Difference between revisions of "G.91 R/3 (Germany)"

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(Updated usage in battles, as it changed with addition of new planes. Added Specific enemies worth noting. Precised survivability.)
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{{About
 
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| about = Italian jet fighter '''{{PAGENAME}}'''
 
| about = Italian jet fighter '''{{PAGENAME}}'''
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
At its tier, there is little which cannot hurt the G.91. This is mostly due to the large calibres and fast-firing weapons found in the jet age, although the Gina does not help this issue. The armour is enough to withstand the occasional tank LMG fire but otherwise will only protect the pilot from shrapnel damage. Even though the centerline arrangement of all components proves to be quite survivable in combat, it does NOT lend itself for head-ons or prolonged chases. The former only leads to functional aircraft with a dead pilot and the latter to the reverse, which was in all likelihood the intended design in real life.
+
At its tier, there is little which cannot hurt the G.91. This is mostly due to the large calibres and fast-firing weapons found in the jet age, although the Gina does not help this issue. The armour is enough to withstand the occasional tank LMG fire but otherwise will only protect the pilot from shrapnel damage. Even though the centerline arrangement of all components proves to be quite survivable in combat, it does NOT lend itself for head-ons or prolonged chases. The former only leads to functional aircraft with a dead pilot and the latter to the reverse, which was in all likelihood the intended design in real life. The aircraft cannot take damage very well; fuselage damage usually results in engine damage, while wing damage makes the plane unstable in turns and kills the acceleration.  
  
 
* 6.5 mm Steel - Behind, below and in front of the pilot
 
* 6.5 mm Steel - Behind, below and in front of the pilot
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<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
Air superiority is the combat objective for the G.91 ''Gina'', anything else is secondary. In team games, lure enemy fighters into extensive and excessive dogfights to allow your heavier and less nimble allies to Boom & Zoom or Boom & Run from them. With their great thrust to weight ratio, the G.91 can maintain their energy superiority and in emergencies (such as non-existant teamplay) to disengage. Alternatively, standard Boom & Zoom is a considerable choice. Again the great acceleration allows for more energy-expensive manoeuvres and still disengage without much worry from the target. Such follies would be deadly in many other fighters, but the Gina is hence quite forgiving. In fact too forgiving, new pilots to the jet age need to lose old habits and the G.91 does not force one's hand.
+
Achieving air superiority should be the primary task for all G.91 pilots. However, the Gina excells in support role, especially in uptiers, where most of enemies can simply run away from it. To do this, all you need to do is take 9min of fuel to boost its acceleration and climb rate (you won't need more because of low ammo count anyways), and after takeoff climb at around 8° (680-700 kph). When the first enemies engage with your allies, go over them and find target with low energy state, and kill it. Do not chase lonely planes, as although enemy might look like easy 1v1 victory, the low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because Giny has rather poor energy retention and when caught slow even good acceleration won't save you. Also, keep in mind that she has poor low speed performance because of swept wings and lack of leading edge slats. In prolonged turn fight one may and will find itself loosing even against jets like MiG-15. Another thing is DO NOT AIR BRAKE. Your below average energy retention combined with overally good maneuverability makes it easy enough for pilot to evade enemy, and in combat, even the good acceleration is not enough to regain the lost speed.  
  
Against bombers and ground attack craft the G.91 lacks the firepower and it will take considerable ammo use to compensate for this. The measly protection against defensive fire makes this a dangerous task anyway and should thusly be left for better-equipped allies.
+
Killing bombers and attackers is also a considerableoption thanks to cannon arnament. However, thy lack of durability and low ammo count make this rather a secondary task
  
The very same can be said for ground attacks. While being able to mount air-to-ground ordnance, the payload yield is minuscule. The FFAR pods are the only worthwhile consideration but run against the G.91's intended role of air superiority fighter.
+
Killing bombers and attackers is also a considerableoption thanks to cannon arnament. However, thy lack of durability and low ammo count make this rather a secondary task.  
 +
 
 +
Ground attack should be done only in Ground RB, since G.91 is a typical fighter. Fortunately, it gets access to 4 AS-20 guided missiles that are deadly.  
  
