Difference between revisions of "User:Jareel_Skaj"

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(Naval tips and hints: Some updates)
m (Linguistics & Toolbox: two more items for the list to remember.)
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* airplane -> aircraft
 
* airplane -> aircraft
 
* armor -> armour
 
* armor -> armour
 +
* armored -> armoured
 
* avaiable -> available  
 
* avaiable -> available  
 
* burned -> burnt
 
* burned -> burnt
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* harbor -> harbour
 
* harbor -> harbour
 
* kilometers -> kilometres
 
* kilometers -> kilometres
 +
* maneuvers -> manoeuvres
 
* maneuverable -> manoeuvrable
 
* maneuverable -> manoeuvrable
 
* maneuvering -> manoeuvring  
 
* maneuvering -> manoeuvring  

Revision as of 17:08, 3 September 2024

See the gallery of my screenshots (I'd like to think that I make a quality images for the wiki) and contributions.

Fun facts

  • Joined November 2013, play on/off
  • Highest win % with a decent number of games: P-47D-25/T26E1-1/RN Eugenio di Savoia
  • Highest number of games: B7A2/C2A1/IJN Yuudachi
  • My Player profile in the WT community
  • Spent on game: €761
  • Ranks (only those worth noting): USA flag.png USA: Tanks V, Fleet IV Germany flag.png GER: Tanks VIII, Fleet III USSR flag.png USSR: Tanks IV, Air III, Fleet IV Britain flag.png UK: Tanks III, Air IV Japan flag.png JAP: Tanks V, Air V, Fleet VI China flag.png CHN: Tanks III Italy flag.png IT: Tanks III, Air V, Fleet VI France flag.png FR: Air IV, Fleet V Sweden flag.png SWE: Tanks: III

Naval shell calibres

Main article: Navy Shells

Go to the main article to see a table of the gun calibres, how much penetration they have and how large HE fillers.

E.g. 12-ich/305mm guns with the AP shells have 275 - 419 mm penetration and 5.66 - 18.79 kg HE filler, the best one being the B-50.

Naval comparison tables

Naval tips and hints

To be expanded and updated if/when I'll have time.

