A6M3 mod. 22

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"APACHE" | AH-64A Peten
A6M3 Reisen mod. 22
General characteristics
1 personCrew
2.83 tTake-off weight
2.51 kg/sBurst mass
Flight characteristics
11050 mCeiling
Nakajima Sakae 21Engine
airCooling system
Speed of destruction
703 km/hStructural
240 km/hGear
Offensive armament
2 x 20 mm Type 99 Model 1 cannonWeapon 1
200 roundsAmmunition
516 shots/minFire rate
2 x 7.7 mm Type 97 machine gunWeapon 2
1400 roundsAmmunition
900 shots/minFire rate
Suspended armament
2 x 60 kg Navy Type 97 Number 6 ground bombSetup 1
26000 Rp icon.pngResearch
100000 Sl icon.pngPurchase
Sl icon.png6200 / 7849/6920 / 8760/1940 / 2456Repair
29000 Sl icon.pngCrew training
100000 Sl icon.pngExperts
500 Ge icon.pngAces
142 % Rp icon.pngReward for battle
250 % Sl icon.png320 % Sl icon.png100 % Sl icon.png
This page is about the Japanese fighter A6M3 mod. 22. For other uses, see A6M (Family).


GarageImage A6M3 mod. 22.jpg

The A6M3 Reisen mod. 22 is a rank III Japanese fighter with a battle rating of 4.3 (AB) and 4.0 (RB/SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.

If you have come this far into the Japanese tech tree playing the Zero's, you should already know that this plane is all about turn fighting. the Reisen mod 22 A6M3 is a rank 3 fighter having come after the A6M3 in the tech tree and plays very closely to its previous version. The only main difference is speed, camouflage and the cannons which are now Mk 2 having replaced the AP round with AP-I, making it much easier to score hits and kills.

The A6M3 line of planes is a very unique set of planes getting better and better as they go on. This modification (or Mod 22) features a better engine, turn rate, energy retention and a green camouflage instead of the off coloured yellow, cream colour camouflage on the other zero's before.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Max Speed
(km/h at 6,000 m)
Max altitude
Turn time
Rate of climb
Take-off run
519 507 11050 16.1 16.6 8.0 10.2 288
Max Speed
(km/h at 6,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
Take-off run (meters)
563 542 11050 15.3 15.5 18.1 13.8 288


Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Wing-break speed
Gear limit
Combat flap
Max Static G
+ -
703 240 420 ~20 ~9
Optimal velocities
< 310 < 420 < 410 > 260
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,500 m 1,095 hp 1,213 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,000 m 965 hp 1,069 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.


Offensive armament

The A6M3 mod. 22 is armed with:

  • 2 × 20 mm Type 99 Mk 2 cannon, wing-mounted (100 rpg = 200 total)
  • 2 × 7.7 mm Type 97 machine gun, nose-mounted (700 rpg = 1,400 total)

Suspended armament

The A6M3 mod. 22 can be outfitted with the following ordinance:

  • Without load
  • 2 × 60 kg Navy Type 97 Number 6 ground bombs

Usage in battles

The Zero's are a pure air defence fighter. Not like the German Do 217's, or the Russian Pe-2 and 3's. the Zero is a defensive fighter and an air defence fighter in many respects, as playing aggressive will get you killed fast.

If you happen to run up against an A6M3, if the Zero wants to head you on, do not shy away and simply fire for a minimum of 1-3 seconds before diving down, rolling and legging it to Boom & Zoom him for the rest of the battle as if you get a direct hit to the engine, even if it's a hit it will cause massive problems for the pilot as the Zero's engine is a fragile thing that can easily be annoyed. Turn fighting is out of the question as Spitfires, Yak-3's even the captured Japanese planes will struggle at trying to keep a solid turn fight with this plane due to the engine upgrades and improved turn radius at the expense of its Roll rate which will not affect you heavily as you will be mainly turning all day long.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs 9 in (mod30)
III Wings Repair Engine Offensive 20 mm
IV Engine Injection Cover New 20 mm Cannons

Pros and cons


  • Rounded wing tips of the A6M2 provide better turn-rate
  • Superior cannons than predecessors; Type 99 Mark 2


  • Worse roll rate than A6M3


The A6M3 Reisen mod. 22 was actually developed before the A6M3 Reisen. Due to the demand for a squared wing version the aircraft's production was delayed. The IJNAF needed a solution to the loss of range by the A6M3 Reisen. The Sakae 21 engine was kept and the aircraft's fuel was increased by 24 gallons. The mod. 22 had the greatest range of the variants. It arrived in time for Guadalcanal in August of 1942.

In-game description

In April of 1942, a new A6M model fighter was launched. The main difference between the A6M3 model 32 and the A6M2 Model 21 was the new Sakae 21 engine (1130 hp), which had a two-stage supercharger making it more stable at higher altitudes and a propeller diameter of 3.05 m (150 mm greater than that of its predecessor). The engine was much heavier and longer than those used in previous models, so to prevent displacement of the centre of gravity the engine was moved closer to the cockpit and the main fuel tank’s capacity was reduced from 518 to 470 litres. 

Also, the folding wingtips were removed, which increased the plane’s dive speed limit but reduced its manoeuvrability and range. The latter side effect was particularly important as it made it impossible to use the A6M3 effectively during the 1942 campaign in the Solomon Islands. The 20-mm guns were replaced by Type 99-I model 3s, and their ammunition was increased to 100 rounds. Also, the aircraft could carry two 60-kg bombs.

A total of 343 A6M3 Model 32s were made for the Japanese navy.


Skin and Camouflages for the A6M3 mod. 22 in Warthunder Live.

See also

Related development
Aircraft of comparable role, configuration and era

External links

Mitsubishi Company (三菱商会)
Fighters  A5M4 · Hagiri's A5M4
  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
  A7M1 (NK9H) · A7M2
  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
Hydroplanes  F1M2
Interceptors  Ki-83 · Ki-109
Bombers  G4M1
  Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu
Jet Fighters  Ki-200
Captured  ▃A6M2 · ␗A6M2
See also  Mitsubishi Heavy Industries (1945+)

Japan fighters
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I hei Tada's · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M wasn't heard of yet)