Difference between revisions of "MiG-29 (Germany)"

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{{About
 
{{About
 
|about = jet fighter '''{{PAGENAME}}'''
 
|about = jet fighter '''{{PAGENAME}}'''
|usage = the other version
+
|usage = other versions
|link = MiG-29
+
|link = MiG-29 (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update "Sky Guardians"]].
+
During the 1980s, the East German Air Force acquired 24 examples of the Soviet MiG-29 fighter. The specific model they acquired was the 9.12 chassis variant, lacking the upgraded fuel capacity of the [[MiG-29|9.13]] model, among other technological downgrades for export usage. These MiG-29s would be the most advanced aircraft ever operated by the East German air force, as only a few years later, Germany would be re-unified. All 24 of the East German MiG-29s would be passed on to the Luftwaffe, who used them in service for over a decade after that due to their incredible performance, a rare move as a majority of the East German Soviet-built aircraft passed on to the Luftwaffe after reunification were either sold or retired almost instantly. This would prove to be vital in NATO aircraft and weapon development, as up until that point, the MiG-29 was heavily underestimated by the Western air forces. This would all change in 1994, when a dissimilar air combat training between USAF [[F-16A]]s of the 510th Fighter Squadron and Luftwaffe MiG-29s took place in a NATO airbase in Aviano, Italy. After an overwhelming victory from the German MiG-29s, utilizing the [[R-73]] and their helmet-cued targeting, the USA and the rest of the NATO countries realized that they had underestimated the MiG-29's superb performance, and quickly kickstarted development of equivalent weapon systems (AIM-9X, ASRAAM, IRIS-T) and aircraft upgrade variants ([[F-16C]], Rafale-C, etc.) to match the MiG-29. The German MiG-29s would serve well with the Luftwaffe for over a decade with only a single aircraft lost to accidents, before being sold off in 2003 in one of the most famous arms deals in recent history, where 22 of the German MiG-29s were sold to Poland for the comical price of 1€ each (22€ total for the fleet, $26.02 USD at the time of the deal). The final remaining German MiG-29 was touched-up and restored to be displayed at the ''Luftwaffenmuseum der Bundeswehr'' in Berlin, becoming the only surviving German MiG-29 in a German livery today.
 +
 
 +
The '''{{Specs|name}}''' is a 4th generation fighter for the German tech tree, introduced in [[Update "Sky Guardians"]]. The MiG-29 9-12A (NATO reporting name: Fulcrum-A) is a specialized export variant of the MiG-29 9.12 for Warsaw Pact countries. Building upon dogfighting doctrine established with the earlier [[MiG-21MF (Germany)|MiG-21MF]] and [[MiG-21bis-SAU (Germany)|MiG-21bis-SAU]] in the tech tree, and the advanced weapon employment techniques learned with the [[MiG-23MLA (Germany)|MiG-23MLA]] that precedes it, the MiG-29 not only builds upon the playstyles of its predecessors, but adds on to it with many new tools and weapons, such as the powerful [[R-27ER1]] missile and a HMD (Helmet Mounted Display) targeting system for its all-aspect IR missiles. In general, the MiG-29 in the German tech tree brings a formidable aircraft to that rank for Germany players, and ends up being an overall great introduction to the 4th generation fighter era for players of the German aircraft tech tree.
  
 
== General info ==
 
== General info ==
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{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max speed<br>(km/h at _,___ m)
+
! colspan="2" | Max speed<br>(km/h at 14,000 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
+
| 2,358 || 2,306 || rowspan="2" | {{Specs|ceiling}} || 19.9 || 20.2 || 273.5 || 259.7 || rowspan="2" | 750
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 2,559 || 2,452 || 19.0 || 19.4 || 370.5 || 320.0
 
|-
 
|-
 
|}
 
|}
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
|X||✓||✓||✓||X||✓
+
| X || ✓ || ✓ || ✓ || X || ✓     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
|1,575
+
| 1,575 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || 532 || 463 || ~12 || ~5
| 700 || N/A || 532 || 463 || ~10 || ~4
 
