IJN Hatsuharu

From War Thunder Wiki
Jump to: navigation, search
Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
IJN Hatsuharu
jp_destroyer_hatsuharu.png
GarageImage IJN Hatsuharu.jpg
IJN Hatsuharu
AB RB SB
4.3 4.3 4.3
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The Hatsuharu-class, IJN Hatsuharu, 1933 (初春, namesake: Early Spring) was the lead ship of her class, the first Japanese destroyer designed after the signing of the London Naval Treaty. Due to the displacement restrictions of the treaty, additional vessels of the most recent Fubuki-class destroyers were not allowed to be constructed, so a new design was proposed for future generations of destroyers. However, this didn't deter the Japanese naval design bureau from fitting the same amount of armament on a slightly shorter hull with one less gun, thereby pushing the capabilities of the hull. This resulted in a very top-heavy design, which only came in serious question following the "Tomozuru Incident" of 1934 and the "4th Fleet Incident" of 1935.

She was introduced in Update "Drone Age". Hatsuharu appears in her planned pre-refit configuration, featuring a densely packed and top-heavy structure that makes any hit likely to damage at least one or two critical components. Three 127 mm cannons are mounted on the bow of the ship, providing a higher amount of firepower in a head-on engagement compared to other Japanese destroyers. Additionally, the ship has three triple-mount torpedo launchers squeezed into the center, allowing for the ability to fire 9 torpedoes simultaneously. Though these torpedoes can be reloaded at sea, it poses a risk of an explosive ammo rack if the ship is hit.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 981 t
Crew212 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB82 / 35 km/h
RB67 / 28 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 82 35
RB/SB Stock ___ ___
Upgraded 67 28

Modifications and economy

Repair costBasic → Reference
AB1 552 → 1 988 Sl icon.png
RB2 361 → 3 024 Sl icon.png
Total cost of modifications10 390 Rp icon.png
13 770 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 320 / 100 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
160 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
100 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
160 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
100 Ge icon.png
Mods ship venting.png
Ventilation
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
100 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
40mm_type91_naval_he_ammo_pack
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
40mm_type91_naval_sap_ammo_pack
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
127mm_jp_type1_naval_aa_distant_fuse_he_ammo_pack
Research:
390 Rp icon.png
Cost:
520 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
40mm_type91_naval_dist_fuse_ammo_pack
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
100 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
100 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
430 Rp icon.png
Cost:
570 Sl icon.png
100 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png

Armament

Primary armament

2 х Turret2 x 127 mm/50 3rd Year Type cannon
Ammunition300 rounds
Vertical guidance-7° / 75°
Turret127 mm/50 3rd Year Type cannon
Ammunition150 rounds
Vertical guidance-7° / 75°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 1 HE HE 28 28 28 28 28 28
HE-TF HE-TF 26 26 26 26 26 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 1 HE HE 910 23 0 0.1 2.31 79° 80° 81°
HE-TF HE-TF 910 23 0 0.1 2.07 79° 80° 81°

Secondary armament

2 х Turret40 mm/62 Vickers autocannon
Ammunition2200 rounds
Belt capacity50 rounds
Fire rate200 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Additional armament

Setup 118 x 610 mm Type 90 torpedo
Setup 28 x Type 95 depth charge
Setup 318 x 610 mm Type 90 torpedo
2 x Type 95 depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sasebo Naval Arsenal (佐世保海軍工廠)
Destroyers 
Mutsuki-class  IJN Mutsuki
Hatsuharu-class  IJN Hatsuharu
Shiratsuyu-class  IJN Yuudachi
Light Cruisers 
Kuma-class  IJN Kuma
Agano-class  IJN Agano
Unique Ships  IJN Yubari
Tanks  Chi-Ha Short Gun

Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
  * Modified Fletcher-class destroyers