He 100 D-1

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
He 100 D-1
he_100d_1.png
GarageImage He 100 D-1.jpg
ArtImage He 100 D-1.png
He 100 D-1
AB RB SB
1.7 1.7 2.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
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Description

The He 100 D-1 is a rank I German fighter with a battle rating of 1.7 (AB/RB) and 2.0 (SB). It was introduced in Update 1.65 "Way of the Samurai".

The He 100 is by loose definition a Boom and Zoom aircraft. Being the fastest plane at its rank, the He 100 enjoys a world of possibilities and tactics. If one attack run isn't enough to destroy the enemy, just extend or go into a zoom climb (which is aided by the plane's very good climb rate). When played with discipline, this tactic allows the He 100 to dominate almost every match it plays.

The He 100's biggest weakness is its cooling system, which is distributed all over the aircraft, especially in the nose and wings. If hit, there's a roughly 70% chance that it will begin to leak water and overheat, requiring an almost immediate return to base. Because of this, is vital to prioritize the safety of the aircraft when in battle. Even one stray bullet can be enough to send this plane back to the hangar.

Another weakness is the armament, which consists of only 3 x 7.92 mm MG 17 machine guns, which do not have the stopping power to take out bombers or more heavily armoured aircraft. Also, the ammunition supply is not extraordinarily large, so some trigger discipline will be required.

General info

Flight performance

Max speed
at 5 000 m670 km/h
Turn time20 s
Max altitude9 500 m
EngineDaimler-Benz DB-601A
TypeInline
Cooling systemWater
Take-off weight3 t
Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 648 631 9500 21.1 22.0 13.7 13.7 350
Upgraded 693 670 19.0 20.0 19.9 16.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
820 320 487 471 280 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 340 < 420 < 400 > 312
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,000 m 1,020 hp 1,081 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural820 km/h
Gear320 km/h
  • 10 mm Steel plate behind the pilot
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • Oil cooling system in vertical and horizontal stabilizers
  • Oil cooling system in the upper rear fuselage
  • Liquid cooling system in wings

Modifications and economy

Repair costBasic → Reference
AB172 → 215 Sl icon.png
RB338 → 422 Sl icon.png
SB451 → 564 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 700 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 30 / 60 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
45 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
45 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
560 Rp icon.png
Cost:
340 Sl icon.png
85 Ge icon.png
Mods new engine.png
Engine
Research:
560 Rp icon.png
Cost:
340 Sl icon.png
85 Ge icon.png
Mods metanol.png
Engine injection
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
110 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png
Mods armor cover.png
Cover
Research:
720 Rp icon.png
Cost:
440 Sl icon.png
110 Ge icon.png
Mods ammo.png
mg_belt_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
45 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg17_new_gun
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
50 Ge icon.png

Armaments

Offensive armament

Ammunition1 500 rounds
Fire rate1 200 shots/min
Main article: MG 17 (7.92 mm)

The He 100 D-1 is armed with:

  • 1 x 7.92 mm MG 17 machine gun, nose-mounted (500 rpg)
  • 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total)

The three machine guns are arranged with one in each wing and one in the nose. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.

Usage in battles

Disclaimer - He 100 is not a "beginner-friendly" plane, but in skilled hands, it can perform nothing short of miracles.

When flying it, try to build altitude right away, in most situations the He 100 will be the highest plane on both teams by the time the initial engagement begins. Pick off solo targets, prioritizing by altitude and not by enemy plane. If the enemy plane dives away, do not chase. When guaranteed that the He 100 has height superiority on both teams, use BnZ to pick off-targets. Do not turn fight unless certain the target can be shot down and the plane will not get hit by anything in the process.