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || > ___
+
| < 680 || < 750 || < 700 || -
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| colspan="2" | Klimov RD-33 || 2
 
| colspan="2" | Klimov RD-33 || 2
| colspan="2" | 10,895 kg || colspan="2" | ___ kg/m<sup>2</sup>
+
| colspan="2" | 10,670 kg || colspan="2" | 377 kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
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|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! _m fuel || __m fuel || __m fuel
+
! 8m fuel || 20m fuel || 28m fuel
 
|-
 
|-
| 1,050 kg || colspan="2" | Afterburning Low-pass
+
| 1,050 kg || colspan="2" | Afterburning low-bypass turbofan
Turbofan
+
| 11,661 kg || 13,017 kg || 13,973 kg || 17,185 kg
| 11,901 kg || 13,241 kg || 14,248 kg || 18,408 kg
 
 
|-
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
+
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
 
|-
 
|-
 
! Condition || 100% || WEP
 
! Condition || 100% || WEP
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|-
 
|-
 
| ''Stationary'' || 3,920 kgf || 6,816 kgf
 
| ''Stationary'' || 3,920 kgf || 6,816 kgf
| 1.15 || 1.03 || 0.96 || 0.74
+
| 1.17 || 1.05 || 0.98 || 0.79
 
|-
 
|-
| ''Optimal'' || 5,430 kgf<br>(1,575 km/h) || 12,445 kgf<br>(1,575km/h)
+
| ''Optimal'' || 5,430 kgf<br>(1,575 km/h) || 12,445 kgf<br>(1,575 km/h)
| 2.09 || 1.88 || 1.75 || 1.35
+
| 2.13 || 1.91 || 1.78 || 1.45
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
The MiG has no armour, which has two sides: on the one hand, the aircraft is lighter; on the other hand, this means that your pilot can get knocked out quite easily.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | [[Ballistic Computer]]
+
! colspan="5" | [[Ballistic Computer]]
 
|-
 
|-
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
+
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator
 
|-
 
|-
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
+
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
 
|-
 
|-
 
|}
 
|}
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* A choice between two presets:
+
* 1 x 30 mm GSh-30-1 cannon, wing root-mounted (150 rpg)
** 1 x 30 mm GSh-30-1 cannon, wing root-mounted (150 rpg)
+
* 60 x countermeasures
** 1 x 30 mm GSh-30-1 cannon + 60 x countermeasures
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-250M-54 (250 kg)|FAB-500M-54 (500 kg)|FAB-500M-62 (500 kg)}}
 
{{main|ZB-500 incendiary|S-8KO|S-24B}}
 
{{main|R-27ER1|R-27R1|R-27T1|R-60|R-60MK}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* Without load
 
* 2 x R-60MK missiles
 
* 6 x R-60MK missiles
 
* 6 x R-60 missiles
 
* 2 x R-27T1 missiles
 
* 2 x R-27R1 missiles
 
* 2 x R-27ER1 missiles
 
* 80 x S-8KO rockets
 
* 4 x S-24B rockets
 
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)
 
* 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)
 
* 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)
 
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)
 
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)
 
* 4 x 500 kg FAB-500M-54 bombs (inner hardpoints) (2,000 kg total)
 
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total)
 
* 4 x 500 kg FAB-500M-62 bombs (inner hardpoints) (2,000 kg total)
 
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)
 
* 4 x ZB-500 incendiary bombs
 
* 1 x 1,500 l drop tank
 
 
==== Custom loadout options ====
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
 
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
 
! !! width="6%" | 1 !! width="6%" | 2 !! width="6%" | 3 !! width="6%" | 4 !! width="6%" | 5 !! width="6%" | 6 !! width="6%" | 7
| rowspan="16" width="30%" | <div class="ttx-image">[[File:Hardpoints_MiG-29.png]]</div>
+
| rowspan="18" width="30%" | <div class="ttx-image">[[File:Hardpoints_MiG-29.png]]</div>
 
|-
 
|-
! 100 kg OFAB-100 bombs
+
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs
 
| || 4 || 4 || || 4 || 4 ||
 
| || 4 || 4 || || 4 || 4 ||
 
|-
 
|-
! 250 kg FAB-250M-54 bombs
+
! [[FAB-250M-54 (250 kg)|250 kg FAB-250M-54]] bombs
 +
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||
 +
|-
 +
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs
 
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||
 
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||
 
|-
 
|-
! 250 kg FAB-250M-62 bombs
+
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs
 
