|This page is about the aircraft F-80A-5. For the other version, see F-80C-10.|
The F-80A-5 Shooting Star is a Rank V American jet fighter with a battle rating of 6.7 (AB) and 7.0 (RB/SB). It was introduced in Update 1.39. The plane was redesignated from the P-80A-5 to the F-80A-5 in Update 1.79 "Project X".
The main purpose of the F-80 is to teach a pilot how to fly jets in general. If a pilot is doing well (read: has even or close to even k/d) in the F-80, he's ready to move to higher tiered jets. Never give up your speed: it is the plane's insurance. Only trade it for altitude in zoom climbs!
Be careful that the jet is up-tiered quite a lot. When this happens, strictly adhere to the rules set forth in this article or you will be at a great disadvantage.
One thing to take note of is the M2 Brownings. Sadly, they are insufficient for high-speed combat due to the low rate of fire and subsequently limited damage output. This issue is later on fixed with the M3 Browning on the successor F-80C Shooting star, but the ammunition load still remains low, like on the P-51D. As for piston planes: they are capable of setting enemy piston planes on fire in a short burst. All of the guns are mounted in the nose, making them deadly accurate when performing head-ons, especially once the "new 12 mm MGs" modification is installed. For ground attack, there is the usual complement of an ordinance for the USAF: HVAR rockets and standard 1000 lb bombs.
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
| Max Speed
(km/h at 0 m - sea level)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 0 m - sea level)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 482||< 600||< 640||> 250|
|Optimal altitude||96% Engine power||100% Engine power|
|0 m||1666 kgf||1,720 kgf|
Survivability and armour
- 10 mm Steel - Fore cockpit armor
- 12.7 mm Steel - Behind pilot's seat
- 38 mm Bulletproof glass
The F-80A-5 is armed with:
- 6 × 12.7 mm Browning M2 machine guns, nose-mounted (300 rpg = 1800 total)
The F-80A-5 can be outfitted with the following ordinance:
- Without load
- 8 × 127 mm HVAR rockets
- 2 × 1000 lb (454 kg) AN-M65A1 bombs (2,000 lb total)
Usage in battles
This plane must be flown strictly as Boom and Zoom, or Boom and Run. Anything else does not work due the aircraft's awful acceleration. For ground strike, the F-80 is a very good aircraft because of the M2 Brownings mounted in the nose, making it even easier to destroy AAA, light pillboxes and such.
At the beginning of the match, the P-80 needs to climb away from the potential combat zone.
An altitude of around 3500 m (about 11,500 ft) is sufficient. Then it might head into the battle, after it gained its top speed of around 800 TAS / 700 IAS, both kph, or around 500 TAS / 435 IAS if you use miles.
As of 1.73, the F-80 is frequently up-tiered to face off against superior Axis jets in 7.7 and 8.0. Since most of these jets can outrun, out-climb and out-accelerate the F-80, the only way to succeed is to keep your altitude extremely high and to maintain energy discipline. This means no hard turns and not letting the jet slow down too much. The Axis jets can potentially outrun the F-80 even with a 2000 m altitude disadvantage.
|I||Fuselage Repair||Compressor||Offensive 12 mm|
|II||New Boosters||Airframe||FRC mk.2|
|III||Wings Repair||Engine||New 12 mm MGs|
As with most M2 armed aircraft, the default belts are sub par, so Offensive 12 mm should be focused on first. Due to early jet's bad acceleration, unlocking Compressor and Engine afterwards are crucial. To help F-80's not the best maneuverability, New boosters and then Wings repair are recommended to fix this problem. Afterwards the G-Suit upgrade will come in handy. Fuselage repair and Cover are not really useful and can be ignored until the very end.
Pros and cons
- Good energy retention compared to piston planes
- Great zoom climb compared to piston planes
- Faster than any piston plane
- High dive top speed
- All weapons in the nose
- Due to M2's lower RoF, pilot can spray longer and have less trigger discipline
- M2 Brownings are insufficient for high-speed combat due to low rate of fire and limited damage output
- Poor acceleration performance
- Looses a lot of speed in turns
- Small rate of climb
- No WEP in RB
- Only a 105% Increase in throttle in AB
- Frequently up-tiered to battle vastly superior Axis jets like the G.91
- Four large fuel tanks on each wing.
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== Encyclopedia Info ===, also if applicable).
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
|USA jet aircraft|
|F-80||F-80A-5 Shooting Star · F-80C-10 Shooting Star|
|F-84||F-84B-26 Thunderjet · F-84G-21-RE|
|F-86||F-86A-5 Sabre · F-86F-25 Sabre · F-86F-2 Sabre · F-86F-35 Sabre|
|F9F||F9F-2 Panther · F9F-5 Panther · F9F-8 Cougar|
|Other||F3D-1 · F2H-2 Banshee · FJ-4B · FJ-4B VMF-232 · F-100D|
|B-57||B-57A Canberra · B-57B Canberra|