Difference between revisions of "Me 163 B-0"
(I changed how a bit on how to use the vehicle, and added some extra information on how to conserve fuel. This way, the main issue people have with the 163, which is it's fuel, can be somewhat negated.) (Tag: Visual edit) |
Colok76286 (talk | contribs) (Edits) |
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'''Takeoff''' | '''Takeoff''' | ||
− | The takeoff speed of the B-0 (without flaps) is around 340 km/h, making the takeoff run longer than most jets at its tier. | + | The takeoff speed of the B-0 (without flaps) is around 340 km/h, making the takeoff run longer than most jets at its tier. To takeoff, set flaps to combat and dip your nose to ~3 degrees. Once you reach 340 km/h airspeed and only then, pull up. Once you are in the air, you can either fly straight at the enemy or climb. The former isn't suggested at this BR because of the abundance of air-to-air missiles and attempting head-ons with the entire enemy team is a quick way to return to the hangar. Your best option is to climb at 7 degrees until you have 5:00 of fuel left, then pull up to 30 degrees, and remain that way until you have 4:00 of fuel. Put throttle at cruise and level out, you should be at around 5-6 km altitude. |
'''Throttle Speeds''' | '''Throttle Speeds''' | ||
− | While flying the Komet, | + | While flying the Komet, throttle control is critical, as it will greatly conserve your fuel. Because of this, certain tasks require different throttle speeds. |
− | 100% | + | * 100% - You should use this throttle speed during the initial climb, when chasing enemies in the vertical, or to regain altitude quickly. This can also be used in an emergency, when high speeds need to be achieved quickly. |
− | 30% | + | * 30% - Use this when pursuing enemies after a dive, or when the enemy is turning. |
− | 20% | + | * 20% - This is cruising throttle. Use it when leveling out after the initial climb, or to accelerate faster in a dive. |
− | 0% | + | * 0% - This is used to glide, or in a dive after an enemy who isn't fast enough to be a threat. |
'''The First Engagement''' | '''The First Engagement''' | ||
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* Excellent manoeuvrability | * Excellent manoeuvrability | ||
* One of the best turn rates of the rank | * One of the best turn rates of the rank | ||
− | * Powerful 20 mm MG 151 cannons with access to the '' | + | * Powerful 20 mm MG 151 cannons with access to the ''Minengeschoß'' shell |
* Small target | * Small target | ||
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;Skins | ;Skins | ||
− | |||
* [https://live.warthunder.com/feed/camouflages/?vehicle=me-163b-0 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | * [https://live.warthunder.com/feed/camouflages/?vehicle=me-163b-0 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
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</gallery> | </gallery> | ||
− | |||
;Videos | ;Videos | ||
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 02:13 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 2:24 - ''War Thunder Official Channel''|y_BcBzYVOeU|'''The Shooting Range #116''' - ''Pages of History'' section at 09:19 discusses the Me 163.}} | {{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 02:13 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 2:24 - ''War Thunder Official Channel''|y_BcBzYVOeU|'''The Shooting Range #116''' - ''Pages of History'' section at 09:19 discusses the Me 163.}} | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' |
Revision as of 04:42, 19 September 2021
This page is about the German jet fighter Me 163 B-0. For the version equipped with 30 mm MK 108 autocannons, see Me 163 B. |
Contents
Description
The Me 163 B-0 is a rank V German jet fighter with a battle rating of 9.3 (AB), 8.7 (RB), and 8.3 (SB). It was introduced in Update 1.81 "The Valkyries".
General info
Flight performance
Characteristics | Max Speed (km/h at 4,500 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 943 | 933 | 15000 | 22.2 | 22.3 | 26.6 | 23.8 | 357 |
Upgraded | 966 | 955 | 21.8 | 22.0 | 46.3 | 36.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
✓ | X | ✓ | X | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1040 | 550 | 598 | N/A | 420 | ~10 | ~5 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 790 | < 600 | < 690 | N/A |
Engine performance
Engine | Aircraft mass | ||||
---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | ||
Walter HWK 109-509A-2 | 1 | 1,990 kg | 204 kg/m2 | ||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | |||
Weight (each) | Type | 1m fuel | 6m fuel | ||
166 kg | Liquid-fuel rocket | 2,593 kg | 4,000 kg | 4,297 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (100%) | ||||
Condition | 100% | WEP | 1m fuel | 6m fuel | MTOW |
Stationary | 1,700 kgf | N/A | 0.66 | 0.42 | 0.40 |
Optimal | 1,700 kgf (any speed) |
N/A | 0.66 | 0.42 | 0.40 |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Modifications and economy
Armaments
Offensive armament
The Me 163 B-0 is armed with:
- 2 x 20 mm MG 151 cannons, wing-mounted (120 rpg = 240 total)
Suspended armament
The Me 163 B-0 can be outfitted with the following ordnance:
- Without load
- 2 x 20 mm MG 151 cannons, suspended (80 rpg = 160 total)
Usage in battles
Takeoff
The takeoff speed of the B-0 (without flaps) is around 340 km/h, making the takeoff run longer than most jets at its tier. To takeoff, set flaps to combat and dip your nose to ~3 degrees. Once you reach 340 km/h airspeed and only then, pull up. Once you are in the air, you can either fly straight at the enemy or climb. The former isn't suggested at this BR because of the abundance of air-to-air missiles and attempting head-ons with the entire enemy team is a quick way to return to the hangar. Your best option is to climb at 7 degrees until you have 5:00 of fuel left, then pull up to 30 degrees, and remain that way until you have 4:00 of fuel. Put throttle at cruise and level out, you should be at around 5-6 km altitude.