 
=== Modules ===
 
=== Modules ===
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|-
 
|-
 
|}
 
|}
A focus should be done on the engine modules, as the G.91 lives by its T/W ratio. New boosters is a double-edged sword, as without the G-Suit one is just blackout earlier. This oddly makes the Bomb unlock a tantalizing choice, especially in already won matches for farming on ground units before the game ends. Airframe and cover do little, the weight savings are very minor and without them, the G.91 can still easily reach top speeds and rip off its wings.
+
Compressor > Boosters (don't equip them yet) > Engine > Both cannon upgrades > G suit + equipping boosters after researching. Why? Engine upgrades, because this jet lives by its T/W ratio. Cannons to make best use of its low RPG. New boosters are required to progress to T3 and help high-speed handling, however without G suit one is just a black-out earlier. Later frame upgrades for improved top speed, or survivability upgrades to prevent breaking in turns.  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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* Can carry 4 x AS-20 Nord missiles unlike most other jet fighters which only can carry two
 
* Can carry 4 x AS-20 Nord missiles unlike most other jet fighters which only can carry two
 
* Small burst of 30 mm cannons is enough to fully destroy a plane especially in the head-on situations
 
* Small burst of 30 mm cannons is enough to fully destroy a plane especially in the head-on situations
* Has access to drag chute, its very effective for losing speed when landing on the small airfields
+
* Has access to drag chute, that combined with high P/W ratio allows pilots to use short airfields
 +
*
 
* The 30 mm cannons have very good penetration can destroy light tanks through the hull and other main battle tanks through the roof
 
* The 30 mm cannons have very good penetration can destroy light tanks through the hull and other main battle tanks through the roof
  
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* Poor energy retention
 
* Poor energy retention
 
* Fairly low ammo count for the guns means that you need to be conservative with your ammo
 
* Fairly low ammo count for the guns means that you need to be conservative with your ammo
* Wings can snap off when trying to pull very hard at high speeds and when pushing elevator + ailerons at the same time  
+
* Wings can snap off when trying to pull very hard at high speeds and when pushing elevator + ailerons at the same time, especially with 20min of fuel
 +
 
 +
Wings can snap off when trying to pull very hard at high speeds and when pushing elevator + ailerons at the same time, especially with 20min of fuel
 +
 
 +
=== Specific enemies worth noting: ===
 +
 
 +
MiG 15/17, J32. These jets have higher P/W ratio, and better acceleration. When engaging them, try to lure them into dogfight; however, beware, as MiG can outturn you at low speeds. Avoid going vertical at all cost.
 +
 
 +
Hawker Hunter, Supermarine Swift, Vantour. These aircraft have great energy retention and top speed. Generally avoiding attacks shouldn't be very hard, but killing one will be a challenge. Leave them to your faster team mates and watch out for their rockets.
 +
 
 +
Other G.91s. When there is G.91 on your tail, there is not much you can do. Try to force an overshoot, but do not airbrake as good pilot will go vertical and kill you.
  
 
== History ==
 
== History ==

Revision as of 20:52, 2 March 2020

Rank 7 USA
F-5C Pack

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◄G.91 R/3
fiat_g91_r3.png
◄G.91 R/3
AB RB SB
9.0 8.7 9.0
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
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This page is about the Italian jet fighter G.91 R/3 (Germany). For other versions, see G.91 (Family).

Description

GarageImage G.91 R3.jpg


The ◄G.91 R/3 nicknamed "Gina" is a rank VI German jet fighter with a battle rating of 9.0 (AB/SB) and 8.7 (RB). It was introduced in Update 1.91 "Night Vision".