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||
 
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||
 
|-
 
|-
! 500 kg FAB-500M-54 bombs
+
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs
 +
| || 1 || 1, 2 || || 1, 2 || 1 ||
 +
|-
 +
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs
 
| || 1 || 1, 2 || || 1, 2 || 1 ||
 
| || 1 || 1, 2 || || 1, 2 || 1 ||
 
|-
 
|-
! 500 kg FAB-500M-62 bombs
+
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs
 
| || 1 || 1, 2 || || 1, 2 || 1 ||
 
| || 1 || 1, 2 || || 1, 2 || 1 ||
 
|-
 
|-
! ZB-500 incendiary bombs
+
! [[ZB-500 incendiary]] bombs
 
| || 1 || 1 || || 1 || 1 ||
 
| || 1 || 1 || || 1 || 1 ||
 
|-
 
|-
! S-8KO rockets
+
! [[S-8KO]] rockets
 
| || 20 || 20 || || 20 || 20 ||
 
| || 20 || 20 || || 20 || 20 ||
 
|-
 
|-
! S-24B rockets
+
! [[S-24B]] rockets
 
| || 1 || 1 || || 1 || 1 ||
 
| || 1 || 1 || || 1 || 1 ||
 
|-
 
|-
! R-27ER1 missiles
+
! [[R-27ER1]] missiles
 
| || || 1 || || 1 || ||
 
| || || 1 || || 1 || ||
 
|-
 
|-
! R-27R1 missiles
+
! [[R-27R1]] missiles
 
| || || 1 || || 1 || ||
 
| || || 1 || || 1 || ||
 
|-
 
|-
! R-27T1 missiles
+
! [[R-27T1]] missiles
 
| || || 1 || || 1 || ||
 
| || || 1 || || 1 || ||
 
|-
 
|-
! R-60 missiles
+
! [[R-60]] missiles
 
| 1 || 1 || 1 || || 1 || 1 || 1
 
| 1 || 1 || 1 || || 1 || 1 || 1
 
|-
 
|-
! R-60MK missiles
+
! [[R-60MK]] missiles
 
| 1 || 1 || 1 || || 1 || 1 || 1
 
| 1 || 1 || 1 || || 1 || 1 || 1
 
|-
 
|-
! 1,500 l drop tanks
+
! 1,520 l drop tanks
 
| || || || 1 || || ||
 
| || || || 1 || || ||
 
|-
 
|-
| colspan="8" | Maximum permissible loadout weight: 2,050 kg<br>Maximum permissible wing load: 1,025 kg<br>Maximum permissible weight imbalance: 900 kg
+
| colspan="8" | Maximum permissible loadout weight: 3,050 kg<br>Maximum permissible wing load: 1,525 kg<br>Maximum permissible weight imbalance: 1,200 kg
 
|-
 
|-
 
|}
 
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 +
* Without load
 +
* 2 x R-60MK missiles + 2 x R-27R1 missiles
 +
* 6 x R-60MK missiles
 +
* 6 x R-60 missiles
 +
* 2 x R-27T1 missiles
 +
* 2 x R-27R1 missiles
 +
* 2 x R-27ER1 missiles
 +
* 80 x S-8KO rockets
 +
* 4 x S-24B rockets
 +
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)
 +
* 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)
 +
* 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)
 +
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)
 +
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)
 +
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)
 +
* 4 x 500 kg FAB-500M-54 bombs (inner hardpoints) (2,000 kg total)
 +
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total)
 +
* 4 x 500 kg FAB-500M-62 bombs (inner hardpoints) (2,000 kg total)
 +
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)
 +
* 6 x 500 kg FAB-500Sh bombs (3,000 kg total)
 +
* 4 x ZB-500 incendiary bombs
 +
* 1 x 1,520 l drop tank
 +
{{Navigation-End}}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The MiG-29 has a unique flight character, its engines consume a lot of fuel thus the external fuel tank, getting rid of the external fuel tank will reduce drag and improve the performance of the aircraft, this is mostly done before engaging a target. But the engines also provide excellent thrust at a very wide range of speeds giving you enough power to engage in long-lasting dogfights. The aircraft is not equipped with variable wing sweep, which is not very noticeable. Only when flying at high speeds at lower altitudes will you begin to notice that the wings produce much lift. The MiG-29 has decent manoeuvrability at high and low speeds, the energy retention is not something to complain about either. The 30 mm guns have a high velocity, making it easy to aim at targets, and are much better than earlier Soviet aircraft. The missiles which are the most effective are the R-60MK and R-27ER1. The R-60MK are very easy to flare off, and at its BR many people will dodge these missiles in a head-on fairly easily. But the R-27ER1 has some very effective performance, with an improved radar system this missile will rock the battlefield.
 +
 