Throttle Speeds
While flying the Komet, throttle control is critical, as it will greatly conserve your fuel. Because of this, certain tasks require different throttle speeds.
- 100% - You should use this throttle speed during the initial climb, when chasing enemies in the vertical, or to regain altitude quickly. This can also be used in an emergency, when high speeds need to be achieved quickly.
- 30% - Use this when pursuing enemies after a dive, or when the enemy is turning.
- 20% - This is cruising throttle. Use it when leveling out after the initial climb, or to accelerate faster in a dive.
- 0% - This is used to glide, or in a dive after an enemy who isn't fast enough to be a threat.
The First Engagement
While you are gliding around at 5 km, you will occasionally find other jets at the same altitude (usually F-100s, Swifts, MiG-21s, Hunters, etc). Keep your eye on these enemies, but they will often be sucked down to a lower altitude rather quickly. At this point, you will see anywhere from 1 - 3 dogfights occurring around 1.5 km - 3 km. Look for targets that are either at low energy or tailing your teammates. Set throttle to 20% and dive onto these enemies.
Best case scenario, you're on the enemy's tail and they won't be able to shake you. Worst case scenario, you have overshot or they are moving too fast for you to catch. In these situations, it is best to zoom climb back up and try again. Rinse and repeat this process until you find yourself on 2:00 minutes of fuel.
Returning to Base
At this point in the match, you have a choice. Either keep trying to pick off enemies, or return to base and join the fray later on. Should you choose the former, it isn't likely you'll be able to return to base. In the case of the latter, it is best to gain a little altitude and glide back to base. Flying in a straight line might be the fastest way, but it is also dangerous if you run out of fuel. Upon approaching the runway, try to bleed off any excess speed by using your rudder. The Komet may lack an airbrake, but the rudder functions like one. You should also attempt to land without lowering your skid/gear. So long as you can gently lower the Komet onto the runway, you'll be able to land at around 400 km/h and come to a stop in no time. Just make sure to not let your wings touch the ground until you have stopped.
Cleaning up the Remainders
If you still have some enemies flying about after you have refueled and repaired, it is unlikely you will find as much success. Without the distractions and tunnel vision caused by the early skirmishes, enemies are less likely to not notice you slipping onto their tail. Sometimes the last remaining enemies will be scattered throughout the map chasing (or being chased by) your allies. The Komet's limited fuel supply limits your prospects, but fun can still be had destroying AI planes or soft ground targets.
Important Points to Note
The Komet's 20 mm gun-pods do not appear to affect the performance of the aircraft. It is highly recommended to take them because they increase your ammo capacity from 260 rounds to 400 rounds. Having more ammo and faster muzzle velocity than the previous variant, this aircraft allows for more attempts at long range shots. However, trigger discipline is still highly rewarded because the MG 151s lack the same punch as the MK 108s. Enemies now require more than a stray bullet to down them.
The Komet does not take damage well. Not only is it a soft target, but the slightest structural damage drastically impacts your performance. As previously mentioned, your rudder acts like an airbrake. Combatting any drag caused by structural damage is usually done through the rudder, so your Komet is now flying with its "airbrake" always engaged. If you are trying to maintain energy in a turn, it is best to roll and elevate. Using your rudder to turn bleeds unnecessary speed.
Almost every enemy you face will be able to catch you eventually. Diving or zooming away is rarely an option. Smart enemies will boom and zoom you or trap you in a dogfight for extended periods of time. Both of these encounters force you to waste speed and precious fuel. The importance of smart fuel management cannot be stressed enough.
The Komet's biggest enemy is G-forces. Without the G-suit modification, and combined with the Komet's ability to turn on a dime, you will often find your pilot passing out after a turn or two. It is recommended to select a crew with high G-tolerance and stamina or else you won't be able to stay on enemy tails for too long.
Pros and cons
Pros:
- Very high climb rate and acceleration
- Speed sufficient to compete in dogfights
- Well-suited to high altitudes due to its rocket engine
- Excellent manoeuvrability
- One of the best turn rates of the rank
- Powerful 20 mm MG 151 cannons with access to the Minengeschoß shell
- Small target
Cons:
- Extremely limited fuel capacity
- Prone to wing overload crashes when the fuel tanks are full
- Vulnerable airframe
- Aircraft easily compresses at high speeds
- Limited ammo capacity
- No airbrakes
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Images
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Germany jet aircraft | |
---|---|
Luftwaffe | |
He 162 | He 162 A-1 · He 162 A-2 |
Me 163 | Me 163 B · Me 163 B-0 |
Ho 229 | Ho 229 V3 |
Ar 234 | Ar 234 B-2 · Ar 234 C-3 |
Me 262 | Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a |
Me 262 C-1a · Me 262 C-2b | |
LSK | |
Fighters | ◊MiG-15bis · ◊Lim-5P · ◊MiG-19S |
◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" | |
◊MiG-29 | |
Attackers | ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA |
◊Su-22UM3K · ◊Su-22M4 | |
◊IL-28 | |
Luftwaffe | |
F-84 | ◄F-84F |
F-86 | ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K |
F-104 | ◄F-104G |
F-4 | ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV |
G.91 | ◄G.91 R/3 · ◄G.91 R/4 |
Tornado | ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1 |
Other | Alpha Jet A · ◄Sea Hawk Mk.100 |
Ex-LSK | ◄MiG-21 SPS-K · ◄MiG-29G · ◄Su-22M4 WTD61 |
Swiss Air Force | |
◌Hunter F.58 · FFA P-16 |