A mid 50's Trans-sonic fighter ( < Mach 0.90) with ground attack abilities. Very manoeuvrable, great acceleration and heavy offensive armament make the G.91 an excellent Tier V aircraft. Unlocked after the Horten 229 the player should already be well acquainted with the appropriate play style for the Gina, being an all-around upgrade to the Flying Wing Flying in fierce competition in the sky, it will face every sub- and trans-sonic aircraft and while being a mid to top tier performance-wise.

There are little changes between the Pre-serie, R/1, R/3 and the R/4, and this guide can be considered universal for all listed aircraft.

General info

Flight Performance

The G.91 was intended to replace the F-86A Sabre in German, Portuguese and Italian service and it shows. With an empty weight of only 3,100 kg (6,800 lbs) and a takeoff weight of 5,500 kg (12,100 lbs) the Gina is in the weight class as the P-51D and MiG-9, yet severely lighter than most other jets and losing about one and a half tonnes compared to the Sabre A. Although only outputting a meagre 22 kN of thrust this first look disadvantage is literally outweighed by the high thrust to weight ratio of 0.73 empty (0.41 full). This makes the Gina an excellent dogfighter as jet fighters maintain both their top speed, climb and sustained turn-rate by their engine power rather than other flight characteristics. It can easily reach its own terminal speed (1,011 km/h, 921 f/s) and self-destruct in level flight.

Lacking in straight wings and leading wing slats the stall speed for the G.91 is quite higher than the low weight lets one assume. One should hence be wary of many older jet types with said features, as after bleeding too much speed they can easily outmanoeuvre the Gina. With added payload, this becomes even more obvious and cautious flying is advised when fitted as a ground attacker.

Starting with 20 min of fuel, gaining the climb speed of 800 km/h IAS (sustainable @ 7-8°; 730 f/s) takes a mere ~80 seconds with 20 predicated for taking off at 230 km/h or 210 f/s IAS. An Immelmann at 800 km/h will gain 1,000 m and loose 300 km/h. A hard 180° turn at the same speed takes >100 km/h and may lose up to 60 m.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,065 1,042 11000 27.6 28.1 31.5 30.0 850
Upgraded 1,097 1,084 24.6 26.0 47.6 39.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1128 345 620 620 345 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 800 < 650 < 660 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Bristol Orpheus MK.803 1 3,477 kg 289 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel 32m fuel
380 kg Axial-flow turbojet 3,837 kg 4,269 kg 4,662 kg 4,740 kg 5,800 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (101%)
Condition 100% 101% 9m fuel 20m fuel 30m fuel 32m fuel MTOW
Stationary 2,212 kgf 2,234 kgf 0.58 0.52 0.48 0.47 0.39
Optimal 2,212 kgf
(0 km/h)
2,234 kgf
(0 km/h)
0.58 0.52 0.48 0.47 0.39

Survivability and armour

At its tier, there is little which cannot hurt the G.91. This is mostly due to the large calibres and fast-firing weapons found in the jet age, although the Gina does not help this issue. The armour is enough to withstand the occasional tank LMG fire but otherwise will only protect the pilot from shrapnel damage. Even though the centerline arrangement of all components proves to be quite survivable in combat, it does NOT lend itself for head-ons or prolonged chases. The former only leads to functional aircraft with a dead pilot and the latter to the reverse, which was in all likelihood the intended design in real life. The aircraft cannot take damage very well; fuselage damage usually results in engine damage, while wing damage makes the plane unstable in turns and kills the acceleration.

  • 6.5 mm Steel - Behind, below and in front of the pilot
  • 6.5 mm Steel - under central fuel tanks.
  • 40 mm bulletproof glass - Armored windshield
  • Critical components located down the midline of aircraft (fuel, pilot, engine, controls)
  • Fuel tanks located in the central fuselage.

Armaments

Offensive armament

The DEFA 552 is an excellent Revolver cannon for jet to jet combat. With high velocity, devastating high-explosive rounds and fast firing rate it can easily hit even extreme deflection or long-range pursuit shots. The only downside is the low ammo count of 125 rounds per cannon and thus having to resort to very short burst fires.

