Difference between revisions of "E.B.R. (1954)"
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(Added content to the "usage in battle" part of the article and added a cons) |
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'''Notes:''' | '''Notes:''' | ||
+ | |||
* Wheels are 10 mm thick and suspension bars are 5 mm thick. | * Wheels are 10 mm thick and suspension bars are 5 mm thick. | ||
* Mudguards are 4 mm thick. | * Mudguards are 4 mm thick. | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | The '''{{Specs|name}}''' can be used as a long range sniper and scout thanks to its good optics and fast shell speed, or it can be used as an aggressive flanking vehicle using its superior mobility and reload rate. |
+ | |||
+ | The '''{{Specs|name}}''' best preforms on the sidelines of the enemy team, using its autoloader and high velocity gun to disable or eliminate any opposition. Due to the lack of explosives on the shell makes aiming for important mass necessary, prioritizing the gun or ammo rack of the target. Thanks to the autoloader and fast turret rotation it is easy to switch targets on the heat of combat, and the smoke pods allow for a quick escape if the situation gets too dificult. | ||
+ | |||
+ | Enemies worth keeping in mind are: | ||
+ | * Tiger H1/E and Panthers: Sitting at the same BR, these targets can prove to be difficult. Flanking them and shooting their weakly armored sides is adviced, but in case of a face to face encounter, shooting the right side (from the players point of view) of the panthers manlet or the right side of the Tigers Hull will disable or destroy them. In case of said shoots being impossible or too risky, one can shoot the barrels, take a track out and push the side of said tanks | ||
+ | * Super Pershing and Tiger II(H): At a range larger than 200m these targets become invulnerable to the 75mm gun, one should side shoot them or disable their guns and tracks. | ||
+ | |||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
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* Very slow acceleration (compared to other wheeled vehicles with similar HP/ton) and very poor crossing capabilities. | * Very slow acceleration (compared to other wheeled vehicles with similar HP/ton) and very poor crossing capabilities. | ||
* Not very mobile off-road, indeed, bar dirt tracks and concrete roads, you'll travel at around 35 km/h most of the time which is pretty low compared to other wheeled vehicles and some tracked vehicles such as [[T-34-57]] and [[M18 GMC]] that will have no difficulty outrunning you in a straight line, especially from a standing start. This is partially recovered by the fact that, being a wheeled vehicle, the EBR does not lose much speed in turns. | * Not very mobile off-road, indeed, bar dirt tracks and concrete roads, you'll travel at around 35 km/h most of the time which is pretty low compared to other wheeled vehicles and some tracked vehicles such as [[T-34-57]] and [[M18 GMC]] that will have no difficulty outrunning you in a straight line, especially from a standing start. This is partially recovered by the fact that, being a wheeled vehicle, the EBR does not lose much speed in turns. | ||
+ | * Hated vehicle. People will focus it over other vehicles. | ||
== History == | == History == | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' |
Revision as of 22:21, 28 July 2021
Contents
Description
The Panhard E.B.R (1954) is a premium gift rank IV French light tank with a battle rating of 6.7 (AB/RB/SB). It was introduced during Update "Hot Tracks" as a reward for the 2020 Operation W.I.N.T.E.R. event.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (hull, turret roof, turret bustle)
- Cast homogeneous armour (gun mantlet, turret front)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 20 mm (56°) Upper glacis 35 mm (16°) Lower plate |
15 mm | 20 mm (56°) Upper glacis 35 mm (16°) Lower plate |
20 mm (34°) Front and rear glacis 15 mm Centre |
Turret | 40 mm (32-47°) Turret front 60 mm (conical) Gun mantlet 40 mm (15-75°) Barrel shroud |
20 mm (0-30°) Turret | 20 mm Turret bustle 20 mm (17-22°) Pivot ball 10 mm (77-90°) Turret underside |
10 mm |
Cupola | 20 mm (conical) Base 10 mm (spherical) Dome |
20 mm (conical) Outer ring 10 mm (spherical) Centre |
Notes:
- Wheels are 10 mm thick and suspension bars are 5 mm thick.
- Mudguards are 4 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 117 | 117 | 15.2 | 310 | 382 | 20.39 | 25.13 |
Realistic | 105 | 105 | 177 | 200 | 11.64 | 13.16 |
Modifications and economy
Armaments
Main armament
75 mm SA50 L/57 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 36 | -6°/+10° | ±180° | N/A | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 5.00 | 5.00 | 5.00 | 5.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
POT-51A | APC | 182 | 178 | 162 | 143 | 127 | 113 |
75 mm HE | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
POT-51A | APC | 1,000 | 6.4 | N/A | N/A | N/A | 48° | 63° | 71° |
75 mm HE | HE | 753 | 6.2 | 0 | 0.1 | 675 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
36 | 25 (+11) | 13 (+23) | 7 (+29) | 1 (+35) | No |
Notes:
- Shells from first stage rack 3 are fired first
Machine guns
7.5 mm MAC 31 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,950 (150) | 551 | N/A | N/A |
Usage in battles
The Panhard E.B.R (1954) can be used as a long range sniper and scout thanks to its good optics and fast shell speed, or it can be used as an aggressive flanking vehicle using its superior mobility and reload rate.
