Difference between revisions of "PT-76-57"
m (→Pros and cons) (Tag: Visual edit) |
(Added additional details, enhanced available info.) (Tag: Visual edit) |
||
Line 19: | Line 19: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | Overall, armour is extremely weak, as is to be expected from the PT-76 chassis. You cannot rely on the armour to save you in any circumstance, as almost everything in the 6.7-8.7 bracket can pen you at any angle, and at any range. The turret face averages around 35mm of armour, the the upper and lower glasis averages between 23mm and 45mm, and the sides are extremely weak, at only 13mm of armour. The frontal armour and the angles will protect you from as much as heavy machine guns and occasionally the stray 20mm round, but otherwise anything can and will penetrate. Even light machine guns can kill you from the side, so if you disable an enemy's main gun, be sure to avoid showing your vulnerable sides to enemy machine gun fire. | |
− | '''Armour type:''' <!-- The | + | '''Armour type:''' <!-- The hull of the vehicle is entirely Rolled Homogenous armour, with the exception of the gun breach and mantlet, which are cast. --> |
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
* Cast homogeneous armour (Turret, Transmission area) --> | * Cast homogeneous armour (Turret, Transmission area) --> | ||
Line 54: | Line 54: | ||
{{main|AU-220 (57 mm)}} | {{main|AU-220 (57 mm)}} | ||
− | + | The AU-220 cannon is extremely effective in the 6.7-8.7 BR bracket, as it can destroy any light tank at ranges up to 2.5km, most medium tanks up to 2km, and can reliably destroy heavies using weak-point sniping from 1.5km. In CQB, the cannon is devastating, and the 20g of TNT filler in the round ensure catastrophic damage from a successful penetration. The cannon performs best in CQB, or at ranges of less than ~1km. At range, use your laser rangefinder and pinpoint weak points, or aim for the vulnerable sides. Some things to consider remain, though, like the relatively low velocity of the round, the low penetration at ranges at 2+km (only 87mm at 0 degrees,) and the fact that you cannot reliably destroy heavies frontally. Unlike most tanks, it thrives best in an 8.0 uptier, where you face early MBT's with poor armour. Plus, the cramped crew compartments of 8.0 tanks allow for consistent one-shots from the sides. | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
Line 150: | Line 150: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | The PT-76-57 performs extremely well in the light tank support vehicle role, or as a flank-and-spank type of vehicle. In smaller maps, try to avoid face-to-face confrontations with heavy tanks, as it will quickly get you killed. Instead, try to secure a good position near a cap point, or flank to a side route to shred passing tanks. As a support tank, stick with friendly tanks, scouting and helping to repair as needed. Disable tanks for allies to kill when you can't, and destroy more lightly armored targets. This tank performs exceptionally well as a flanker as well, as it is fairly mobile and can easily kill tanks from the sides. If a more aggressive playstyle suits you better, rush a cap point, find a secure position, and destroy enemies pushing into it. |
+ | |||
+ | ====== Notable Enemies: ====== | ||
+ | [[M46|'''M'''46]], [[M60 (Family)|M60]] - These American mediums are abundant at this BR, and cannot be reliable killed from the front. Disable the main gun and mobility first, then shoot the cupola to kill ~ 2 crew. If it is safe to push, get a sideshot for a crew knockout or ammo. Make sure not to expose your sides to machine guns. | ||
+ | |||
+ | [[T26E5|T26]], [[T34]], [[T32 Heavy Tank (Family)|T32]] - These American heavies cannot be killed frontally quickly enough to avoid return fire. Either flank the sides to cook the ammo, or disable and let allies pick them off. | ||
+ | |||
+ | [[SPz BMP-1]], [[BMP-1]] - These fast, mobile light tanks can easily kill with the 75mm anti-tank gun, or there missiles. Luckily, they are easy to kill, as 1-2 rounds will usually either destroy the ammo or knockout the small crew. | ||
+ | |||
+ | [[M48 Patton (Family)|M48]] series - These tanks can be killed frontally, or from the side, or the rear of the turret. However, with powerful weaponry and decent armor, they can easily kill you. Most of them also have rangefinders, so distance is not a sure way to protect yourself. | ||
+ | |||
+ | [[Tiger II (Family)|Tiger II]] - This tank is heavily armored, has a powerful gun, and excellent surviveablity. Ideally, you only face them from the side, where you can easily penetrate. However, from the front, you need to go in this order: Disable the main gun, then break a track, and then knockout crew by shooting the commanders cupola. This will kill at least 2 turret crew. | ||