Main article: DEFA 552 (30 mm)

The G.91 R/3 (Germany) is armed with:

  • 2 x 30 mm DEFA 552 cannons, nose-mounted (125 rpg = 250 total)

Suspended armament

Featuring a wide range of ordnance the G.91 R/3 can be equipped for any role from ground to air combat, though it prefers air superiority.

The G.91 R/3 (Germany) can be outfitted with the following ordnance:

  • Without load
  • 4 x 250 lb AN-M57 bombs (1,000 lb total)
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 4 x AS-20 Nord Anti-Tank Guided Missile (Air-to-Surface)
  • 38 x SNEB Type 23 rockets


For air-to-ground purposes, the G.91 R/3 is similar to the G.91 pre-serie and G.91 R/1, both its predecessors, in loadout options sharing the same FFAR Mighty Mouse rocket option as well as the choice of a pair of 500 lb bombs. However, the R/3 has an additional and unique option; the AS-20 Nord air-to-ground missile, with a reasonable penetration value (83 mm RHAe) but incredible warhead size of (just under) 30 kilograms of TNT. Skilled use of the missile can allow for a more accurate fire at longer ranges especially versus more dangerous vehicles like self-propelled anti-aircraft guns.

Usage in battles

Achieving air superiority should be the primary task for all G.91 pilots. However, the Gina excells in support role, especially in uptiers, where most of enemies can simply run away from it. To do this, all you need to do is take 9min of fuel to boost its acceleration and climb rate (you won't need more because of low ammo count anyways), and after takeoff climb at around 8° (680-700 kph). When the first enemies engage with your allies, go over them and find target with low energy state, and kill it. Do not chase lonely planes, as although enemy might look like easy 1v1 victory, the low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because Giny has rather poor energy retention and when caught slow even good acceleration won't save you. Also, keep in mind that she has poor low speed performance because of swept wings and lack of leading edge slats. In prolonged turn fight one may and will find itself loosing even against jets like MiG-15. Another thing is DO NOT AIR BRAKE. Your below average energy retention combined with overally good maneuverability makes it easy enough for pilot to evade enemy, and in combat, even the good acceleration is not enough to regain the lost speed.

Killing bombers and attackers is also a considerableoption thanks to cannon arnament. However, thy lack of durability and low ammo count make this rather a secondary task

Killing bombers and attackers is also a considerableoption thanks to cannon arnament. However, thy lack of durability and low ammo count make this rather a secondary task.

Ground attack should be done only in Ground RB, since G.91 is a typical fighter. Fortunately, it gets access to 4 AS-20 guided missiles that are deadly.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Compressor Offensive 30 mm FSBC mk.5
II New boosters Airframe FMBC mk.1
III Wings repair Engine New 30 mm cannons Nord AS.20
IV G-suit Cover Matra SNEB

Compressor > Boosters (don't equip them yet) > Engine > Both cannon upgrades > G suit + equipping boosters after researching. Why? Engine upgrades, because this jet lives by its T/W ratio. Cannons to make best use of its low RPG. New boosters are required to progress to T3 and help high-speed handling, however without G suit one is just a black-out earlier. Later frame upgrades for improved top speed, or survivability upgrades to prevent breaking in turns.

