Difference between revisions of "E.B.R. (1954)"

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(Added content to the "usage in battle" part of the article and added a cons)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The '''{{Specs|name}}''' can be used as a long range sniper and scout thanks to its good optics and fast shell speed, or it can be used as an aggressive flanking vehicle using its superior mobility and reload rate.
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The EBR can be used as a long range sniper and as a scout thanks to its good optics and fast shell speed, or it can be used as an aggressive flanking vehicle using its superior mobility and reload rate.
  
The '''{{Specs|name}}''' best preforms on the sidelines of the enemy team, using its autoloader and high velocity gun to disable or eliminate any opposition. Due to the lack of explosives on the shell makes aiming for important mass necessary, prioritizing the gun or ammo rack of the target. Thanks to the autoloader and fast turret rotation it is easy to switch targets on the heat of combat, and the smoke pods allow for a quick escape if the situation gets too dificult.
+
The EBR best preforms on the sidelines of the enemy team, using its autoloader and high velocity gun to eliminate any opposition. The lack of explosive filler for the shell makes aiming at crew positions and critical modules important, prioritizing the gun or ammo rack of the target. Thanks to the autoloader and fast turret rotation, it is easy to switch between targets on the heat of combat, and the smoke pods allow for a quick escape if the situation gets too difficult.
  
Enemies worth keeping in mind are:
+
;Enemies worth keeping
* Tiger H1/E and Panthers: Sitting at the same BR, these targets can prove to be difficult. Flanking them and shooting their weakly armored sides is adviced, but in case of a face to face encounter, shooting the right side (from the players point of view) of the panthers manlet or the right side of the Tigers Hull will disable or destroy them. In case of said shoots being impossible or too risky, one can shoot the barrels, take a track out and push the side of said tanks
 
  
* Super Pershing and Tiger II(H): At a range larger than 200m these targets become invulnerable to the 75mm gun, one should side shoot them or disable their guns and tracks.
+
* [[Tiger I (Family)|Tiger I]] and [[Panzer V Panther (Family)|Panther I]]: Sitting at the same BR, these targets can prove to be difficult. Flanking them and shooting their weakly armoured sides is advised, but in case of a face to face encounter, shooting the right side (from the players point of view) of the Panther's mantlet or the right side of the Tiger's Hull will disable or destroy them. In case these shots are impossible or too risky, one can shoot the barrels, take a track out and relocate and target the side of said tanks.
 +
 
 +
* [[T26E1-1]] "Super Pershing" and [[Tiger II (H)]]: At a range larger than 200 m these targets become invulnerable to the 75 mm gun, one should side shoot them or disable their guns and tracks.
 
   
 
   
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Very slow acceleration (compared to other wheeled vehicles with similar HP/ton) and very poor crossing capabilities.
 
* Very slow acceleration (compared to other wheeled vehicles with similar HP/ton) and very poor crossing capabilities.
 
* Not very mobile off-road, indeed, bar dirt tracks and concrete roads, you'll travel at around 35 km/h most of the time which is pretty low compared to other wheeled vehicles and some tracked vehicles such as [[T-34-57]] and [[M18 GMC]] that will have no difficulty outrunning you in a straight line, especially from a standing start. This is partially recovered by the fact that, being a wheeled vehicle, the EBR does not lose much speed in turns.
 
* Not very mobile off-road, indeed, bar dirt tracks and concrete roads, you'll travel at around 35 km/h most of the time which is pretty low compared to other wheeled vehicles and some tracked vehicles such as [[T-34-57]] and [[M18 GMC]] that will have no difficulty outrunning you in a straight line, especially from a standing start. This is partially recovered by the fact that, being a wheeled vehicle, the EBR does not lose much speed in turns.
* Hated vehicle. People will focus it over other vehicles.
 