A good tactic is to try and bait enemy fighters into chasing you. A good way to do this is to gather as much speed and altitude as you can. fly above the enemy, tempting them as an apparently easy target. When you see that an enemy aircraft is going chase you, go into a steep climb, almost vertical if possible. Keep a close eye on the chasing plane. When they begin to stall, turn around and dive on them. They will be slow and easy targets. Clever pilots will break off straight away and dive away. Do not follow them as you will lose your altitude advantage. For this to work you must ensure that you are the highest-flying plane in your vicinity. If an enemy fighter is higher than you they will be able to target you as you climb.

Sitting on the enemy tail is not a valid strategy due to a low calibre armament; a better strategy would be to dive and placing accurate shots at the pilot or fuel tanks of the enemy plane. Altitude is a very helpful friend. There will not be a single plane that the He 100 cannot outrun in any matchup. The He 100 is a very fragile piece of machine and will not take kindly to any damage at all. Avoid at all costs any head-ons or dangerous situations that will leave the plane vulnerable. As the game progresses to the "late-game", speed will carry games. Having the ability to chase off and pick off lonely and possibly damaged planes, is when the true strength of this plane shines. Use your excellent speed to quickly retreat to base for refuelling or rearming. In skilled hands, an He 100 is an absolutely devastating machine, capable of winning pretty much every game.

It is highly recommended to use stealth belts with this aircraft. Not only do they contain a high level of AP rounds, which are great for sniping pilots/ gunners and disabling engines, but it also allows you to fire on an enemy without tracer rounds giving your position away. This can give you some much needed time to place more shots on a target while they hesitate to try and locate you. Of course, it also means that you have to aim carefully, as there are no tracers to help you aim. Using the stealth belt, it is recommended you attempt to converge on your target as close as you can. The closer you are the more accurate your gun conversion distance, and overall the damage will become. When attacking an aircraft equipped with defensive armament, dive down and fire a few shots and try to destroy it, after that if the enemy is still alive, try to return to attack it from a more vulnerable corner of the aircraft to make sure you manoeuvre safely away from the turrets.

If you find yourself on the tail of something well armoured like an IL-2, it is best to aim for the wings. With luck, you will manage to remove the wing from the enemy aircraft, or at least cause some damage to fuel tanks. Engines are also a good target, especially on bombers. You are an extremely fragile aircraft, so be very careful of defensive gunners. Even low calibre guns are a big threat. Beware of tailing aircraft like the Bristol Beaufort and B-34, as the defensive .50 cals will be able to take you out from over a kilometre away. A single 12.7 mm round through your engine block or into the cockpit will end the He 100.

Despite a large amount of cooling systems on the aircraft, both water and oil will overheat quickly, especially when using WEP. It is advised that you watch your coolant temperatures frequently, as it is not uncommon to damage your own engine after staying on red temperatures for too long. It is important to mention that the manual engine control settings are identical to those of the Bf 109 series.

If tailed, it is recommended that you use WEP and try to run away, because even a small burst of their machine guns can badly damage your oil/cooling system, forcing you to return to the airfield for repairs. Using the Tracer belt can be useful for taking down enemy aircraft from almost 1 km away, and with the 3 MGs right in the middle of your aircraft, expect lots of hits. This plane and its great engine allow you to hunt bombers by either tailing and destroying engines, or doing a vertical climb and shooting the nose of it, killing the pilot without a high risk of a machine gunner shooting you.

Specific enemies worth noting

Whilst you hold a top place for speed and climb rate, there are still planes that can take you out. Do not engage anything in a turn fight, even if you think you can win. It will make you bleed energy and vulnerable to other fighters. Even 7.7 mm machine guns are a big threat to the He 100, so even biplanes can be a threat if they take you off guard. Head-ons are a massive no-no in this aircraft, as you will almost certainly be destroyed or come out with severe engine/cooling system damage.

