Difference between revisions of "IJN Hayanami"
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{{Specs-Fleet-Armour}} | {{Specs-Fleet-Armour}} | ||
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | Just like | + | Just like its sister-ship [[IJN Yugumo|Yugumo]], Hayanami upgrades over [[IJN Ayanami]] in survivability, primarily due to its lower profile, but also higher crew count. Notably, the Yugumo-class has a much lower freeboard, lower forecastle, and much smaller smoke funnels. This in effect gives it a better chance of avoiding enemy fire, especially at the long range, even though overall it is a longer ship. Additionally, its survivability is further aided by having ammunition stored deep underneath the water line, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship. |
=== Mobility === | === Mobility === | ||
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=== Primary armament === | === Primary armament === | ||
{{Specs-Fleet-Primary}} | {{Specs-Fleet-Primary}} | ||
+ | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
[[File:Yugumo Main guns.jpg|thumb|right|[[Type 3 (127 mm)|Primary guns]] firing with other weapon systems clearly visible on the hull]] | [[File:Yugumo Main guns.jpg|thumb|right|[[Type 3 (127 mm)|Primary guns]] firing with other weapon systems clearly visible on the hull]] | ||
{{main|127 mm/50 3rd Year Type (127 mm)}} | {{main|127 mm/50 3rd Year Type (127 mm)}} | ||
− | Like all regular Japanese destroyers, the Hayanami has | + | Like all regular Japanese destroyers, the Hayanami has 3 turrets boasting dual Type 3 127 mm cannons, offering the same capabilities and the same shell choice as the [[IJN Yugumo]]. Though as Hayanami sees the same risks in BR, her captain will have to rely on very accurate gunnery and torpedo laying abilities to keep the ship afloat. |
=== Secondary armament === | === Secondary armament === | ||
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{{Specs-Fleet-Additional}} | {{Specs-Fleet-Additional}} | ||
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> | <!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> | ||
− | {{main | + | {{main|Type 93 Model 1, Mod 2 (610 mm)|Type 95 depth charge}} |
− | Like her sisters, Hayanami uses the very potent | + | Like her sisters, Hayanami uses the very potent Type 93 Model 1, Mod 2 torpedoes. Those are the second most powerful torpedoes in-game just after the Type 93 Model 3 variant, which enables it to sink nearly any destroyer with a single hit. To compare with equivalents of other nations, Hayanami's torpedoes have an equivalent of 627.2 kg TNT, while German [[G7a (533 mm)|G7a]] has 358.4 kg, British [[Mk.IX (533 mm)|Mk.IX]] has 340 kg, and US [[Mk.15 (533 mm)|Mk.15]] has 224 kg, all also having much lower range and slower speed. It's one of the best torpedoes available, bested only by [[Type 93 Model 3 (610 mm)|Type 93 Model 3]] or more modern anti-ship torpedoes, such as [[Mk.16 (533 mm)|Mk.16]]. |
[[File:Yugumo Depth Charges Distance.jpg|thumb|right|Explosion size and distance of the depth charges released from Yugumo with a minimal fuze time]] | [[File:Yugumo Depth Charges Distance.jpg|thumb|right|Explosion size and distance of the depth charges released from Yugumo with a minimal fuze time]] | ||
− | Hayanami has the ability to equip 8 Type 95 depth charges. All are stored above deck and ejected pneumatically to either port or starboard, up to four on each side. | + | Hayanami also has the ability to equip 8 Type 95 depth charges. All are stored above deck and ejected pneumatically to either port or starboard, up to four on each side. |
Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge. | Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge. | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | Like all torpedo-centric destroyers Hayanami excels in Arcade Battles with | + | Like all torpedo-centric destroyers Hayanami excels in Arcade Battles with the ability to restock torpedoes mid-battle, but has a much tougher time in Realistic Battles. With her mediocre survivability and lack of AP shells, it's always best to sit back and make use of the 20 km range the torpedoes offer. While playing Arcade, it's best to keep distance and use the cannons as a secondary, whereas in RB torpedoes should be prioritized for heavier and deadlier targets such as cruisers and not instantly thrown in the water, closing the gap towards a capture point to capture and rearm while defending off against other ships with the main cannons. |
=== Pros and cons === | === Pros and cons === | ||
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