  
 
== History ==
 
== History ==

Revision as of 23:04, 28 July 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
E.B.R. (1954)
fr_panhard_ebr_1954.png
GarageImage E.B.R. (1954).jpg
ArtImage E.B.R. (1954).png
E.B.R. (1954)
AB RB SB
6.7 6.7 6.7
Show in game

Description

The Panhard E.B.R (1954) is a premium gift rank IV French light tank with a battle rating of 6.7 (AB/RB/SB). It was introduced during Update "Hot Tracks" as a reward for the 2020 Operation W.I.N.T.E.R. event.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 15 / 15
Turret40 / 20 / 20
Crew4 people
Visibility93 %

Armour type:

  • Rolled homogeneous armour (hull, turret roof, turret bustle)
  • Cast homogeneous armour (gun mantlet, turret front)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (56°) Upper glacis
35 mm (16°) Lower plate
15 mm 20 mm (56°) Upper glacis
35 mm (16°) Lower plate
20 mm (34°) Front and rear glacis
15 mm Centre
Turret 40 mm (32-47°) Turret front
60 mm (conical) Gun mantlet
40 mm (15-75°) Barrel shroud
20 mm (0-30°) Turret 20 mm Turret bustle
20 mm (17-22°) Pivot ball
10 mm (77-90°) Turret underside
10 mm
Cupola 20 mm (conical) Base
10 mm (spherical) Dome
20 mm (conical) Outer ring
10 mm (spherical) Centre

Notes:

  • Wheels are 10 mm thick and suspension bars are 5 mm thick.
  • Mudguards are 4 mm thick.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB117 / 117 km/h
RB and SB105 / 105 km/h
Number of gears10 forward
10 back
Weight15.2 t
Engine power
AB382 hp
RB and SB200 hp
Power-to-weight ratio
AB25.1 hp/t
RB and SB13.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 117 117 15.2 310 382 20.39 25.13
Realistic 105 105 177 200 11.64 13.16

Modifications and economy

Repair cost
AB1 225 Sl icon.png
RB1 599 Sl icon.png
SB2 105 Sl icon.png
Crew training10 000 Sl icon.png
Experts250 000 Sl icon.png
Aces630 Ge icon.png
Research Aces870 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 120 / 160 % Sl icon.png
Talisman.png 2 × 160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement fr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods new tank vertical aiming.png
Elevation Mechanism
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support
Mods scouting.png
Improved optics

Armaments

Main armament

Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition36 rounds
First-order12 rounds
Reload5.0 s
Vertical guidance-6° / 10°
Main article: SA50 L/57 (75 mm)
75 mm SA50 L/57 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 36 -6°/+10° ±180° N/A 28.6 39.5 48.0 53.1 56.5 5.00 5.00 5.00 5.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
POT-51A APC 182 178 162 143 127 113
75 mm HE HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
POT-51A APC 1,000 6.4 N/A N/A N/A 48° 63° 71°
75 mm HE HE 753 6.2 0 0.1 675 79° 80° 81°

Ammo racks

Ammo racks of the E.B.R. (1954)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
36 25 (+11) 13 (+23) (+29) (+35) No

Notes:

  • Shells from first stage rack 3 are fired first

Machine guns

Ammunition4 950 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,950 (150) 551 N/A N/A

Usage in battles

The EBR can be used as a long range sniper and as a scout thanks to its good optics and fast shell speed, or it can be used as an aggressive flanking vehicle using its superior mobility and reload rate.

The EBR best preforms on the sidelines of the enemy team, using its autoloader and high velocity gun to eliminate any opposition. The lack of explosive filler for the shell makes aiming at crew positions and critical modules important, prioritizing the gun or ammo rack of the target. Thanks to the autoloader and fast turret rotation, it is easy to switch between targets on the heat of combat, and the smoke pods allow for a quick escape if the situation gets too difficult.

