Merkava Mk.2B (USA)
11 km/h back54 km/h forward
10 km/h backSpeed
|This page is about the American medium tank Merkava Mk.2B (USA). For other version, see Merkava Mk.1 (USA).|
Survivability and armour
The frontal armour on the Merkava 2B is great and is comparable or better than tanks of similar battle rating, the frontal turret especially. If somebody is hoping to have a shot penetrate through the turret when they are facing a Merkava frontally, there is a very good chance they are out of luck and it will not go through.
This does not mean that the Merkava is frontally invincible, however. The lower front plates are weak; even if they are stronger than the upper ones in pure armour thickness, the effective one is way lower. However, the lower front plate is the weakness of most tanks anyways, so this is to be expected. Also, there are some parts of the front armour that are weak, such as the turret gun mantlet and the area around it, as well as the uppermost part of the frontal upper plate, but being hit there, especially from long distance, is going to be all in the enemy's luck, so worrying about those spots is not necessary all the time.
Where this tank shines though is how it fixes the lower frontal plate issue. This vehicle's secret ace is its position of the engine. It is in front of the tank, covering most of the frontal lower plate and a decent part of the upper one as well. Thus, any hit there will certainly stop the shell coming at it, especially against HESH, HEAT, and sometimes HEAT-FS shells as well. It will also stop most of the shrapnel, protecting the crew even further. However, this also means increased risk of fires and being immobilized, so having the Parts and FPE module will be important to be able to quickly repair the tank and put out fires.
Stick to facing the front armour towards the enemies. The side and rear armour are thin to the point of non-existence, and the rear of the tank has all the ammunition, so anyone able to aim there will get a clean way of a one-shot. That, or they will knock out most, if not all, of the crew, which is still a one-shot.
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
|Game Mode||Mobility characteristics||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
|105 mm Sharir||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
| Normalisation at 30°
|Smoke shell characteristics|
| Screen radius
| Screen deploy time
| Screen hold time
| Explosive Mass|
(TNT equivalent) (g)
|62||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__ (+__)||__|
|Merkava Mk.2B (USA) Optics|
|Default magnification||Maximum magnification|
|Main Gun optics||X7.2||X8.0|
|12.7 mm M2HB|
| Rate of fire
|7.62 mm FN MAG 60-40|
| Rate of fire
|Commander's cupola||1,750 (200)||600||-10°/+50°||±120°|
|Loader's cupola||1,750 (200)||600||-10°/+50°||±120°|
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
- Armour is composed of multiple layers, giving it a good protection against HESH, HEAT and some ATGMs.
- Stock HEATFS round works well overall
- Has access to a thermal sight
- Good mobility once spaded. Can take the capture zones with lighter vehicles.
- Good gun with effective choices of ammo.
- Engine in the front gives some extra protection to the crew.
- Low silhouette.
- Can't be hull broken.
- Very good gun stabilization
- Three extra machine guns on the roof to deal with lightly armoured vehicles, helicopters and planes. (2 x 7.62 mm + 1 x 12.7 mm)
- Not premium (modules must be researched)
- Almost no protection against APFSDS which is quite common at the battle rating
- Engine and a fuel tank in the front mean that fires are common
- Driver has less protection than other crew members
- All the modules being at the front means that there is no crew protection for flankers from the rear
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
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<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
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- reference to the series of the vehicles;
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Paste links to sources and external resources, such as:
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|USA medium tanks|
|M3||M3 Lee · Grant I · M4A5|
|M4||M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W|
|M26||T20 · T25 · M26 · M26 T99 · M26E1|
|Post-war||M46 · M46 "Tiger" · M47 · M48A1 · T95E1 · ADATS|
|MBT||M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · MBT-70 · XM-803 · XM-1 (GM) · XM-1 (Chrysler) · M1 Abrams · IPM1 · M1A1 Abrams · M1A2 Abrams|
|Israeli||Magach 3 · Merkava Mk.1|
|Pilot stars||TIS MA · J6K1|
|Tanker stars||QF 3.7 Ram · Merkava Mk.2B|
|Sailor stars||94 ft PT-811 · Type 1924 Jaguar|
|Pilot stars||M.B.152C1 · Fw 190 C|
|Tanker stars||SU-85A · T30|
|Pilot christmas toys||P-40C · NC.900|
|Tanker christmas toys||AEC Mk.II · Ersatz M10|
|Pilot stages||Ki-21-I hei · Me 262 A-2a|
|Tanker stages||▃LVT(A)(4) ZIS-2 · ▂Type 62|
|2015||War Thunder Fulfills Your Wishes!|
|Tanker reward||VK 45.01 (P)|
|2015||Collect a famous А13 Mk I 3rd RTR for Christmas!|
|Tanker reward||A13 Mk.I (3rd RTR)|