 +
'''Air combat'''
 +
 
 +
At the start of a match, take all the fuel you can and make sure your custom loadout has drop tank equipped in it. Equip air target belts, 4 R-60MK's and 2 R-27ER1/R1 or 2 R-27T1 (depending on what you prefer). Take off and start going into a flank position, your goal here is to pick off alone flying jets. The MiG-29 excels at solo fighting and performs the best when engaging single targets. Make sure to stick near the ground until you have found yourself a target. Once you got yourself a target, start engaging it and keep your speed up. If the target is high altitude or long distance, make use of your R-27 missiles to take care of it from a distance. But when players decided to hunt down enemy jets with SARH missiles, the enemies will do the same and here comes a flaw to the electronics of the jet: the SPO-15 RWR; although claimed to be all-aspect, the system is in fact divided into 8 smaller sectors at the front-aspect while having only 2 sectors at the rear-aspect, this can be a major problem when multiple targets have a lock on MiG-29 - the pilots have to make a guess on where exactly the source comes from, especially when enemy jets is chasing MiG-29. This can be a major problem in SB battles with only cockpit view. When in close range make use of your R-60MK, but beware of enemy targets that might join the fight. It should be noted to stay away from flock of enemies, the MiG-29 performs poor when under pressure from multiple targets and will become a easy elimination to the enemy. The suggested radar modes for basic users to use are: SRC PD and HMD PD (for close range). During close range dog fighting the MiG-29 can make use of both the radar and IRST to get a lead indicator when locked on target, which is extremely useful and makes eliminating by gun easier. Lastly: keep a eye on your fuel, because this Jet consumes it so fast that in important dog fights you might run out of fuel mid-battle.
 +
 
 +
'''Guide on R-27R1/ER1'''
 +
 
 +
To use the radar variants of the R-27 to the fullest make sure to firstly enable "Use rectangular radar indicator", disable "Target cycles switching of aircraft radar" in the settings and set up keybinds for "Horizontal Radar/IRST target cue control axis" and "Vertical Radar/IRST target cue control axis". By doing all of this you have now full control over your radar which will allow you to maximize your potential. Once taken off, make sure to either have TWS or TWS HDN as selected radar mode, this will allow you to see in third person where the selected (not radar locked) target is and where it is heading. Change the scope scale to 100 km to be able to see where the flock of enemies is going, and with that information adjust your trajectory into a flank. Your goal here is to pick off individual high-flying targets, so with use of your horizontal and vertical cue control go over incoming radar pings and sort out which target is most likely to remain at high altitude. Start flanking the target and getting closer to it. When at a range of 15-20 km, lock on to the target and fire away your radar-guided missile. The enemy will not have enough time to break the radar lock and will get destroyed by the fast incoming R-27R1/ER1. If the targets are getting below 10 km range, prepare yourself to swap into HMD PD (within visual range combat radar mode). This will allow you to make use of the helmet-mounted display to lock on to any target you look at. This will allow you to lock on to jets who are not near the ground, and once the missile is fired away the target will have little chance evading it. When fired below 3 km, the enemies might be able to evade/dodge the missile due to the sheer launch speed it has.
 +
 
 +
'''CAS'''
 +
 
 +
The MiG-29 can be used as a fast interceptor of enemy targets in Ground Realistic. Equip your MiG-29 with 6 x FAB-500SH, add 2 R-60MKs optionally. Start heading to the battle area and go for a behind approach of the enemy spawn, this will allow you to take care of SPAAs or any other targets with a surprise. Once you found yourself a target, prepare to slow down to near Mach 1 and align your CCIP with the target, drop all or half of all the retarded bombs with a 0 second fuse (the bombs slowly fall on the target, allowing you to escape the blast while also instantly eliminating the target). Once the bombs have been dropped, either start speeding off back to the airfield for more bombs, or make use of your R-60MKs to take care of any enemy air targets. Furthermore, make sure to swap your radar into IRST mode, as you do not carry any radar missiles and it will make you more stealthy to face off enemy jets. It is suggested to also take a mixed countermeasures loadout, it can help you dodge surface-to-air missiles and break their lock on.
 +
 