Pros and cons

Pros:

  • Exceptional manoeuvrability, with very high roll and turn rates
  • Effective suspended armament choices for ground strike
  • Access to the AS-20 air-to-ground missile that can destroy any tank
  • Two 30 mm DEFA cannons available
  • Can carry 4 x AS-20 Nord missiles unlike most other jet fighters which only can carry two
  • Small burst of 30 mm cannons is enough to fully destroy a plane especially in the head-on situations
  • Has access to drag chute, that combined with high P/W ratio allows pilots to use short airfields
  • The 30 mm cannons have very good penetration can destroy light tanks through the hull and other main battle tanks through the roof

Cons:

  • Slower than most of its contemporaries
  • Airframe can take some hits, especially against .50 cals
  • Poor energy retention
  • Fairly low ammo count for the guns means that you need to be conservative with your ammo
  • Wings can snap off when trying to pull very hard at high speeds and when pushing elevator + ailerons at the same time, especially with 20min of fuel

Wings can snap off when trying to pull very hard at high speeds and when pushing elevator + ailerons at the same time, especially with 20min of fuel

Specific enemies worth noting:

MiG 15/17, J32. These jets have higher P/W ratio, and better acceleration. When engaging them, try to lure them into dogfight; however, beware, as MiG can outturn you at low speeds. Avoid going vertical at all cost.

Hawker Hunter, Supermarine Swift, Vantour. These aircraft have great energy retention and top speed. Generally avoiding attacks shouldn't be very hard, but killing one will be a challenge. Leave them to your faster team mates and watch out for their rockets.

Other G.91s. When there is G.91 on your tail, there is not much you can do. Try to force an overshoot, but do not airbrake as good pilot will go vertical and kill you.

History

The G.91 Small Sabre entered service with the Luftwaffe in 1962 after winning the 1953 NATO light tactical support aircraft competition. This competition had called for a fighter which could carry 452 kg of ordnance, patrol a combat radius of 180 km assuming 10 mins over the target, average cruising speed of at least 705 km/h and Mach 0.95 capability. It also had to be fully operational on grass or other types of unprepared runways, with a take-off distance of 1,100 m. The R/3 was the Luftwaffe's version of the G.91, but with more powerful armament, two wing points for suspended ordnance and better avionics than the Italian Air Force's R/1s. Fifty R/3s were built in Italy starting in 1959 and another 294 were license-built in West Germany. The Luftwaffe also received another 50 of the very similar R/4 aircraft after orders for Greece and Turkey fell through. The Luftwaffe also had 66 T-3 two-seat trainer models built of which twenty-two were built in Germany.

Media

_Invincible]

Magicool]

See also

External links


Fiat Aviation (Fiat Aviazione)
Fighters  CR.32 · CR.32 bis · CR.32 quater
  CR.42 · Marcolin's C.R.42 CN · ▀Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S
  G.56
Jet fighters  G.91 pre-serie · G.91 R/1 · G.91 Y · G.91 YS
  ▄F-86K*
  ▄F-104G* · F-104S* · F-104S.ASA* · ▄F-104S TAF*
Strike aircraft  F.C.20 Bis
Bombers  B.R.20DR · B.R.20M M1
Export/Captured  J11 · ▀CR.42
  ▀G.50 serie 2 · ▀G.50 AS serie 7
  ◄G.91 R/3 · ◄G.91 R/4 · G.91 R/4
  *Licensed
See also  North American Aviation · Lockheed Martin

Germany jet aircraft
Germany flag.png  Luftwaffe
He 162  He 162 A-1 · He 162 A-2
Me 163  Me 163 B · Me 163 B-0
Ho 229  Ho 229 V3
Ar 234  Ar 234 B-2 · Ar 234 C-3
Me 262  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
  Me 262 C-1a · Me 262 C-2b
GDR flag.png  LSK
Fighters  ◊MiG-15bis · ◊Lim-5P · ◊MiG-19S
  ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-29
Attackers  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
FRG flag.png  Luftwaffe
F-84  ◄F-84F
F-86  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
F-104  ◄F-104G
F-4  ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV
G.91  ◄G.91 R/3 · ◄G.91 R/4
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
Other  Alpha Jet A · ◄Sea Hawk Mk.100
Ex-LSK  ◄MiG-21 SPS-K · ◄MiG-29G · ◄Su-22M4 WTD61
Switzerland flag.png  Swiss Air Force
  ◌Hunter F.58 · FFA P-16