Difference between revisions of "Seafire LF Mk.III (France)"

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(Added About template)
(Pros and cons: Made it match exact same plane in British tree - Seafire LF Mk.III)
 
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{{Specs-Card
 
{{Specs-Card
 
|code=seafire_mk3_france
 
|code=seafire_mk3_france
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French fighter {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
+
The '''Seafire LF Mk.III''' was developed from the previous Seafire Mk.IIc which was a navalized version of a [[Spitfire Mk Vc|Spitfire Mk. Vc]] with modifications for carrier operations. France bought 141 Seafire LF Mk.IIIs after the war and they saw combat above Indochina, mostly providing close air support and raiding enemy camps from the sky with ground ordnance.
 +
 
 +
It was introduced in [[Update "Winged Lions"]]. Compared to the regular version of the Spitfire, the Seafire has a mediocre climb rate, being slower at accelerating and also having a poor top speed. The engine is the main issue, since it also overheats regularly when using WEP. The 20 mm cannons are prone to jamming and overheating, and it is recommended to quickly research the modifications for the Mk.II 1943 cannons. However, being a Spitfire, the Seafire is still a very capable dogfighter, and it can outperform many aircraft like the P-51s and Bf 109s in similar conditions; however, avoid prolonged fights at all costs, since the Seafire has very poor energy retention.
  
 
== General info ==
 
== General info ==
Line 20: Line 22:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The Seafire has an abysmal climb rate, it is also quite slow for a plane at its BR. Side climbing is advised. The turn time is slightly worse than the [[Spitfire LF Mk IX]] but still good enough to outturn most of your foes. The engine overheats rather quickly when using WEP, so avoid prolonged use.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at 3,963 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 36: Line 38:
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 627 || 592 || 15.7 || 16.2 || 26.9 || 19.5
 
|-
 
|-
 
|}
 
|}
Line 47: Line 49:
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| _ || _ || _ || _ || _     <!-- ✓ -->
+
| X || X || || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~10 || ~5
 
|-
 
|-
 
|}
 
|}
Line 72: Line 74:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || > ___
+
| < 321 || < 400 || < 350 || > 500
 
|-
 
|-
 
|}
 
|}
Line 79: Line 81:
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
 
 +
;Armour plates
 +
 
 +
* 7 mm steel plate behind the 4 mm steel pilot seat
 +
* 6 mm steel headrest
 +
* 38 mm front armoured glass
 +
* 3 mm steel plate protecting liquid cooling system
 +
* 3 mm steel boxes protecting magazines in wings
 +
 
 +
;Modules
 +
 
 +
* Vital components located at front of the aircraft (engine, fuel tank, pilot, radiator)
 +
* One self-sealing fuel tank, one non self-sealing located above each other in front of the cockpit
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
The 20 mm cannon belts should be the first upgrade to be researched due to the very poor stock belt. After that, research the first cannon upgrade module to reduce spread and overheating. Unlock then flight performance upgrades: radiator first due to the rather fast overheating of the engine when using WEP. After that, it is up to the pilot to decide if they would rather profit from better weaponry or flight performance.
  
 
== Armaments ==
 
== Armaments ==
Line 95: Line 111:
 
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
 
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
 
* 4 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 1,400 total)
 
* 4 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 1,400 total)
 +
 +
The wing-mounted machine guns are very hard to use at distances over 300 m due to their placement in wing. Cannons does not have such issue as they are closer to the wing roots.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The Seafire LF Mk.III is a jack of all trades, but master of none. The Seafire does not climb well, so after start of battle, pilots should side climb, stay at around 3,000 m of altitude and let better climbing teammates tackle the first wave of enemy interceptors, trying to pick off those that managed to dive down. Still retaining great turning capabilities, the pilot is advised to force enemies into turnfighting where they bleed their energy and become vulnerable. Avoid head-ons at all cost due to the very fragile radiator and engine: even a single bullet will take it out.
 +
 
 +
;Enemies worth noting
 +
 
 +
* Bf 109
 +
* Fw 190
 +
* A6M series
 +
* P-47 Thunderbolt
 +
* Yak-3/9
 +
* La-7
 +
* Ki-84
 +
 
 +
All the enemies in the list above can outclimb you, and also outrun you with the exception of the A6Ms. However, all those foes (except the A6Ms) can be outturned by the Seafire in an horizontal engagement.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* The engine doesn't overheat any faster than the engines of the other Spitfires
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Poor mid and high altitude performance
 +
* Slower than nearly all opponents
 +
* Weak armament
 +
* Outperformed by most other fighters at its tier
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=seafire_mk3_france Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the aircraft;''
+
* [[Seafire LF Mk.III]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
Line 134: Line 184:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer Supermarine}}
 
{{France fighters}}
 
{{France fighters}}

Latest revision as of 21:33, 6 November 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the fighter Seafire LF Mk.III (France). For the British version, see Seafire LF Mk.III. For other versions, see Spitfire (Family).
▄Seafire LF Mk.III
▄Seafire LF Mk.III
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The Seafire LF Mk.III was developed from the previous Seafire Mk.IIc which was a navalized version of a Spitfire Mk. Vc with modifications for carrier operations. France bought 141 Seafire LF Mk.IIIs after the war and they saw combat above Indochina, mostly providing close air support and raiding enemy camps from the sky with ground ordnance.