 +
'''Enemies worth noting'''
 +
 
 +
[[F-16 (Family)|F-16 series]] : The F-16's are considered the top opponent against the MiG-29, having a equal amount of power and ability to combat you. Singularly you might have an upper hand in skill and abilities thanks to the R-27 and R-60 missiles, but beware. The moment a F-16 teams up with one another, they become a formidable and dangerous group. The more F-16's are flying as a flock the more dangerous they become. In comparison with the MiG-29: the F-16 performs better in groups, and it is that what you have to look out for. It's best to avoid engaging into a flock of F-16's, but to rather engage it from a distance (with use of R-27 missiles) or wait for the flock to fall apart. This will give you again a upper hand over the F-16 and give you the ability to combat it 1-on-1. Further than that make sure to keep an eye out for their missiles, they have an excellent medium range and can retain a IR lock very well. In addition, at high speed the F-16 is much less manoeuvrable than the MiG-29. When in a 1-on-1 with an F-16 it is advisable to keep your speed up - the more speed you and your opponent lose, the more manoeuvrable the F-16 becomes. Do not try to engage in a turning engagement with a slow F-16, as it is likely they will out turn you with its superior low-speed turn rate.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Great top speed at all altitudes; with a wing rip speed of Mach 1.3 at sea level
 +
* High turning performance and agility, especially at low to medium speed
 +
* The GSh-30-1 cannon is well suited for air combat, possessing effective damage and ballistics
 +
* Highly effective radar system, has TWS along with PD and Head-Down modes
 +
* Possesses the R-27ER1 SARH missile, with strong speed, acceleration, and tracking
 +
* Has a potent IRST for slaving IR missiles
 +
* Helmet Mounted Display (HMD) allows for fine pointing of Radar and IRST
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* High fuel consumption on afterburner; as little as 4 minutes without a drop tank
 +
* The twin engines burn hot, producing a large signature for enemy IR missiles
 +
* Low ammo count for the 30 mm cannon
 +
* R-60MK IR missiles have a rather short range
 +
* Can easily G-LOC due to high manoeuvrability
 +
* Relatively narrow radar search width of 30°, inferior to the 120°+ found on F-14s and F-16s
 +
* The SPO-15 RWR is pseudo-all-aspect where the detections are divided into different sectors instead of showing the exact direction
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_29_9_12_germany Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|UGoN9tYXYSY|'''It Just Keeps Getting Better (So High) - MiG-29 Germany''' - ''DEFYN''}}
  
 
== See also ==
 
== See also ==
Line 249: Line 289:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[MiG-29]]
  
 
== External links ==
 
== External links ==
Line 263: Line 303:
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{AirManufacturer MiG}}
 
{{Germany jet aircraft}}
 
{{Germany jet aircraft}}

Latest revision as of 07:58, 26 August 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the jet fighter MiG-29 (Germany). For other versions, see MiG-29 (Family).
mig_29_9_12_germany.png
GarageImage MiG-29 (Germany).jpg
◊MiG-29
AB RB SB
12.7 12.7 12.7
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

During the 1980s, the East German Air Force acquired 24 examples of the Soviet MiG-29 fighter. The specific model they acquired was the 9.12 chassis variant, lacking the upgraded fuel capacity of the 9.13 model, among other technological downgrades for export usage. These MiG-29s would be the most advanced aircraft ever operated by the East German air force, as only a few years later, Germany would be re-unified. All 24 of the East German MiG-29s would be passed on to the Luftwaffe, who used them in service for over a decade after that due to their incredible performance, a rare move as a majority of the East German Soviet-built aircraft passed on to the Luftwaffe after reunification were either sold or retired almost instantly. This would prove to be vital in NATO aircraft and weapon development, as up until that point, the MiG-29 was heavily underestimated by the Western air forces. This would all change in 1994, when a dissimilar air combat training between USAF F-16As of the 510th Fighter Squadron and Luftwaffe MiG-29s took place in a NATO airbase in Aviano, Italy. After an overwhelming victory from the German MiG-29s, utilizing the R-73 and their helmet-cued targeting, the USA and the rest of the NATO countries realized that they had underestimated the MiG-29's superb performance, and quickly kickstarted development of equivalent weapon systems (AIM-9X, ASRAAM, IRIS-T) and aircraft upgrade variants (F-16C, Rafale-C, etc.) to match the MiG-29. The German MiG-29s would serve well with the Luftwaffe for over a decade with only a single aircraft lost to accidents, before being sold off in 2003 in one of the most famous arms deals in recent history, where 22 of the German MiG-29s were sold to Poland for the comical price of 1€ each (22€ total for the fleet, $26.02 USD at the time of the deal). The final remaining German MiG-29 was touched-up and restored to be displayed at the Luftwaffenmuseum der Bundeswehr in Berlin, becoming the only surviving German MiG-29 in a German livery today.

