Difference between revisions of "Merkava Mk.2B (USA)"

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=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{| class="wikitable" style="text-align:center"
+
{{tankMobility|abMinHp= 1492|rbMinHp= 852|<!--AoAweight=(optional) -->}}
! rowspan="2" | Game Mode
 
! colspan="3" | Mobility characteristics
 
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
|-
 
! Max Speed
 
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 
! {{Annotation|AoA Weight|Add-on Armour Weight (Tons)}}
 
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
|-
 
! Arcade
 
| 60.0 || rowspan="2" | 63.0 || rowspan="2" | N/A || 1492 || ___ || 23.68 || __.__
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 54.0 || 852 || 963 || 13.52 || 15.29
 
|}
 
  
 
== Armaments ==
 
== Armaments ==

Revision as of 13:25, 14 February 2020

Merkava Mk.2B
us_merkava_mk_2b_late.png
FIND ON MARKETPLACE
AB
RB
SB
General characteristics
Brief
Detailed
9.0/9.0/9.0BR
4 peopleCrew
103 %Visibility
front / side / backArmour
30 / 10 / 30Hull
20 / 65 / 65Turret
Mobility
63.0 tWeight
1 837 hp963 hpEngine power
29 hp/t15 hp/tPower-to-weight ratio
60 km/h forward
11 km/h back
54 km/h forward
10 km/h back
Speed
Armament
105 mm Sharir cannonMain weapon
62 roundsAmmunition
14 roundsFirst-order
6.7 / 8.7 sReload
-8° / 20°Vertical guidance
two-planeStabilizer
12.7 mm M2HB machine gunCoaxial weapon
900 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
577 shots/minFire rate
3 500 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
600 shots/minFire rate
5 950 roundsAmmunition
8.0 / 10.4 sReload
200 roundsBelt capacity
600 shots/minFire rate
Economy
Sl icon.png6 100 / 9 192/4 100 / 6 178/3 300 / 4 973Repair
170 000 Sl icon.pngCrew training
580 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
220 % Rp icon.pngReward for battle
170 % Sl icon.png150 % Sl icon.png140 % Sl icon.png
This page is about the American medium tank Merkava Mk.2B (USA). For other version, see Merkava Mk.1 (USA).

Description

GarageImage Merkava Mk.2B (USA).jpg


The Merkava Mk.2B is a gift rank VI American medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced during Update 1.95 "Northern Wind" as a reward for Operation F.R.O.S.T.

General info

Survivability and armour

The frontal armour on the Merkava 2B is great and is comparable or better than tanks of similar battle rating, the frontal turret especially. If somebody is hoping to have a shot penetrate through the turret when they are facing a Merkava frontally, there is a very good chance they are out of luck and it will not go through.

This does not mean that the Merkava is frontally invincible, however. The lower front plates are weak; even if they are stronger than the upper ones in pure armour thickness, the effective one is way lower. However, the lower front plate is the weakness of most tanks anyways, so this is to be expected. Also, there are some parts of the front armour that are weak, such as the turret gun mantlet and the area around it, as well as the uppermost part of the frontal upper plate, but being hit there, especially from long distance, is going to be all in the enemy's luck, so worrying about those spots is not necessary all the time.

Where this tank shines though is how it fixes the lower frontal plate issue. This vehicle's secret ace is its position of the engine. It is in front of the tank, covering most of the frontal lower plate and a decent part of the upper one as well. Thus, any hit there will certainly stop the shell coming at it, especially against HESH, HEAT, and sometimes HEAT-FS shells as well. It will also stop most of the shrapnel, protecting the crew even further. However, this also means increased risk of fires and being immobilized, so having the Parts and FPE module will be important to be able to quickly repair the tank and put out fires.

Stick to facing the front armour towards the enemies. The side and rear armour are thin to the point of non-existence, and the rear of the tank has all the ammunition, so anyone able to aim there will get a clean way of a one-shot. That, or they will knock out most, if not all, of the crew, which is still a one-shot.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 11 63 1492 1,837 23.68 29.16
Realistic 54 10 852 963 13.52 15.29

Armaments

Main armament

Main article: Sharir (105 mm)
105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 62 -8°/+20° ±180° Two-plane __._ __._ __._ __._ __._ 8.1 __.__ __.__ 6.7
Realistic __._ __._ __._ __._ 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M111 APFSDS 337 335 330 322 314 306
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M111 APFSDS 1,455 3.79 N/A N/A N/A _._° 78° 80° 81°
M152 HEATFS 1,173 10.5 N/A 0.1 1,271 +0.0° 65° 72° 77°
M156 HESH 732 14.85 0.4 0.1 4,306 +0.0° 73° 77° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
62 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

Merkava Mk.2B (USA) Optics
Default magnification Maximum magnification
Main Gun optics X7.2 X8.0
Comparable optics ___

Machine guns

12.7 mm M2HB
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 900 (200) 576 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 5,950 (200) 600 N/A N/A
Commander's cupola 1,750 (200) 600 -10°/+50° ±120°
Loader's cupola 1,750 (200) 600 -10°/+50° ±120°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Armour is composed of multiple layers, giving it a good protection against HESH, HEAT and some ATGMs.
  • Stock HEATFS round works well overall
  • Has access to a thermal sight
  • Good mobility once spaded. Can take the capture zones with lighter vehicles.
  • Good gun with effective choices of ammo.
  • Engine in the front gives some extra protection to the crew.
  • Low silhouette.
  • Can't be hull broken.
  • Very good gun stabilization
  • Three extra machine guns on the roof to deal with lightly armoured vehicles, helicopters and planes. (2 x 7.62 mm + 1 x 12.7 mm)

Cons:

  • Not premium (modules must be researched)
  • Almost no protection against APFSDS which is quite common at the battle rating
  • Engine and a fuel tank in the front mean that fires are common
  • Driver has less protection than other crew members
  • All the modules being at the front means that there is no crew protection for flankers from the rear

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA medium tanks
Early projects  M2
M3  M3 Lee · Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (76) W · M4A3 (105) · M4A5
M26  T20 · T25 · M26 · M26 T99 · M26E1
Post-war  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T95E1
MBT  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · MBT-70 · XM-803
  XM-1 (Chrysler) · XM-1 (GM) · M1 Abrams · IPM1 · M1A1 Abrams · M1A2 Abrams
Israeli  Magach 3 · Merkava Mk.1 · Merkava Mk.2B

Winter events
2019  Operation F.R.O.S.T.
Pilot stars  TIS MA · J6K1
Tanker stars  QF 3.7 Ram · Merkava Mk.2B
Sailor stars  94 ft PT-811 · Type 1924 Jaguar
2018  Festive Quest
Pilot stars  M.B.152C1 · Fw 190 C
Tanker stars  SU-85A · T30
2017  Festive Quest
Pilot christmas toys  P-40C · NC.900
Tanker christmas toys  AEC Mk.II · Ersatz M10
2016  Winter Holiday
Pilot stages  Ki-21-I hei · Me 262 A-2a
Tanker stages  ▃LVT(A)(4) ZIS-2 · ▂Type 62
2015  War Thunder Fulfills Your Wishes!
Pilot reward  ▂P-63C-5
Tanker reward  VK 45.01 (P)
2015  Collect a famous А13 Mk I 3rd RTR for Christmas!
Tanker reward  A13 Mk.I (3rd RTR)