{{Main|Yugumo_(Family)#History|l1=History of the Yūgumo-class}} | {{Main|Yugumo_(Family)#History|l1=History of the Yūgumo-class}} | ||
− | The Japanese Yugumo-class destroyer Hayanami completed in December 1942 at the Maizuru shipyard, entered service in the summer of 1943. In the autumn of the same year, she escorted transports and landing ships on routes from the Japanese metropolis to the Micronesian islands and to Solomon Islands. On June 7, 1944, the destroyer was torpedoed by the American submarine USS Harder near the Tawi-Tawi Islands, an explosion occurred on the ship and the destroyer sank. The 45 survivors were saved by the destroyer Urakaze. | + | |
+ | The Japanese Yugumo-class destroyer Hayanami was completed in December 1942 at the Maizuru shipyard, and entered service in the summer of 1943. In the autumn of the same year, she escorted transports and landing ships on routes from the Japanese metropolis to the Micronesian islands and to the Solomon Islands. On June 7, 1944, the destroyer was torpedoed by the American submarine USS Harder near the Tawi-Tawi Islands, an explosion occurred on the ship and the destroyer sank. The 45 survivors were saved by the destroyer Urakaze. | ||
== Media == | == Media == |
Revision as of 11:12, 20 August 2022
This page is about the Japanese destroyer IJN Hayanami. For other uses, see Yugumo (Family). |
Contents
Description
The Yugumo-class, IJN Hayanami, 1943 (早波, namesake: Early Waves) is a premium gift rank II Japanese destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced during Update "Winged Lions" as a reward for the 2021 Operation W.I.N.T.E.R. event.
General info
Survivability and armour
Just like its sister-ship Yugumo, Hayanami upgrades over IJN Ayanami in survivability, primarily due to its lower profile, but also higher crew count. Notably, the Yugumo-class has a much lower freeboard, lower forecastle, and much smaller smoke funnels. This in effect gives it a better chance of avoiding enemy fire, especially at the long range, even though overall it is a longer ship. Additionally, its survivability is further aided by having ammunition stored deep underneath the water line, and having torpedo turrets protected against fragmentation damage, though they are still one of the easiest components to damage on the ship.
Mobility
Hayanami comes spaded as a premium and has a max speed of 79 km/s. Overall its relatively comparable with equivalents in other nations, if not slightly slower, though the differences are within 5% range between most of the destroyers in the same BR. The maximum reverse speed is -31 km/h spaded.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 79 | 31 | |
RB/SB | |||
Upgraded | 65 | 25 |
Modifications and economy
Armament
Primary armament
Like all regular Japanese destroyers, the Hayanami has 3 turrets boasting dual Type 3 127 mm cannons, offering the same capabilities and the same shell choice as the IJN Yugumo. Though as Hayanami sees the same risks in BR, her captain will have to rely on very accurate gunnery and torpedo laying abilities to keep the ship afloat.
Secondary armament
The Hayanami is equipped with three twin mountings of the 25 mm Type 96 autocannon, 1 more than her sister Yugumo. Its setup clearly plays a primary role as an anti-aircraft weaponry, having turrets located to provide optimal AA coverage, however they are classified as an auxiliary armament and will use those crew skills instead of anti-aircraft. The high-explosive type rounds this gun fires will have no trouble knocking out any airplane it hits. AP type rounds are also available and can be used against small torpedo boats that want to sneak. Each twin mounting is placed on side of the ship which mean they can't shoot at the same target unless its aircraft.
- Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
- APT belts: Full of AP shells, good against boats but you might not meet lots of them in destroyer.
- HEI belts: Trades tracer rounds for extra firepower, harder to aim but very good at knocking out aircraft.
Additional armament
Like her sisters, Hayanami uses the very potent Type 93 Model 1, Mod 2 torpedoes. Those are the second most powerful torpedoes in-game just after the Type 93 Model 3 variant, which enables it to sink nearly any destroyer with a single hit. To compare with equivalents of other nations, Hayanami's torpedoes have an equivalent of 627.2 kg TNT, while German G7a has 358.4 kg, British Mk.IX has 340 kg, and US Mk.15 has 224 kg, all also having much lower range and slower speed. It's one of the best torpedoes available, bested only by Type 93 Model 3 or more modern anti-ship torpedoes, such as Mk.16.