  • See Rowan's guide to war thunder naval
  • Naval mode is 60% positioning, 20% lineup, 20% gunnery & miscellaneous
  • Positioning
    • Know when to disengage. There is no shame in retreating. If you get focused-fired by multiple threatening ships - break contact. Smoke, hard terrain, everything is good. In a large ship it's often best to just hide behind the hill and run aground, as it does next to no damage to self, while stopping you instantly, instead of rolling next kilometer on full reverse trying to bleed speed.
  • Lineup
    • Airplanes:
USA flag.png Germany flag.png USSR flag.png Britain flag.png IJN flag.png Kingdom Italy flag.png France flag.png
Low BR A ton of options, hard to choose bad, just FYI: equivalent to 800-1000kg bombs are 2000 lb Any Ju-87 Su-2/BB-1 Ge icon.png▄Wirraway into Firebrand TF Mk IV D4Y or B6N1 for torpedoes Ba.65 (K.14) L into Ju 87 D-3 or SM.91 V-156-F into ▄F6F-5 or Potez 631
Mid-High BR (Rank III+) Do-217/Ju-87, for fun: He 111 H-6 with PC 1400 X Pe-8 (with 4 x FAB-1000) Sea Fury FB 11 or Ge icon.pngWyvern S4 or Lancaster or (lowest BR rank III with TinyTims & 1600lb AP) Ge icon.png▄Hellcat Mk II B7A2 SM.92 into ▄P-47D-30 into ◔Tu-2S-59 ▄AD-4 or ▄F6F-5N into Ge icon.png▄AD-4NA or ▄F8F-1B
  • Nations. Assumes: personal bias/bias of those I trust with opinions plus some numbers, AB, ships are at the top of the lineup (e.g. no judging of BR 6.3 BB vs BR 7.0). Also keep in mind that every such list will be heavily subjective (e.g. how you score a category where most are bad and one is great or how you score a ship that has an amazing guns for the BR, but no AA and bad torpedoes, while also having good armor, yet can get easily deleted with a broadside into a critical spot?)
    Last updated: 2024-02-26/Air Superiority (2.33)
USA flag.png Germany flag.png USSR flag.png Britain flag.png IJN flag.png Kingdom Italy flag.png France flag.png
Destroyers icon.png Destroyer ★★★★★ ★★★★☆ ★★★★☆ ★★★☆☆ ★★★☆☆ ★☆☆☆☆ ★★★★☆
Cruisers icon.png Light cruiser ★★★★★ ★★★★☆ ★★★★☆ ★★★☆☆ ★★★☆☆ ★★★☆☆ ★★★★☆
Cruisers icon.png Heavy cruiser ★★★☆☆ ★★★★☆ ★★★★☆ ★★★★☆ ★★★★☆ ★★☆☆☆
Battleship icon.png Battleship / Battlecruiser ★★★☆☆ ★★★★★
Scharnhorst**
★★★★★ ★★★☆☆ ★★★★☆ ★★☆☆☆ ★★★☆☆
Sixth rank icon.png 7.0 lineup Icon GreenCheckmark.pngIcon GreenCheckmark.pngSkin icon market.png Icon GreenCheckmark.pngIcon GreenCheckmark.pngIcon GreenCheckmark.png Icon GreenCheckmark.pngIcon GreenCheckmark.pngIcon GreenCheckmark.png Icon GreenCheckmark.pngSkin icon market.pngIcon RedXCross.png Icon GreenCheckmark.pngIcon GreenCheckmark.pngIcon GreenCheckmark.pngIcon GreenCheckmark.pngSkin icon market.png Icon GreenCheckmark.pngIcon RedXCross.pngIcon RedXCross.png Icon RedXCross.pngIcon RedXCross.pngIcon RedXCross.png
Boats icon.png Coastal Rank I-III ★★★★★ ★★★☆☆ ★★★★★ ★★★☆☆ ★★★☆☆ ★☆☆☆☆
Sub-chasers icon.png Coastal Rank III/Early IV ★☆☆☆☆ ★★☆☆☆ ★★★★☆ ★☆☆☆☆ ★★☆☆☆ ★☆☆☆☆
Destroyers icon.png Coastal Top tier ★☆☆☆☆ ★★★☆☆ ★★★★★ ★★☆☆☆ ★☆☆☆☆ ★★★★☆
Saetta P-494
ℹ️ Note: USSR flag.png USSR does not have any heavy cruisers. France flag.png French coastal tree isn't released yet.
ℹ️ Note 2: France flag.png As of the time of writing French tree ends at 6.7
** Scharnhorst is effectively impossible to kill by ammo-racking. It's best countered with the use of HE munitions.
  • Gunnery & miscellaneous
    • Naval mode is much more like Ground than Air - it's all about killing the crew rather than taking down the vehicle. You can turn that part of a ship into a black hole with all the shell hits, but it won't matter if there is no crew left in the compartments.
    • Typically the best way to kill the crew is by destroying the ammo racks, or specifically: blowing up the magazines (note: shell rooms can also explode, but magazines are much more likely to).
    • As of Update "Air Superiority" main guns do not cause unrepairable hull breach, making ships that in real life did not have enough buoyancy in the citadel to stay afloat (e.g. Scharnhorst) unusually difficult to sink. While in real life ships typically "died" by sinking, rather than the deaths of crew members, original implementation of this mechanic caused a huge uproar in the community, causing the feature to be removed - currently unrepairable hull breaches can be caused only by the torpedoes with a sufficiently large warhead (the size of the warhead needed to inflict it depends on the thickness of armour at the specific location it hit).
  • Destroyers (DD)
    • US destroyers typically have a huge magazine in the back, if you'll hit that with AP/SAP - they will blow up in fireworks
  • Battleship (BB) / Battlecruiser (BC)
    • Majority of them should be used for pushing the caps. Obvious exception being a glass cannons, but these are relatively rare. Role of the BB is first to assert dominance over the area and secondly: soaking up damage. Getting kills is least important for an average BB (and most important for glass cannons)
  • Other notes:
    • There is no such thing as a "meta shell" in the game. You use different shells for different effects. Unlocking new shell types is not an upgrade, it's opening new options, it's nothing like in Ground or Air forces where unlocked ammunition is almost always better than stock, and the best ammo types are last in the modifications tree. See this image for explanation of the AP vs HE damage, though occasional shrapnel bug out causing more damage with HE than it might appear from this example alone.
    • If you look to earn Sl icon.png - play bluewater navy in BR 5.0 - there is no place where you can earn more SL per hour than here. Want to level it up to another level? Use USS Moffett in Realistic Battles.
    • BR spread is 1.0. This means that if you play USS Mitscher (BR 4.7) you'll be able to see IJN Ikoma (BR 5.7) (As of 2.23). Such matchups are not common, and the matchmaker trying to avoid putting multiple BB players in such low matchups. Either way, don't get discouraged - DDs are CLs are not meant to duel BBs, just avoid getting focused and fight with the other targets. BBs are best dealt with in bombers, as they typically have a pitiful anti-air defence - drop bombs on turrets (→ammo racks). Throwing some torpedoes at them or a bit of HE shells to cause a fire can also be helpful.

