC mk.I
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
440 Ge icon.png

Armaments

Offensive armament

Weapon 14 x 20 mm M3 cannon
Ammunition800 rounds
Fire rate750 shots/min
Main article: M3 (20 mm)

The F3D-1 is armed with:

  • 4 x 20 mm M3 cannons, chin-mounted (200 rpg = 800 total)

Suspended armament

List of setups (4)
Setup 12 x 500 lb AN-M64A1 bomb
Setup 22 x Tiny Tim rockets
Setup 32 x 1000 lb AN-M65A1 bomb
Setup 42 x 2000 lb AN-M66A2 bomb

The F3D-1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 2 x Tiny Tim rockets
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)

Usage in battles

The F3D-1 is pretty good in a dogfight with the right energy situation. While it may not be able to out-turn every enemy it faces, it has decent enough maneuverability to face the majority of the planes it faces. The plane does suffer from a relatively poor climb rate and below average top speed, but once it gains the altitude it needs to gain speed, it can be quite a fighting plane.

The 20 mm can cause a lot of damage if it does catch the enemy. One important note is to avoid large dogfighting furballs, as there will be an enemy Me 262 or other jet that will notice the large F3D-1 and aim to gun it down. Instead, use the F3D-1 to go against outliers and stragglers to deal with them one by one.

If the plane's flight performance is not to one's liking, one can use the F3D-1 as a ground-pounder. Allow teammates to gain an aerial superiority in the fighting area while using the guns and suspended armaments to attack ground units. The cannons are effective against light vehicles and vehicle top armour. The 2000 lb bombs are powerful enough to destroy any target, allowing pinpoint targeting of dug-in vehicles and end their game quickly. The F3D-1 also has access to Tiny Tim Rockets, which have extremely high penetration and post penetration damage. After dropping the payload and strafing targets, quickly return to base and rearm to return with more weaponry and effect.

It is best not to linger over a combat zone, as the F3D-1's presence will attract the attention of players, who may spawn in fighters or SPAA and try to shoot it down. In higher rank matches, SPAA will jump at the chance to shoot down a slow, lumbering jet like the F3D-1. Instead, it is best to quickly pinpoint a target, destroy it and then return to base. Keep on doing this as many times as possible. Fly low and around the edge of the map in order to avoid any anti-aircraft guns, observing the map and looking out for any potential targets. If the F3D-1 has attracted any unwanted attention from an enemy aircraft, the first action should be to call for help. It can save a lot of hassle if a friendly SPAA or fighter can take out the enemy plane. If not, the F3D-1 pilot will need to analyse the enemy and work out if the F3D-1 has any advantages over it. If it is a high-rank plane like a MiG-15 or Sabre, the options are pretty limited. The F3D-1's survival chances mostly depend on the pilot's skill to outwit the opponent, or their skill to outwit the F3D-1's pilot.

Radars

Main articles: AN/APS-21, AN/APG-26

The F3D-1 is equipped with an AN/APS-21 search radar, as well as an AN/APG-26 target tracking radar. Both radars are located in the nose of the aircraft.

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Pros and cons

Pros:

  • Is equipped with the AN/APS-21 target detection radar and AN/APG-26 target tracking radar, with the best target detection range in the game
  • Has four 20 mm cannons with good accuracy and ammo count
  • Decent bombload, allowing to perform in CAS roles
  • Can turn better than most other jets while it has energy
  • Can make it back to base on only one engine (you should be able to maintain ~400 km/h in level flight)
  • Engines mounted close to the centre line of aircraft means loss of an engine has less impact on controllability
  • Has airbrakes that has very quick deployment time, useful for diving or landing

Cons:

  • Fairly large in size, can be easily targeted
  • Any positive G manouver will costs a significant amount of energy
  • Easily compress at high speeds, can be very dangerous while diving or in low altitude engagements
  • Poor climb rate makes it impractical to engage bombers