+ | |||
+ | [[Kugelblitz]] and [[Wiesel 1A4]] - These German AA's can shred you from any angle and most ranges, so beware. However, you can kill them just as easily, so be aware of your surroundings. The Wiesel is exceptionally dangerous because of it's mobility and small size, so it can take key positions and show up behind friendly lines quickly. | ||
+ | |||
+ | [[Centurion Mk.5 AVRE]] - This HESH lobbing medium tank is one of your most dangerous enemies, because even a hit NEAR your tank will cause an overpressure kill. However, the long reload makes it extremely vulnerable for an extended period of time, and the commanders cupola will kill turret crew. Make sure to disable the barrel first, though, or you will see the hanger screen very quickly. | ||
+ | |||
+ | [[Marder A1-]] and [[DF105]] - The Marder has missiles and a rapid fire autocannon - two things that don't match with the PT-76-57 very well. The DF105 has a powerful HEAT-FS round that will one shot you instantly. Again, powerful light tanks are a major threat and a top priority. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | '' | + | ''Overall, the PT-76-57 is a powerful, capable, and efficient light tank. The opponents if faces it is more than capable of destroying, provided the brain of the player is used to take full advantage of the vehicle's capability. The premium status of the tank allows it to grind the USSR Tech Tree quickly, and if nothing else, the shear amount of SL the vehicle can generate when played properly makes it very worthwhile.'' |
'''Pros:''' | '''Pros:''' | ||
* Rapid firing 57 mm autocannon can deal huge damage in a short amount of time | * Rapid firing 57 mm autocannon can deal huge damage in a short amount of time | ||
− | * Two-plane | + | * Two-plane stabilizer grants it the ability to fire first, compared to most opponents which lack stabilizers |
* 5-14x gunsight zoom is great for both short range and long range engagements | * 5-14x gunsight zoom is great for both short range and long range engagements | ||
* Fast -17 km/h reverse allows it to pull out dangerous situations in time | * Fast -17 km/h reverse allows it to pull out dangerous situations in time | ||
Line 165: | Line 182: | ||
* Has both smoke grenade launchers (2 salvos) and ESS | * Has both smoke grenade launchers (2 salvos) and ESS | ||
* Is amphibious | * Is amphibious | ||
+ | * Is very capable in CQB | ||
+ | * Can effectively support teammates | ||
'''Cons:''' | '''Cons:''' | ||
Line 170: | Line 189: | ||
* Inherits the PT-76 hull, meaning extremely poor armour | * Inherits the PT-76 hull, meaning extremely poor armour | ||
* ~150 mm penetration will struggle against late/cold war heavy tanks like [[M103]], [[Conqueror]], [[Maus]], etc. | * ~150 mm penetration will struggle against late/cold war heavy tanks like [[M103]], [[Conqueror]], [[Maus]], etc. | ||
− | * Ammunition carousel layout increases detonation risk in the event of a centre-mass penetration | + | * Ammunition carousel layout increases detonation risk in the event of a centre-mass penetration |
* Limited -5° gun depression restricts the tank's capacity in mountainous environment | * Limited -5° gun depression restricts the tank's capacity in mountainous environment | ||
+ | * 20 round ready rack, while replenished quickly, can get you killed when facing heavy targets | ||
+ | * Artillery WILL kill you regularly on capture areas | ||
+ | * Any aircraft can kill with machine guns, thanks to ~5mm of roof armour | ||
+ | * Only 3 crew, meaning a turret hit will 1 shot you | ||
+ | * Mobility is not the best, many light tanks and some mediums will out pace you | ||
== History == | == History == |
Revision as of 04:13, 5 January 2022
This page is about the Soviet light tank PT-76-57. For other versions, see PT-76 (Family). |
Contents
Description
The PT-76-57 is a premium gift rank V Soviet light tank with a battle rating of 7.7 (AB) and 8.3 (RB/SB). It was introduced during Update "Direct Hit" as a reward for Battle Pass: Season V, "River Hunter".
Otherwise known as the PT-76E, the PT-76-57 possesses many significant upgrades, including night vision and a two-plane stabilizer. The main difference is the armament, a rapid firing AU-220 57 mm cannon fitted in a unique turret which, using the same BR-281 shells used in the ZSU-57-2, proves very effective when dealing with numerous enemies at once. Compared to the ZSU-57-2 due to the similar armament, the PT-76-57 makes up having only half the firepower by instead having a significantly faster rate of fire. On a relatively mobile and low-profile chassis, the PT-76-57 can be a true menace on the battlefield when flanking otherwise heavily-armoured foes or tearing through lightly-armoured IFVs and light tanks.