Large bombs for naval

A comparsion of the most common aerial bombs used on a strike craft and single-engine bombers below BR 7.0 with a mass ≥ 500 kg or, for bombs with a mass given in pounds: ≥ 500 lb (just to illustrate the point, that the 500 lb is not the same as 500 kg, not even close).

Bombs heavy middle.pngHE/General Purpose bombs

Bomb Mass
(kg)
TNT equivalent
(kg)
USA flag.png Bombs special.png 2,000 lb AN-M66A2
996
632.01
USA flag.png Bombs heavy middle.png 2,000 lb LDGP Mk 84
894
578.61
USA flag.png Bombs large.pngBombs heavy middle.png 1,000 lb AN-M65A1
501
318.48
USA flag.png Bombs special.png 1,000 lb LDGP Mk 83
447
272.43
USA flag.png Bombs middle.png 500 lb AN-M64A1
243
162.81
Germany flag.png Bombs heavy middle.png SC1000L2 (1,000 kg)
1000
600
Germany flag.png Bombs large.pngBombs special.png SC500K (500 kg)
500
260
USSR flag.png Bombs large.png FAB-1000 (1,000 kg)
1080
485
USSR flag.png Bombs large.png FAB-500sv (500 kg)
508.3
325
USSR flag.png Bombs special.png FAB-500M-43 (500 kg)
468.57
243.71
USSR flag.png Bombs heavy.png FAB-500M-44 (500 kg)
477.1
222.15
Britain flag.png Bombs large.png M.C. 1,000 lb Mk.I
463
215.4
Britain flag.png Bombs middle.png M.C. 500 lb Mk.I
232
128.9
Britain flag.png Bombs middle.png G.P. 500 lb Mk.IV
213
65.5
Japan flag.png Bombs heavy middle.png 800 kg Number 80 Mod. 1
800
429
Japan flag.png Bombs heavy middle.png 500 kg Type 92 GPHE
500
245.3
Italy flag.png Bombs special.png GP 500 (500 kg)
508
216
France flag.png Bombs special.png 500 kg No.2
520
255.68
France flag.pngNetherlands flag.png Bombs heavy middle.png 400 kg Vliegtuigbom[b 1]
400
167