  • MiG-3-15 - A good climber, well-armed and quite fast. It is a big threat at high altitudes where it performs best.
  • Yak-2 KABB - Although not as fast as you in level flight, the Yak can catch up to you in dives. Armed with deadly twin 20 mm ShVAK autocannons. Do not let this plane's appearance trick you. Despite being twin-engined, the Yak 2 can outturn you easily in a fight, and that would be a death sentence for your fragile plane.
  • Spitfire Mk Ia / Mk IIa - Whilst the Spitfire does not perform well at high altitudes, it is the king at low altitude combat. Targeting a Spitfire can be difficult due to its great manoeuvrability, while its 8 x 7.7 mm machine guns will rip you to pieces if they find their target.
  • Bombers in general - Anything with defensive firepower can be a threat to the He 100. It is not advisable to target any bombers unless you are certain that you can destroy it quickly. Most bombers will simply soak up your 7.92 mm machine guns, taking minor damage. Meanwhile, any hits you take are liable to cause water leaks, which will eventually cause your engine to fail.

If flown properly at its BR range, the He 100 can be untouchable. Nothing can catch it in level flight, nearly nothing can catch it in a climb and it can out dive almost anything. As speed, dive rate and climb rate become some of the more important traits in later rank aircraft, the He 100 can be used in later rank combat quite effectively. The three machine guns remain adequate against most fighters up to rank IV, as long as you aim for weak points like the wings, engine or pilot.

  • Later rank aircraft to look out for: La-5 and La-7 - The La range are some of the first proper Soviet Boom & Zoom aircraft, with powerful engines, great climbing ability and deadly armament. Their energy retention is excellent and they will be able to keep up with you in a climb. Just a short burst from their cannons will obliterate you. When engaging them, employ Boom and Zoom tactics. Always climb at the start of the match, pick your target and then dive on it from above. Strafe it with machine gunfire. If you are lucky, you will destroy or cripple the target. If you do not, climb away using your energy from the dive and repeat. In other words, always ensure that you have an energy advantage. Diving on them in a surprise attack is the ideal way to take them out.

Counter-tactics

The He 100 can be a very frustrating aircraft to fight if it is in the right hands. When used strictly as a Boom and Zoomer, it can simply fly across the map, strafing other planes and then climbing away, steadily wearing down its opponents while being impossible to catch. The best way to take one out is to try to force it into a turn fight, where it will lose energy and become an easy target. If the pilot is disciplined and refuses to engage in a turn fight, try to gain an altitude advantage and dive onto the He 100 as it climbs.

Any damage this aircraft takes (especially to the engine and wings), will soon cause the aircraft's engine to fail. So any opportunity you get to fire at a He 100, even if at long range, should be taken, as it will likely result in a water or oil leak. Therefore a head-on attack will almost always kill or critically damage the He 100.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Very high speed, can reach 640 km/h (397 mph) in level flight, dive speed can go up to 850-900 km/h (RB). No competition until Rank IV
  • Decent turn time and roll rate
  • Excellent climb rate and energy retention
  • Relatively good ammo count at 500 rpg
  • Amazing high altitude performance
  • Often faces biplanes, which are easy prey for the He 100
  • Can perform exceptionally well against most planes if used correctly
  • Performs well in higher rank matches, where you will still be able to outrun most enemy aircraft
  • Stealth ammo belt has a high proportion of AP rounds, sacrifices chemical damage from more penetration (Could also be seen as a con)


Cons:

  • Very fragile. Most shots taken will cripple the cooling systems or engine
  • Not a plane for "new" players to spray rounds on target, needs some skill with aiming at enemy weak spots
  • Only has three 7.92 mm machine guns, which can make destroying things difficult
  • Armament is ineffective against bombers and well-armoured planes like the IL-2
  • Oil and water will easily overheat at over 95% throttle
  • Poor rudder control

History

The He 112 was the Heinkel company's first attempt at making a modern monoplane fighter after having previously designed assorted transport aircraft, airliners, reconnaissance planes, and biplane fighters. By 1936 it had lost to the rival Messerschmitt Bf 109 in the Luftwaffe's competition due to its largely inferior performance and difficulty of construction, and it was relegated to export only. Heinkel was left licking its wounds and the company begin developing an aircraft that could surpass and replace the Bf 109. The He 112 was determined to be a dead end in terms of potential, so a new design with simpler construction and cleaner aerodynamics was pursued—lessons learned well from the He 112's failings.