General info
Survivability and armour
Overall, armour is extremely weak, as is to be expected from the PT-76 chassis. You cannot rely on the armour to save you in any circumstance, as almost everything in the 6.7-8.7 bracket can pen you at any angle, and at any range. The turret face averages around 35mm of armour, the the upper and lower glasis averages between 23mm and 45mm, and the sides are extremely weak, at only 13mm of armour. The frontal armour and the angles will protect you from as much as heavy machine guns and occasionally the stray 20mm round, but otherwise anything can and will penetrate. Even light machine guns can kill you from the side, so if you disable an enemy's main gun, be sure to avoid showing your vulnerable sides to enemy machine gun fire.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (79°) Top 13 mm (56°) Bottom |
13 mm Top 10 mm Bottom |
6 mm | 5 - 6 mm |
Turret | 22 mm Turret front 30 mm Gun mantlet |
18 - 22 mm | 15 mm | 6 mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 67 | 20 | 15 | 465 | 572 | 31 | 38.13 |
Realistic | 61 | 18 | 265 | 300 | 17.67 | 20 |
Modifications and economy
Armaments
Main armament
The AU-220 cannon is extremely effective in the 6.7-8.7 BR bracket, as it can destroy any light tank at ranges up to 2.5km, most medium tanks up to 2km, and can reliably destroy heavies using weak-point sniping from 1.5km. In CQB, the cannon is devastating, and the 20g of TNT filler in the round ensure catastrophic damage from a successful penetration. The cannon performs best in CQB, or at ranges of less than ~1km. At range, use your laser rangefinder and pinpoint weak points, or aim for the vulnerable sides. Some things to consider remain, though, like the relatively low velocity of the round, the low penetration at ranges at 2+km (only 87mm at 0 degrees,) and the fact that you cannot reliably destroy heavies frontally. Unlike most tanks, it thrives best in an 8.0 uptier, where you face early MBT's with poor armour. Plus, the cramped crew compartments of 8.0 tanks allow for consistent one-shots from the sides.
57 mm AU-220 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 100 | 120 | -5°/+35° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | 0.50 | 0.50 | 0.50 | 0.50 |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-281 | APCBC | 151 | 147 | 132 | 114 | 100 | 87 |
OR-281U | HE* | 5 | 5 | 5 | 5 | 5 | 5 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
BR-281 | APCBC | 1,000 | 2.8 | 1.2 | 9 | 20 | 48° | 63° | 71° |
OR-281U | HE* | 1,000 | 2.8 | 0 | 0.1 | 153 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
100 | 21 (+79) | 1 (+99) | No |
Notes:
- As they are modeled by sets of 2, shells disappear from the rack only after you've fired both shells in the set.
- Rack 2 is a first stage ammo rack (autoloader magazine). It totals 20 shells.
- This racks gets filled first when loading up the tank and is also emptied first.
- As the PT-76-57 is equipped with an autoloader, manual reloading of the gun is not possible.
- Once the autoloader magazine has been depleted, you can't shoot until the autoloader has been restocked with at least 1 shell. The restocking time is much longer than the normal reload time of the gun. Take this into account when playing.
- Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready racks.
- The depletion order at full capacity is: 2 - 1.
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | N/A | N/A |
Usage in battles
The PT-76-57 performs extremely well in the light tank support vehicle role, or as a flank-and-spank type of vehicle. In smaller maps, try to avoid face-to-face confrontations with heavy tanks, as it will quickly get you killed. Instead, try to secure a good position near a cap point, or flank to a side route to shred passing tanks. As a support tank, stick with friendly tanks, scouting and helping to repair as needed. Disable tanks for allies to kill when you can't, and destroy more lightly armored targets. This tank performs exceptionally well as a flanker as well, as it is fairly mobile and can easily kill tanks from the sides. If a more aggressive playstyle suits you better, rush a cap point, find a secure position, and destroy enemies pushing into it.
Notable Enemies:
M46, M60 - These American mediums are abundant at this BR, and cannot be reliable killed from the front. Disable the main gun and mobility first, then shoot the cupola to kill ~ 2 crew. If it is safe to push, get a sideshot for a crew knockout or ammo. Make sure not to expose your sides to machine guns.
T26, T34, T32 - These American heavies cannot be killed frontally quickly enough to avoid return fire. Either flank the sides to cook the ammo, or disable and let allies pick them off.
SPz BMP-1, BMP-1 - These fast, mobile light tanks can easily kill with the 75mm anti-tank gun, or there missiles. Luckily, they are easy to kill, as 1-2 rounds will usually either destroy the ammo or knockout the small crew.