Bombs heavy high drag.pngAP/SAP bombs

Bomb Mass
(kg)
TNT equivalent
(kg)
Penetration
@ 3000m
@ 30°
USA flag.png Bombs heavy high drag.pngBombs heavy middle.png AN-Mk 1 (1,600 lb)
721
95.55
130
USA flag.png Bombs large high drag.png A.P. AN-MK 33 (1,000 lb)
457
62.35
111
Germany flag.png Bombs heavy high drag.png PC1000 (1,000 kg)
988
158.08
112
Germany flag.png Bombs large high drag.png PC500 (500 kg)
500
75
88
USSR flag.png Bombs heavy high drag.png BRAB-1000 (1,000 kg)
1012
201.43
163
USSR flag.png Bombs heavy high drag.pngBombs large high drag.png BRAB-500 (500 kg)
510
100.87
129
Britain flag.png Bombs heavy high drag.png A.P. Mk.I (2,000 lb)
877
70.78
153
Britain flag.png Bombs middle high drag.png S.A.P. Mk.II (500 lb)
222
40.01
70
Japan flag.png Bombs large high drag.png 800 kg Navy Type 99 Number 80 AP
800
31.61
125
Japan flag.png Bombs middle high drag.png 500 kg Number Type 2 50 Model 1 GP(SAP)
498.95
85.93
92
  1. 400 kg Vliegtuigbom is the largest native Dutch bomb in the game, thus it was included into the list, even if it's sub-500 kg.

Other tips and hints

  • How to turn off seasonal hangard? Download the default one from https://live.warthunder.com/post/941994/en/, go to your game folder (%localappdata%\WarThunder), unpack it there, rename hangar.blk to hangar_21.blk, open config.blk with text editor and insert hangarBlk:t="hangar_21.blk" after the first block (before oculus{ in my file). Now you'll have a permanent copy of a switchable default hangar, if you want to go back to seasonal, just delete the hangarBlk:t="hangar_21.blk" bit of code.
  • You can't repositioning your camera in Nvidia Ansel? Restart the game with anti-cheat turned off.
  • Go to Options and change "Temperature indication" to "Always" - this will allow you to see how the engine cools down after you decrease the thrust - pretty useful for avoiding IR-guided missiles.

Light Rockets (≤5 kg)

A list of ≤5 kg rockets in ranks ≥III, needed for some of the missions in War Thunder, like Battle Pass mission "Ballistic calculation".

Articles improved

A list of articles that I've made a significant contributions to the content of, from latest to oldest edits within each category.

Linguistics & Toolbox

(this is a list of particular errors that I have made, put here to serve as a reminder. A lot of that boils down to US English -> British English, I know. 😒)

  • airplane -> aircraft
  • armor -> armour
  • armored -> armoured
  • avaiable -> available
  • burned -> burnt
  • burned out -> burned-out
  • compliment -> complement
  • costal -> coastal
  • defense -> defence
  • fuze -> fuse
  • harbor -> harbour
  • kilometers -> kilometres
  • maneuvers -> manoeuvres
  • maneuverable -> manoeuvrable
  • maneuvering -> manoeuvring
  • meters -> metres
  • owning it to sth -> owing to sth
  • repatriations -> reparations
  • straights -> straits
  • sub-pair -> sub-par
  • succesfully -> successfully
  • targetting -> targeting


External links

See also

Various profile pages on the Wiki that I found worth checking out. If you'd like to add someone or yourself - feel free to ping me, or just edit this section directly - I won't mind. If you like the idea - feel free to build a similar list on your profile. Note that this is in no particular order, or if you're not here - it doesn't mean I don't like you, I love you all folks! ;)

  • Bangerland - a lot of guides/tips/hints for Ground Forces. Pretty much a must-see for anyone struggling.
  • X_pazzo1972_X - various cool info about vehicles, e.g. which minor nations are already in the game, what vehicles were only tech demonstrators, a list of ships by year, boats by year etc.
  • ShimakazeChan - lots of info, but one key thing to check out is his "Missing Vehicles" table that contains stuff that's at least partially implemented, but not available in the game
  • Colok76286 - among many things on his profile, you can find a list of all torpedo-carrying vehicles and a list of event vehicles grouped by year
  • AN_TRN_26 - a list of WW2 ace pilots, planes they used, their tactics, etc.
  • RideR2 - useful for air-mode players: turn rate @ IAS
  • Other: