Difference between revisions of "Leopard 2 (PzBtl 123)"
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{{About | {{About | ||
− | | about = German | + | | about = premium German medium tank '''{{PAGENAME}}''' |
| usage = other versions | | usage = other versions | ||
| link = Leopard 2 (Family) | | link = Leopard 2 (Family) | ||
Line 43: | Line 43: | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | The mobility of this vehicle is very good. It can usually travel 30-40 | + | The mobility of this vehicle is very good. It can usually travel 48-64 km/h (30-40 mph) on level, flat ground and the down-slopes of hills. Otherwise, its mobility can range from 32-56 km/h (20-35 mph) on rough terrain and the up-slopes of hills. It can go approximately 20 MPH backwards. It is very manoeuvrable and can make sharp turns easily. |
{{tankMobility|abMinHp=2,032|rbMinHp=1,327}} | {{tankMobility|abMinHp=2,032|rbMinHp=1,327}} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Because the PzBtl 123 is fast, it is good for flanking attacks. If you can manage to get around the enemy undetected, then you can destroy them with your superior armament. Heavy tanks and any vehicle | + | Because the PzBtl 123 is fast, it is good for flanking attacks. If you can manage to get around the enemy undetected, then you can destroy them with your superior armament. Heavy tanks and any vehicle carrying APFSDS shells are a huge menace to the survivability of the vehicle. If you choose to go into frontal combat instead of flanking, you should pop out of cover, fire an APFSDS (DM23 is better than DM13) at an enemy tank's lower armour in the front, and then retreat to cover as quickly as possible. If you do not, a heavy tank may one shot you or a light tank could take out your driver, gunner and commander, and the loader. Be especially wary of other medium tanks that are also trying to flank your team, because chances are, they also have a 120 mm gun and can one shot you with a well placed round. |
=== Pros and cons === | === Pros and cons === | ||
Line 137: | Line 137: | ||
* Hull armour is weak and proves vulnerable against most enemy shells | * Hull armour is weak and proves vulnerable against most enemy shells | ||
* Weak points in turret (gun mantlet and gunner's optics) can cripple tank or entire crew quickly if enemy exploits them | * Weak points in turret (gun mantlet and gunner's optics) can cripple tank or entire crew quickly if enemy exploits them | ||
− | * If an | + | * Crew arrangement means a frontal shot can potentially knock out driver, gunner and commander (3/4 crew members) with one shot |
+ | * If an APFSDS or HEATFS shell hits the inside of the track tread, the entire crew can be put out of commission very quickly | ||
* Turret's strong points are still vulnerable to most top-ranking APFSDS shells available to the enemies | * Turret's strong points are still vulnerable to most top-ranking APFSDS shells available to the enemies | ||
* Blow out panel-enabled ammo racks are small, carrying only 16 rounds | * Blow out panel-enabled ammo racks are small, carrying only 16 rounds | ||
− | * Machine guns, both coaxial and pintle- | + | * Machine guns, both coaxial and pintle-mounted, are small calibre with restricted gun elevation that makes engaging and threatening air targets difficult |
== History == | == History == |
Latest revision as of 10:55, 23 November 2023
This page is about the premium German medium tank Leopard 2 (PzBtl 123). For other versions, see Leopard 2 (Family). |
Contents
Description
The Leopard 2A4, Panzerbataillon 123 is a premium gift rank VII German medium tank with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update "Danger Zone".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (hull sides, rear, and roof, turret sides, rear, and roof)
- High hardness rolled armour (hull front, turret front, gun mantlet)
- Cast homogeneous armour (gun mantlet frame)
- Composite screen (front side skirts)
- Structural steel (rear side skirts)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm (53-82°) Upper glacis 40 mm (51°) Lower glacis 30 mm (82°) Driver's hatch |
10 mm (5°) Upper hull 35 mm Lower forward hull 20 mm Lower rear hull 5 mm Side Skirts 100 mm Composite screening |
20 mm (11°) Upper plate 20 mm (17°) Lower plate 20 mm (50°) Lower glacis |
35 mm (8°) Front glacis 20 mm (0-8°) Hull sides and engine deck 5 mm Engine vents |
Turret | 35 mm (32-44°) Cheeks incl. Gunner optics 120+16 mm Mantlet |
35 mm Forward 15 mm Rear |
10+25 mm (10°) Basket 20 mm (70°) Turret underside |
40 mm (82-85°) Forward centre 14 mm (72-77°) Forward sides 20 mm Rear incl. cupolas |
Notes:
- Suspension wheels, tracks, and torsion bars are 20 mm thick.