Enemies worth keeping
  • Tiger I and Panther I: Sitting at the same BR, these targets can prove to be difficult. Flanking them and shooting their weakly armoured sides is advised, but in case of a face to face encounter, shooting the right side (from the players point of view) of the Panther's mantlet or the right side of the Tiger's Hull will disable or destroy them. In case these shots are impossible or too risky, one can shoot the barrels, take a track out and relocate and target the side of said tanks.
  • T26E1-1 "Super Pershing" and Tiger II (H): At a range larger than 200 m these targets become invulnerable to the 75 mm gun, one should side shoot them or disable their guns and tracks.

Pros and cons

Pros:

  • Fast, it can reach 105 km/h in RB and deals relatively well with off-road terrain, even in reverse.
  • The main gun reloads in 5 seconds even with 2 active crew members and the autoloader has a capacity of 12 rounds.
  • The shells have a very high muzzle velocity (1,000 m/s for APC) and, despite the lack of explosive filler, deal a lot of damage.
  • Both the front and back wheels steer, resulting in a pretty small turning radius.
  • The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire.
  • As this vehicle is an armoured car, scouting is available.
  • APC shell with a very high penetration of 182 mm at 10 m, able to easily penetrate most vehicles that are faced.

Cons:

  • Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
  • The 7° gun depression is far from optimal for players that want to shoot from an hull down position.
  • The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
  • Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour (15 mm) won't really stop anything more than small calibre machine gun fire.
  • The roof of the turret, right above the crew and autoloader drums, is 10 mm thick, making it vulnerable to airborne attacks.
  • May have some difficulty climbing hills without a running start.
  • Very slow when moving in mud.
  • High risk of ammunition explosion if the turret is penetrated, thanks to the large first-stage ammo rack behind the cannon.
  • Very slow acceleration (compared to other wheeled vehicles with similar HP/ton) and very poor crossing capabilities.
  • Not very mobile off-road, indeed, bar dirt tracks and concrete roads, you'll travel at around 35 km/h most of the time which is pretty low compared to other wheeled vehicles and some tracked vehicles such as T-34-57 and M18 GMC that will have no difficulty outrunning you in a straight line, especially from a standing start. This is partially recovered by the fact that, being a wheeled vehicle, the EBR does not lose much speed in turns.

History

Devblog

Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle.

Media

Skins
Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Panhard
Armoured Cars  AML-90
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Export  AML-90

France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50

Winter events
2022  Winter Quest
Pilot stars  Late 298D · ◄Tornado IDS MFG
Tanker stars  T-80UM2
Sailor stars  USS Newport News
2021  Operation W.I.N.T.E.R.
Pilot stars  C. 202D · ◊MiG-23MF
Tanker stars  A.C.I · AGS
Sailor stars  IJN Hayanami · MPK Pr.201K
2020  Operation W.I.N.T.E.R.
Pilot stars  Ro.57 Quadriarma · MiG-21PFM
Tanker stars  E.B.R. (1954) · Class 3 (P)
Sailor stars  Type K-8 No.13 · USS Baltimore
2019  Operation F.R.O.S.T.
Pilot stars  TIS MA · J6K1
Tanker stars  QF 3.7 Ram · ▃Merkava Mk.2B
Sailor stars  PT-811 · Jaguar
2018  Festive Quest
Pilot stars  M.B.152C1 · Fw 190 C
Tanker stars  SU-85A · T30
Christmas Lights  P-43A-1 · Comet I "Iron Duke IV"
2017  Festive Quest
Pilot christmas toys  P-40C · NC.900
Tanker christmas toys  AEC Mk II · Ersatz M10
Christmas Lights  Fw 189 A-1 · KV-2 (1940)
2016  Winter Holiday
Pilot stages  Ki-21-I hei · Me 262 A-2a
Tanker stages  ▃LVT(A)(4) (ZIS-2) · ▂Type 62
2015  War Thunder Fulfills Your Wishes!
Pilot reward  ▂P-63C-5
Tanker reward  VK 45.01 (P)
2014  Holiday War Thunder Marathon!
Pilot reward  I-301
Tanker reward  M8A1 GMC