History

In late 1945, the US Navy was in search of a new carrier-based fighter that was to be jet-powered and able to fly in all weather. The two-seated, twin-engine fighter was to be equipped with a radar and with specifications for a top speed of 500 mph (805 km/h), an operating altitude of 40,000 ft (12,192 m),[1] and able to detect an enemy 125 miles (201 km) away.[2] The Douglas Aircraft Company were among the many companies that were asked to produce an aircraft able to meet these specifications. Led by designer Ed Heineman, Douglas produced the designs that the US Navy thought suited best and were offered a contract for three prototypes under the designation XF3D-1, with the nickname Skyknight, on 03 April 1946.[2]

The XF3D-1 prototype made its first flight on 23 March 1948.[3] Due to the favorable performance, the plane was then ordered on May 11th for production of 28 units as the F3D-1. The first production F3D-1 was delivered in early 1950.[2] By February 1951, the F3D-1 was put into service. However, despite its status, the F3D-1 did not meet all standards for aircraft carrier operations, mainly due to underpowered engines.[3] As such, priority shifted over towards the F3D-2 variant and only 28 F3D-1 planes were produced.[2] In all, Douglas would produce 268 F3D Skyknights for U.S. service.[1]

While the F3D-1 stayed stateside to train pilots and radar operators, the F3D-2 were sent to the Korea War in Spring of 1952.[2] The F3D-2 Skyknights were assigned to Marine Corps night fighter squadrons to escort bombers in nighttime raids.[3] While there, the F3D Skyknights racked up one of the best aerial victory record in Korea for a night-fighter, even scoring the first aerial jet-to-jet night victory against a Yak-15 in 03 November 1952. Only one F3D Skyknight was shot down during the rest of the Korean War.[4]

After the Korean War, the F3D Skyknights became used as trainers or testing beds for the then-new air-to-air missiles (AAM) such as the AIM-7 Sparrow missiles. In the 1962, the F3Ds were renamed to the F-10 Skyknights, with the F3D-1 and F3D-2 being redesignated as F-10A and F-10B respectively. These would later be used in Vietnam, making the Skyknights the only jet fighter to have flown in the Korean and Vietnam War. The Skyknight's role in Vietnam was reduced, focusing more on electronic warfare with electronic countermeasure (ECM) equipment as the EF-10B in order to counter the new SA-2 Guideline surface-to-air missile. The Skyknights were also used to conduct reconnaissance over Cuba during the 1962 Cuban Missile Crisis.[4]

In 1969 though, all US Navy F-10s were retired and used for testing on the new avionics systems which were implemented into the F-14 Tomcats. The Marines used their F-10s until May 1970.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

References

  1. 1.0 1.1 Boeing. "Historical Snapshot: F3D/F-10 SKYKNIGHT FIGHTER." Boeing, Website.
  2. 2.0 2.1 2.2 2.3 2.4 Baugher, Joseph F. "Douglas F3D-1/F-10A Skyknight" joebaugher.com, 30 Jan. 2000, Website.
  3. 3.0 3.1 3.2 Combat Air Museum. "Douglas F-3D-2T2 (TF-10B) Skyknight" Combat Air Museum, Website.
  4. 4.0 4.1 Military Factory. "Douglas F3D-1/F-10A Skyknight" Military Factory, 31 May 2016, Website.


Douglas Aircraft Company
Strike Aircraft  A-20G-25 · A-26B-10 · A-26B-50 · AD-2 · AD-4 · A-1H
Bombers  TBD-1 · B-18A · SBD-3 · BTD-1 · A-26C-45 · A-26C-45DT
Turboprops  A2D-1
Jet Aircraft  F3D-1 · F4D-1
A-4 Skyhawk  A-4B · A-4E Early
Export  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 · ▂A-20G-30 · ▄AD-4 · ▄AD-4NA
A-4 Skyhawk  A-4H · A-4E Early (M) · Ayit · A-4E
  The Douglas Aircraft Company merged with McDonnell Aircraft Corporation in 1967 to form McDonnell Douglas.

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B