Mobility
The mobility of this vehicle is very good. It can usually travel 48-64 km/h (30-40 mph) on level, flat ground and the down-slopes of hills. Otherwise, its mobility can range from 32-56 km/h (20-35 mph) on rough terrain and the up-slopes of hills. It can go approximately 20 MPH backwards. It is very manoeuvrable and can make sharp turns easily.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 35 | 55.2 | 2,032 | 2,862 | 36.81 | 51.85 |
Realistic | 69 | 31 | 1,327 | 1,500 | 24.04 | 27.17 |
Modifications and economy
Armaments
Main armament
120 mm Rh120 L/44 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -9°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DM13 | APFSDS | 393 | 390 | 384 | 376 | 367 | 359 |
DM23 | APFSDS | 410 | 408 | 401 | 393 | 384 | 376 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM12 | HEATFS | 1,140 | 13.5 | 0.05 | 0.1 | 2.15 | 65° | 72° | 77° | |||
DM13 | APFSDS | 1,650 | 4.44 | - | - | - | 78° | 80° | 81° | |||
DM23 | APFSDS | 1,640 | 4.3 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
42 | 16 (+26) | 1 (+41) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 2 is a first stage ammo rack located within a blow-out containment
- It totals 15 shells and gets filled first when loading up the tank and emptied first when firing.
- If you pack 16 (+26) shells, it will keep the hull empty of ammo.
- Full reload speed will occur as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 4,500 (1,000) | 1,200 | N/A | N/A |
Coaxial | 2,000 (1,000) | 1,200 | -10°/+75° | ±180° |
Usage in battles
Because the PzBtl 123 is fast, it is good for flanking attacks. If you can manage to get around the enemy undetected, then you can destroy them with your superior armament. Heavy tanks and any vehicle carrying APFSDS shells are a huge menace to the survivability of the vehicle. If you choose to go into frontal combat instead of flanking, you should pop out of cover, fire an APFSDS (DM23 is better than DM13) at an enemy tank's lower armour in the front, and then retreat to cover as quickly as possible. If you do not, a heavy tank may one shot you or a light tank could take out your driver, gunner and commander, and the loader. Be especially wary of other medium tanks that are also trying to flank your team, because chances are, they also have a 120 mm gun and can one shot you with a well placed round.
Pros and cons
Pros:
- Powerful 120 mm L/44 cannon
- Good assortment of ammunition, especially DM23 APFSDS, for dealing with wide variety of enemy threats
- High-velocity rounds coupled with good sight magnifications make long-range fighting viable
- Turret armour is sufficient for hull-down tactics and fighting style
- Blow out panels available if certain ammo racks are detonated
- Gunner thermal sights makes target acquisition easier
- Default camo netting can assist with concealment in realistic/simulator battles
Cons:
- Hull armour is weak and proves vulnerable against most enemy shells
- Weak points in turret (gun mantlet and gunner's optics) can cripple tank or entire crew quickly if enemy exploits them
- Crew arrangement means a frontal shot can potentially knock out driver, gunner and commander (3/4 crew members) with one shot
- If an APFSDS or HEATFS shell hits the inside of the track tread, the entire crew can be put out of commission very quickly
- Turret's strong points are still vulnerable to most top-ranking APFSDS shells available to the enemies
- Blow out panel-enabled ammo racks are small, carrying only 16 rounds
- Machine guns, both coaxial and pintle-mounted, are small calibre with restricted gun elevation that makes engaging and threatening air targets difficult
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Krauss-Maffei Wegmann (KMW) | |
---|---|
MBTs | |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V |
KPz-70 | KPz-70* |
*By the Deutsche Entwicklungsgesellschaft consortium, in collaboration with the General Motors Company. | |
IFVs | PUMA |
SPAAs | Gepard · Gepard 1A2 |
Export | |
Leopard 1 | ▄Leopard 1A5 · Leopard 1A5NO2 |
Leopard 2 | Strv 121 · ▄Leopard 2A4 · ◔Leopard 2A4 · ▄Leopard 2A6 · Leopard 2A7HU |
See Also | BAE Systems AB |
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |
Germany premium ground vehicles | |
---|---|
Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser |
- Ground vehicles
- Germany ground vehicles
- Seventh rank ground vehicles
- Premium ground vehicles
- Medium tanks
- Gift ground vehicles
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer