Difference between revisions of "F7F-3"

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(Modules: 20mm instead of 30mm)
m (Added description, updated tables, compressor table is hidden for now)
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== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
The F7F-3 is exceptionally fast at low and medium altitude, but it gets mediocre after reaching 7000m ALT and above it.
 +
Climb rate is also very good since it is an interceptor, it is one of the best climbing propeller driven fighters in the game, but similarly to the level speed, at high altitude it gets worse compared to the other fighters like the Lighting or Thunderbolt.
 +
A very good power to weight ratio makes its acceleration in level flight and diving great.
 +
Maneuverability is quite bad, it is comparable to some jets like the F-80,
 +
at low and medium speed it will not be able to win any dogfight and the high speed G load is very low, up to 8G, roll rate is very low, sometimes it can make the aiming a little hard. Stalling speed is very high,
 +
the plane can start spinning even at high speed during the attempt to perform a tight turn, stalling itself is not violent,
 +
the F7F does not start to spin right after reaching and exceeding the critical angle of attack, it takes up to two seconds for this to happen.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! RB
 
! RB
 
|-
 
|-
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||444
+
| 671 || 652 || {{Specs|ceiling}} || 26.4 || 27.4 || 20.0 || 20.0 ||444
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
Line 59: Line 66:
 
! RB
 
! RB
 
|-
 
|-
|751||708|| {{Specs|ceiling}} ||23.6||25.0||37.9||25.5||444
+
|751||708|| {{Specs|ceiling}} ||23.7||25.0||33.3||25.5||444
 
|-
 
|-
 
|}
 
|}
Line 74: Line 81:
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| X || ✓ || ✓ || X || X     <!-- ✓ -->
+
| || ✓ || ✓ || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 90: Line 97:
 
! -
 
! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||N/A|| ~19 || ~19
+
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 477 || ~10 || ~10
 
|-
 
|-
 
|}
 
|}
Line 103: Line 110:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 420 || < 510 || < 510 || > 280
+
| < 500 || < 480 || < 610 || > 315
 
|-
 
|-
 
|}
 
|}
 
+
<!-- A new compressor table, for now it will be hidden, filling the old one is not possible unless you want me to put there fictional info
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! colspan="3" | Setting 1
+
! Optimal altitude
 +
! colspan="2" | Setting 1
 
|-
 
|-
! Optimal altitude
+
| 850 m
 +
| width="33%" | 2,100 hp
 
! 100% Engine power
 
! 100% Engine power
 +
|-
 +
| 0 m || 2,590 hp
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 1,500 m || 1,602 hp || 1,954 hp
+
! Optimal altitude
 +
! colspan="2" | Setting 2
 
|-
 
|-
! colspan="3" | Setting 2
+
| 5,340 m || 1,700 hp
|-
 
! Optimal altitude
 
 
! 100% Engine power
 
! 100% Engine power
! WEP Engine power
 
|-
 
| 5,900 m || 1,478 hp || 1,804 hp
 
|-
 
<!--! colspan="3" | Setting 3
 
 
|-
 
|-
! Optimal altitude
+
| 4,500 m || 2,100 hp
! 100% Engine power
 
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
|}-->
|- -->
 
|}
 
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 60 mm Bulletproof glass - Pilot's windscreen
 +
* 9.5 mm Steel - Plate in the nose
 +
* 6.35 mm Aluminium Alloy - Fore cockpit armour plate
 +
* 12,7 mm Steel - Plate behind pilot's seat
 +
* 6.35 mm Steel - Oil cooling system protection
  
 
== Armaments ==
 
== Armaments ==
Line 165: Line 173:
 
* 8 х HVAR rockets + 1 х 1000 lb AN-M65A1 bomb
 
* 8 х HVAR rockets + 1 х 1000 lb AN-M65A1 bomb
  
== Usage in battles ==
+
== Usage in the battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The F7F-3 is one of the best American interceptors, it possesses an above average climb rate, overwhelming armament and is quite stable. The climb rate allows it to get above everything enemy fighters or in the worst scenario at the same altitude, but then its armament can be used to push down the enemy fighters and force them to run or go for the head on attack, which in most cases the F7F will win, all its guns are place close to each other near the center of the plane,
 +
the gun convergence issues do not affect this plane and it possible to aim accurately even at the long distance,
 +
before the enemy gets close, a very high bullet velocity of shells for the guns also is helping a lot.
 +
After getting above the enemy the F7F can get very deadly because of its acceleration and energy retention,
 +
in most cases it will need only one approach to take out the enemy plane and trying to follow it in zoom climb can be an issue.
 +
When the F7F is below the enemy it can get hard, low turn and roll rate and also the fact that the plane is a large target will not help when the player is trying to avoid enemy attacks,
 +
although the superior dive acceleration and speed can be used to get away and then force the enemy to commit a head on attack.
 +
Dogfighting against any type of plane should be always avoided, an encounter at low speed will always end up very badly for the F7F because of its lacking maneuverability.
 +
<br/><br/>
 +
Against the German planes the player should always try to get the altitude advantage and use [https://wiki.warthunder.com/Boom_%26_Run Boom and Run combat style], commiting to head on can be a little risky since most of German planes has good offensive armament,
 +
very often comparable to the F7F. When they are above it could be possible to use the dive speed to get away from the BF-109, their max allowed speed is lower,
 +
those fighters are also way slower from low to medium altitude. It can get harder in a fight against the Fw-190D series,
 +
they are considered bad at turning but the F7F would be equally good at turning at best, outturning will also be an issue,
 +
the Fw-190's wing break speed is higher, the only level speed difference in favor of the F7F over them is at low altitude.
 +
<br/><br/>Tactics used against the Italy should be similar since they have similar equipment, but compared to the BF-109 series all their planes have very high wing break speed,
 +
trying to outrun them in a level flight is a better solution after getting into any trouble against them,
 +
most of their fighters are 80 km/h slower, sometimes the level speed difference is even higher.
 +
<br/><br/>
 +
The Japanese fighters have worse armament, going for the head on situation against them is always a good idea, specially since the F7F is a quite durable plane,
 +
when they get to the higher altitude the only way to not get shot down is to run, dogfighting is not an option, even against their heavy fighters.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
Line 183: Line 211:
 
! Type
 
! Type
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable || rowspan="2" |Not controllable
+
| Controllable || rowspan="2" | Controllable || rowspan="2" |Controllable
 
| rowspan="2" |Controllable
 
| rowspan="2" |Controllable
| rowspan="2" | Combined || rowspan="2" |Controllable
+
| rowspan="2" | Separate || rowspan="2" |Controllable
 
| rowspan="2" |Not controllable
 
| rowspan="2" |Not controllable
 
|-
 
|-
Line 228: Line 256:
 
* Very high climb rate
 
* Very high climb rate
 
* Great dive speed
 
* Great dive speed
* Amazing cannons with lots of ammo
+
* Overwhelming armament with lots of ammunition
* Manoeuvrability most heavy fighters can only dream of
 
 
* Good acceleration
 
* Good acceleration
 
* Very rugged
 
* Very rugged
* VERY fast can catch a number of jets
+
* Very fast, can catch a number of jets
 +
* Lots of payload options
  
 
'''Cons:'''
 
'''Cons:'''
  
* Like most heavy fighter not manoeuvrable
+
* Mediocre maneuverability
 
* Large target
 
* Large target
  

Revision as of 12:20, 22 April 2020

F7F-3
f7f3.png
F7F-3
Show in game
MARKET
This page is about the gift naval fighter F7F-3. For the regular version, see F7F-1.

Description

The F7F-3 Tigercat is a gift rank IV American twin-engine fighter with a battle rating of 6.7 (AB/SB) and 6.3 (RB). It was introduced during Update 1.61 "Road to Glory" in the Operation S.U.M.M.E.R. event of 2016.

The F7F-3 Tigercat is further development of the US Navy twin-engine fighter, the F7F-1. The third modification is equipped with more powerful engines which allowed for the installation of unguided rockets and even three Tiny Tims, which were effective not only against ships, but also enemy bases. Although the original F7F could reach a very high speed for a twin-engine fighter, this new machine accelerates even faster both in level flight and in a dive, which makes it an excellent aircraft for "hit and run" tactics. Like the original Tigercat, the F7F-3 has four 20mm guns AN/M2 and four 12.7mm M2 Browning machine guns - a powerful arsenal with a fire rate of almost 8 kg of lead per second!

General info

Flight Performance

The F7F-3 is exceptionally fast at low and medium altitude, but it gets mediocre after reaching 7000m ALT and above it. Climb rate is also very good since it is an interceptor, it is one of the best climbing propeller driven fighters in the game, but similarly to the level speed, at high altitude it gets worse compared to the other fighters like the Lighting or Thunderbolt. A very good power to weight ratio makes its acceleration in level flight and diving great. Maneuverability is quite bad, it is comparable to some jets like the F-80, at low and medium speed it will not be able to win any dogfight and the high speed G load is very low, up to 8G, roll rate is very low, sometimes it can make the aiming a little hard. Stalling speed is very high, the plane can start spinning even at high speed during the attempt to perform a tight turn, stalling itself is not violent, the F7F does not start to spin right after reaching and exceeding the critical angle of attack, it takes up to two seconds for this to happen.

