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GarageImage D.373.jpg
ArtImage D.373.png
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The D.373 is a rank I reserve French fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.73 "Vive la France".

The D.373 is the third production aircraft of the D.37 series, which is available as a follow-on aircraft for all pilots advancing in the French tech tree. The D.373 (along with its older siblings D.371 and D.371 D.S.9) is unique compared to other early aircraft in the game as it is a monoplane with a parasol wing, as opposed to other low-wing monoplanes and biplanes. Key features of this aeroplane include 4 x Darne 1933 Mle 33 7.5 mm machine guns and wheel brakes. On the other hand, the D.371 also features an open cockpit and no armour protection like many early aircraft. The key difference between the D.373 and the D.371, other than the type of machine guns utilised, is that the D.373 is a version specially modified to fly for the French Navy and has an added tail-hook for snagging arrestor cables on aircraft carrier flight decks.

This aircraft is the second of the D.37 series featured in the game, along with its older sibling, the D.371. As a single-engine monoplane, it is agile and quick and while it can be a formidable turn-fighter, maintaining speed in this aircraft is crucial or else it becomes a slow easy target for other aircraft. The Mle 33 machine guns are not that powerful, however having four of them will enable the pilot to sling quite a bit of lead at the target aircraft.

Due to the D.373 being a lower rank I aircraft, it is not uncommon for it to be pitted against higher rank I aircraft and even some lower rank II planes too. While slower than many of the higher aircraft it may face, not all is lost. The D.373 will have a manoeuvrability advantage and if the pilot can pull the higher rank enemy into a turn-fight, the D.373 may be able to turn the tables and score a win. Don't count the D.373 out of the fight until the pilot bails out of the plane, if still flying, it can fight!

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 5 000 m411 km/h
Turn time16 s
Max altitude9 500 m
EngineGnome Rhone 14Kfs
Cooling systemAir
Take-off weight2 t
Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 397 380 9500 16.9 17.8 11.7 11.7 150
Upgraded 427 411 15.4 16.0 22.5 15.7


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
630 630 N/A N/A 240 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 300 < 220 < 260 > 210
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,825 m 880 hp 1,023 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural630 km/h
Gear630 km/h

Early aircraft did not feature much in the way of armoured protection, as many of the aircraft at this point were transitioning from the wood frame and cloth skin to the wood frame and metal skinned aircraft. Due to the balancing of the aircraft, much of the critical equipment was positioned towards the front of the aircraft, where the engine, fuel tanks, oil pumps, control linkages and the pilot were clustered around each other. With this tight grouping and no armour protection, when fired upon, chances were high to hit a critical component in the aircraft.

The key to survival is to keep moving (avoid flying in straight lines and always be looking around). Being aware of your surroundings is crucial, if you start hearing bullets or see tracer fire whizzing by, it may be too late, and the pilot will need to take evasive action to avoid being shot down.

Modifications and economy

Repair cost
Total cost of modifications3 610 Rp icon.png
168 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 50 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
440 Rp icon.png
19 Sl icon.png
35 Ge icon.png
Mods armor frame.png
Mods compressor.png
750 Rp icon.png
35 Sl icon.png
65 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Mods armor cover.png
Mods metanol.png
Engine injection
720 Rp icon.png
35 Sl icon.png
60 Ge icon.png
Mods engine extinguisher.png
720 Rp icon.png
35 Sl icon.png
60 Ge icon.png
Mods ammo.png
440 Rp icon.png
19 Sl icon.png
35 Ge icon.png
Mod arrow 1.png
Mods weapon.png
540 Rp icon.png
25 Sl icon.png
45 Ge icon.png


Offensive armament

Weapon 14 x 7.5 mm Mle 33 machine gun
Ammunition1 200 rounds
Fire rate1 000 shots/min
Main article: Mle 33 (7.5 mm)

The D.373 is armed with:

  • 4 x 7.5 mm Mle 33 machine guns, wing-mounted (300 rpg = 1,200 total)

Each of the four machine guns is bundled into groups of two and mounted to the underside of the upper wing. Each machine gun is outfitted with the same amount of ammunition, which means that all guns will fire together until empty. Due to the mounting locations on the wings (outside the propeller arc) and the calibre of the machine guns, convergence in this aircraft is important. Most of the fighting with this aircraft will be in close quarters to exploit the power of the machine guns up close. Convergence set between 150 and 300 m (wherever you are most comfortable) will work best to put the most bullets into the enemy aircraft as possible and hit a critical component. Many pilots in World War I and II would set their weapon's convergence to 200 to 250 m and would wait until being in that range before firing to ensure the best chances for shooting down the enemy. Shots from too far away could "spook" the enemy into evasive manoeuvres or just waste ammunition in a "spray and pray" manoeuvre. Practice and skill will allow the pilot to close within 250 m of the enemy and take them out with controlled bursts, and then move onto the next victim.

Usage in battles

Maintaining speed with this aircraft is a must, as a slow D.373 is an easy target. Initial spawning into a map should lead a D.373 pilot to climb and gain altitude. This will give you an advantage over most other pilots upon reaching the combat area, as you can select which enemy plane to dive on and attack. With a diving attack, you will gain speed which will allow you to quickly gain on the enemy aircraft to fire off a burst of rounds and then climb back up for altitude. If you decide to tail an enemy plane after a dive, you will risk bleeding off your energy. When attacking an enemy plane, attempt to attack when you see the greatest surface area of the fuselage and wings. If tailing a fighter, wait for them to turn or pull-up to expose the most surface area. When turn fighting or looping, utilise your rudder to sharpen your turning ability.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons


  • Very manoeuvrable
  • Difficult to stall
  • Fast for an early high-wing monoplane
  • Multirole: turn fighter, energy fighter, boom & zoom


  • Weak construction, vital equipment clustered on aircraft
  • Open cockpit (easy to be pilot sniped)
  • Fixed-extended landing gear
  • Fuel tank is not self-sealing
  • Machine guns have a low fire rate compared to Soviet ShKaS
  • Low ammunition compared to other aircraft such as the I-15


In the early 1930s, SAF-Avions Dewoitine, a French aircraft manufacturing company developed the D.37 aircraft, a single-seat aeroplane with a parasol wing, radial engine, fixed landing gear and a tail-skid; however, the actual manufacturing of the aircraft was transferred to Lioré et Olivier. The cockpit did not have an enclosed canopy; just a windscreen forward of the pilot.

The D.373 was the third variation version of this aircraft line, which is a navalised version of the D.371, also powered by a Gnome Rhône 14Kfs radial engine. The only real change between this aircraft and a D.371 is the addition of a tail-hook for carrier landings. Four Mle 33 7.5 mm machine guns were installed, two in each wing and positioned outside the propeller arch, which eliminated the need to synchronize the guns to the propeller spin.



See also

Related development
  • D.371⁣ - Initial production variant of the fighter
  • D.371 H.S.9⁣ - D.371 variant with 20 mm cannon armament

External links

Dewoitine (SNCAM/SNCASE)
D.37  D.371 · D.371 H.S.9 · D.373
D.500  D.500 · D.501 · Pallier's D.510
D.520  D.520 · ▄D.520 · ▄D.521
Export  ␗D.510C

France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900