The ◊MiG-29 (9-12A) is a 4th generation fighter for the German tech tree, introduced in Update "Sky Guardians". The MiG-29 9-12A (NATO reporting name: Fulcrum-A) is a specialized export variant of the MiG-29 9.12 for Warsaw Pact countries. Building upon dogfighting doctrine established with the earlier MiG-21MF and MiG-21bis-SAU in the tech tree, and the advanced weapon employment techniques learned with the MiG-23MLA that precedes it, the MiG-29 not only builds upon the playstyles of its predecessors, but adds on to it with many new tools and weapons, such as the powerful R-27ER1 missile and a HMD (Helmet Mounted Display) targeting system for its all-aspect IR missiles. In general, the MiG-29 in the German tech tree brings a formidable aircraft to that rank for Germany players, and ends up being an overall great introduction to the 4th generation fighter era for players of the German aircraft tech tree.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 14 000 m2 452 km/h
Turn time19 s
Max altitude16 000 m
Engine2 х Klimov RD-33
Type
Cooling systemAir
Take-off weight46 t
Characteristics Max speed
(km/h at 14,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,358 2,306 16000 19.9 20.2 273.5 259.7 750
Upgraded 2,559 2,452 19.0 19.4 370.5 320.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,575 700 - 532 463 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 680 < 750 < 700 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Klimov RD-33 2 10,670 kg 377 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 8m fuel 20m fuel 28m fuel
1,050 kg Afterburning low-bypass turbofan 11,661 kg 13,017 kg 13,973 kg 17,185 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 8m fuel 20m fuel 28m fuel MGW
Stationary 3,920 kgf 6,816 kgf 1.17 1.05 0.98 0.79
Optimal 5,430 kgf
(1,575 km/h)
12,445 kgf
(1,575 km/h)
2.13 1.91 1.78 1.45

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear700 km/h

The MiG has no armour, which has two sides: on the one hand, the aircraft is lighter; on the other hand, this means that your pilot can get knocked out quite easily.

Modifications and economy

Repair costBasic → Reference
AB2 898 → 4 396 Sl icon.png
RB8 371 → 12 698 Sl icon.png
SB9 873 → 14 977 Sl icon.png
Total cost of modifications309 600 Rp icon.png
480 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 490 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods booster.png
New boosters
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods jet engine.png
Engine
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
920 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods g suit.png
G-suit
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods armor frame.png
Airframe
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
920 Ge icon.png
Mods pilon rocket.png
S-24
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
R-60
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods ammo.png
GSh_301_belt_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods napalm fire bomb.png
ZB-500
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods pilon block rocket.png
B-8M1
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mods pilon bomb.png
OFAB-100
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
510 Ge icon.png
Mod arrow 0.png
Mods air to air type c midrange missile.png
R-27ER1
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods air to air missile.png
R-60MK
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GSh_301_new_gun
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mods pilon bomb.png
FAB-250
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
480 Ge icon.png
Mod arrow 0.png
Mods air to air type c midrange missile.png
R-27T1
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
920 Ge icon.png
Mods pilon bomb.png
FAB-500
Research:
25 000 Rp icon.png
Cost:
38 000 Sl icon.png
920 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: GSh-30-1 (30 mm)

The MiG-29 (Germany) is armed with:

  • 1 x 30 mm GSh-30-1 cannon, wing root-mounted (150 rpg)
  • 60 x countermeasures

Suspended armament

The MiG-29 (Germany) can be outfitted with the following ordnance:

1 2 3 4 5 6 7
Hardpoints MiG-29.png
100 kg OFAB-100 bombs 4 4 4 4
250 kg FAB-250M-54 bombs 1, 2 1, 2 1, 2 1, 2
250 kg FAB-250M-62 bombs 1, 2 1, 2 1, 2 1, 2
250 kg OFAB-250Sh bombs 1, 2 1, 2 1, 2 1, 2
500 kg FAB-500M-54 bombs 1 1, 2 1, 2 1
500 kg FAB-500M-62 bombs 1 1, 2 1, 2 1
500 kg FAB-500Sh bombs 1 1, 2 1, 2 1
ZB-500 incendiary bombs 1 1 1 1
S-8KO rockets 20 20 20 20
S-24B rockets 1 1 1 1
R-27ER1 missiles 1 1
R-27R1 missiles 1 1
R-27T1 missiles 1 1
R-60 missiles 1 1 1 1 1 1
R-60MK missiles 1 1 1 1 1 1
1,520 l drop tanks 1
Maximum permissible loadout weight: 3,050 kg
Maximum permissible wing load: 1,525 kg
Maximum permissible weight imbalance: 1,200 kg
Default weapon presets
  • Without load
  • 2 x R-60MK missiles + 2 x R-27R1 missiles
  • 6 x R-60MK missiles
  • 6 x R-60 missiles
  • 2 x R-27T1 missiles
  • 2 x R-27R1 missiles
  • 2 x R-27ER1 missiles
  • 80 x S-8KO rockets
  • 4 x S-24B rockets
  • 16 x 100 kg OFAB-100 bombs (1,600 kg total)
  • 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)
  • 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)
  • 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)
  • 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)
  • 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)
  • 4 x 500 kg FAB-500M-54 bombs (inner hardpoints) (2,000 kg total)
  • 4 x 500 kg FAB-500M-54 bombs (2,000 kg total)
  • 4 x 500 kg FAB-500M-62 bombs (inner hardpoints) (2,000 kg total)
  • 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)
  • 6 x 500 kg FAB-500Sh bombs (3,000 kg total)
  • 4 x ZB-500 incendiary bombs
  • 1 x 1,520 l drop tank