Hayanami also has the ability to equip 8 Type 95 depth charges. All are stored above deck and ejected pneumatically to either port or starboard, up to four on each side.
Depth charges currently have an extremely limited use, having no submarines in the game and being limited to a combination of a static position where they were dropped at, and a specific time at which enemy has to arrive in order to risk any damage from the charge.
Usage in battles
Like all torpedo-centric destroyers Hayanami excels in Arcade Battles with the ability to restock torpedoes mid-battle, but has a much tougher time in Realistic Battles. With her mediocre survivability and lack of AP shells, it's always best to sit back and make use of the 20 km range the torpedoes offer. While playing Arcade, it's best to keep distance and use the cannons as a secondary, whereas in RB torpedoes should be prioritized for heavier and deadlier targets such as cruisers and not instantly thrown in the water, closing the gap towards a capture point to capture and rearm while defending off against other ships with the main cannons.
Pros and cons
Pros:
- Can release 8 torpedoes at once
- With an additional 8 torpedoes that have to be reloaded afterwards
- One of the best torpedoes (Long Lance)
- Good mobility
- Small profile
Cons:
- No access to armour-piercing shells
- Weak anti-aircraft armament, especially against higher altitude bombers
- Torpedo tubes are damaged easily
- Low crew count
History
The Japanese Yugumo-class destroyer Hayanami was completed in December 1942 at the Maizuru shipyard, and entered service in the summer of 1943. In the autumn of the same year, she escorted transports and landing ships on routes from the Japanese metropolis to the Micronesian islands and to the Solomon Islands. On June 7, 1944, the destroyer was torpedoed by the American submarine USS Harder near the Tawi-Tawi Islands, an explosion occurred on the ship and the destroyer sank. The 45 survivors were saved by the destroyer Urakaze.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
- Kagero-class* (predecessor)
- Shimakaze-class (parallel successor)
*Not in-game
- Ships of comparable role, configuration and era
- USS Fletcher (Fletcher-class)
- Z15 Erich Steinbrinck (Type 1934A-class)
- Tashkent (Tashkent-class)
- HMCS Haida (Tribal-class)
- RN Corazziere (Soldati-class)
External links
- [Devblog] Winter marathon vehicles: Destroyer Hayanami (Japan)
- [Wikipedia] Yūgumo-class destroyer
- [Wikipedia] Japanese destroyer Hayanami
Maizuru Naval Arsenal (舞鶴海軍工廠) | |
---|---|
Torpedo Boats (TB) | |
Chidori-class | Chidori |
Destroyers (DD) | |
Yugumo-class | IJN Yugumo · IJN Hayanami |
Shimakaze-class | IJN Shimakaze |
Akizuki-class | IJN Akizuki · IJN Hatsuzuki |
Japan destroyers | |
---|---|
IJN | |
Momi-class | IJN Momi |
Mutsuki-class | IJN Mutsuki · IJN Satsuki |
Fubuki-class | IJN Ayanami |
Hatsuharu-class | IJN Hatsuharu · IJN Nenohi |
Shiratsuyu-class | IJN Yuudachi |
Yugumo-class | IJN Yugumo · IJN Hayanami · IJN Kiyoshimo |
Shimakaze-class | IJN Shimakaze |
Akizuki-class | IJN Akizuki · IJN Hatsuzuki |
JMSDF | |
Ariake-class* | JDS Yūgure (DD-184) |
Harukaze-class | JDS Harukaze (DD-101) |
Murasame-class | JDS Murasame (DD-107) |
* Modified Fletcher-class destroyers |
Japan premium ships | |
---|---|
Motor torpedo boats | Type T-14 (mod. 1) · Type T-51a |
Motor gun boats | Type 4 (Mod 4) · PG 02 |
Sub-chasers | Type K-8 No.13 |
Frigates | Akebono |
Destroyers | IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184) |
Light cruisers | IJN Yubari · IJN Mikuma |
Heavy cruisers | IJN Myoko |
Battleships | IJN Yamashiro |