It was introduced in Update "Winged Lions". Compared to the regular version of the Spitfire, the Seafire has a mediocre climb rate, being slower at accelerating and also having a poor top speed. The engine is the main issue, since it also overheats regularly when using WEP. The 20 mm cannons are prone to jamming and overheating, and it is recommended to quickly research the modifications for the Mk.II 1943 cannons. However, being a Spitfire, the Seafire is still a very capable dogfighter, and it can outperform many aircraft like the P-51s and Bf 109s in similar conditions; however, avoid prolonged fights at all costs, since the Seafire has very poor energy retention.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 3 963 m592 km/h
Turn time16 s
Max altitude10 500 m
EngineRolls-Royce Merlin-55M
TypeInline
Cooling systemWater
Take-off weight3 t

The Seafire has an abysmal climb rate, it is also quite slow for a plane at its BR. Side climbing is advised. The turn time is slightly worse than the Spitfire LF Mk IX but still good enough to outturn most of your foes. The engine overheats rather quickly when using WEP, so avoid prolonged use.

Characteristics Max Speed
(km/h at 3,963 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 561 541 10500 17.2 17.8 14.6 14.6 340
Upgraded 627 592 15.7 16.2 26.9 19.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
760 270 N/A N/A 230 ~10 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 321 < 400 < 350 > 500

Survivability and armour

Crew1 person
Speed of destruction
Structural760 km/h
Gear270 km/h
Armour plates
  • 7 mm steel plate behind the 4 mm steel pilot seat
  • 6 mm steel headrest
  • 38 mm front armoured glass
  • 3 mm steel plate protecting liquid cooling system
  • 3 mm steel boxes protecting magazines in wings
Modules
  • Vital components located at front of the aircraft (engine, fuel tank, pilot, radiator)
  • One self-sealing fuel tank, one non self-sealing located above each other in front of the cockpit

Modifications and economy

Repair costBasic → Reference
AB2 034 → 2 631 Sl icon.png
RB4 794 → 6 203 Sl icon.png
SB6 713 → 8 686 Sl icon.png
Total cost of modifications40 600 Rp icon.png
78 500 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 200 / 400 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods radiator.png
Radiator
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mods compressor.png
Compressor
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
175 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
260 Ge icon.png
Mods new engine.png
Engine
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
260 Ge icon.png
Mods metanol.png
Engine injection
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
175 Ge icon.png
Mods armor cover.png
Cover
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
330 Ge icon.png
Mods ammo.png
bmg303_belt_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods ammo.png
hispano_belt_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg303_new_gun
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
175 Ge icon.png
Mods weapon.png
hispano_mk2_new_gun
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
175 Ge icon.png
Mod arrow 0.png
Mods gun camora mod.png
Mk.II year 1942
Research:
3 400 Rp icon.png
Cost:
6 600 Sl icon.png
260 Ge icon.png
Mod arrow 0.png
Mods gun camora mod.png
Mk.II year 1943
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
330 Ge icon.png

The 20 mm cannon belts should be the first upgrade to be researched due to the very poor stock belt. After that, research the first cannon upgrade module to reduce spread and overheating. Unlock then flight performance upgrades: radiator first due to the rather fast overheating of the engine when using WEP. After that, it is up to the pilot to decide if they would rather profit from better weaponry or flight performance.

Armaments

Offensive armament

Ammunition240 rounds
Fire rate600 shots/min
Ammunition1 400 rounds
Fire rate1 000 shots/min

The Seafire LF Mk.III (France) is armed with:

  • 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
  • 4 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 1,400 total)

The wing-mounted machine guns are very hard to use at distances over 300 m due to their placement in wing. Cannons does not have such issue as they are closer to the wing roots.

Usage in battles

The Seafire LF Mk.III is a jack of all trades, but master of none. The Seafire does not climb well, so after start of battle, pilots should side climb, stay at around 3,000 m of altitude and let better climbing teammates tackle the first wave of enemy interceptors, trying to pick off those that managed to dive down. Still retaining great turning capabilities, the pilot is advised to force enemies into turnfighting where they bleed their energy and become vulnerable. Avoid head-ons at all cost due to the very fragile radiator and engine: even a single bullet will take it out.

Enemies worth noting
  • Bf 109
  • Fw 190
  • A6M series
  • P-47 Thunderbolt
  • Yak-3/9
  • La-7
  • Ki-84

All the enemies in the list above can outclimb you, and also outrun you with the exception of the A6Ms. However, all those foes (except the A6Ms) can be outturned by the Seafire in an horizontal engagement.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • The engine doesn't overheat any faster than the engines of the other Spitfires

Cons:

  • Poor mid and high altitude performance
  • Slower than nearly all opponents
  • Weak armament
  • Outperformed by most other fighters at its tier

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900
Belgium  ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe
Netherlands  ◘Sea Fury FB 51