The Panhard E.B.R (1954) best preforms on the sidelines of the enemy team, using its autoloader and high velocity gun to disable or eliminate any opposition. Due to the lack of explosives on the shell makes aiming for important mass necessary, prioritizing the gun or ammo rack of the target. Thanks to the autoloader and fast turret rotation it is easy to switch targets on the heat of combat, and the smoke pods allow for a quick escape if the situation gets too dificult.
Enemies worth keeping in mind are:
- Tiger H1/E and Panthers: Sitting at the same BR, these targets can prove to be difficult. Flanking them and shooting their weakly armored sides is adviced, but in case of a face to face encounter, shooting the right side (from the players point of view) of the panthers manlet or the right side of the Tigers Hull will disable or destroy them. In case of said shoots being impossible or too risky, one can shoot the barrels, take a track out and push the side of said tanks
- Super Pershing and Tiger II(H): At a range larger than 200m these targets become invulnerable to the 75mm gun, one should side shoot them or disable their guns and tracks.
Pros and cons
Pros:
- Fast, it can reach 105 km/h in RB and deals relatively well with off-road terrain, even in reverse.
- The main gun reloads in 5 seconds even with 2 active crew members and the autoloader has a capacity of 12 rounds.
- The shells have a very high muzzle velocity (1,000 m/s for APC) and, despite the lack of explosive filler, deal a lot of damage.
- Both the front and back wheels steer, resulting in a pretty small turning radius.
- The hull armour, in the front (and back), is enough to stop .50 cal AP fire, as well as 14.5 mm AP-I(c) from 200 meters or more; the turret front may be even able to stop some autocannon fire.
- As this vehicle is an armoured car, scouting is available.
- APC shell with a very high penetration of 182 mm at 10 m, able to easily penetrate most vehicles that are faced.
Cons:
- Due to its shape, a penetration in the front (or back) by any actual tank cannon will mean losing the vehicle.
- The 7° gun depression is far from optimal for players that want to shoot from an hull down position.
- The massive radio antennas will make you visible even when the rest of the vehicle is hidden behind a hill or small building.
- Very easy to spot and recognize from the side due to its size and shape; in addition, the side armour (15 mm) won't really stop anything more than small calibre machine gun fire.
- The roof of the turret, right above the crew and autoloader drums, is 10 mm thick, making it vulnerable to airborne attacks.
- May have some difficulty climbing hills without a running start.
- Very slow when moving in mud.
- High risk of ammunition explosion if the turret is penetrated, thanks to the large first-stage ammo rack behind the cannon.
- Very slow acceleration (compared to other wheeled vehicles with similar HP/ton) and very poor crossing capabilities.
- Not very mobile off-road, indeed, bar dirt tracks and concrete roads, you'll travel at around 35 km/h most of the time which is pretty low compared to other wheeled vehicles and some tracked vehicles such as T-34-57 and M18 GMC that will have no difficulty outrunning you in a straight line, especially from a standing start. This is partially recovered by the fact that, being a wheeled vehicle, the EBR does not lose much speed in turns.
- Hated vehicle. People will focus it over other vehicles.
History
Devblog
Before the outbreak of World War II, Panhard created a prototype of an 8x8 army wheeled all-terrain vehicle, with the first and last swivel wheel pairs having rubber tires, the middle pairs were metal and not swivel. The army placed an order for the production of 600 of these vehicles, but the outbreak of the war and the occupation of France did not allow the vehicle to be put into production. They returned to an interesting project after the war - the wheelbase received an oscillating turret with a 75 mm gun, which turned the all-terrain vehicle into a light wheeled tank. Later, the base of this vehicle became the basis for several curious army vehicles. It is interesting that it was the Panhard all-terrain vehicle that served as a carriage for the farewell ceremony for the President of the Fifth Republic, General Charles de Gaulle.
Media
- Skins
- Images
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Panhard | |
---|---|
Armoured Cars | AML-90 |
AMD.35 | AMD.35 · AMD.35 (SA35) |
E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
Export | AML-90 |
France light tanks | |
---|---|
AMC.34/35 | AMC.34 YR · AMC.35 (ACG.1) |
H.35/39 | H.35 · H.39 · H.39 "Cambronne" |
AMX-13 | AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT) |
Wheeled | AML-90 · AMX-10RC · Vextra 105 |
AMD.35 | AMD.35 · AMD.35 (SA35) |
E.B.R. | E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963) |
Other | FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30) |
Austria | SK-105A2 |
Great Britain | ▄Crusader Mk.II |
Netherlands | CV 9035NL |
USA | LVT-4/40 · ▄M3A3 Stuart |
France premium ground vehicles | |
---|---|
Light tanks | AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30) |
Medium tanks | M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930) |
Heavy tanks | B1 ter · 2C bis · Somua SM |
Tank destroyers | Lorraine 155 Mle.50 |