Usage in battles

The MiG-29 has a unique flight character, its engines consume a lot of fuel thus the external fuel tank, getting rid of the external fuel tank will reduce drag and improve the performance of the aircraft, this is mostly done before engaging a target. But the engines also provide excellent thrust at a very wide range of speeds giving you enough power to engage in long-lasting dogfights. The aircraft is not equipped with variable wing sweep, which is not very noticeable. Only when flying at high speeds at lower altitudes will you begin to notice that the wings produce much lift. The MiG-29 has decent manoeuvrability at high and low speeds, the energy retention is not something to complain about either. The 30 mm guns have a high velocity, making it easy to aim at targets, and are much better than earlier Soviet aircraft. The missiles which are the most effective are the R-60MK and R-27ER1. The R-60MK are very easy to flare off, and at its BR many people will dodge these missiles in a head-on fairly easily. But the R-27ER1 has some very effective performance, with an improved radar system this missile will rock the battlefield.

Air combat

At the start of a match, take all the fuel you can and make sure your custom loadout has drop tank equipped in it. Equip air target belts, 4 R-60MK's and 2 R-27ER1/R1 or 2 R-27T1 (depending on what you prefer). Take off and start going into a flank position, your goal here is to pick off alone flying jets. The MiG-29 excels at solo fighting and performs the best when engaging single targets. Make sure to stick near the ground until you have found yourself a target. Once you got yourself a target, start engaging it and keep your speed up. If the target is high altitude or long distance, make use of your R-27 missiles to take care of it from a distance. But when players decided to hunt down enemy jets with SARH missiles, the enemies will do the same and here comes a flaw to the electronics of the jet: the SPO-15 RWR; although claimed to be all-aspect, the system is in fact divided into 8 smaller sectors at the front-aspect while having only 2 sectors at the rear-aspect, this can be a major problem when multiple targets have a lock on MiG-29 - the pilots have to make a guess on where exactly the source comes from, especially when enemy jets is chasing MiG-29. This can be a major problem in SB battles with only cockpit view. When in close range make use of your R-60MK, but beware of enemy targets that might join the fight. It should be noted to stay away from flock of enemies, the MiG-29 performs poor when under pressure from multiple targets and will become a easy elimination to the enemy. The suggested radar modes for basic users to use are: SRC PD and HMD PD (for close range). During close range dog fighting the MiG-29 can make use of both the radar and IRST to get a lead indicator when locked on target, which is extremely useful and makes eliminating by gun easier. Lastly: keep a eye on your fuel, because this Jet consumes it so fast that in important dog fights you might run out of fuel mid-battle.

Guide on R-27R1/ER1

To use the radar variants of the R-27 to the fullest make sure to firstly enable "Use rectangular radar indicator", disable "Target cycles switching of aircraft radar" in the settings and set up keybinds for "Horizontal Radar/IRST target cue control axis" and "Vertical Radar/IRST target cue control axis". By doing all of this you have now full control over your radar which will allow you to maximize your potential. Once taken off, make sure to either have TWS or TWS HDN as selected radar mode, this will allow you to see in third person where the selected (not radar locked) target is and where it is heading. Change the scope scale to 100 km to be able to see where the flock of enemies is going, and with that information adjust your trajectory into a flank. Your goal here is to pick off individual high-flying targets, so with use of your horizontal and vertical cue control go over incoming radar pings and sort out which target is most likely to remain at high altitude. Start flanking the target and getting closer to it. When at a range of 15-20 km, lock on to the target and fire away your radar-guided missile. The enemy will not have enough time to break the radar lock and will get destroyed by the fast incoming R-27R1/ER1. If the targets are getting below 10 km range, prepare yourself to swap into HMD PD (within visual range combat radar mode). This will allow you to make use of the helmet-mounted display to lock on to any target you look at. This will allow you to lock on to jets who are not near the ground, and once the missile is fired away the target will have little chance evading it. When fired below 3 km, the enemies might be able to evade/dodge the missile due to the sheer launch speed it has.