M48 series - These tanks can be killed frontally, or from the side, or the rear of the turret. However, with powerful weaponry and decent armor, they can easily kill you. Most of them also have rangefinders, so distance is not a sure way to protect yourself.
Tiger II - This tank is heavily armored, has a powerful gun, and excellent surviveablity. Ideally, you only face them from the side, where you can easily penetrate. However, from the front, you need to go in this order: Disable the main gun, then break a track, and then knockout crew by shooting the commanders cupola. This will kill at least 2 turret crew.
Kugelblitz and Wiesel 1A4 - These German AA's can shred you from any angle and most ranges, so beware. However, you can kill them just as easily, so be aware of your surroundings. The Wiesel is exceptionally dangerous because of it's mobility and small size, so it can take key positions and show up behind friendly lines quickly.
Centurion Mk.5 AVRE - This HESH lobbing medium tank is one of your most dangerous enemies, because even a hit NEAR your tank will cause an overpressure kill. However, the long reload makes it extremely vulnerable for an extended period of time, and the commanders cupola will kill turret crew. Make sure to disable the barrel first, though, or you will see the hanger screen very quickly.
Marder A1- and DF105 - The Marder has missiles and a rapid fire autocannon - two things that don't match with the PT-76-57 very well. The DF105 has a powerful HEAT-FS round that will one shot you instantly. Again, powerful light tanks are a major threat and a top priority.
Pros and cons
Overall, the PT-76-57 is a powerful, capable, and efficient light tank. The opponents if faces it is more than capable of destroying, provided the brain of the player is used to take full advantage of the vehicle's capability. The premium status of the tank allows it to grind the USSR Tech Tree quickly, and if nothing else, the shear amount of SL the vehicle can generate when played properly makes it very worthwhile.
Pros:
- Rapid firing 57 mm autocannon can deal huge damage in a short amount of time
- Two-plane stabilizer grants it the ability to fire first, compared to most opponents which lack stabilizers
- 5-14x gunsight zoom is great for both short range and long range engagements
- Fast -17 km/h reverse allows it to pull out dangerous situations in time
- ~150 mm penetration plus 20 g TNT filler is deadly for sideshots
- Has both smoke grenade launchers (2 salvos) and ESS
- Is amphibious
- Is very capable in CQB
- Can effectively support teammates
Cons:
- Inherits the PT-76 hull, meaning extremely poor armour
- ~150 mm penetration will struggle against late/cold war heavy tanks like M103, Conqueror, Maus, etc.
- Ammunition carousel layout increases detonation risk in the event of a centre-mass penetration
- Limited -5° gun depression restricts the tank's capacity in mountainous environment
- 20 round ready rack, while replenished quickly, can get you killed when facing heavy targets
- Artillery WILL kill you regularly on capture areas
- Any aircraft can kill with machine guns, thanks to ~5mm of roof armour
- Only 3 crew, meaning a turret hit will 1 shot you
- Mobility is not the best, many light tanks and some mediums will out pace you
History
In the early 2000’s, the issue of increasing the combat effectiveness of the numerous, but outdated PT-76’s was proposed to be solved in a very non-trivial way. Engineers of the Nizhny Novgorod design bureau "Burevestnik" combined the 57mm automatic gun developed in the USSR at the end of the 70’s with a mechanized ammunition rack, combining this in a combat module for a specially created turret for light tanks of the PT-76 series. While considering possible ways to re-equip old amphibious tanks with a new weapon, the small-caliber automatic cannon, although it was inferior to other variants of larger calibers in terms of armor penetration, gained a lot in terms of the burst weight to time ratio, as well as in possible applications - from destroying armored vehicles (including a modern MBT when hit to the side) to fighting helicopters.
The AU-220 module itself, built on the basis of the Soviet S-60 anti-aircraft gun, has already been proposed for the fleet in the form of a remotely controlled shipborne mounting. For use on armored vehicles, the module was equipped with a modern fire control system with night vision devices and a laser rangefinder. The prototype PT-76 with a 57mm gun, remained at a stage as a working prototype, however, the AU-220M module continues to exist as a promising solution for the latest vehicles in the Russian army.
- From Devblog
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |
USSR premium ground vehicles | |
---|---|
Light tanks | BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38 |
Medium tanks | T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1 |
▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine" | |
Heavy tanks | SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A |
Tank destroyers | BM-8-24 · BM-13N · BM-31-12 |
SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120 | |
SPAA | ▂Phòng không T-34 · ZUT-37 |