Characteristics
Stock
Max Speed
(km/h at 4,877 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
671 652 12800 26.4 27.4 20.0 20.0 444
Upgraded
Max Speed
(km/h at 4,877 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
751 708 12800 23.7 25.0 33.3 25.5 444

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
835.14 463 477 ~10 ~10
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 500 < 480 < 610 > 315

Survivability and armour

  • 60 mm Bulletproof glass - Pilot's windscreen
  • 9.5 mm Steel - Plate in the nose
  • 6.35 mm Aluminium Alloy - Fore cockpit armour plate
  • 12,7 mm Steel - Plate behind pilot's seat
  • 6.35 mm Steel - Oil cooling system protection

Armaments

Offensive armament

The F7F-3 is armed with:

  • 4 х 20 mm AN/M3 cannons, wing-mounted (200 rpg = 800 total)
  • 4 х 12.7 mm M2 Browning machine guns, nose-mounted (400 rpg = 1,600 total)

Suspended armament

The F7F-3 can be outfitted with the following ordnance:

  • Without load
  • 2 х 500 lb AN-M64A1 bombs
  • 1 х 1000 lb AN-M65A1 bomb
  • 2 х 500 lb AN-M64A1 bombs + 1 х 1000 lb AN-M65A1 bomb
  • 3 х Tiny Tim rockets
  • 2 х Tiny Tim rockets + 1 х 1000 lb AN-M65A1 bomb
  • 8 х HVAR rockets
  • 8 х HVAR rockets + 1 х 1000 lb AN-M65A1 bomb

Usage in the battles

The F7F-3 is one of the best American interceptors, it possesses an above average climb rate, overwhelming armament and is quite stable. The climb rate allows it to get above everything enemy fighters or in the worst scenario at the same altitude, but then its armament can be used to push down the enemy fighters and force them to run or go for the head on attack, which in most cases the F7F will win, all its guns are place close to each other near the center of the plane, the gun convergence issues do not affect this plane and it possible to aim accurately even at the long distance, before the enemy gets close, a very high bullet velocity of shells for the guns also is helping a lot. After getting above the enemy the F7F can get very deadly because of its acceleration and energy retention, in most cases it will need only one approach to take out the enemy plane and trying to follow it in zoom climb can be an issue. When the F7F is below the enemy it can get hard, low turn and roll rate and also the fact that the plane is a large target will not help when the player is trying to avoid enemy attacks, although the superior dive acceleration and speed can be used to get away and then force the enemy to commit a head on attack. Dogfighting against any type of plane should be always avoided, an encounter at low speed will always end up very badly for the F7F because of its lacking maneuverability.

Against the German planes the player should always try to get the altitude advantage and use Boom and Run combat style, commiting to head on can be a little risky since most of German planes has good offensive armament, very often comparable to the F7F. When they are above it could be possible to use the dive speed to get away from the BF-109, their max allowed speed is lower, those fighters are also way slower from low to medium altitude. It can get harder in a fight against the Fw-190D series, they are considered bad at turning but the F7F would be equally good at turning at best, outturning will also be an issue, the Fw-190's wing break speed is higher, the only level speed difference in favor of the F7F over them is at low altitude.

Tactics used against the Italy should be similar since they have similar equipment, but compared to the BF-109 series all their planes have very high wing break speed, trying to outrun them in a level flight is a better solution after getting into any trouble against them, most of their fighters are 80 km/h slower, sometimes the level speed difference is even higher.

The Japanese fighters have worse armament, going for the head on situation against them is always a good idea, specially since the F7F is a quite durable plane, when they get to the higher altitude the only way to not get shot down is to run, dogfighting is not an option, even against their heavy fighters.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable Controllable Controllable Separate Controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe New 12 mm MGs FMBC mk.1
III Wings repair Engine Offensive 20 mm LFRC mk.12
IV Engine injection Cover New 20 mm cannons FLBC mk.1
  • As a gift aircraft, the F7F-3's modifications are automatically unlocked upon purchase of the aircraft.

Pros and cons

Pros:

  • Very high climb rate
  • Great dive speed
  • Overwhelming armament with lots of ammunition
  • Good acceleration
  • Very rugged
  • Very fast, can catch a number of jets
  • Lots of payload options

Cons:

  • Mediocre maneuverability
  • Large target

History

The Grumman company continued to work on the F7F after it entered service. The third variant of the aircraft was a very deep modernization of the original, although visually the only difference was a bigger tail section (this resulted in a much better stability during flight). On the other hand, the biggest change was the introduction of the more powerful “Pratt & Whitney” R-2800-34W engines with a power output of 2,100 HP, which allowed for better flight characteristics in the Tigercat at high altitude.

Acceleration and climb rate increased, while the powerful weapons in the nose of the aircraft, consisting of four 20mm guns and four 12.7mm machine guns, remained. This fighter could carry rockets, which made it more universal and effective in attacking both ground and sea targets.

This aircraft was in production from March 1945 till June 1946 and during this time 250 units were built

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Grumman Aircraft Engineering Corporation
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