The resulting aircraft, known internally as "Project 1035", used many new and advanced features. It used a novel evaporative cooling system previously tested on the prototype He 119 reconnaissance aircraft. Unfortunately, due to all blueprints of the He 100 being destroyed in a bombing raid, the exact details of the engine workings are unknown, but it is thought that liquid coolant was pumped through the engine, where it absorbed heat and evaporated, and then proceeded to flow through radiators in the wings and fuselage. The cold external airflow would condense the coolant and the resulting liquid coolant was pumped back into the engine to start the cycle anew. This refrigerator-like cooling method caused less drag than traditional oil coolers. The DB 601 engine used by the Bf 109 and Bf 110 was used and the exhaust vents were piped to provide some extra thrust. The engine was installed very tightly with the airframe and other aspects of the Project 1035 like the wings and landing gear were as sleek as possible.

Work proceeded quickly and the Project 1035 was completed in mid-1937. The Luftwaffe was not particularly interested in a Bf 109 replacement at this point, but still an order was placed for several experimental and pre-production aircraft. It was originally to be designated as the He 113, but Heinkel preferred a rounder and perhaps less unlucky number and convinced the Luftwaffe to name it the He 100.

The He 100 first flew in early 1938. Flight characteristics were good but the temperature changes in the wings caused by the cooling setup distorted and damaged the airframe and skin. Subsequent examples featured modifications in an attempt to correct this, though the cooling system in general remained problematic. The second prototype set a speed record of 631 km/h at 6,000 m and the fourth achieved 665 km/h at 5,000 m. The 8th prototype used a souped-up engine and managed to reach 747 km/h, Germany's first absolute speed record, but was soon upstaged by Messerschmitt's Me 209 race aircraft, which achieved 755 km/h. Plans were made to win the record back by running the engine at very hot settings, but at this point further record attempts were halted.

Records aside, the He 100 had several obstacles in becoming a Bf 109 replacement. The Luftwaffe was only interested in adopting the He 100 if it used another engine instead of the DB-601 used by the Bf 109. Unfortunately the He 100 design was not compatible with the closest alternative, the Jumo 211 (mostly used by bombers like the He 111), without extensive modifications and performance penalties. Meanwhile Focke-Wulf managed to meet these requirements with the Fw 190 and won a contract that would result in one of the best German fighters of the war.

The He 100 D-series were closer to production aircraft, having revised cockpit canopies and machine gun armament. Some sources claim that they were equipped with cannons and perhaps this was Heinkel's intention, but this did not materialize on actual aircraft. Japan and the Soviet Union were interested in acquiring the He 100 and several examples were shipped to each. The Japanese military was highly impressed by the "AXHe1" and purchased a license for domestic production. However Heinkel was unable to deliver the necessary documentation and this plan did not come to fruition. The He 100 D-1 mark was also initially received well in the Soviet Union, but after further inspection the military concluded that it was more of a racer than a combat aircraft. Alexander Yakovlev reportedly claimed that a few bullet holes in the wing were all that was needed to disable the He 100. There is some debate over to what extent this would have been true. Still, even if a few punctures could be tolerated for a while, the He 100 would have been more fragile and maintenance heavy than traditional fighters.

The He 100 ultimately did not see any combat service with the Luftwaffe or any export customers. Heinkel used several as a part of a factory defense unit but they did not engage in any combat. The Luftwaffe did use several examples as part of a propaganda campaign: publishing photos of repainted He 100s in assorted service colors, they concocted a non-existent "He 113" fighter that managed to fool the British military for some time. No He 100s are known to survive today, though a mock-up is on display in the California location of the Planes of Fame Museum in the United States.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2