CAS

The MiG-29 can be used as a fast interceptor of enemy targets in Ground Realistic. Equip your MiG-29 with 6 x FAB-500SH, add 2 R-60MKs optionally. Start heading to the battle area and go for a behind approach of the enemy spawn, this will allow you to take care of SPAAs or any other targets with a surprise. Once you found yourself a target, prepare to slow down to near Mach 1 and align your CCIP with the target, drop all or half of all the retarded bombs with a 0 second fuse (the bombs slowly fall on the target, allowing you to escape the blast while also instantly eliminating the target). Once the bombs have been dropped, either start speeding off back to the airfield for more bombs, or make use of your R-60MKs to take care of any enemy air targets. Furthermore, make sure to swap your radar into IRST mode, as you do not carry any radar missiles and it will make you more stealthy to face off enemy jets. It is suggested to also take a mixed countermeasures loadout, it can help you dodge surface-to-air missiles and break their lock on.

Enemies worth noting

F-16 series : The F-16's are considered the top opponent against the MiG-29, having a equal amount of power and ability to combat you. Singularly you might have an upper hand in skill and abilities thanks to the R-27 and R-60 missiles, but beware. The moment a F-16 teams up with one another, they become a formidable and dangerous group. The more F-16's are flying as a flock the more dangerous they become. In comparison with the MiG-29: the F-16 performs better in groups, and it is that what you have to look out for. It's best to avoid engaging into a flock of F-16's, but to rather engage it from a distance (with use of R-27 missiles) or wait for the flock to fall apart. This will give you again a upper hand over the F-16 and give you the ability to combat it 1-on-1. Further than that make sure to keep an eye out for their missiles, they have an excellent medium range and can retain a IR lock very well. In addition, at high speed the F-16 is much less manoeuvrable than the MiG-29. When in a 1-on-1 with an F-16 it is advisable to keep your speed up - the more speed you and your opponent lose, the more manoeuvrable the F-16 becomes. Do not try to engage in a turning engagement with a slow F-16, as it is likely they will out turn you with its superior low-speed turn rate.

Pros and cons

Pros:

  • Great top speed at all altitudes; with a wing rip speed of Mach 1.3 at sea level
  • High turning performance and agility, especially at low to medium speed
  • The GSh-30-1 cannon is well suited for air combat, possessing effective damage and ballistics
  • Highly effective radar system, has TWS along with PD and Head-Down modes
  • Possesses the R-27ER1 SARH missile, with strong speed, acceleration, and tracking
  • Has a potent IRST for slaving IR missiles
  • Helmet Mounted Display (HMD) allows for fine pointing of Radar and IRST

Cons:

  • High fuel consumption on afterburner; as little as 4 minutes without a drop tank
  • The twin engines burn hot, producing a large signature for enemy IR missiles
  • Low ammo count for the 30 mm cannon
  • R-60MK IR missiles have a rather short range
  • Can easily G-LOC due to high manoeuvrability
  • Relatively narrow radar search width of 30°, inferior to the 120°+ found on F-14s and F-16s
  • The SPO-15 RWR is pseudo-all-aspect where the detections are divided into different sectors instead of showing the exact direction

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISh
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · ▄MiG-21 Bison · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

Germany jet aircraft
Germany flag.png  Luftwaffe
He 162  He 162 A-1 · He 162 A-2
Me 163  Me 163 B · Me 163 B-0
Ho 229  Ho 229 V3
Ar 234  Ar 234 B-2 · Ar 234 C-3
Me 262  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
  Me 262 C-1a · Me 262 C-2b
GDR flag.png  LSK
Fighters  ◊MiG-15bis · ◊Lim-5P · ◊MiG-19S
  ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-29
Attackers  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
FRG flag.png  Luftwaffe
F-84  ◄F-84F
F-86  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
F-104  ◄F-104G
F-4  ◄F-4F Early · ◄F-4F · ◄F-4F KWS LV
G.91  ◄G.91 R/3 · ◄G.91 R/4
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
Other  Alpha Jet A · ◄Sea Hawk Mk.100
Ex-LSK  ◄MiG-21 SPS-K · ◄MiG-29G · ◄Su-22M4 WTD61
Switzerland flag.png  Swiss Air Force
  ◌Hunter F.58 · FFA P-16